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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRO to GAMIFICATIONHR3114121Fall Semester3+035
Course Program

Çarşamba 14:30-15:15

Çarşamba 15:30-16:15

Çarşamba 16:30-17:15

Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. Yeşim ESGİN
Name of Lecturer(s)Assoc.Prof. Yeşim ESGİN
Assistant(s)Assoc.Prof. Yeşim Esgin
AimThe aim of this course is to teach participants marketing-oriented gamification strategies as well as to provide information about changing marketing components and current applications.
Course ContentThis course contains; Game Thinking & Game Design
,Gamification
,Game Theories
,MDA Framework
,Game Mechanics
,Game Dynamics
,Player Types & Motivations
,Designing Loyalty Campaigns
,Gamification Case Studies
,Reward Planning & Discussion Session
,Gamification Design Framework,Design Thinking

,In Class Applications - Q&A

,Group Presentations .
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Comprehends the general principles of gamification.10, 13, 16, 19, 2, 37, 5A, F
Comprehends the general principles of game design.13, 9A
Able to write gamification scenarios.13, 19, 4, 5F
Able to rearrange created gamifications.19, 5F
Recognizes the elements used in loyalty marketing.10, 19A, F
Teaching Methods:10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 37: Computer-Internet Supported Instruction, 4: Inquiry-Based Learning, 5: Cooperative Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Game Thinking & Game Design
Examining the course materials is advisable.
2Gamification
Key concepts must be comprehended.
3Game Theories
It is necessary to search relevant literature.
4MDA Framework
Previous topics should be reinforced.
5Game Mechanics
Preliminary questions must be solved.
6Game Dynamics
Reviewing previous lecture notes is recommended.
7Player Types & Motivations
Questions should be directed to the instructor.
8Designing Loyalty Campaigns
Course materials should be re-examined.
9Gamification Case Studies
Discussion topics should be reviewed.
10Reward Planning & Discussion Session
Must participate in group activities.
11Gamification Design FrameworkMust participate in group activities.
12Design Thinking

I-The presentation preparation must be completed and presented in class.
13In Class Applications - Q&A

II- The presentation preparation must be completed and presented in class.
14Group Presentations A general review should be done, and final questions should be asked.
Resources
- Gamification by Design: Implementing Game Mechanics in Web and Mobile App, Gabe Zichermann & Christopher Cunningham, 2011, O’Reilly Media,Canada - Gamification Mindset,Ole Goethe,2019, Springer,Cham, Switzerland

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to Public Relations and Advertising and analyzes these facts with various dimensions.
X
3
Takes place in companies’ decision making mechanism using his/her expertise; determines problems and offers solutions.
X
4
Performs analysis for corporations and devises plans in order to cater the needs of the corporations.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
7
Observes the theoretical and factual problems with scientific methods related to Public Relations and Advertising disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
Uses Turkish language fluently and accurately in scientific and professional works.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Communicates verbally and in writing using a foreign language at least at the European Language Portfolio B1 General level.
12
Acts in accordance with ethical codes in professional and scientific works.
X
13
Plans social responsibility events and takes a role in implementation process.
14
Performs the measurement and evaluation of communication activities.
X
15
Knowledgeable about occupational health and safety and can use this information when necessary.
16
Sensitive to the environment, the universality of social rights and the protection of cultural values.
17
Implements public relations and advertising campaigns in public and private companies using the methods and techniques related to the field.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report4832
Term Project000
Presentation of Project / Seminar4416
Quiz11414
Midterm Exam12020
General Exam13030
Performance Task, Maintenance Plan000
Total Workload(Hour)154
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(154/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRO to GAMIFICATIONHR3114121Fall Semester3+035
Course Program

Çarşamba 14:30-15:15

Çarşamba 15:30-16:15

Çarşamba 16:30-17:15

Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. Yeşim ESGİN
Name of Lecturer(s)Assoc.Prof. Yeşim ESGİN
Assistant(s)Assoc.Prof. Yeşim Esgin
AimThe aim of this course is to teach participants marketing-oriented gamification strategies as well as to provide information about changing marketing components and current applications.
Course ContentThis course contains; Game Thinking & Game Design
,Gamification
,Game Theories
,MDA Framework
,Game Mechanics
,Game Dynamics
,Player Types & Motivations
,Designing Loyalty Campaigns
,Gamification Case Studies
,Reward Planning & Discussion Session
,Gamification Design Framework,Design Thinking

,In Class Applications - Q&A

,Group Presentations .
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Comprehends the general principles of gamification.10, 13, 16, 19, 2, 37, 5A, F
Comprehends the general principles of game design.13, 9A
Able to write gamification scenarios.13, 19, 4, 5F
Able to rearrange created gamifications.19, 5F
Recognizes the elements used in loyalty marketing.10, 19A, F
Teaching Methods:10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 37: Computer-Internet Supported Instruction, 4: Inquiry-Based Learning, 5: Cooperative Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Game Thinking & Game Design
Examining the course materials is advisable.
2Gamification
Key concepts must be comprehended.
3Game Theories
It is necessary to search relevant literature.
4MDA Framework
Previous topics should be reinforced.
5Game Mechanics
Preliminary questions must be solved.
6Game Dynamics
Reviewing previous lecture notes is recommended.
7Player Types & Motivations
Questions should be directed to the instructor.
8Designing Loyalty Campaigns
Course materials should be re-examined.
9Gamification Case Studies
Discussion topics should be reviewed.
10Reward Planning & Discussion Session
Must participate in group activities.
11Gamification Design FrameworkMust participate in group activities.
12Design Thinking

I-The presentation preparation must be completed and presented in class.
13In Class Applications - Q&A

II- The presentation preparation must be completed and presented in class.
14Group Presentations A general review should be done, and final questions should be asked.
Resources
- Gamification by Design: Implementing Game Mechanics in Web and Mobile App, Gabe Zichermann & Christopher Cunningham, 2011, O’Reilly Media,Canada - Gamification Mindset,Ole Goethe,2019, Springer,Cham, Switzerland

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to Public Relations and Advertising and analyzes these facts with various dimensions.
X
3
Takes place in companies’ decision making mechanism using his/her expertise; determines problems and offers solutions.
X
4
Performs analysis for corporations and devises plans in order to cater the needs of the corporations.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
7
Observes the theoretical and factual problems with scientific methods related to Public Relations and Advertising disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
Uses Turkish language fluently and accurately in scientific and professional works.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Communicates verbally and in writing using a foreign language at least at the European Language Portfolio B1 General level.
12
Acts in accordance with ethical codes in professional and scientific works.
X
13
Plans social responsibility events and takes a role in implementation process.
14
Performs the measurement and evaluation of communication activities.
X
15
Knowledgeable about occupational health and safety and can use this information when necessary.
16
Sensitive to the environment, the universality of social rights and the protection of cultural values.
17
Implements public relations and advertising campaigns in public and private companies using the methods and techniques related to the field.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:48Son Güncelleme Tarihi: 05/10/2023 - 13:49