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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRODUCTION to DIGITAL GAME DESIGNMGS4114907Fall Semester2+12,55
Course Program

Perşembe 12:00-12:45

Perşembe 12:45-13:30

Perşembe 13:30-14:15

Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. Yusuf ÖZIŞIK
Assistant(s)
AimThe aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make practical visual studies in the computer environment and to create an exemplary game design project.
Course ContentThis course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Mechanic Implementation of Story and Characterization.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Prepares game design project.8E, F
Lists digital game formats and designs, analizes their differences.16, 9E, F
Interprets the stages of game design.16, 9E
Examines current software used in game design.6, 8, 9E, F
Applies visual elements prepared in various graphics programs.16, 6, 9E
Designs digital games using sound and images.16, 6, 9E, F
Teaching Methods:16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Types of CharacterReading the relevant section of the given source
2Elements of GamingReading the relevant section of the given source
3Introduction to RulesReading the relevant section of the given source
4Learning and Breaking Rules: BalanceReading the relevant section of the given source
5Designing of Game MechanicsReading the relevant section of the given source
6Introduction to StoryReading the relevant section of the given source
7Story PurposeReading the relevant section of the given source
8Designing of StoryReading the relevant section of the given source
9Introduction to CharactersReading the relevant section of the given source
10Types of CharactersReading the relevant section of the given source
11Multiplayer Rules and BalanceReading the relevant section of the given source
12Designing of CharacterReading the relevant section of the given source
13Mechanic Implementation of Story and CharacterizationReading the relevant section of the given source
14Mechanic Implementation of Story and CharacterizationReading the relevant section of the given source
Resources
https://www.gamasutra.com/ https://www.youtube.com/extracredits https://www.youtube.com/@Gdconf https://www.youtube.com/@Brackeys https://www.youtube.com/@GMTK

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving14114
Resolution of Homework Problems and Submission as a Report14114
Term Project000
Presentation of Project / Seminar31030
Quiz000
Midterm Exam20120
General Exam20120
Performance Task, Maintenance Plan000
Total Workload(Hour)140
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(140/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRODUCTION to DIGITAL GAME DESIGNMGS4114907Fall Semester2+12,55
Course Program

Perşembe 12:00-12:45

Perşembe 12:45-13:30

Perşembe 13:30-14:15

Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. Yusuf ÖZIŞIK
Assistant(s)
AimThe aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make practical visual studies in the computer environment and to create an exemplary game design project.
Course ContentThis course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Mechanic Implementation of Story and Characterization.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Prepares game design project.8E, F
Lists digital game formats and designs, analizes their differences.16, 9E, F
Interprets the stages of game design.16, 9E
Examines current software used in game design.6, 8, 9E, F
Applies visual elements prepared in various graphics programs.16, 6, 9E
Designs digital games using sound and images.16, 6, 9E, F
Teaching Methods:16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Types of CharacterReading the relevant section of the given source
2Elements of GamingReading the relevant section of the given source
3Introduction to RulesReading the relevant section of the given source
4Learning and Breaking Rules: BalanceReading the relevant section of the given source
5Designing of Game MechanicsReading the relevant section of the given source
6Introduction to StoryReading the relevant section of the given source
7Story PurposeReading the relevant section of the given source
8Designing of StoryReading the relevant section of the given source
9Introduction to CharactersReading the relevant section of the given source
10Types of CharactersReading the relevant section of the given source
11Multiplayer Rules and BalanceReading the relevant section of the given source
12Designing of CharacterReading the relevant section of the given source
13Mechanic Implementation of Story and CharacterizationReading the relevant section of the given source
14Mechanic Implementation of Story and CharacterizationReading the relevant section of the given source
Resources
https://www.gamasutra.com/ https://www.youtube.com/extracredits https://www.youtube.com/@Gdconf https://www.youtube.com/@Brackeys https://www.youtube.com/@GMTK

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57