Program Information
Aim
Istanbul Medipol University Radio, Television and Cinema Undergraduate Program aims to raise graduates equipped to work in the sector, who can use effective communication skills in business life, who follow developments in the field and who are familiar with new communication technologies.Qualification Awarded
First Cycle (Bachelor's Degree)Registration and Admission Requirements
High School Diploma, Placement throught a nation-wide Student Selection and Placement Examinations (YGS,LYS and DGS)Graduation Requirements
Students who complete their required/elective theoretical and applied courses with success and acquire at least 240 ECTS are eligible for a Bachelor of Arts Diploma. Graduation achievement degree is based on the CGPA (Cumulative General Point Average).In order to be eligible to graduate from the undergraduate program, students must take and complete Occupational Health and Safety training.Recognition of Prior Learning
Students can apply to be exempt from the courses they have taken and passed from the higher education institutions they have previously enrolled in or from an institution whose equivalence has been accepted. Exemption requests, when necessary, are evaluated by the department exemption-adjustment commission and decided by the board of directors.Lesson Plan - ECTS Credits
* The courses indicated in this course table shows current course plan information in Student Affairs.
** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.
*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.
Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.
Fall Semester Courses Plan | ||||||
Code | Course | Language of Instruction | T+U | UK | ECTS | Download |
RTS1138080 | INTRODUCTION to COMMUNICATION SCIENCE | Turkish | 3 | 3 | 6 | |
RTS1138090 | INTRODUCTION to POLITICAL SCIENCE | Turkish | 3 | 3 | 5 | |
RTS1140430 | FUNDAMENTALS of LAW | Turkish | 3 | 3 | 5 | |
RTS1150720 | TECHNICAL PRINCIPLES of RADIO, TV and CINEMATOGRAPY | Turkish | 3 | 3 | 6 | |
ATA1110800 | HISTORY of the TURKISH REPUBLIC I | Turkish | 2 | 2 | 2 | |
İNG1111600 | ENGLISH I | English | 3 | 3 | 4 | |
TDL1110200 | TURKISH LANGUAGE I | Turkish | 2 | 2 | 2 |
Spring Semester Courses Plan | ||||||
Code | Course | Language of Instruction | T+U | UK | ECTS | Download |
RTS1238120 | COMMUNICATION LAW | Turkish | 3 | 3 | 5 | |
RTS1238210 | INTRODUCTION to SOCIOLOGY | Turkish | 3 | 3 | 5 | |
RTS1250770 | INTRODUCTION to CINEMATIC ART | Turkish | 3 | 3 | 6 | |
RTS1238220 | MEDIA HISTORY | Turkish | 3 | 3 | 6 | |
ATA1210000 | HISTORY of the TURKISH REPUBLIC II | Turkish | 2 | 2 | 2 | |
İNG1211700 | ENGLISH II | English | 3 | 3 | 4 | |
TDL1220000 | TURKISH LANGUAGE II | Turkish | 2 | 2 | 2 |
Program Qualification
Theoretical, Factual
PY1. Knows the basic concepts, theories and practices of Radio, Cinema and Television fields.
PY2. Identifies facts about Radio, Cinema and Television and can analyze them with different methods.
PY3.Can carry out technical equipment, project production and management of Radio and Television Studios.
Program Output TYYÇ Basic Area Matrix | |
Basic Area Qualification | Program Qualification |
KNOWLEDGE | |
Theoretical, Factual | |
1- Having basic theoretical and practical knowledge supported by textbooks, application tools and other resources containing up-to-date information in its field based on the competencies gained at the secondary education level.
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2-Having knowledge about basic theories, methods, strategies and techniques related to his/her field.
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3- Having professional knowledge of communication environment and tools.
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SKILLS | |
Cognitive, Practical | |
1- Using information sources and technologies and tools related to its field.
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COMPETENCIES | |
Ability to work independently and take responsibility | |
1- Carrying out the works expected from him/her in the applications related to his/her field as a team member.
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Learning Competence | |
1- Evaluating the basic knowledge and skills acquired in the field with a critical approach, identifies and meets learning needs.
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2-Directing his/her education to an advanced level of education.
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3- Consciousness of lifelong learning.
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Communication and Social Competence | |
1- Being able to inform the relevant persons and institutions on issues related to his/her field; being able to convey his/her thoughts and solution suggestions for problems in writing and verbally and using the language effectively.
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2-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.
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3- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.
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4- Following artistic, cultural and social activities.
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5- Monitoring the events and developments in the national and international agenda.
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Field-based Competence | |
1- Having social, scientific, cultural and ethical values in the stages of collecting, implementing and announcing the results of the data related to its field.
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2- Using the technologies related to the field in a competent manner.
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3-Having knowledge of laws, regulations and other legislation related to the field.
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Employment Opportunities
The areas where graduate students can be employed may vary depending on the elective courses taken by the student or their special interests, especially the radio and television channels and cinema industry and its sub-units; It can be in front of the camera, behind the camera or the microphone, white screen announcer, presenter, or in areas that require special knowledge and skills such as program production, cameraman, reporter, script writing, editor, and director.Upgrading
This may apply to second cycle programs,such as Master of Arts or PhDType of Training
Full TimeAssessment and Evaluation
Success in a course is determined by the course success grade. The course success grade is obtained by evaluating the student's success in the semester in midterm exams and assignments, practical studies, group studies and similar studies that replace midterm exams and the general exam together. To be valid for all courses, a student who fails to get at least 50 points from the general exam is considered unsuccessful in that course. In order to be successful in the course, it is necessary to have at least 60 points or 2.27 success coefficient at the end of the semester.Head of Department/Program
Head Of Department
Prof.Dr. Meliha Nurdan TAŞKIRANLearning Experiences
Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:
Learning Experiences * | Learning Activities | Tools Used |
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Mastery Learning | Prior knowledge/student readiness is determined. Appropriate teaching methods and techniques are selected. Learning deficiencies are identified. Supplementary or supplementary teaching plan is applied. | Cognitive strategies, models and techniques |
Discussion Method | Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application. | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments. |
Demonstration Method | The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice. | Real tools or model tools and equipment, multimedia tools, videos and animations), computer. |
Problem Solving Method | Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study | Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer |
Case Study Method | Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation. | Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments. |
Self Study Method | Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance. | Library, e-library, laboratory, workshop |
Role Play and Drama Technique | Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students. | Script text, theater, classroom, conference room, video and audio, visual recordings. |
Question - Answer Technique | Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers | Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations) |
Experimental Technique | Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment. | Laboratory, workshop, application areas, computer software, standard classroom technologies. |
Micro Teaching Technique | Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched. | Camera, video recording devices, checklist, rubric, rating scale, observation form. |
Brainstorming Technique | Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking. | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments. |
Project Based Learning Model | Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products | Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject |
Reverse Brainstorming Technique | Identifying problems, sorting problems, classifying problems | Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments |
Simulation Technique | Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices. | Simulation environment, Computer |
Concept Map Technique | Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework | Concept maps |
Semantic Features Analyses Table | Understanding, classification, discrimination, dimensioning, association | Semantic analysis tables |
Problem Baded Learning Model | Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions | Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject |
Storytelling Techniques | Imagining, predicting, identifying the problem, empathizing | Semi-structured problem situation texts |
Computer-Internet Supported Instruction | Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills. | Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc. |
Inquiry-Based Learning | Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room |
Cooperative Learning | Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together. | In-class and out-of-class, in-school and out-of- school environments. |
Experiential Learning | Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment. | Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools |
Flipped Classroom Learning | Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed. | Video recordings, online environments, classroom |
Lecture Method | Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied) | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room |
Traditional Written Exam | Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis. | Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys |
Short Answer Exam | ||
Multiple-Choice Exam | ||
Oral Exam | It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific. | Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales |
Homework | It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject. | Library, e-library, books, articles |
Project Task | Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report | Internet databases, library databases, e-mail, textbooks, or supplementary books |
Quiz | It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades. | Worksheets, question bank, question pool, answer key |
Performance Task | It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks. | Problem scenario texts, checklists, rubrics, grading scales |
Portfolio Task | It is used to assess students holistically (intellectually, behaviorally, socially). It includes at least one year of student activities. In special cases, it may be for a semester. | Sample protfolios, checklists, rubrics, rating scales |
Peer Assessment Technique | Students are aimed to evaluate the learning products of their peers from a student perspective. Peer assessment results are analyzed by the instructor. | Peer evaluation form (can use in checklist rubric, grading scale form) |
Self Assessment Technique | Self-evaluation of the student's own learning product or performance is applied in terms of developing the student's reflective thinking skills. The results of self- evaluation are examined by the instructor. | Self-assessment form (can be used in the form of checklist rubric, grading scale) |
Group Assessment Technique | In cases where the cooperative learning model is applied, the instructor evaluates the group. The evaluation result can be converted into a grade. | Group evaluation form (can be used in contor list rubric, grading scale form) |
Simulation-Based Evaluation | It is the evaluation of different clinical situations with a simulation or a model. | Can use the checklist in rubric, rating scale form |
Course - Program Competencies Relations
Course | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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3D ANIMATION II | 1 | 1 | 2 | 2 | 2 | 1 | 2 | 1 | 3 | 2 | 2 | 2 | 1 | 1 | 1 |
ACTUAL PROBLEMS in MEDIA | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 |
ADVANCED SCREENWRITING I | 1 | 0 | 3 | 1 | 0 | 2 | 0 | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
ADVANCED SCREENWRITING II | 1 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 2 | 0 | 0 |
BASIC PHOTOGRAPHY | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
CINEMA and LITERATURE | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
CINEMATIC THEORIES | 3 | 4 | 4 | 0 | 3 | 0 | 0 | 3 | 4 | 0 | 4 | 4 | 0 | 3 | 0 |
COMMUNICATION LAW | 2 | 0 | 0 | 3 | 0 | 3 | 0 | 4 | 4 | 4 | 0 | 3 | 0 | 4 | 3 |
CREATIVE IDEA and AESTHETIC in ART | 0 | 0 | 1 | 1 | 2 | 0 | 2 | 1 | 0 | 0 | 3 | 0 | 1 | 3 | 0 |
DIGITAL PLATFORMS and CINEMA | 0 | 4 | 3 | 3 | 3 | 2 | 0 | 4 | 0 | 3 | 3 | 4 | 0 | 0 | 0 |
DIJITAL PLATFORMS and CONTENT ANALYSIS | 1 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | 0 | 3 | 3 | 0 | 1 | 0 | 0 |
DIRECTING ACTORS | 3 | 0 | 0 | 3 | 0 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
DISCOURSE ANALYSES | 5 | 4 | 0 | 0 | 5 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
DOCUMENTARY FILM MAKING | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 |
DOCUMENTARY FILM THEORY | 4 | 3 | 0 | 3 | 4 | 0 | 3 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
DRAMATURGY APPLICATIONS | 4 | 3 | 3 | 0 | 3 | 0 | 3 | 0 | 4 | 0 | 0 | 4 | 3 | 0 | 0 |
ENTREPRENEURSHIP | 1 | 1 | 3 | 3 | 3 | 2 | 2 | 4 | 1 | 3 | 2 | 2 | 2 | 1 | 2 |
FAR EAST CINEMA | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
FILM GENRES | 3 | 4 | 4 | 3 | 0 | 0 | 0 | 4 | 4 | 0 | 3 | 4 | 0 | 0 | 0 |
FUNDAMENTALS of LAW | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 4 | 0 |
HOLLYWOOD CINEMA | 3 | 4 | 3 | 0 | 3 | 0 | 0 | 3 | 4 | 0 | 3 | 4 | 0 | 0 | 0 |
IMPROVING VOICE and DICTION for MEDIA | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 0 |
INTRODUCTION to CINEMATIC ART | 1 | 0 | 2 | 0 | 0 | 3 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
INTRODUCTION to COMMUNICATION SCIENCE | 2 | 1 | 1 | 3 | 4 | 1 | 2 | 0 | 2 | 2 | 2 | 0 | 1 | 3 | 3 |
INTRODUCTION to DRAMATURGY | 4 | 0 | 4 | 4 | 3 | 0 | 0 | 2 | 0 | 0 | 3 | 4 | 3 | 0 | 0 |
INTRODUCTION to GENERICS DESIGN | 2 | 2 | 2 | 2 | 0 | 2 | 0 | 1 | 1 | 2 | 3 | 1 | 1 | 3 | 0 |
INTRODUCTION to POLITICAL SCIENCE | 3 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 3 | 1 | 0 | 3 | 1 | 4 |
MEDIA and CULTURE | 0 | 0 | 0 | 1 | 3 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 3 |
MEDIA and LANGUAGE APPLICATIONS | 0 | 0 | 0 | 3 | 3 | 0 | 2 | 4 | 4 | 4 | 3 | 5 | 3 | 3 | 4 |
MEDIA and SOCIAL GENDER | 0 | 0 | 0 | 3 | 3 | 0 | 3 | 3 | 3 | 0 | 3 | 0 | 3 | 0 | 4 |
MEDIA HISTORY | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 |
MEDIA LITERACY | 1 | 1 | 0 | 0 | 2 | 0 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 0 | 0 |
NARRATIVE STRUCTURE in TV DRAMA | 1 | 0 | 2 | 0 | 2 | 1 | 0 | 3 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
PROFESSIONAL ENGLISH I | 0 | 0 | 0 | 0 | 4 | 0 | 3 | 3 | 3 | 0 | 0 | 4 | 3 | 3 | 3 |
PROFESSIONAL PRACTICE | 4 | 2 | 4 | 3 | 2 | 3 | 3 | 4 | 1 | 2 | 3 | 1 | 2 | 3 | 3 |
RESEARCH TECHNIQUES | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
RTC PROJECT WORKSHOP I | 1 | 0 | 1 | 0 | 0 | 2 | 0 | 3 | 0 | 0 | 0 | 2 | 0 | 2 | 0 |
SCENERIO WRITING TECHNIQUES | 1 | 1 | 1 | 0 | 2 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 2 | 0 | 0 |
SHORT FILM MAKING | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 3 | 0 | 1 | 0 | 0 | 0 | 0 | 1 |
SOCIAL RESPONSIBILTY PROJECT | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 4 | 3 | 2 |
SOUND DESIGN and TECHNOLOGIES | 0 | 0 | 5 | 4 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
STOP MOTION APPLICATIONS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
STORY and CHARACTER DEVELOPMENT in SCREENWRITING | 1 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 2 | 0 | 0 |
TECHNICAL PRINCIPLES of RADIO, TV and CINEMATOGRAPY | 5 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 |
TELEVISION DIRECTING | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 |
THE YESİLCAM ERA | 0 | 2 | 0 | 3 | 3 | 0 | 0 | 3 | 4 | 0 | 0 | 0 | 3 | 0 | 0 |
TURKISH CINEMA | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 0 |
VOICE ACTING | 0 | 0 | 2 | 2 | 0 | 2 | 2 | 1 | 0 | 3 | 2 | 3 | 1 | 3 | 3 |
VOICEOVER APPLICATIONS | 2 | 2 | 3 | 1 | 0 | 1 | 0 | 1 | 1 | 3 | 3 | 3 | 0 | 3 | 2 |
VOLUNTEERING | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 0 | 1 | 1 | 1 | 4 | 3 | 2 |
İlişkili Ders Sayısı / 50/100 | 70 | 51 | 64 | 65 | 74 | 42 | 39 | 86 | 71 | 47 | 61 | 55 | 51 | 51 | 40 |
Surveys for Students
Öğretim elemanı değerlendirme anketi | Kesinlikle katılmıyorum | Katılmıyorum | Kısmen katılıyorum | Katılıyorum | Kesinlikle katılıyorum | Fikrim yok |
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Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar. | ||||||
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur. | ||||||
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur. | ||||||
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır. | ||||||
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir. | ||||||
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir. | ||||||
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir. | ||||||
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır. | ||||||
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır. | ||||||
Derse düzenli olarak gelir ve zamanı etkin kullanır. | ||||||
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır. | ||||||
Güncel konular hakkında öğrencileri bilgilendirir. | ||||||
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder. | ||||||
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur. | ||||||
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur. | ||||||
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır. | ||||||
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir. | ||||||
Ders güncel konu ve konuklarla desteklenir. | ||||||
Yukarıdaki sorular dışında iletmek istedikleriniz |