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Aim

Besides traditional methods, is to train qualified personnel who know and are able to implement modern techniques; able to undertake duties at private and public laboratories.

Qualification Awarded

Short Cycle (Associate's Degree)

Registration and Admission Requirements

In order to be admitted to this program, it is necessary to have completed a high school or equivalent education and to have a diploma and to have obtained enough points from National Higher Education Institutions Examination (YKS). Students are admitted to the program according to the TYT score type and the principles determined by the Higher Education Council. Foreign Students are accepted according to the success criteria determined by the Senate.

Graduation Requirements

Students must successfully finish all courses and internships set by the program taking at least 120 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.

Recognition of Prior Learning

Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
TLT1124400MEDICAL TERMINOLOGYTurkish224
TLT1125800ORGANIZATION of MEDICAL LAB. & WORKING PRINCIPLESTurkish226
TLT1141970BASIC CHEMISTRYTurkish224
TLT1163550MEDICAL BIOLOGY and GENETICSTurkish226
TLT1115376 NATURAL DISASTER and PROTECTION METHODSTurkish222
TLT1124500FIRST AIDTurkish1+11.52
TLT1124600BUSINESS ETHICSTurkish222
TLT1124700COMMUNICATIONTurkish222
TLT1124800OCCUPATIONAL SAFETYTurkish222
TLT1124900BEHAVIORAL SCIENCESTurkish222
TLT1112350RADIATION PROTECTIONTurkish222
TLT1121810LABORATORY TECHNIQUES and SAFETYTurkish222
ATA1110800HISTORY of the TURKISH REPUBLIC ITurkish222
İNG1110900ENGLISH IEnglish222
TDL1110200TURKISH LANGUAGE ITurkish222
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
TLT1247730OCCUPATIONAL SAFETY in HEALTH INSTITUTIONSTurkish224
TLT1277960BASIC BIOCHEMISTRYTurkish226
TLT1226900BASIC MICROBIOLOGYTurkish224
TLT1241980THE USE & MAINTENANCE of LABORATORY EQUIPMENTTurkish229
TLT1225100RESEARCH METHOD & TECHNIQUESTurkish222
TLT1225300ENVIRONMENTAL PROTECTIONTurkish222
TLT1225600QUALITY MANAGEMENT in HEALTHTurkish222
TLT1211800INFORMATION TECHNOLOGIES and TOOLS ITurkish222
TLT1211250CURRENT CHEMICALS & DRUGSTurkish222
ATA1210000HISTORY of the TURKISH REPUBLIC IITurkish222
İNG1212000ENGLISH IIEnglish222
TDL1220000TURKISH LANGUAGE IITurkish222

Program Qualification

Theoretical, Factual

The student acquires theoretical and practical knowledge related to Medical Laboratory Techniques program at a basic level.
The student owns information about moral discipline and ethical rules related to Medical Laboratory Techniques program.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1-Havingbasic theoretical and practical knowledge about its field.

-

2-Having the knowledge to access, evaluate and apply basic level information about his/her field.

-

3- Knowledge of ethical principles and rules related to the field.

-

SKILLS
Cognitive, Practical

1- Using basic theoretical and practical knowledge related to the field.

-

2- Interpreting and evaluating data using basic knowledge and skills acquired in the field of health, identifying and analyzing problems and taking part/responsibility in studies planned for solution.

-

3- Using basic computer programs and related technologies related to the field of health.

-

COMPETENCIES
Ability to work independently and take responsibility

1- Carrying out a given task independently by using the basic knowledge it has about the field of health.

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2- Taking responsibility, individually and as a team member, to solve complex and unpredictable problems encountered in practice related to the field.

-

3- Carrying out activities for the development of employees within the framework of a project under its responsibility.

-

Learning Competence

1- Evaluating the basic knowledge and skills with a critical approach.

-

2- Identifying learning needs and guiding learning.

-

3- Has the consciousness of lifelong learning.

-

Communication and Social Competence

1- Informing the relevant persons and institutions by using the basic knowledge and skills in the field of health, and conveying his/her thoughts and solution suggestions for problems in writing and verbally.

-

2- Sharing his/her thoughts on issues related to his/her field and suggestions for solutions to problems with experts and non-experts.

-

3- Contributing to projects and activities for the social environment in which they live with a sense of social responsibility.

-

4-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.

-

5- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.

-

6-Being sensitive to the events on the agenda of the society and the world related to its field and following the developments.

-

Field-based Competence

1- Acting in accordance with social, scientific, cultural and ethical values during the stages of collecting, interpreting, applying and announcing the results of data related to the health field.

-

2- Acting and participating in quality management and processes.

-

3- Having sufficient awareness of individual and public health, environmental protection and occupational safety.

-

4- As an individual, he/she is acting in accordance with the laws, regulations, legislation and professional ethics rules related to his/her duties, rights and responsibilities.

-

5- Setting an example to the society with his/her appearance, attitude, attitudes and behaviors.

-

6-Having experience in working with other health disciplines.

-

Employment Opportunities

The program graduates can be employed in hospitals, medical faculties, special analysis laboratories, research centers of health institutions, Laboratories of Turkish Public Health Institutions, laboratories of Turkish Medicines and Medical Devices Agency, food industry enterprises and institutions conducting research and development studies in medicine.

Upgrading

After graduation from associate degree programs, there is an opportunity to study in undergraduate programs as a result of vertical transition examination (VTE).

Type of Training

Full Time

Assessment and Evaluation

The success of a course is determined by the course grade. The course grade is obtained by evaluating the student's achievement in the semester and the general examination together with the midterm exams and midterm exams, applied studies, group work and similar studies. Students who fail to obtain a minimum score of 50 from the general examination will be considered as failures for all courses. In order to be successful, Dersten must have at least 60 points at the end of the term or 2.27 times the number of achievements.

Head of Department/Program

Head Of Department

Dr.Öğr.Üye. Elif Zeynep YILMAZ

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Experimental Technique

Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment.

Laboratory, workshop, application areas, computer software, standard classroom technologies.

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Simulation Technique

Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices.

Simulation environment, Computer

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Short Answer Exam

Multiple-Choice Exam

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course123456789
NATURAL DISASTER and PROTECTION METHODS000000040
BASIC BIOCHEMISTRY401330005
BASIC CHEMISTRY400440000
BASIC CLINICAL BIOCHEMISTRY333351323
BASIC MICROBIOLOGY431340244
BEHAVIORAL SCIENCES000030330
BIOCHEMISTRY LABORATORY513530001
BUSINESS ETHICS050000005
CLINICAL MIBROBIOLOGY542443454
COMMUNICATION010201000
CURRENT CHEMICALS & DRUGS411010220
ENGLISH I002003000
ENGLISH II003030000
ENVIRONMENTAL PROTECTION110140454
HEMATOLOGY LABORATORY453452555
HISTORY of the TURKISH REPUBLIC II010000000
HISTORY of the TURKISH REPUBLIC I010000000
IMMUNOLOGICAL METHODS512520002
INFORMATION TECHNOLOGIES and TOOLS I505204000
LABORATORY TECHNIQUES and SAFETY440340454
MEDICAL BIOLOGY and GENETICS310340011
MEDICAL TERMINOLOGY500330000
MICROBIOLOGY LABORATORY525552354
MOLECULAR BIOLOGICAL METHODS433211101
OCCUPATIONAL SAFETY000000040
OCCUPATIONAL SAFETY in HEALTH INSTITUTIONS000000040
ORGANIZATION of MEDICAL LAB. & WORKING PRINCIPLES550550121
PRACTICES of BASIC LABORATORY I333351333
PRACTICES of BASIC LABORATORY II333351333
QUALITY MANAGEMENT in HEALTH131241534
RADIATION PROTECTION000000555
RESEARCH METHOD & TECHNIQUES003443011
THE USE & MAINTENANCE of LABORATORY EQUIPMENT500550010
TURKISH LANGUAGE I110000000
TURKISH LANGUAGE II030030000
İlişkili Ders Sayısı / 35/36835544748923486760

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 11/11/2023 - 14:32Son Güncelleme Tarihi: 11/11/2023 - 14:32