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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
VISUAL ARTS and SOFTWARE APPLICATIONS-Fall Semester2+12,56
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssist.Prof. Doğa ÇÖL
Name of Lecturer(s)Assist.Prof. Ebru Gamze IŞIKSAÇAN, Assoc.Prof. İhsan EKEN, Prof.Dr. Ali BÜYÜKASLAN
Assistant(s)
AimTo provide an introduction to the basic elements, techniques and theories of Visual Arts. The course will continue theoretically until the midterms. Trainings on producing visual art works will be offered after the midterms.
Course ContentThis course contains; Image,Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow
,Medium and Style,Art Theory,Art Theory,Criticism of an Artwork,Evaluation of an Artwork,Midterm Exam,Digital Visual Art Techniques and Softwares,Vectoral Graphics - Illustrator, Corel Draw, Inkscape, Vectr,Raster Graphics - Photoshop, GIMP, Corel Painter, Krita
Hybrid Graphics - Autodesk Sketchbook,Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro Motion,Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable Diffusion,Digital Art Theory, Techniques and its Future,Final.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
At the end of this course, the student will be able to define the elements and principles of design, which are based on Art and Design, and at the same time make pixel and vector-based studies on design with Photoshop and Illustrator.14, 16, 2, 6, 8, 9A, D, E, F
Defines and applies that producing a design idea is a system of thought.12, 13, 14, 16, 2, 20, 6A, D, E, F
Analyzes design in intellectual processes.12, 14, 16, 19, 2, 20, 6, 9D
It develops the ability to see, question, and associate.11, 13, 14, 18, 19, 20, 21, 6, 8F
Uses linear, stain, geometric forms as a form of artistic expression.12, 14, 16, 2, 20, 23, 6, 9A, D, E, F
Develops visual expression by using various materials.12, 14, 16, 17, 2, 20, 21, 23, 6D, E, F
Develops appropriate solutions to design problems.12, 14, 16, 17, 19, 2, 20, 21, 23, 6, 9D, E, F
Develops a vision and perspective for the field of Media and Visual Arts and applies it in projects.12, 13, 14, 16, 19, 2, 20, 21, 23, 5, 6, 8, 9A, D, E, F
Teaching Methods:11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 17: Experimental Technique, 18: Micro Teaching Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 21: Simulation Technique, 23: Concept Map Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Image
2Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow
Readings and training videos
3Medium and StyleReadings and training videos
4Art TheoryIntroduction Chapter in Carroll’s Philosophy of Art
5Art TheoryPoA Ch. 1
6Criticism of an ArtworkPoA Ch. 2
7Evaluation of an ArtworkPoA Ch. 3-5
8Midterm Exam
9Digital Visual Art Techniques and SoftwaresTraining videos
10Vectoral Graphics - Illustrator, Corel Draw, Inkscape, VectrTraining videos
11Raster Graphics - Photoshop, GIMP, Corel Painter, Krita
Hybrid Graphics - Autodesk Sketchbook
Training videos
12Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro MotionTraining videos
13Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable DiffusionTraining videos
14Digital Art Theory, Techniques and its Future
15Final
Resources
What Art Is, Arthur C. Danto, 978-0-300-17487-8; Looking at Pictures, Susan Woodford, 978-0500293218; Philosophy of Art: A Contemporary Introduction, Noel Carroll, 9781134722501
Gaut, B. N., & Lopes, D. (Eds.). (2013). The Routledge companion to aesthetics (Third Edition). Routledge, Taylor & Francis Group. Davies, Stephen. (2015). The Philosophy of Art. Wiley-Blackwell. Davies, S. (1991). Definitions of art. Cornell University Press.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving51575
Resolution of Homework Problems and Submission as a Report428
Term Project000
Presentation of Project / Seminar248
Quiz000
Midterm Exam122
General Exam133
Performance Task, Maintenance Plan000
Total Workload(Hour)138
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(138/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
VISUAL ARTS and SOFTWARE APPLICATIONS-Fall Semester2+12,56
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssist.Prof. Doğa ÇÖL
Name of Lecturer(s)Assist.Prof. Ebru Gamze IŞIKSAÇAN, Assoc.Prof. İhsan EKEN, Prof.Dr. Ali BÜYÜKASLAN
Assistant(s)
AimTo provide an introduction to the basic elements, techniques and theories of Visual Arts. The course will continue theoretically until the midterms. Trainings on producing visual art works will be offered after the midterms.
Course ContentThis course contains; Image,Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow
,Medium and Style,Art Theory,Art Theory,Criticism of an Artwork,Evaluation of an Artwork,Midterm Exam,Digital Visual Art Techniques and Softwares,Vectoral Graphics - Illustrator, Corel Draw, Inkscape, Vectr,Raster Graphics - Photoshop, GIMP, Corel Painter, Krita
Hybrid Graphics - Autodesk Sketchbook,Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro Motion,Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable Diffusion,Digital Art Theory, Techniques and its Future,Final.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
At the end of this course, the student will be able to define the elements and principles of design, which are based on Art and Design, and at the same time make pixel and vector-based studies on design with Photoshop and Illustrator.14, 16, 2, 6, 8, 9A, D, E, F
Defines and applies that producing a design idea is a system of thought.12, 13, 14, 16, 2, 20, 6A, D, E, F
Analyzes design in intellectual processes.12, 14, 16, 19, 2, 20, 6, 9D
It develops the ability to see, question, and associate.11, 13, 14, 18, 19, 20, 21, 6, 8F
Uses linear, stain, geometric forms as a form of artistic expression.12, 14, 16, 2, 20, 23, 6, 9A, D, E, F
Develops visual expression by using various materials.12, 14, 16, 17, 2, 20, 21, 23, 6D, E, F
Develops appropriate solutions to design problems.12, 14, 16, 17, 19, 2, 20, 21, 23, 6, 9D, E, F
Develops a vision and perspective for the field of Media and Visual Arts and applies it in projects.12, 13, 14, 16, 19, 2, 20, 21, 23, 5, 6, 8, 9A, D, E, F
Teaching Methods:11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 17: Experimental Technique, 18: Micro Teaching Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 21: Simulation Technique, 23: Concept Map Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Image
2Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow
Readings and training videos
3Medium and StyleReadings and training videos
4Art TheoryIntroduction Chapter in Carroll’s Philosophy of Art
5Art TheoryPoA Ch. 1
6Criticism of an ArtworkPoA Ch. 2
7Evaluation of an ArtworkPoA Ch. 3-5
8Midterm Exam
9Digital Visual Art Techniques and SoftwaresTraining videos
10Vectoral Graphics - Illustrator, Corel Draw, Inkscape, VectrTraining videos
11Raster Graphics - Photoshop, GIMP, Corel Painter, Krita
Hybrid Graphics - Autodesk Sketchbook
Training videos
12Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro MotionTraining videos
13Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable DiffusionTraining videos
14Digital Art Theory, Techniques and its Future
15Final
Resources
What Art Is, Arthur C. Danto, 978-0-300-17487-8; Looking at Pictures, Susan Woodford, 978-0500293218; Philosophy of Art: A Contemporary Introduction, Noel Carroll, 9781134722501
Gaut, B. N., & Lopes, D. (Eds.). (2013). The Routledge companion to aesthetics (Third Edition). Routledge, Taylor & Francis Group. Davies, Stephen. (2015). The Philosophy of Art. Wiley-Blackwell. Davies, S. (1991). Definitions of art. Cornell University Press.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57