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Aim

The aim of the program is to train competent professionals who are interested in understanding human nature, open to researching and learning, have scientific thinking skills, serve people in the process of solving their psychological problems in the direction of scientific knowledge they obtain, can transfer knowledge learned during undergraduate education to practice, behave according to ethic and the principles of the profession.

Qualification Awarded

First Cycle (Bachelor's Degree)

Registration and Admission Requirements

Students should have earned a high school or an equivalent diploma and sufficient score on nation-wide Basic Proficiency Exam (TYT). Admission is based on the scores, according to the rules determined by Higher Education Council. For international students who will be accepted according to the National or International Exams, Quota and conditions are announced on our University’s website.

Graduation Requirements

Students must successfully finish all courses and internships set by the program taking at least 240 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.

Recognition of Prior Learning

Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
PDR1110800HISTORY of the TURKISH REPUBLIC ITurkish222
PDR1114948ACADEMIC ENGLISH IEnglish223
PDR1110200TURKISH LANGUAGE ITurkish222
PDR1114937INTRODUCTION to EDUCATIONTurkish225
PDR1114959SOCIOLOGY of EDUCATIONTurkish225
PDR1114961INTRODUCTION to PSYCHOLOGICAL COUNSELING and GUIDANCETurkish337
PDR1114962INTRODUCTION of PSYCHOLOGYTurkish226
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
PDR1210000HISTORY of the TURKISH REPUBLIC IITurkish222
PDR1214951ACADEMIC ENGLISH IIEnglish223
PDR1220000TURKISH LANGUAGE IITurkish222
PDR1214933INFORMATICS AND EDUCATIONAL TECHNOLOGIESTurkish2+236
PDR1214963INSTRUCTIONAL METHODS and PRINCIPLESTurkish225
PDR1214964PHYSIOLOGICAL PSYCHOLOGYTurkish226
PDR1214965SOCIAL PSYCHOLOGYTurkish226

Program Qualification

Theoretical, Factual

Verbalizes the meanings of terms and concepts that are used in the Psychological Counseling and Guidance field.
Verbalizes the basic concepts, principles, and techniques of theories in the field of Psychological Counseling and Guidance.
Compares different theories in the field of Psychological Counseling and Guidance and lists the strenghts and weaknesses of each theory.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Based on the competencies gained in secondary education; Understanding the basic concepts related to the field and the relationships between concepts.

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2-The nature of the information has knowledge about the evaluation of its source, limits, accuracy, reliability and validity.

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3- Having basic knowledge about curricula.

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4-Students have knowledge of basic development and learning characteristics.

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5-They have knowledge about different national and international cultures.

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SKILLS
Cognitive, Practical

1- Using basic information sources related to its field.

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2- Explaining the basic events and phenomena related to his/her field with basic concepts related to his/her field.

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3- Interpreting and evaluating the data by using the basic knowledge and skills acquired in the field.

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4-Defining and analyzing problems related to the field, developing evidence-based solution suggestions.

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COMPETENCIES
Ability to work independently and take responsibility

1- Conducting a basic level study related to the field independently.

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2- Taking responsibility in individual and group work.

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3- Recognizing himself/herself as an individual; using his/her creative and strengths and improving his/her weaknesses.

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Learning Competence

1- Evaluating the basic knowledge and skills with a critical approach.

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2- Identifiying learning needs and guiding learning.

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3- Directing his/her education to an advanced education level in the same field or to a profession at the same level.

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4- Developing a positive attitude towards lifelong learning.

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Communication and Social Competence

1-Being sensitive to the events/ developments on the agenda of the society and the world and following these developments.

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2- Informing the relevant persons and institutions at the level of basic knowledge and skills in the field.

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3- Sharing his/her thoughts and solution suggestions for problems with people by supporting them with scientific information.

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4-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.

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5- Using information and communication technologies at the basic level of the European Computer Use License.

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6- Living in different cultures and adapting to social life.

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Field-based Competence

1-Setting an example for the society with his/her appearance, attitude, attitude and behaviors.

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2- Acting in accordance with democracy, human rights, social, scientific and professional ethical values.

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3- Acting and participates in quality management and processes.

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4-Having sufficient awareness in environmental protection and occupational safety issues.

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5-Being aware of the national and universal sensitivities expressed in the Basic Law of National Education.

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6- As an individual, he/she is acting in accordance with the laws, regulations and legislation related to his/her duties, rights and responsibilities.

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Employment Opportunities

Graduates from counselor program are mostly working as a guidance teacher in the staff of Ministry of National Education (MEB). Fewer of them can find job opportunities as a pedagogue in the courthouses affiliated to Ministry of Justice. Apart from these two ministries, many graduates are working in jobs of the field of counseling in other public and private institutions. For instance, a part of these graduates can work in private counseling services.

Upgrading

Students may apply for the graduate programs, to obtain Master and PhD degrees in related field, following the rules defined by the Turkish Higher Education Council.

Type of Training

Full Time

Assessment and Evaluation

The achievement of a course determined by the course grade. Course achievement grades determined by the students achievement in midterms and assignments counted as midterms, practical studies, group studies, similar studies and students success over the semester. All courses included, if the students get less than 50 points from the general exam fails from the course. To pass the course, students must get 60 points or 2,27 achievement quotient at the end of the semester.

Head of Department/Program

Head Of Department

Doç.Dr. Asude ÖZDEMİR

Head Of Department

Prof.Dr. Servet BAYRAM

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Role Play and Drama Technique

Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students.

Script text, theater, classroom, conference room, video and audio, visual recordings.

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Experimental Technique

Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment.

Laboratory, workshop, application areas, computer software, standard classroom technologies.

Micro Teaching Technique

Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched.

Camera, video recording devices, checklist, rubric, rating scale, observation form.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Simulation Technique

Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices.

Simulation environment, Computer

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Problem Baded Learning Model

Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions

Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Multiple-Choice Exam

Oral Exam

It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific.

Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Project Task

Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report

Internet databases, library databases, e-mail, textbooks, or supplementary books

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Portfolio Task

It is used to assess students holistically (intellectually, behaviorally, socially). It includes at least one year of student activities. In special cases, it may be for a semester.

Sample protfolios, checklists, rubrics, rating scales

Group Assessment Technique

In cases where the cooperative learning model is applied, the instructor evaluates the group. The evaluation result can be converted into a grade.

Group evaluation form (can be used in contor list rubric, grading scale form)

Course - Program Competencies Relations

Course12345678910111213141516
ACADEMIC ENGLISH I0000000000040000
ACADEMIC ENGLISH II0000000000040000
ADULT EDUCATION and LIFELONG LEARNING1212111532302100
ATTENTION DEFICIT HYPERACTVITY DISORDER3033223443404323
BASIC STATISTICS0002400002001134
BEHAVIORAL DISORDERS II3303335450000340
BEHOVIORAL DISORDERS I3304305305004440
CHARACTER TRAONING and MORAL EDUCATION3332343433414321
CHILD LAW3334132303153302
CHILD PSYCHOLOGY3332224433414444
CLASSROOM MANAGEMENT3342224434304302
COMMUNITY SERVICES PRACTICES2214134333502421
CRITICAL and ANALYTICAL THINKING3132333424414332
DEVELOPMENTAL PSYCHOLOGY II3333233423414223
DRAMA in EDUCATION3314143412304301
ETHICS and LEGAL ISSUES5215555445412221
FAMILY COUNSELING4443003000005000
FIELD PRACTICE in SCHOOL COUNSELING SERVICES I3414445544304434
FIELD PRACTICE in SCHOOL COUNSELING SERVICES II4314543543404443
GROUP COUNSELING4434132234204411
HISTORY and PHILOSOPHY of SCIENCE2200310500200001
HISTORY of the TURKISH REPUBLIC II0000000100100000
HISTORY of the TURKISH REPUBLIC I0000000100100000
HISTORY of TURKISH EDUCATION2011212312332223
HUMAN RELATIONS and COMMUNICATION3000000334400000
INDIVIDUAL COUNSELING PRACTICE II2415444244003431
INDIVIDUAL COUNSELING RACTICE I0415200050004540
INDIVIDUALIZATION and ADAPTATION of TEACHING0000123333303000
INFORMATICS AND EDUCATIONAL TECHNOLOGIES1111111411311112
INSTRUCTIONAL METHODS and PRINCIPLES2322232232403132
INTRODUCTION of PSYCHOLOGY3330203300003000
INTRODUCTION to EDUCATION1000222313302102
INTRODUCTION to PSYCHOLOGICAL COUNSELING and GUIDANCE3331001422103100
LEARNING PSYCHOLOGY3333332313303322
LIFE PERIODS and ADAPTATION PROBLEMS2332333100003210
MEASUREMENT and EVALUATION in EDUCATION0000520000000044
MEDIA LITERACY1002002412401200
MORALS and ETHICS in EDUCATION1112441404301100
NON-TEST TECHNIQUES3000300404004324
PHYSIOLOGICAL PSYCHOLOGY3311333433323101
POSTTRAUMATIC INTER. in PSYCHOLOGICAL COUN.3332343334412434
PRINCIPALS and TECHNIQUES of COUNSELING4543333433314422
PROGRAM DEVELOPMENT in PCG4404450353304330
PSYCHOLOGICAL COUNSELING SKILLS3333334204000430
PSYCHOLOGICAL TESTING4213111223214452
RESEARCH METHODS in EDUCATION0000300400300334
SEMINAR on COUNSELING and GUIDANCE2222312323112223
SOCIAL PSYCHOLOGY1120300301301001
SOCIOLOGY of EDUCATION1022323333221000
SPECIAL EDUCATION and INCLUSION3225544344403332
SPIRITUAL COUNSELING4443334544204322
THEORIES of PERSONALITY4443333434323211
THEORIES of PSYCHOLOGICAL COUNSELING4354434432423434
TURKISH EDU. SYSTEM and SCHOOL MANAGEMENT2011212442432223
TURKISH LANGUAGE I1100000002000000
TURKISH LANGUAGE II1100000002000000
VOCATIONAL COUNSELING PRACTICES3323223432113441
VOCATIONAL GUIDANCE3332222332214111
İlişkili Ders Sayısı / 58/6013611997124135115127176117140133391411219588

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 24/02/2023 - 11:07Son Güncelleme Tarihi: 24/02/2023 - 11:08