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Aim

Radio and Television Programming, which is designed to train well trained personnel in the television and radio sector, has a structure that does not neglect the theoretical training which a publisher should have. With the aim of responding to the practical training of the students, shooting and editing studios created using the latest technologies, TV studio, registrar rooms and the broadcast broadcasting tool are professionally equipped to prepare and broadcast multi-camera television programs outside the studio limits.

Qualification Awarded

Short Cycle (Associate's Degree)

Registration and Admission Requirements

In order to be accepted to this program, it is necessary to obtain a diploma by completing a high school or equivalent education. Students are admitted to the program according to the type of TYT score and the principles determined by the Council of Higher Education. Foreign students are accepted within the framework of the success criteria determined by the Senate.

Graduation Requirements

Students must successfully finish all courses and internships set by the program taking at least 120 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.

Recognition of Prior Learning

Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
RT1110973HISTORY of ARTTurkish224
RT1114322The BASIC CONCEPTS in CINEMA and TELEVISIONTurkish336
RT1114323BASIC PHOTOGRAPYTurkish336
RT1114324BASICS of EDITINGTurkish336
RT1115002ADVERTISINGTurkish224
RT1126130COMMUNICATION SKILLSTurkish224
RT1114321METHOD of ARTISTIC STORYTELLING Turkish336
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
RT1210974NEWS WRITING TECHIQUESTurkish335
RT1214325The HISTORY of WORLD and TURKISH CINEMA Turkish334
RT1214326PROFITIONAL PHOTOGRAPHYTurkish334
RT1214329METHOD of SCENARIO WRITTING Turkish334
RT1215328ADVANCED EDITINGTurkish335
RT1282640MEDIA LAWTurkish224
RT1282650COPYWRITING on TV and RADIOTurkish334
RT1214746MEDIA and SOCIETYTurkish224

Program Qualification

Theoretical, Factual

To be able to understand the basic concepts of Radio and Television.
Will be able to master general action in radio and tlevision systems
Will be able to master legislation of radio and television systems
Will be able to obtain basic law and business ethics.
Will be able to obtain written and verbal informations


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Having basic theoretical and practical knowledge supported by textbooks, application tools and other resources containing up-to-date information in its field based on the competencies gained at the secondary education level.

1 - To be able to understand the basic concepts of Radio and Television.

2 - Will be able to master general action in radio and tlevision systems

2-Having knowledge about basic theories, methods, strategies and techniques related to his/her field.

2 - Will be able to master general action in radio and tlevision systems

3 - Will be able to master legislation of radio and television systems

3- Having professional knowledge of communication environment and tools.

4 - Will be able to obtain basic law and business ethics.

SKILLS
Cognitive, Practical

1- Using information sources and technologies and tools related to its field.

7 - Will be pursuit and dissolution on account of transaction and affairs of legislation

COMPETENCIES
Ability to work independently and take responsibility

1- Carrying out the works expected from him/her in the applications related to his/her field as a team member.

9 - Will be able to apply radio and tlevision process in the direct of course information, in accordance with team work or self study.

Learning Competence

1- Evaluating the basic knowledge and skills acquired in the field with a critical approach, identifies and meets learning needs.

5 - Will be able to obtain written and verbal informations

7 - Will be pursuit and dissolution on account of transaction and affairs of legislation

2-Directing his/her education to an advanced level of education.

9 - Will be able to apply radio and tlevision process in the direct of course information, in accordance with team work or self study.

10 - Will be able to obtain ability of making a decision autonomously and using initiative.

3- Consciousness of lifelong learning.

11 - Will be able to know importance of life long learning, following changings about social insurance and obtain ability of evaluation.

Communication and Social Competence

1- Being able to inform the relevant persons and institutions on issues related to his/her field; being able to convey his/her thoughts and solution suggestions for problems in writing and verbally and using the language effectively.

10 - Will be able to obtain ability of making a decision autonomously and using initiative.

12 - Will be able to verbalisation and deposition about radio and television.

13 - Will be able to reply by using information technologies to other persons and institues.

2-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.

8 - Wiil be able to know English and information technology required to provide services.

3- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.

11 - Will be able to know importance of life long learning, following changings about social insurance and obtain ability of evaluation.

14 - Will be able to maintain process about social insurance in accordance with abilities.

4- Following artistic, cultural and social activities.

14 - Will be able to maintain process about social insurance in accordance with abilities.

5- Monitoring the events and developments in the national and international agenda.

14 - Will be able to maintain process about social insurance in accordance with abilities.

Field-based Competence

1- Having social, scientific, cultural and ethical values in the stages of collecting, implementing and announcing the results of the data related to its field.

7 - Will be pursuit and dissolution on account of transaction and affairs of legislation

9 - Will be able to apply radio and tlevision process in the direct of course information, in accordance with team work or self study.

12 - Will be able to verbalisation and deposition about radio and television.

2- Using the technologies related to the field in a competent manner.

4 - Will be able to obtain basic law and business ethics.

2 - Will be able to master general action in radio and tlevision systems

3-Having knowledge of laws, regulations and other legislation related to the field.

3 - Will be able to master legislation of radio and television systems

4 - Will be able to obtain basic law and business ethics.

7 - Will be pursuit and dissolution on account of transaction and affairs of legislation

Employment Opportunities

radio, television, cinema

Upgrading

After graduation from associate degree programs, there is an opportunity to study in undergraduate programs as a result of vertical transition examination (DGS).

Type of Training

Full Time

Assessment and Evaluation

The success of a course is determined by the course grade. Course achievement grade is obtained by evaluating the student's midterm and midterm exams, applied studies, group studies and similar studies in the semester and the overall exam. For all courses, students who do not get at least 50 points from the general exam are considered unsuccessful. To be successful in the course at least 60 points at the end of the semester or 2,27 success times must be achieved.

Head of Department/Program

Head Of Department

Öğr.Gör. Sonıa LOTFI

Programme Director

Öğr.Gör. Sonıa LOTFI

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Role Play and Drama Technique

Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students.

Script text, theater, classroom, conference room, video and audio, visual recordings.

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Micro Teaching Technique

Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched.

Camera, video recording devices, checklist, rubric, rating scale, observation form.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Simulation Technique

Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices.

Simulation environment, Computer

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Oral Exam

It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific.

Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Project Task

Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report

Internet databases, library databases, e-mail, textbooks, or supplementary books

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course123456789101112131415
ADVANCED EDITING555141235344555
ADVERTISING113254253433553
BASIC PHOTOGRAPY002301403404540
BASICS of EDITING451101045043435
COMMUNICATION ETHICS212523123232135
COMMUNICATION SKILLS000544400050000
COPYWRITING on TV and RADIO554354334435553
DICTION and BODY LANGUAGE340052425535555
DIGITAL MEDIA344050004353234
DOCUMENTARY FILM444041153435252
EDITING APPLICATIONS545142224453453
FILM THEORIES552141003452033
GRAPHIC ANIMATION433100015435434
HISTORY of ART422153113555253
IMAGE DIRECTING and CINEMATOGRAPHY425532334235432
LAW, POLITICA and CINEMA 435435413034254
MEDIA and SOCIETY421541124134543
MEDIA LAW235535432332335
METHOD of SCENARIO WRITTING 322155224535412
METHOD of ARTISTIC STORYTELLING 320004054345534
NEWS WRITING TECHIQUES150543004123400
PROFESSIONAL EDUCATION I223353344355344
PROFESSIONAL EDUCATION II133242415544355
PROFITIONAL PHOTOGRAPHY543231334434553
PROJECT DESIGN and FINANCIAL BUDGET141553342352133
RADIO and TELEVISION BROADCASTING344254323443353
SOUND DESIGN and MIXER423000024353215
STORYBOARD SKETCHING 231110223435433
The BASIC CONCEPTS in CINEMA and TELEVISION543041210004140
The HISTORY of WORLD and TURKISH CINEMA 450050005032533
VISUAL AESTHETIC340131044324425
VISUAL CULTURE-SEMIOTICS432243335455454
İlişkili Ders Sayısı / 32/38100100786710870617011494111118106113103

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 12/11/2023 - 18:22Son Güncelleme Tarihi: 12/11/2023 - 18:23