Skip to main content

Aim

The Finance Program aims to provide students with the knowledge and skills necessary for understanding financial services and a successful career in this field. The program aims to support theoretical knowledge with practical experience and to adapt to current and future challenges in the sector. The main objectives of the program are to convey the basic concepts of finance, to provide a better understanding of the functioning of the sector by combining theoretical knowledge with practical applications, to develop students' communication, leadership and teamwork skills, to prepare graduates for various positions in the sector, to ensure that they are familiar with current trends, technological developments and regulations, to raise awareness of ethical standards and legal regulations, to provide workplace experience through internships, to develop problem-solving and analytical thinking skills, to encourage graduates to continuously learn and adapt to change, and to support financial services to contribute to sustainable development.

Qualification Awarded

Short Cycle (Associate's Degree)

Registration and Admission Requirements

In order to be admitted to this program, it is necessary to have completed a high school or equivalent education and to have a diploma. Students are admitted to the program according to the TYT score type and the principles determined by the Higher Education Council. Foreign students are accepted according to the success criteria determined by the Senate.

Graduation Requirements

Students must successfully finish all courses and internships set by the program taking at least 120 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.

Recognition of Prior Learning

Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
MLY1132730TURKISH TAX SYSTEMTurkish224
MLY1127620GENERAL ACCOUNTINGTurkish334
MLY1127630GENERAL BUSINESSTurkish335
MLY1127660INTRODUCTION to ECONOMICS ITurkish224
MLY1127670BASIC MATHEMATICS Turkish334
MLY1142440ORGANIZATIONAL COMMUNICATIONTurkish225
MLY1127510INTRODUCTION to LAWTurkish224
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
MLY1232840MANAGEMENT and ORGANISATIONTurkish224
MLY1277310INTRODUCTION to PROFESSIONAL LIFETurkish222
MLY1228010TURKISH ECONOMYTurkish224
MLY1228030PUBLIC FINANCETurkish334
MLY1277410LOCAL TAXATIONTurkish224
MLY1233240FINANCIAL MANAGEMENTTurkish224
MLY1227680FINAL ACCOUNTING OPERATIONSTurkish334
MLY1227720INTRODUCTION to ECONOMICS IITurkish224

Program Qualification

Theoretical, Factual

Has basic, current and practical knowledge about his/her profession.
Have knowledge about occupational health and safety, environmental awareness and quality processes.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Having basic theoretical and practical knowledge supported by textbooks, application tools and other resources containing up-to-date information in its field based on the competencies gained at the secondary education level.

-

SKILLS
Cognitive, Practical

1- Uses basic theoretical and practical knowledge acquired in the field of human sciences at the same level of advanced education in the same field or at the same level.

-

2- Interpreting and evaluating data, identifying problems, analysing them, and developing evidence-based solution suggestions by using basic knowledge and skills acquired in the field.

-

7- Using, analyzing and implementing the basic knowledge and skills acquired in the field of transportation in the field of community service.

-

4- Having the linguistic, artistic and cultural accumulation required by the basic level of qualified manpower required in the field of human sciences.

-

COMPETENCIES
Ability to work independently and take responsibility

1- Conducting a basic level study on the field of humanities independently.

-

2- Taking responsibility as a team member to solve unpredictable and complex problems encountered in applications related to the field of human sciences.

-

3- Carrying out activities for the development of employees under its responsibility within the framework of a project carried out in social, cultural and artistic fields.

-

Learning Competence

1- Evaluating the basic knowledge and skills acquired in the field with a critical approach, identifying and meeting learning needs.

-

2- Directing their education to an advanced education level in the same field or to a profession at the same level.

-

3- Creating lifelong learning awareness in the fields of culture, art and education.

-

Communication and Social Competence

1- Conveying its basic knowledge and skills in the field of humanities through the most appropriate communication tools in the fields of education, culture and art.

-

2- Discussing their thoughts on humanities and solutions to problems in the fields of education, culture and art with experts and non-experts.

-

3-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.

-

4- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.

-

Field-based Competence

1- Oserving scientific, cultural, artistic and ethical values during the collection, implementation and announcement of data related to the field of humanities.

-

2- Values the universality of social, cultural and artistic rights in the field of human sciences, has social justice awareness, has historical and cultural heritage, attaches importance to social and cultural values.

-

3-Conscious of protecting the environment.

-

4- Acting and participating in quality management and processes in social, cultural and artistic areas.

-

Employment Opportunities

Graduates; They can work in many different areas such as ministries, public institutions and public banks. In the private sector, they can work in many different fields such as private banks, financial institutions, insurance companies, reinsurance companies, investment firms, consultancy firms, customs consultancies and logistics companies. Finance graduates; can work in different areas such as analysis, planning, reporting and management. Within these areas, there are various areas of specialization such as financial analysis, investment management, risk management, financial consultancy, budget management, tax consultancy, financial accounting, financial consultancy, debt management and portfolio management.

Upgrading

After graduation from associate degree programs, there is an opportunity to study in undergraduate programs as a result of Vertical Transfer Exam (VTE/DGS).

Type of Training

Full Time

Assessment and Evaluation

The success status in a course is determined by the course success grade. The course success grade is obtained by evaluating the success of the student in midterm exams and assignments that replace midterm exams, practical studies, group work and similar studies during the semester and the final exam together. For all courses, students who do not receive at least 50 points from the final exam are considered to have failed the course. In order to pass the course, a minimum of 60 points or a 2.27 success coefficient is required at the end of the semester.

Head of Department/Program

Head Of Department

Dr.Öğr.Üye. İrfan ERSİN

Programme Director

Dr.Öğr.Üye. Adem Bağış ALÇİÇEK

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Experimental Technique

Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment.

Laboratory, workshop, application areas, computer software, standard classroom technologies.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Simulation Technique

Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices.

Simulation environment, Computer

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Multiple-Choice Exam

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course1234567891011121314
ADMINISTRATIVE LAW33305322304300
BASIC MATHEMATICS 22221212122241
BUDGET THEORY and POLICY32333333321145
CAPITAL MARKETS TRANSACTIONS35534345402111
COMPUTERIZED ACCOUNTING33453340302311
COST ACCOUNTING04030301054100
ENGLISH I22220111111100
ENGLISH II11111101131100
ENTERPRENEURSHIP and INNOVATION MANAGEMENT01001111101000
FINAL ACCOUNTING OPERATIONS30433332303531
FINANCIAL MANAGEMENT33524131301201
FINANCIAL POLICY44343444415335
FINANCIAL STATEMENTS ANALYSIS34433434402000
GENERAL ACCOUNTING41444400202543
GENERAL BUSINESS34433303300000
INTERNSHIP I05533244252500
INTERNSHIP II05533244252500
INTRODUCTION to ECONOMICS I14322455403200
INTRODUCTION to ECONOMICS II32334413301111
INTRODUCTION to LAW33313132412122
INTRODUCTION to PROFESSIONAL LIFE25423535200100
LAW of OBLIGATIONS11344113301500
LOCAL TAXATION32323323304345
MANAGEMENT and ORGANISATION11101342100000
ORGANIZATIONAL COMMUNICATION11222534321000
PUBLIC ADMINISTRATION33111323423324
PUBLIC FINANCE43332322403235
SEMINAR I00432432215300
SEMINAR II00432432215300
TAX LAW53335325305400
TAX THEORY and POLICY42334332305245
TURKISH ECONOMY34333313313114
TURKISH TAX SYSTEM51543344415355
İlişkili Ders Sayısı / 33/4176841028388957988883381724249

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 12/11/2023 - 16:48Son Güncelleme Tarihi: 12/11/2023 - 16:49