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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
MOBILE APPLICATION DESIGN-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. Zafer DEMİRKOL
Assistant(s)
AimThe aim of this course is to teach the basic concepts of mobile app design. The course is focused on mobile-hybrid design without being platform-based. In this manner, applicable HTML5 and CSS3 are also taught along with app design. Hence, the student can design apps that can run on any platform. Throughout the course there will be examples and practical applications given to students.
Course ContentThis course contains; UNDERSTANDING MOBILE CONTENT,RULES OF MOBILE APPLICATION DEVELOPMENT,MOBILE EMULATORS AND SIMULATORS,PRACTICE,APPLICATION DEVELOPMENT ENVIRONMENT,MOBILE SUITABLE DESIGNS,MOBILE PERCEPTION AND APIs,NATURAL LOOK AND DEVICE FEATURES,PRACTICE,INTRO TO JQuery MOBILE,CONVERTING YOUR APP INTO NATIVE WITH PhoneGab,PRACTICE,PRACTICE,PRACTICE.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Designs a mobile application.12, 14, 2D, E, F
Apply the fundamentals of mobile application design.13, 14, 8, 9E, F
Master the mobile application development process.12, 14, 16, 2, 6, 8, 9A, E, F
Follows current trends in mobile application design and develops the ability to adapt to new technologies in the industry.11, 2, 9A, E
Creates interactive and user-friendly experiences with user-oriented approaches.11, 9A, E
Teaching Methods:11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1UNDERSTANDING MOBILE CONTENT
2RULES OF MOBILE APPLICATION DEVELOPMENTReading the relevant section of the given source
3MOBILE EMULATORS AND SIMULATORSReading the relevant section of the given source
4PRACTICEWatching the relevant part of the given resource
5APPLICATION DEVELOPMENT ENVIRONMENTWatching the relevant part of the given resource
6MOBILE SUITABLE DESIGNSWatching the relevant part of the given resource
7MOBILE PERCEPTION AND APIsReading the relevant section of the given source
8NATURAL LOOK AND DEVICE FEATURESReading the relevant section of the given source
9PRACTICEWatching the relevant part of the given resource
10INTRO TO JQuery MOBILEWatching the relevant part of the given resource
11CONVERTING YOUR APP INTO NATIVE WITH PhoneGabWatching the relevant part of the given resource
12PRACTICEHomework
13PRACTICEHomework
14PRACTICEFinal project first draft
Resources
Zafer Demirkol - XML (eXtensible Markup Language) publication date Jan 4, 2002 Pusula Yayıncılık Zafer Demirkol – ASP.NET https://www.youtube.com/@JesseShowalter https://www.youtube.com/@PaytonClarkSmith

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving14114
Resolution of Homework Problems and Submission as a Report20120
Term Project000
Presentation of Project / Seminar20120
Quiz000
Midterm Exam20120
General Exam20120
Performance Task, Maintenance Plan000
Total Workload(Hour)136
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(136/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
MOBILE APPLICATION DESIGN-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. Zafer DEMİRKOL
Assistant(s)
AimThe aim of this course is to teach the basic concepts of mobile app design. The course is focused on mobile-hybrid design without being platform-based. In this manner, applicable HTML5 and CSS3 are also taught along with app design. Hence, the student can design apps that can run on any platform. Throughout the course there will be examples and practical applications given to students.
Course ContentThis course contains; UNDERSTANDING MOBILE CONTENT,RULES OF MOBILE APPLICATION DEVELOPMENT,MOBILE EMULATORS AND SIMULATORS,PRACTICE,APPLICATION DEVELOPMENT ENVIRONMENT,MOBILE SUITABLE DESIGNS,MOBILE PERCEPTION AND APIs,NATURAL LOOK AND DEVICE FEATURES,PRACTICE,INTRO TO JQuery MOBILE,CONVERTING YOUR APP INTO NATIVE WITH PhoneGab,PRACTICE,PRACTICE,PRACTICE.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Designs a mobile application.12, 14, 2D, E, F
Apply the fundamentals of mobile application design.13, 14, 8, 9E, F
Master the mobile application development process.12, 14, 16, 2, 6, 8, 9A, E, F
Follows current trends in mobile application design and develops the ability to adapt to new technologies in the industry.11, 2, 9A, E
Creates interactive and user-friendly experiences with user-oriented approaches.11, 9A, E
Teaching Methods:11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1UNDERSTANDING MOBILE CONTENT
2RULES OF MOBILE APPLICATION DEVELOPMENTReading the relevant section of the given source
3MOBILE EMULATORS AND SIMULATORSReading the relevant section of the given source
4PRACTICEWatching the relevant part of the given resource
5APPLICATION DEVELOPMENT ENVIRONMENTWatching the relevant part of the given resource
6MOBILE SUITABLE DESIGNSWatching the relevant part of the given resource
7MOBILE PERCEPTION AND APIsReading the relevant section of the given source
8NATURAL LOOK AND DEVICE FEATURESReading the relevant section of the given source
9PRACTICEWatching the relevant part of the given resource
10INTRO TO JQuery MOBILEWatching the relevant part of the given resource
11CONVERTING YOUR APP INTO NATIVE WITH PhoneGabWatching the relevant part of the given resource
12PRACTICEHomework
13PRACTICEHomework
14PRACTICEFinal project first draft
Resources
Zafer Demirkol - XML (eXtensible Markup Language) publication date Jan 4, 2002 Pusula Yayıncılık Zafer Demirkol – ASP.NET https://www.youtube.com/@JesseShowalter https://www.youtube.com/@PaytonClarkSmith

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57