Program Information(Ing)
Aim
The main objective of the program is to educate students by equipping and enhancing them with Information Systems tools so that they will be able to contribute to science of information systems, manage the organizations in the sector when they have taken the responsibility.Qualification Awarded
First Cycle (Bachelor's Degree)Registration and Admission Requirements
Students must have successfully graduated from high schools (or equals). The placements are done following the rules of Turkish Higher Education Council (YÖK) respect to the scores obtained from the nation-wide HIGHER EDUCATION INSTITUTIONS EXAM (YKS). Student register to programmes on the days declared by the Rectorship Students should have earned a high school or an equivalent diploma and sufficient score on nation-wide Student Selection and Placement (YGS and LYS). Admission is based on the scores, according to the rules determined by Higher Education Council. For international students who will be accepted according to the National or International Exams, Quota and conditions are announced on our University’s website.Graduation Requirements
Students must successfully finish all courses and internships set by the program taking at least 240 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.Recognition of Prior Learning
Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.Lesson Plan - ECTS Credits
* The courses indicated in this course table shows current course plan information in Student Affairs.
** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.
*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.
Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.
Fall Semester Courses Plan | ||||||
Code | Course | Language of Instruction | T+U | UK | ECTS | Download |
MIS1134320 | BUSINESS COMMUNICATION I | English | 4 | 4 | 4 | |
MIS1155460 | FUNDAMENTALS of LAW | English | 3 | 3 | 4 | |
MIS1134480 | PRINCIPLES of ACCOUNTING | English | 3 | 3 | 5 | |
MIS1124480 | MATHEMATICS I | English | 3 | 3 | 4 | |
MIS1154260 | MANAGEMENT INFORMATION SYSTEMS | English | 2 | 2 | 5 | |
MIS1171280 | PRINCIPLES of ECONOMICS | English | 3 | 3 | 6 | |
TDL1110400 | TURKISH LANGUAGE I | Turkish | 2 | 2 | 2 |
Spring Semester Courses Plan | ||||||
Code | Course | Language of Instruction | T+U | UK | ECTS | Download |
MIS1265260 | INTRODUCTION to BUSINESS | English | 3 | 3 | 5 | |
MIS1241260 | BUSINESS COMMUNICATION II | English | 4 | 4 | 4 | |
MIS1224520 | INFORMATION TECHNOLOGY | English | 2 | 2 | 5 | |
MIS1224550 | MATHEMATICS II | English | 3 | 3 | 4 | |
MIS1212174 | PRESENTATION and WRITING TECHNIQUES | English | 3 | 3 | 4 | |
MIS1271290 | INTRODUCTION to PROGRAMMING and ALGORITHMS | English | 3 | 3 | 6 | |
TDL1210600 | TURKISH LANGUAGE II | Turkish | 2 | 2 | 2 |
Program Qualification
Theoretical, Factual
Defines the theoretical issues in the field of information and management.
Describes the necessary mathematical and statistical methods in the field of information and management.
Program Output TYYÇ Basic Area Matrix | |
Basic Area Qualification | Program Qualification |
Employment Opportunities
Graduates of this department may be employed at public or private institutions and firms as well as at universities for computer and IS related posts.Upgrading
Students may apply for the graduate programs, to obtain Master and PhD degrees in related field, following the rules defined by the Turkish Higher Education Council.Type of Training
Full TimeAssessment and Evaluation
The success of a course is determined by the course grade. The course grade is obtained by evaluating the student's achievement in the semester and the general examination together with the midterm exams and midterm exams, applied studies, group work and similar studies. A student who does not get at least 50 points from the general examination is considered to be failing for all courses. In order to be successful from the course, it is necessary to have a minimum score of 60 points or a success rate of 2.27 at the end of the semester.Head of Department/Program
Head Of Department
Doç.Dr. Özge DOĞUÇLearning Experiences
Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:
Learning Experiences * | Learning Activities | Tools Used |
---|---|---|
Discussion Method | Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application. | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments. |
Problem Solving Method | Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study | Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer |
Case Study Method | Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation. | Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments. |
Self Study Method | Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance. | Library, e-library, laboratory, workshop |
Question - Answer Technique | Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers | Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations) |
Micro Teaching Technique | Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched. | Camera, video recording devices, checklist, rubric, rating scale, observation form. |
Brainstorming Technique | Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking. | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments. |
Project Based Learning Model | Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products | Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject |
Concept Map Technique | Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework | Concept maps |
Problem Baded Learning Model | Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions | Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject |
Computer-Internet Supported Instruction | Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills. | Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc. |
Inquiry-Based Learning | Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room |
Cooperative Learning | Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together. | In-class and out-of-class, in-school and out-of- school environments. |
Experiential Learning | Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment. | Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools |
Flipped Classroom Learning | Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed. | Video recordings, online environments, classroom |
Lecture Method | Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied) | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room |
Traditional Written Exam | Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis. | Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys |
Multiple-Choice Exam | ||
Oral Exam | It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific. | Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales |
Homework | It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject. | Library, e-library, books, articles |
Project Task | Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report | Internet databases, library databases, e-mail, textbooks, or supplementary books |
Quiz | It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades. | Worksheets, question bank, question pool, answer key |
Performance Task | It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks. | Problem scenario texts, checklists, rubrics, grading scales |
Course - Program Competencies Relations
Course | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ALGORITHMS and DATA STRUCTURES | 0 | 2 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 |
ARTIFICAL INTELLIGENCE | 1 | 3 | 3 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 2 | 4 |
BACHELORS DISSERTATION | 0 | 0 | 0 | 0 | 4 | 0 | 3 | 3 | 0 | 0 | 3 | 0 |
BEHAVIORAL SCIENCES | 0 | 0 | 0 | 0 | 2 | 2 | 0 | 0 | 0 | 1 | 3 | 0 |
BUSINESS COMMUNICATION I | 1 | 0 | 0 | 4 | 0 | 0 | 2 | 4 | 1 | 0 | 3 | 0 |
BUSINESS ETHICS | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 3 | 0 |
CORPARATE GOVERNANCE and SOCIAL RESPONSIBILITY | 3 | 0 | 2 | 1 | 2 | 2 | 3 | 1 | 4 | 4 | 3 | 2 |
CUSTOMER RELATIONSHIP MANAGEMENT | 1 | 0 | 0 | 2 | 0 | 1 | 2 | 0 | 0 | 0 | 2 | 0 |
DATA BASE and DATA BASE MANAGEMENT SYSTEMS | 3 | 1 | 2 | 1 | 3 | 3 | 3 | 1 | 0 | 0 | 3 | 4 |
DATA MINING and BUSINESS INTELLIGENCE | 1 | 3 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
DIGITAL MARKETING | 1 | 0 | 0 | 2 | 0 | 1 | 2 | 0 | 0 | 0 | 2 | 0 |
E-COMMERCE | 1 | 0 | 0 | 2 | 0 | 1 | 2 | 0 | 0 | 0 | 2 | 0 |
ENTERPRISE RESOURCE PLANNING | 4 | 2 | 4 | 0 | 4 | 0 | 4 | 0 | 0 | 0 | 3 | 3 |
ENTREPRENEURSHIP | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 2 | 1 | 2 | 0 |
FUNDAMENTALS of LAW | 0 | 0 | 1 | 2 | 1 | 2 | 1 | 2 | 2 | 2 | 3 | 0 |
FUNDAMENTALS of WEB DESIGN | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | 0 | 0 | 0 | 3 |
GAME THEORY | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 |
GLOBAL BUSINESS | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 0 |
HUMAN RESOURCES MANAGEMENT | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 0 | 3 | 0 |
INFORMATION SYSTEMS and E-BUSINESS | 4 | 2 | 0 | 0 | 3 | 0 | 4 | 3 | 0 | 0 | 3 | 0 |
INFORMATION TECHNOLOGY | 1 | 0 | 3 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
INTERNSHIP | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 3 | 2 | 0 | 0 | 0 |
INTRODUCTION to BUSINESS | 3 | 0 | 0 | 2 | 0 | 2 | 0 | 3 | 2 | 0 | 1 | 0 |
INTRODUCTION to PROGRAMMING and ALGORITHMS | 2 | 3 | 4 | 1 | 2 | 2 | 2 | 0 | 0 | 0 | 1 | 5 |
IT PROJECTS MANAGEMENT | 3 | 0 | 3 | 3 | 3 | 2 | 3 | 2 | 2 | 0 | 0 | 0 |
LEADERSHIP and MANAGERIAL SKILLS | 3 | 0 | 1 | 2 | 3 | 2 | 4 | 3 | 3 | 3 | 4 | 3 |
LOGISTICS MANAGEMENT | 1 | 0 | 0 | 4 | 2 | 3 | 3 | 4 | 0 | 0 | 1 | 0 |
MANAGEMENT and ORGANIZATION | 4 | 0 | 0 | 3 | 0 | 3 | 3 | 3 | 2 | 0 | 3 | 0 |
MANAGEMENT INFORMATION SYSTEMS | 4 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
MATHEMATICS I | 1 | 4 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 0 |
MATHEMATICS II | 1 | 4 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 3 | 0 |
OBJECT ORIENTED PROGRAMMING | 3 | 3 | 4 | 1 | 3 | 3 | 3 | 1 | 0 | 0 | 3 | 5 |
OPERATIONS RESEARCH | 0 | 3 | 3 | 1 | 0 | 0 | 2 | 3 | 0 | 0 | 3 | 0 |
ORGANIZATIONAL BEHAVIOUR | 4 | 1 | 1 | 4 | 5 | 4 | 4 | 4 | 5 | 4 | 3 | 3 |
PRESENTATION and WRITING TECHNIQUES | 0 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 |
PRINCIPLES of ACCOUNTING | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 2 | 0 |
PRINCIPLES of ECONOMICS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 5 | 0 |
PRINCIPLES of MARKETING | 1 | 0 | 0 | 2 | 0 | 1 | 2 | 0 | 0 | 0 | 2 | 0 |
PROCESS ANALYSIS | 1 | 0 | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 0 | 0 |
PRODUCTION MANAGEMENT | 1 | 0 | 1 | 4 | 1 | 1 | 1 | 4 | 0 | 0 | 1 | 0 |
PROGRAMMING LANGUAGE II | 2 | 2 | 3 | 1 | 2 | 3 | 3 | 1 | 0 | 0 | 1 | 4 |
PROGRAMMING LANGUAGES I | 3 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 2 | 5 |
QUANTITATIVE METHODS for BUSINESS DECISION MAKING | 0 | 3 | 4 | 2 | 0 | 0 | 3 | 3 | 0 | 0 | 2 | 0 |
STATISTICS I | 0 | 4 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 |
STATISTICS II | 0 | 4 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 |
STRATEGIC MANAGEMENT | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 2 | 0 |
SUPPLY CHAIN MANAGEMENT | 3 | 0 | 0 | 4 | 2 | 2 | 2 | 4 | 0 | 0 | 0 | 0 |
SUSTAINABLE DEVELOPMENT PRACTICES | 0 | 0 | 0 | 0 | 3 | 3 | 0 | 0 | 1 | 2 | 2 | 0 |
SYSTEMS ANALYSIS and DESIGN | 4 | 1 | 4 | 0 | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 3 |
VISUAL PROGRAMMING | 3 | 3 | 3 | 1 | 3 | 3 | 4 | 1 | 0 | 0 | 3 | 5 |
İlişkili Ders Sayısı / 50/56 | 71 | 56 | 63 | 53 | 60 | 57 | 96 | 63 | 38 | 18 | 98 | 55 |
Surveys for Students
Öğretim elemanı değerlendirme anketi | Kesinlikle katılmıyorum | Katılmıyorum | Kısmen katılıyorum | Katılıyorum | Kesinlikle katılıyorum | Fikrim yok |
---|---|---|---|---|---|---|
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar. | ||||||
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur. | ||||||
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur. | ||||||
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır. | ||||||
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir. | ||||||
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir. | ||||||
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir. | ||||||
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır. | ||||||
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır. | ||||||
Derse düzenli olarak gelir ve zamanı etkin kullanır. | ||||||
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır. | ||||||
Güncel konular hakkında öğrencileri bilgilendirir. | ||||||
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder. | ||||||
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur. | ||||||
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur. | ||||||
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır. | ||||||
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir. | ||||||
Ders güncel konu ve konuklarla desteklenir. | ||||||
Yukarıdaki sorular dışında iletmek istedikleriniz |