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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
GAMIFICATION APPLICATIONSHR3214113Spring Semester3+035
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. Yeşim ESGİN
Name of Lecturer(s)Assoc.Prof. Yeşim ESGİN
Assistant(s)Assoc.Prof. Yeşim Esgin
AimThis course introduces participants to serious gaming and designing a gamified experience using gamification principles and techniques to influence behavior and decision-making.
Course ContentThis course contains; Introduction To Gamification ,Overview Of Gamification – MDA ,The Psychology of Play: Behavior And Motivation,Designing A Gamified Experience : Serious Games,Best Practices & Effective Gamified Experiences I

,Best Practices & Effective Gamified Experiences II,LAB Hours,LAB Hours,Persuasive Gaming: Behavior and Decision-Making,Guest Speaker / TBD

,User Testing ,LAB Hours,LAB Hours,In-Class Presentations.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Comprehends gamification applications. 10, 13, 16, 19, 37, 4, 5, 9A, F, G
Able to use gamification to influence behavior and decision making. 19, 4, 5A, F
Able to design a gamified experience. 13, 16, 4, 5F
Able to design scenarios using the principles of serious games. 13, 19, 5A, F
Able to establish the relationship between serious games and behavioral design.13, 19, 4A
Teaching Methods:10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 37: Computer-Internet Supported Instruction, 4: Inquiry-Based Learning, 5: Cooperative Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, F: Project Task, G: Quiz

Course Outline

OrderSubjectsPreliminary Work
1Introduction To Gamification Examining the course materials is advisable.
2Overview Of Gamification – MDA Key concepts must be comprehended.
3The Psychology of Play: Behavior And MotivationIt is necessary to search relevant literature.
4Designing A Gamified Experience : Serious GamesPrevious topics should be reinforced.
5Best Practices & Effective Gamified Experiences I

Preliminary questions must be solved.
6Best Practices & Effective Gamified Experiences IIQuestions should be directed to the instructor.
7LAB HoursMust participate in group activities.
8LAB HoursMust participate in group activities.
9Persuasive Gaming: Behavior and Decision-MakingCourse materials should be re-examined.
10Guest Speaker / TBD

Discussion topics should be reviewed.
11User Testing It is necessary to search relevant literature.
12LAB HoursI-The presentation preparation must be completed and presented in class.
13LAB HoursII- The presentation preparation must be completed and presented in class.
14In-Class PresentationsA general review should be done, and final questions should be asked.
Resources
1- Lecture Notes 2- Recent Articles

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to Public Relations and Advertising and analyzes these facts with various dimensions.
X
3
Takes place in companies’ decision making mechanism using his/her expertise; determines problems and offers solutions.
X
4
Performs analysis for corporations and devises plans in order to cater the needs of the corporations.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to Public Relations and Advertising disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
Uses Turkish language fluently and accurately in scientific and professional works.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Communicates verbally and in writing using a foreign language at least at the European Language Portfolio B1 General level.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Plans social responsibility events and takes a role in implementation process.
14
Performs the measurement and evaluation of communication activities.
X
15
Knowledgeable about occupational health and safety and can use this information when necessary.
16
Sensitive to the environment, the universality of social rights and the protection of cultural values.
17
Implements public relations and advertising campaigns in public and private companies using the methods and techniques related to the field.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving14342
Resolution of Homework Problems and Submission as a Report428
Term Project000
Presentation of Project / Seminar11515
Quiz313
Midterm Exam12121
General Exam12121
Performance Task, Maintenance Plan000
Total Workload(Hour)152
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(152/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
GAMIFICATION APPLICATIONSHR3214113Spring Semester3+035
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. Yeşim ESGİN
Name of Lecturer(s)Assoc.Prof. Yeşim ESGİN
Assistant(s)Assoc.Prof. Yeşim Esgin
AimThis course introduces participants to serious gaming and designing a gamified experience using gamification principles and techniques to influence behavior and decision-making.
Course ContentThis course contains; Introduction To Gamification ,Overview Of Gamification – MDA ,The Psychology of Play: Behavior And Motivation,Designing A Gamified Experience : Serious Games,Best Practices & Effective Gamified Experiences I

,Best Practices & Effective Gamified Experiences II,LAB Hours,LAB Hours,Persuasive Gaming: Behavior and Decision-Making,Guest Speaker / TBD

,User Testing ,LAB Hours,LAB Hours,In-Class Presentations.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Comprehends gamification applications. 10, 13, 16, 19, 37, 4, 5, 9A, F, G
Able to use gamification to influence behavior and decision making. 19, 4, 5A, F
Able to design a gamified experience. 13, 16, 4, 5F
Able to design scenarios using the principles of serious games. 13, 19, 5A, F
Able to establish the relationship between serious games and behavioral design.13, 19, 4A
Teaching Methods:10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 37: Computer-Internet Supported Instruction, 4: Inquiry-Based Learning, 5: Cooperative Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, F: Project Task, G: Quiz

Course Outline

OrderSubjectsPreliminary Work
1Introduction To Gamification Examining the course materials is advisable.
2Overview Of Gamification – MDA Key concepts must be comprehended.
3The Psychology of Play: Behavior And MotivationIt is necessary to search relevant literature.
4Designing A Gamified Experience : Serious GamesPrevious topics should be reinforced.
5Best Practices & Effective Gamified Experiences I

Preliminary questions must be solved.
6Best Practices & Effective Gamified Experiences IIQuestions should be directed to the instructor.
7LAB HoursMust participate in group activities.
8LAB HoursMust participate in group activities.
9Persuasive Gaming: Behavior and Decision-MakingCourse materials should be re-examined.
10Guest Speaker / TBD

Discussion topics should be reviewed.
11User Testing It is necessary to search relevant literature.
12LAB HoursI-The presentation preparation must be completed and presented in class.
13LAB HoursII- The presentation preparation must be completed and presented in class.
14In-Class PresentationsA general review should be done, and final questions should be asked.
Resources
1- Lecture Notes 2- Recent Articles

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to Public Relations and Advertising and analyzes these facts with various dimensions.
X
3
Takes place in companies’ decision making mechanism using his/her expertise; determines problems and offers solutions.
X
4
Performs analysis for corporations and devises plans in order to cater the needs of the corporations.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to Public Relations and Advertising disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
Uses Turkish language fluently and accurately in scientific and professional works.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Communicates verbally and in writing using a foreign language at least at the European Language Portfolio B1 General level.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Plans social responsibility events and takes a role in implementation process.
14
Performs the measurement and evaluation of communication activities.
X
15
Knowledgeable about occupational health and safety and can use this information when necessary.
16
Sensitive to the environment, the universality of social rights and the protection of cultural values.
17
Implements public relations and advertising campaigns in public and private companies using the methods and techniques related to the field.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:48Son Güncelleme Tarihi: 05/10/2023 - 13:49