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Aim

The main purpose of the Primary Mathematics Education Program is to train qualified teachers who will guide the future in line with the needs of our country. It is aimed to train highly entrepreneurial teachers who can ask questions in accordance with the needs and requirements of the age, produce solutions to problems, know how to research, capable of critically thinking, produce knowledge rather than receive information, fulfill the duties and responsibilities of teaching profession and have high communication and social skills. It is also one of the most important goals of the program to train mathematics teachers so they can alter mathematics lesson which is seen as a "feared lesson" in the society to "entertaining lesson” in order to make students love mathematics.

Qualification Awarded

First Cycle (Bachelor's Degree)

Registration and Admission Requirements

In order to be accepted to this program, it is necessary to have obtained a diploma by completing a high school or equivalent education and to have obtained sufficient points from the Higher Education Institutions Exam (YKS). Students are accepted to the program according to the type of numerical score and the principles determined by the Higher Education Council. Foreign Students are accepted within the framework of the success criteria determined by the Senate.

Graduation Requirements

Students, who have successfully completed all the courses, do their practices and internships which are enrolled in the program and who have received at least 240 ECTS (European Credit Transfer System) credits are entitled to a diploma. Graduation achievement grade is determined by the general weighted average of the points.

Recognition of Prior Learning

Students may apply for exemption from the courses which they have taken or attained from an institution of higher education or from an accredited institution that they have previously enrolled in. The exemption requests are determined according to the board of directors by taking the opinion of the lecturer who gives the related course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
İM1110800HISTORY of the TURKISH REPUBLIC ITurkish222
İM1182860FOREIGN LANGUAGE I-ENGLISHEnglish223
İM1110200TURKISH LANGUAGE ITurkish222
İM1114931MORALS AND ETHICS in EDUCATIONTurkish225
İM1114937INTRODUCTION to EDUCATIONTurkish225
İM1114927ABSTRACT MATHEMATICSTurkish226
İM1114938ANALYSIS ITurkish337
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
İM1275270PHILOSOPHY of EDUCATIONTurkish223
İM1275280BASIC CONCEPTS in MATHEMATICS IITurkish224
İM1210000HISTORY of the TURKISH REPUBLIC IITurkish222
İM1282900FOREIGN LANGUAGE II-ENGLISHEnglish223
İM1220000TURKISH LANGUAGE IITurkish222
İM1214933INFORMATICS AND EDUCATIONAL TECHNOLOGIESTurkish2+236
İM1214935PSYCHOLOGY of EDUCATIONTurkish225
İM1214932BASIC CONCEPTS in MATHEMATICS ITurkish336
İM1214936ANALYSIS IITurkish226

Program Qualification

Theoretical, Factual

It verbally refers to the meanings of professional terms and concepts within the scope of primary mathematics teaching. It verbally refers to the basic concepts, principles and techniques of theories in the field of primary mathematics teaching. It compares the theories in its field and lists the strengths and weaknesses of each theory verbally.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Based on the competencies gained in secondary education; Understanding the basic concepts related to the field and the relationships between concepts.

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2-The nature of the information has knowledge about the evaluation of its source, limits, accuracy, reliability and validity.

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3- Having basic knowledge about curricula.

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4-Students have knowledge of basic development and learning characteristics.

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5-They have knowledge about different national and international cultures.

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SKILLS
Cognitive, Practical

1- Using basic information sources related to its field.

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2- Explaining the basic events and phenomena related to his/her field with basic concepts related to his/her field.

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3- Interpreting and evaluating the data by using the basic knowledge and skills acquired in the field.

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4-Defining and analyzing problems related to the field, developing evidence-based solution suggestions.

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COMPETENCIES
Ability to work independently and take responsibility

1- Conducting a basic level study related to the field independently.

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2- Taking responsibility in individual and group work.

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3- Recognizing himself/herself as an individual; using his/her creative and strengths and improving his/her weaknesses.

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Learning Competence

1- Evaluating the basic knowledge and skills with a critical approach.

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2- Identifiying learning needs and guiding learning.

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3- Directing his/her education to an advanced education level in the same field or to a profession at the same level.

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4- Developing a positive attitude towards lifelong learning.

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Communication and Social Competence

1-Being sensitive to the events/ developments on the agenda of the society and the world and following these developments.

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2- Informing the relevant persons and institutions at the level of basic knowledge and skills in the field.

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3- Sharing his/her thoughts and solution suggestions for problems with people by supporting them with scientific information.

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4-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.

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5- Using information and communication technologies at the basic level of the European Computer Use License.

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6- Living in different cultures and adapting to social life.

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Field-based Competence

1-Setting an example for the society with his/her appearance, attitude, attitude and behaviors.

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2- Acting in accordance with democracy, human rights, social, scientific and professional ethical values.

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3- Acting and participates in quality management and processes.

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4-Having sufficient awareness in environmental protection and occupational safety issues.

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5-Being aware of the national and universal sensitivities expressed in the Basic Law of National Education.

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6- As an individual, he/she is acting in accordance with the laws, regulations and legislation related to his/her duties, rights and responsibilities.

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Employment Opportunities

Our students who graduated from Primary Mathematics Education program can work with the title of "primary school mathematics teacher" in state or private education institutions. In addition, they may also have the opportunity to work as academicians at universities if they meet the necessary conditions and acquire job opportunities in the private sector by improving their mathematics and computer knowledge.

Upgrading

Students may apply to master’s and doctoral programs and arts proficiency programs according to the rules determined by the Higher Education Council of Turkey and related higher education institution.

Type of Training

Full Time

Assessment and Evaluation

Successfull completion of theoretical and practical courses is evaluated by mid-term and final exams. Criteria for passing can be found in University's Education and Training Regulations and our School's Education and Training Regulations and Exam Directives.

Head of Department/Program

Head Of Department

Dr.Öğr.Üye. Hüseyin KOCAMAN

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Role Play and Drama Technique

Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students.

Script text, theater, classroom, conference room, video and audio, visual recordings.

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Experimental Technique

Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment.

Laboratory, workshop, application areas, computer software, standard classroom technologies.

Micro Teaching Technique

Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched.

Camera, video recording devices, checklist, rubric, rating scale, observation form.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Problem Baded Learning Model

Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions

Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Multiple-Choice Exam

Oral Exam

It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific.

Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Project Task

Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report

Internet databases, library databases, e-mail, textbooks, or supplementary books

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Portfolio Task

It is used to assess students holistically (intellectually, behaviorally, socially). It includes at least one year of student activities. In special cases, it may be for a semester.

Sample protfolios, checklists, rubrics, rating scales

Peer Assessment Technique

Students are aimed to evaluate the learning products of their peers from a student perspective. Peer assessment results are analyzed by the instructor.

Peer evaluation form (can use in checklist rubric, grading scale form)

Group Assessment Technique

In cases where the cooperative learning model is applied, the instructor evaluates the group. The evaluation result can be converted into a grade.

Group evaluation form (can be used in contor list rubric, grading scale form)

Course - Program Competencies Relations

Course123456
ABSTRACT MATHEMATICS121112
ADDICTION and FIGHT AGAINST ADDICTION131332
ALGEBRA234443
ALGORITHM and PROGRAMMING343244
ANALYSIS I344444
ANALYSIS II343444
ANALYSIS III443312
ANALYTICAL GEOMETRY112211
ASSOCIATING in MATHEMATICS TEACHING434223
BASIC CONCEPTS in MATHEMATICS I433424
CHILD PSYCHOLOGY445413
CLASSROOM MANAGEMENT244444
COMMUNITY SERVICES PRACTICES222224
COMPARATIVE EDUCATION444424
CRITICAL and ANALYTICAL THINKING222242
CURRICULUM DEVELOPMENT in EDUCATION123322
EDUCATIONAL HISTORY121111
FOREIGN LANGUAGE I-ENGLISH000051
FOREIGN LANGUAGE II-ENGLISH010452
GEOMETRY and MEASUREMENT TEACHING432314
GUIDANCE in SCHOOLS233432
HISTORY of TURKISH EDUCATION222344
HUMAN RELATIONS and COMMUNICATION222442
HUMAN RIGHTS and DEMOCRACY EDUCATION343433
INFORMATICS AND EDUCATIONAL TECHNOLOGIES112221
INSTRUCTIONAL METHODS and PRINCIPLES444424
INSTRUCTIONAL TECHNOLOGIES233442
INTRODUCTION to EDUCATION221222
LINEAR ALGEBRA I313211
LINEAR ALGEBRA II213211
LOGICAL REASONING 443334
MATHEMATICAL LEARNING and TEACHING APPROACHES423213
MEASUREMENT and EVALUATION in EDUCATION423424
MIDDLE SCHOOL MATHEMATICS CURRICULA413222
MISCONCEPTIONS in MATHEMATICS TEACHING 443433
MODELLING in MATHEMATICS 344432
MORALS and ETHICS in EDUCATION123312
MORALS AND ETHICS in EDUCATION123312
PHLISOPHY of MATHEMATICS 323323
PROBABILITY 443312
PROBLEM SOLVINGIN MATHEMATICS 433243
PROFESSIONAL ENGLISH 233443
PROJECT PREPARATION in EDUCATION122221
PSYCHOLOGY of EDUCATION122314
RESEARCH METHODS in EDUCATION224244
SPECIAL EDUCATION and INCLUSION223222
STATISTICS443103
TEACHING ALGEBRA443334
TEACHING NUMBERS243313
TEACHING PRACTICE I444344
TEACHING PRACTICE II444344
TEACHING PROBABILITY and STATISTICS433443
TURKISH EDU. SYSTEM and SCHOOL MANAGEMENT222344
İlişkili Ders Sayısı / 53/57137144147153135147

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 24/02/2023 - 11:31Son Güncelleme Tarihi: 24/02/2023 - 11:32