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Aim

The Department of Urban Design and Landscape Architecture, aims to graduate landscape architects who are creative, innovative, entrepreneurial, capable of analyzing the problems and needs of today's cities, mastering the materials and technologies related to its field, prone to interdisciplinary teamwork, sensitive to nature and ecosystem integrity, and has universal ethical values.

Qualification Awarded

First Cycle (Bachelor's Degree)

Registration and Admission Requirements

High School Diploma, Placement throught a nation-wide Student Selection and Placement Examinations (YGS ,LYS and DGS)

Graduation Requirements

Students who have completed all of the courses, practices, and who have taken the 240 ECTS have a right to receive a diploma. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education of Urban Design and Landscape Architecture is divided by the sum of ECTS values.

Recognition of Prior Learning

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
KTP1159760INTR. to URBAN DESIGN and LANDSCAPE ARCHITECTURETurkish222
KTP1110004MATH for DESIGNERSTurkish2+234
KTP1123990TECHNICAL DRAWING ITurkish2+235
KTP1124020FUNDAMENTALS of STRUCTURETurkish2+233
KTP1124040HISTORY of ARTTurkish222
KTP1124490INTRODUCTION to DESIGN ITurkish2+656
KTP1124510DESIGN FUNDAMENTALS ITurkish2+445
İNG1111600ENGLISH IEnglish334
TDL1110200TURKISH LANGUAGE ITurkish222
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
KTP1257980ECOLOGY, ENVIRONMENT and TECHNOLOGYTurkish222
KTP1257990HISTORY of DESIGN and URBAN PLANNINGTurkish222
KTP1259780GRAPHIC COMMUNICATIONTurkish2+235
KTP1223990TECHNICAL DRAWING ITurkish2+235
KTP1224490INTRODUCTION to DESIGN ITurkish2+656
KTP1224070INTRODUCTION to DESIGN IITurkish2+656
KTP1224090DESIGN FUNDAMENTALS IITurkish2+445
KTP1224110STRUCTURE ITurkish2+233
KTP1224150INTRODUCTION to PROJECT MANAGEMENTTurkish222
İNG1211700ENGLISH IIEnglish334
TDL1220000TURKISH LANGUAGE IITurkish222

Program Qualification

Theoretical, Factual

For urban design / landscape design and planning activities and research, able to comprehend and analyze multidimensional forms of knowledge, including theoretical and professional knowledge in a national and global context, and develop new ideas with a holistic and interdisciplinary approach to various urban design problems.
Acquires information about the natural, cultural and historical development processes of cities and landscapes and establishes connections between this information with a professional approach.
In urban design, landscape planning, design and management processes, through recognizing materials and technologies aimed at preserving the balance of human-culture-natural and built environment; have the knowledge based on sustainability of environmental systems.
Have ability to make connections between the field of urban design/ landscape architecture and sustainable development principles, and has the necessary knowledge and understanding on current global issues such as climate crisis, urban/disaster resilience.
Able to find ideas by presenting expert knowledge of ethical values, project management, legal rights and responsibilities and regulations in related field.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Having comprehensive, specialized, factual and conceptual knowledge on the basis of the competencies acquired in secondary education in the relevant fields and defines the boundaries of this knowledge.

1 - For urban design / landscape design and planning activities and research, able to comprehend and analyze multidimensional forms of knowledge, including theoretical and professional knowledge in a national and global context, and develop new ideas with a holistic and interdisciplinary approach to various urban design problems.



2 - In urban design, landscape planning, design and management processes, through recognizing materials and technologies aimed at preserving the balance of human-culture-natural and built environment; have the knowledge based on sustainability of environmental systems.



2 - In urban design, landscape planning, design and management processes, through recognizing materials and technologies aimed at preserving the balance of human-culture-natural and built environment; have the knowledge based on sustainability of environmental systems.

5 - Have ability to make connections between the field of urban design/ landscape architecture and sustainable development principles, and has the necessary knowledge and understanding on current global issues such as climate crisis, urban/disaster resilience.



5 - Have ability to make connections between the field of urban design/ landscape architecture and sustainable development principles, and has the necessary knowledge and understanding on current global issues such as climate crisis, urban/disaster resilience.



3 - Able to find ideas by presenting expert knowledge of ethical values, project management, legal rights and responsibilities and regulations in related field.



3 - Able to find ideas by presenting expert knowledge of ethical values, project management, legal rights and responsibilities and regulations in related field.



4 - Acquires information about the natural, cultural and historical development processes of cities and landscapes and establishes connections between this information with a professional approach.

SKILLS
Cognitive, Practical

1-Having the necessary logical, intuitive, creative and critical thinking skills and practical skills to develop creative solutions to concrete and abstract problems.

6 - Has the ability to identify and analyze problems in the fields of city, landscape, design and planning, synthesize them with appropriate methods and techniques, and develop multiple alternative design solutions.

2-Having oral and written expression skills and visual/ graphic expression and modeling skills in conventional and numerical environments.

6 - Has the ability to identify and analyze problems in the fields of city, landscape, design and planning, synthesize them with appropriate methods and techniques, and develop multiple alternative design solutions.



6 - Has the ability to identify and analyze problems in the fields of city, landscape, design and planning, synthesize them with appropriate methods and techniques, and develop multiple alternative design solutions.



6 - Has the ability to identify and analyze problems in the fields of city, landscape, design and planning, synthesize them with appropriate methods and techniques, and develop multiple alternative design solutions.



6 - Has the ability to identify and analyze problems in the fields of city, landscape, design and planning, synthesize them with appropriate methods and techniques, and develop multiple alternative design solutions.



7 - Has the ability to synthesize information from all other disciplines related to the field of city, landscape, architecture and planning, to work interactively with all related fields, to establish interdisciplinary work teams and to manage these teams.

COMPETENCIES
Ability to work independently and take responsibility

1- Acting independently and taking responsibility in working and learning environments, preparing and executing a project.

8 - In producing sustainable solutions to events, facts, situations and problems in the field of urban design and landscape architecture; Can carry out project and implementation processes in planning, design, conservation and management studies that take into account ecological systems and are based on preserving the balance of human-culture-nature and built environment.

2- Demonstrating creativity while developing projects.

7 - Has the ability to synthesize information from all other disciplines related to the field of city, landscape, architecture and planning, to work interactively with all related fields, to establish interdisciplinary work teams and to manage these teams.

3- Taking responsibility as a team member to solve complex problems in learning environments.

9 - Has the ability to take individual and joint responsibilities in multidisciplinary, interdisciplinary and transdisciplinary studies covering the field of urban design and landscape architecture.

Learning Competence

1- Determining the necessary learning needs for further learning.

11 - Have the ability of dialectical understanding to the several knowledge types related to city, landscape, nature and design, and a conduct research to update the knowledge, and plans learning processes.

2- Thinking critically and actively (dialectically, critically, counter thesis and synthesis) on the nature, technical infrastructure and social, cultural and ideological context and effects of information (has the necessary learning skills for decision-making and knowledge-based, responsible action, comprehending, discussing options, producing synthesis on the available options, creates ideas.)

11 - Have the ability of dialectical understanding to the several knowledge types related to city, landscape, nature and design, and a conduct research to update the knowledge, and plans learning processes.

3- Future-oriented, has the necessary motivation and learning skills for personal and professional development, making plans for this and implements them.

12 - Enriches the knowledge and equipment by adding current knowledge and technologies related to the field and all forms of knowledge based on human-space interaction to his own knowledge with the awareness of lifelong learning.

Communication and Social Competence

1- Presenting their ideas, project and solution suggestions based on quantitative and qualitative data and in a well-structured and consistent manner to their peers, consultants and potential users/employers.

13 - Has the ability to express his/her research, ideas and projects in the field of urban design and landscape architecture with all kinds of written, visual, digital, analogue media and communication tools required by the profession ;has the ability to use technical drawing standards and software tools to visualize urban landscape design projects and relate them to each other within a project as a whole.

2-Expressing an internalized, personal, comprehensive worldview.

15 - With the awareness of the public aspect of urban space and landscape, organizes and implements socially inclusive projects, collaborations and events.

3- Using a foreign language at least at the European Language Portfolio A2 General Level, he/she is monitoring the developments in his/her field and communicating with his/her colleagues; using language, symbols, texts interactively.

14 - By using English effectively at the European Language Portfolio B1 General Level, follows the developments in the field and communicates effectively with the colleagues.

4- At least European Computer Usage License required by the field interactively using computer software at Basic Level and information and communication technologies required by the field.

13 - Has the ability to express his/her research, ideas and projects in the field of urban design and landscape architecture with all kinds of written, visual, digital, analogue media and communication tools required by the profession ;has the ability to use technical drawing standards and software tools to visualize urban landscape design projects and relate them to each other within a project as a whole.

Field-based Competence

1- Developing creative responses/solutions for abstract and concrete problems.

17 - Being aware that the actions of the landscape architect are beneficial in terms of human rights and society and that they produce social services, knowledge, sensitivity and awareness about social justice, quality culture, protection of natural and cultural values, environmental protection, occupational health and safety, legal frameworks and ethical principles specific to providing professional services. It has equipment.

2- Collecting, evaluating and interpreting the data that will form the necessary basis for decision-making by considering the possible social and ethical consequences in the processes related to its field.

16 - Has the skills and awareness to collect, evaluate and interpret the necessary data at the level of professional expertise in order to contribute to urban design / urban development and renewal / definition, protection and design of landscapes to increase the quality of life of the society and public benefit.

3- Judging based on the knowledge of relevant social, scientific and ethical problems.

17 - Being aware that the actions of the landscape architect are beneficial in terms of human rights and society and that they produce social services, knowledge, sensitivity and awareness about social justice, quality culture, protection of natural and cultural values, environmental protection, occupational health and safety, legal frameworks and ethical principles specific to providing professional services. It has equipment.



17 - Being aware that the actions of the landscape architect are beneficial in terms of human rights and society and that they produce social services, knowledge, sensitivity and awareness about social justice, quality culture, protection of natural and cultural values, environmental protection, occupational health and safety, legal frameworks and ethical principles specific to providing professional services. It has equipment.



17 - Being aware that the actions of the landscape architect are beneficial in terms of human rights and society and that they produce social services, knowledge, sensitivity and awareness about social justice, quality culture, protection of natural and cultural values, environmental protection, occupational health and safety, legal frameworks and ethical principles specific to providing professional services. It has equipment.



18 - Has the necessary knowledge and awareness about the pressures, problems and current trends on cities, rural areas, landscapes and nature at national and international levels.

Employment Opportunities

Graduates of the Urban Design and Landscape Architecture Program may work in the private sector according to their fields of interest, and also work in administrative organizations such as municipalities and ministries, educational and research institutions such as universities and institutes, and planning and design offices. Another advantage of the interdisciplinary education culture offered in our department is that job opportunities can also be found in design-related sub-branches at the intersection of city, landscape and architecture.

Upgrading

Graduates from programme may apply for the graduate programs, to obtain Master and PhD degrees in related field, following the rules defined by the Turkish Higher Education Council.

Type of Training

Full Time

Assessment and Evaluation

The student's performance in a course shall be determined by the achievement grade. The achievement grade is obtained by the evaluation of the student's performance in the term exams, assignments that are evaluated as exams, practicum, group studies and similar activities together with the midyear and final exam performance. A student who fails achieve a minimum score of 50 (out of 100) in the final exam has failed that course. The requirement for achievement in a course is a minimum score of 60(out of 100) or a grade point value of 2.27.

Head of Department/Program

Head Of Department

Doç.Dr. Bahar BAŞER KALYONCUOĞLU

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Role Play and Drama Technique

Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students.

Script text, theater, classroom, conference room, video and audio, visual recordings.

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Micro Teaching Technique

Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched.

Camera, video recording devices, checklist, rubric, rating scale, observation form.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Problem Baded Learning Model

Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions

Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Multiple-Choice Exam

Oral Exam

It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific.

Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Project Task

Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report

Internet databases, library databases, e-mail, textbooks, or supplementary books

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course123456789101112131415161718
DATA DRIVEN SMART CITIES300033102020000402
DESIGN FUNDAMENTALS I000000300053200000
DESIGN FUNDAMENTALS II000000300053200000
DIGITAL DESIGN TOOLS I000000000433420000
DIGITAL DESIGN TOOLS II000000000433420000
DIGITAL DESIGN TOOLS PRACTICE I000000000433420000
DIGITAL DESIGN TOOLS PRACTICE II000000000433420000
ECOLOGY, ENVIRONMENT and TECHNOLOGY050050032000020045
ENGLISH I000000000000050000
ENGLISH II000000000000050000
ENVIRONMENTAL SYSTEMS320040042030000234
FUNDAMENTALS of STRUCTURE020000000500200000
GRADUATION PROJECT553035050000520200
GRAPHIC COMMUNICATION000000000200500000
HERBAL DESIGN050004040020400000
HISTORICAL LANDSCAPES030400100010000000
HISTORY of ART300500020000000000
HISTORY of DESIGN and URBAN PLANNING400500110020010000
HISTORY of the TURKISH REPUBLIC II000500000010000000
HISTORY of the TURKISH REPUBLIC I000100000005000000
HISTORY of URBAN ENVIRONMENT I400500000020000030
HISTORY of URBAN ENVIRONMENT II400500000020000030
INTEGRATED SYSTEM DESIGN STUDIO040003023502000050
INTERDISCIPLINARY STUDIO I100130311402000001
INTERDISCIPLINARY STUDIO II400000505500500000
INTERNSHIP I040000043055000040
INTERNSHIP II000000043055000040
INTR. to URBAN DESIGN and LANDSCAPE ARCHITECTURE141410003022021125
INTRODUCTION to DESIGN I430004403400500000
INTRODUCTION to DESIGN II430002030310200001
INTRODUCTION to LANDSCAPE THEORY500220000022000000
INTRODUCTION to PROJECT MANAGEMENT005000033030004130
INTRODUCTION to URBAN CONCEPTS503000300000022204
IT BASED DESIGN and MANAGEMENT I000000200024500000
IT BASED DESIGN and MANAGEMENT II000000000323500000
LAND DESING TECHNIQUES050003220000200000
LANDSCAPE and URBAN DESIGN PRACTICES120022000000000442
LANDSCAPE BUIL. TECHNIQUES and MATERIAL INFOR. I250032030022300103
LANDSCAPE BUILDING TECHNIQUES and MATERIAL INFORMATION II050003040500300000
LANDSCAPE ECOLOGY050240240000000005
LANDSCAPE REPRESENTATION TECHNIQUES000000200503520000
LANDSCAPE URBANISIM320232130000000202
MATH for DESIGNERS000000000244000000
OCCUPATIONAL HEALTH and SAFETY I000000000002000050
OCCUPATIONAL HEALTH and SAFETY II000030000003000050
PLANT MATERIALS I050000030020020002
PLANT MATERIALS II050000030020020002
READINGS in SEMIOTICS of ARCHITECTURE and URBAN SPACE300002200022000200
RECONSTRUCTION and ENVIRONMENTAL LAW005000000000000052
RECREATIONAL AREAS410003030000003403
SOCIAL ASPECT of LANDSCAPE200000001010014550
STRUCTURE I020000000500200000
TECHNICAL DRAWING I000000000500500000
TRANSFORMATION of RURAL LANDSCAPE220122020000000225
TURKISH LANGUAGE I000000000003200000
TURKISH LANGUAGE II000000000003200000
UNDERSTANDING SPATIAL ECONOMY301022100022003330
URBAN DESIGN READINGS520222100200000402
URBAN DESIGN STUDIO I500005340422400000
URBAN DESIGN STUDIO II341035250000500300
URBAN DESIGN STUDIO III344435230000500340
URBAN DESIGN STUDIO IV450305050500500300
URBAN DESIGN STUDIO V450305050500500300
URBAN ECONOMICS004030404033002040
URBAN ENVIRONMENTAL ANALYSIS300112201023300402
URBAN SOCIOLOGY500411202010004552
URBAN TRANSPORT PLANNING332022000023302323
İlişkili Ders Sayısı / 67/71105102295955745285388584831123425637557

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 24/02/2023 - 16:15Son Güncelleme Tarihi: 24/02/2023 - 16:15