Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
INTRODUCTION to DIGITAL GAME DESIGN | MGS4114907 | Fall Semester | 2+1 | 2,5 | 5 |
Course Program | Perşembe 12:00-12:45 Perşembe 12:45-13:30 Perşembe 13:30-14:15 |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Yusuf ÖZIŞIK |
Assistant(s) | |
Aim | The aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make practical visual studies in the computer environment and to create an exemplary game design project. |
Course Content | This course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Mechanic Implementation of Story and Characterization. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Prepares game design project. | 8 | E, F |
Lists digital game formats and designs, analizes their differences. | 16, 9 | E, F |
Interprets the stages of game design. | 16, 9 | E |
Examines current software used in game design. | 6, 8, 9 | E, F |
Applies visual elements prepared in various graphics programs. | 16, 6, 9 | E |
Designs digital games using sound and images. | 16, 6, 9 | E, F |
Teaching Methods: | 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Types of Character | Reading the relevant section of the given source |
2 | Elements of Gaming | Reading the relevant section of the given source |
3 | Introduction to Rules | Reading the relevant section of the given source |
4 | Learning and Breaking Rules: Balance | Reading the relevant section of the given source |
5 | Designing of Game Mechanics | Reading the relevant section of the given source |
6 | Introduction to Story | Reading the relevant section of the given source |
7 | Story Purpose | Reading the relevant section of the given source |
8 | Designing of Story | Reading the relevant section of the given source |
9 | Introduction to Characters | Reading the relevant section of the given source |
10 | Types of Characters | Reading the relevant section of the given source |
11 | Multiplayer Rules and Balance | Reading the relevant section of the given source |
12 | Designing of Character | Reading the relevant section of the given source |
13 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
14 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
Resources |
https://www.gamasutra.com/ https://www.youtube.com/extracredits https://www.youtube.com/@Gdconf https://www.youtube.com/@Brackeys https://www.youtube.com/@GMTK |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | X | |||||
12 | Applies visual design techniques in new media environments. | ||||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 14 | 1 | 14 | |||
Resolution of Homework Problems and Submission as a Report | 14 | 1 | 14 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 3 | 10 | 30 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 20 | 1 | 20 | |||
General Exam | 20 | 1 | 20 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 140 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(140/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
INTRODUCTION to DIGITAL GAME DESIGN | MGS4114907 | Fall Semester | 2+1 | 2,5 | 5 |
Course Program | Perşembe 12:00-12:45 Perşembe 12:45-13:30 Perşembe 13:30-14:15 |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Yusuf ÖZIŞIK |
Assistant(s) | |
Aim | The aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make practical visual studies in the computer environment and to create an exemplary game design project. |
Course Content | This course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Mechanic Implementation of Story and Characterization. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Prepares game design project. | 8 | E, F |
Lists digital game formats and designs, analizes their differences. | 16, 9 | E, F |
Interprets the stages of game design. | 16, 9 | E |
Examines current software used in game design. | 6, 8, 9 | E, F |
Applies visual elements prepared in various graphics programs. | 16, 6, 9 | E |
Designs digital games using sound and images. | 16, 6, 9 | E, F |
Teaching Methods: | 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Types of Character | Reading the relevant section of the given source |
2 | Elements of Gaming | Reading the relevant section of the given source |
3 | Introduction to Rules | Reading the relevant section of the given source |
4 | Learning and Breaking Rules: Balance | Reading the relevant section of the given source |
5 | Designing of Game Mechanics | Reading the relevant section of the given source |
6 | Introduction to Story | Reading the relevant section of the given source |
7 | Story Purpose | Reading the relevant section of the given source |
8 | Designing of Story | Reading the relevant section of the given source |
9 | Introduction to Characters | Reading the relevant section of the given source |
10 | Types of Characters | Reading the relevant section of the given source |
11 | Multiplayer Rules and Balance | Reading the relevant section of the given source |
12 | Designing of Character | Reading the relevant section of the given source |
13 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
14 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
Resources |
https://www.gamasutra.com/ https://www.youtube.com/extracredits https://www.youtube.com/@Gdconf https://www.youtube.com/@Brackeys https://www.youtube.com/@GMTK |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | X | |||||
12 | Applies visual design techniques in new media environments. | ||||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |