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Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRO to GAMIFICATION-Fall Semester3+035
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseEnglish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. Yeşim ESGİN
Name of Lecturer(s)Assoc.Prof. Yeşim ESGİN
Assistant(s)
AimThe aim of this course is to provide students core elements of gamification. The course allows participants to gain insights about gamification in marketing and to learn fundamentals of game design elements.
Course ContentThis course contains; Introduction to Gamification,Game & Gamification,Player Types & Motivations I,Player Types & Motivations II,Game Mechanics,Game Dynamics,Game Aesthetics,Reward Planning-SAPS,Gamification Design Framework-Octalysis,Building a Narrative in Gamification,Gamification Design Framework,Design Thinking
,Designing Loyalty Campaigns
,In Class Applications - Q&A
.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
After completing this course, students will: • Understand the general principles of gamification • Broaden understanding of gamification in marketing • Have knowledge about loyalty campaigns • Gain insights about Game Mechanics,Dynamics and Aestetics 10, 13, 16, 19, 4, 5, 6, 9E, F
Teaching Methods:10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 4: Inquiry-Based Learning, 5: Cooperative Learning, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to GamificationExamining the course materials is advisable.
2Game & GamificationKey concepts must be comprehended.
3Player Types & Motivations IIt is necessary to search relevant literature.
4Player Types & Motivations IIPrevious topics should be reinforced.
5Game MechanicsDiscussion topics should be reviewed.
6Game DynamicsThe articles listed should be read.
7Game AestheticsCourse materials should be re-examined.
8Reward Planning-SAPSQuestions should be directed to the instructor.
9Gamification Design Framework-OctalysisKey concepts must be comprehended.
10Building a Narrative in GamificationReviewing previous lecture notes is recommended.
11Gamification Design FrameworkQuestions should be directed to the instructor.
12Design Thinking
Project topics should be researched to prepare for the presentation.
13Designing Loyalty Campaigns
I-The presentation preparation must be completed and presented in class
14In Class Applications - Q&A
A general review should be done, and final questions should be asked.
Resources
- Gabe Zichermann and Christopher Cunningham, Gamification by Design Implementing Game Mechanics in Web and Mobile Apps, 2011 - Kevin Bell, Game On!Gamification, Gameful Design, and the Rise of the Gamer Educator, 2018 - Lecture Notes

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Public Relations and Advertising disciplines and the basic theories of these disciplines.
2
Determines facts related to Public Relations and Advertising and analyzes these facts from various dimensions.
3
Using expert knowledge, takes part in the decision-making mechanisms of businesses, identifies the problems encountered and offers solutions.
4
Carries out analyzes for institutions and prepares a communication plan in line with the needs of the institutions.
5
Solve problems that arise in projects related to the field by taking responsibility when necessary.
6
Takes part in a team established for projects related to the field, leads the project, plans and manages the events.
7
Investigates theoretical and factual problems related to the disciplines and sub-disciplines of Public Relations and Advertising with scientific methods, analyzes the findings and turns them into scientific publications.
8
Adopts the principle of lifelong learning. Regularly follows developments, innovations, ideas, methods and techniques in the field and uses them effectively in his/her own work.
9
Communicates verbally and in writing by using English at least at the European Language Portfolio B2 General Level.
10
Uses new communication technologies effectively in professional and scientific studies and constantly follows the developments in new communication technologies.
11
Plans social responsibility activities and takes part in the realization of these activities.
12
Acts in a way that adheres to ethical codes in professional and scientific work.
13
Carries out various public relations and advertising campaigns in public and private sector organizations, using methods and techniques of Public Relations and Advertising disciplines.
14
Carries out measurement and evaluation of the communication activities.
15
Knowledgeable about occupational health and safety and can use this information when necessary. .
16
Sensitive to the environment, the universality of social rights and the protection of cultural values.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report4832
Term Project000
Presentation of Project / Seminar4416
Quiz11414
Midterm Exam12020
General Exam13030
Performance Task, Maintenance Plan000
Total Workload(Hour)154
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(154/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRO to GAMIFICATION-Fall Semester3+035
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseEnglish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. Yeşim ESGİN
Name of Lecturer(s)Assoc.Prof. Yeşim ESGİN
Assistant(s)
AimThe aim of this course is to provide students core elements of gamification. The course allows participants to gain insights about gamification in marketing and to learn fundamentals of game design elements.
Course ContentThis course contains; Introduction to Gamification,Game & Gamification,Player Types & Motivations I,Player Types & Motivations II,Game Mechanics,Game Dynamics,Game Aesthetics,Reward Planning-SAPS,Gamification Design Framework-Octalysis,Building a Narrative in Gamification,Gamification Design Framework,Design Thinking
,Designing Loyalty Campaigns
,In Class Applications - Q&A
.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
After completing this course, students will: • Understand the general principles of gamification • Broaden understanding of gamification in marketing • Have knowledge about loyalty campaigns • Gain insights about Game Mechanics,Dynamics and Aestetics 10, 13, 16, 19, 4, 5, 6, 9E, F
Teaching Methods:10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 4: Inquiry-Based Learning, 5: Cooperative Learning, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to GamificationExamining the course materials is advisable.
2Game & GamificationKey concepts must be comprehended.
3Player Types & Motivations IIt is necessary to search relevant literature.
4Player Types & Motivations IIPrevious topics should be reinforced.
5Game MechanicsDiscussion topics should be reviewed.
6Game DynamicsThe articles listed should be read.
7Game AestheticsCourse materials should be re-examined.
8Reward Planning-SAPSQuestions should be directed to the instructor.
9Gamification Design Framework-OctalysisKey concepts must be comprehended.
10Building a Narrative in GamificationReviewing previous lecture notes is recommended.
11Gamification Design FrameworkQuestions should be directed to the instructor.
12Design Thinking
Project topics should be researched to prepare for the presentation.
13Designing Loyalty Campaigns
I-The presentation preparation must be completed and presented in class
14In Class Applications - Q&A
A general review should be done, and final questions should be asked.
Resources
- Gabe Zichermann and Christopher Cunningham, Gamification by Design Implementing Game Mechanics in Web and Mobile Apps, 2011 - Kevin Bell, Game On!Gamification, Gameful Design, and the Rise of the Gamer Educator, 2018 - Lecture Notes

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Public Relations and Advertising disciplines and the basic theories of these disciplines.
2
Determines facts related to Public Relations and Advertising and analyzes these facts from various dimensions.
3
Using expert knowledge, takes part in the decision-making mechanisms of businesses, identifies the problems encountered and offers solutions.
4
Carries out analyzes for institutions and prepares a communication plan in line with the needs of the institutions.
5
Solve problems that arise in projects related to the field by taking responsibility when necessary.
6
Takes part in a team established for projects related to the field, leads the project, plans and manages the events.
7
Investigates theoretical and factual problems related to the disciplines and sub-disciplines of Public Relations and Advertising with scientific methods, analyzes the findings and turns them into scientific publications.
8
Adopts the principle of lifelong learning. Regularly follows developments, innovations, ideas, methods and techniques in the field and uses them effectively in his/her own work.
9
Communicates verbally and in writing by using English at least at the European Language Portfolio B2 General Level.
10
Uses new communication technologies effectively in professional and scientific studies and constantly follows the developments in new communication technologies.
11
Plans social responsibility activities and takes part in the realization of these activities.
12
Acts in a way that adheres to ethical codes in professional and scientific work.
13
Carries out various public relations and advertising campaigns in public and private sector organizations, using methods and techniques of Public Relations and Advertising disciplines.
14
Carries out measurement and evaluation of the communication activities.
15
Knowledgeable about occupational health and safety and can use this information when necessary. .
16
Sensitive to the environment, the universality of social rights and the protection of cultural values.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 07/12/2023 - 13:58Son Güncelleme Tarihi: 07/12/2023 - 13:58