Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
MOBILE APPLICATION DESIGN | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Zafer DEMİRKOL |
Assistant(s) | |
Aim | The aim of this course is to teach the basic concepts of mobile app design. The course is focused on mobile-hybrid design without being platform-based. In this manner, applicable HTML5 and CSS3 are also taught along with app design. Hence, the student can design apps that can run on any platform. Throughout the course there will be examples and practical applications given to students. |
Course Content | This course contains; UNDERSTANDING MOBILE CONTENT,RULES OF MOBILE APPLICATION DEVELOPMENT,MOBILE EMULATORS AND SIMULATORS,PRACTICE,APPLICATION DEVELOPMENT ENVIRONMENT,MOBILE SUITABLE DESIGNS,MOBILE PERCEPTION AND APIs,NATURAL LOOK AND DEVICE FEATURES,PRACTICE,INTRO TO JQuery MOBILE,CONVERTING YOUR APP INTO NATIVE WITH PhoneGab,PRACTICE,PRACTICE,PRACTICE. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Designs a mobile application. | 12, 14, 2 | D, E, F |
Apply the fundamentals of mobile application design. | 13, 14, 8, 9 | E, F |
Master the mobile application development process. | 12, 14, 16, 2, 6, 8, 9 | A, E, F |
Follows current trends in mobile application design and develops the ability to adapt to new technologies in the industry. | 11, 2, 9 | A, E |
Creates interactive and user-friendly experiences with user-oriented approaches. | 11, 9 | A, E |
Teaching Methods: | 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | UNDERSTANDING MOBILE CONTENT | |
2 | RULES OF MOBILE APPLICATION DEVELOPMENT | Reading the relevant section of the given source |
3 | MOBILE EMULATORS AND SIMULATORS | Reading the relevant section of the given source |
4 | PRACTICE | Watching the relevant part of the given resource |
5 | APPLICATION DEVELOPMENT ENVIRONMENT | Watching the relevant part of the given resource |
6 | MOBILE SUITABLE DESIGNS | Watching the relevant part of the given resource |
7 | MOBILE PERCEPTION AND APIs | Reading the relevant section of the given source |
8 | NATURAL LOOK AND DEVICE FEATURES | Reading the relevant section of the given source |
9 | PRACTICE | Watching the relevant part of the given resource |
10 | INTRO TO JQuery MOBILE | Watching the relevant part of the given resource |
11 | CONVERTING YOUR APP INTO NATIVE WITH PhoneGab | Watching the relevant part of the given resource |
12 | PRACTICE | Homework |
13 | PRACTICE | Homework |
14 | PRACTICE | Final project first draft |
Resources |
Zafer Demirkol - XML (eXtensible Markup Language) publication date Jan 4, 2002 Pusula Yayıncılık Zafer Demirkol – ASP.NET https://www.youtube.com/@JesseShowalter https://www.youtube.com/@PaytonClarkSmith |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | ||||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 14 | 1 | 14 | |||
Resolution of Homework Problems and Submission as a Report | 20 | 1 | 20 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 20 | 1 | 20 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 20 | 1 | 20 | |||
General Exam | 20 | 1 | 20 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 136 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(136/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
MOBILE APPLICATION DESIGN | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Zafer DEMİRKOL |
Assistant(s) | |
Aim | The aim of this course is to teach the basic concepts of mobile app design. The course is focused on mobile-hybrid design without being platform-based. In this manner, applicable HTML5 and CSS3 are also taught along with app design. Hence, the student can design apps that can run on any platform. Throughout the course there will be examples and practical applications given to students. |
Course Content | This course contains; UNDERSTANDING MOBILE CONTENT,RULES OF MOBILE APPLICATION DEVELOPMENT,MOBILE EMULATORS AND SIMULATORS,PRACTICE,APPLICATION DEVELOPMENT ENVIRONMENT,MOBILE SUITABLE DESIGNS,MOBILE PERCEPTION AND APIs,NATURAL LOOK AND DEVICE FEATURES,PRACTICE,INTRO TO JQuery MOBILE,CONVERTING YOUR APP INTO NATIVE WITH PhoneGab,PRACTICE,PRACTICE,PRACTICE. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Designs a mobile application. | 12, 14, 2 | D, E, F |
Apply the fundamentals of mobile application design. | 13, 14, 8, 9 | E, F |
Master the mobile application development process. | 12, 14, 16, 2, 6, 8, 9 | A, E, F |
Follows current trends in mobile application design and develops the ability to adapt to new technologies in the industry. | 11, 2, 9 | A, E |
Creates interactive and user-friendly experiences with user-oriented approaches. | 11, 9 | A, E |
Teaching Methods: | 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | UNDERSTANDING MOBILE CONTENT | |
2 | RULES OF MOBILE APPLICATION DEVELOPMENT | Reading the relevant section of the given source |
3 | MOBILE EMULATORS AND SIMULATORS | Reading the relevant section of the given source |
4 | PRACTICE | Watching the relevant part of the given resource |
5 | APPLICATION DEVELOPMENT ENVIRONMENT | Watching the relevant part of the given resource |
6 | MOBILE SUITABLE DESIGNS | Watching the relevant part of the given resource |
7 | MOBILE PERCEPTION AND APIs | Reading the relevant section of the given source |
8 | NATURAL LOOK AND DEVICE FEATURES | Reading the relevant section of the given source |
9 | PRACTICE | Watching the relevant part of the given resource |
10 | INTRO TO JQuery MOBILE | Watching the relevant part of the given resource |
11 | CONVERTING YOUR APP INTO NATIVE WITH PhoneGab | Watching the relevant part of the given resource |
12 | PRACTICE | Homework |
13 | PRACTICE | Homework |
14 | PRACTICE | Final project first draft |
Resources |
Zafer Demirkol - XML (eXtensible Markup Language) publication date Jan 4, 2002 Pusula Yayıncılık Zafer Demirkol – ASP.NET https://www.youtube.com/@JesseShowalter https://www.youtube.com/@PaytonClarkSmith |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | ||||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |