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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRODUCTION to ILLUSTRATION -Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssist.Prof. Ebru Gamze IŞIKSAÇAN
Name of Lecturer(s)Assist.Prof. Ebru Gamze IŞIKSAÇAN
Assistant(s)
AimPurpose of this course is to promote art of illustration, a medium of visual communication, including techniques and procedures and to create an ability for preparing illustration to be used in publishing.
Course ContentThis course contains; Definition of illustration, its background, purpose of usage, its pioneers, first examples, its field of usage,Illustration techniques and composition styles,Illustration works pertaining themes,Setting up illustration patterns-scaling,Using illustration in different aspects of art and promotion,Designing billboards by illustrations and art of patchwork,Decorative illustration,Art of illustration by photographs,Making illustration on referred texts,Book cover illustrations,Making illustration on referred scene,Creating costumes and characters ,Designing movie billboard,Storyboard drafting.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Defines basic concepts about illustration.10, 14, 16, 23, 9
Uses drawing tools of the Illustrator program.12, 14, 2, 20, 6, 8F
Creates creative design ideas.12, 14, 19, 2, 20, 21, 6, 8, 9A, F
Adapts visual images.12, 14, 16, 19, 2, 20, 21, 6, 8F
Uses design elements and principles.12, 14, 19, 2, 20, 21, 23, 6, 9F
Discovers creative solutions to design problems.12, 14, 19, 2, 20, 21, 23, 5, 6F
Interdisciplinary interactions are used in designs.12, 14, 2, 20, 21, 23, 5, 6, 8, 9F
Uses artistic elements in designs.14, 16, 20, 21, 6, 9F
Teaching Methods:10: Discussion Method, 12: Problem Solving Method, 14: Self Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 21: Simulation Technique, 23: Concept Map Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Definition of illustration, its background, purpose of usage, its pioneers, first examples, its field of usageP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
2Illustration techniques and composition stylesP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
3Illustration works pertaining themesP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
4Setting up illustration patterns-scalingP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
5Using illustration in different aspects of art and promotionP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
6Designing billboards by illustrations and art of patchworkP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
7Decorative illustrationVisual Source Scan
8Art of illustration by photographsVisual Source Scan
9Making illustration on referred textsVisual Source Scan
10Book cover illustrationsVisual Source Scan
11Making illustration on referred sceneVisual Source Scan
12Creating costumes and characters Visual Source Scan
13Designing movie billboardVisual Source Scan
14Storyboard draftingVisual Source Scan
Resources
1.P. Gray, Yaratıcı Çizim ve İllüstrasyon (Creative Drawing and Illustration), Profil Yayıncılık. 2. Yakut İnci. Karakter Tasarımı Anlayışı ve Kostüm İllüstrasyonu, (Character Design Approach and Costumes Illustration)Nobel Yayıncılık, İstanbul, 2015, 3. Mark Wigan, 'Görsel İllüstrasyon Sözlüğü', Literatür Yayınları, 2012
3.Barber Barrington, Çizimin Temelleri, Alya yayınları, 2013 4. Szunyoghy Andras, Human Anatomy for Artists, Könemann, Realsztema Duhas Printing House, Hungry, 2000 5. Barcsay Jeno, Anatomy For The Artist Octobus Books Limited, Hungry, 1982 6. G. Ambrose, P. Harris, Görsel Grafik Tasarım Sözlüğü, Literatür, 2014

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
X
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
X
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
X
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
X
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving14228
Resolution of Homework Problems and Submission as a Report41040
Term Project2510
Presentation of Project / Seminar000
Quiz000
Midterm Exam11515
General Exam11515
Performance Task, Maintenance Plan000
Total Workload(Hour)150
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
INTRODUCTION to ILLUSTRATION -Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssist.Prof. Ebru Gamze IŞIKSAÇAN
Name of Lecturer(s)Assist.Prof. Ebru Gamze IŞIKSAÇAN
Assistant(s)
AimPurpose of this course is to promote art of illustration, a medium of visual communication, including techniques and procedures and to create an ability for preparing illustration to be used in publishing.
Course ContentThis course contains; Definition of illustration, its background, purpose of usage, its pioneers, first examples, its field of usage,Illustration techniques and composition styles,Illustration works pertaining themes,Setting up illustration patterns-scaling,Using illustration in different aspects of art and promotion,Designing billboards by illustrations and art of patchwork,Decorative illustration,Art of illustration by photographs,Making illustration on referred texts,Book cover illustrations,Making illustration on referred scene,Creating costumes and characters ,Designing movie billboard,Storyboard drafting.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Defines basic concepts about illustration.10, 14, 16, 23, 9
Uses drawing tools of the Illustrator program.12, 14, 2, 20, 6, 8F
Creates creative design ideas.12, 14, 19, 2, 20, 21, 6, 8, 9A, F
Adapts visual images.12, 14, 16, 19, 2, 20, 21, 6, 8F
Uses design elements and principles.12, 14, 19, 2, 20, 21, 23, 6, 9F
Discovers creative solutions to design problems.12, 14, 19, 2, 20, 21, 23, 5, 6F
Interdisciplinary interactions are used in designs.12, 14, 2, 20, 21, 23, 5, 6, 8, 9F
Uses artistic elements in designs.14, 16, 20, 21, 6, 9F
Teaching Methods:10: Discussion Method, 12: Problem Solving Method, 14: Self Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 21: Simulation Technique, 23: Concept Map Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Definition of illustration, its background, purpose of usage, its pioneers, first examples, its field of usageP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
2Illustration techniques and composition stylesP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
3Illustration works pertaining themesP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
4Setting up illustration patterns-scalingP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
5Using illustration in different aspects of art and promotionP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
6Designing billboards by illustrations and art of patchworkP. Gray, Yaratıcı Çizim ve İllüstrasyon, Profil Yayıncılık.
7Decorative illustrationVisual Source Scan
8Art of illustration by photographsVisual Source Scan
9Making illustration on referred textsVisual Source Scan
10Book cover illustrationsVisual Source Scan
11Making illustration on referred sceneVisual Source Scan
12Creating costumes and characters Visual Source Scan
13Designing movie billboardVisual Source Scan
14Storyboard draftingVisual Source Scan
Resources
1.P. Gray, Yaratıcı Çizim ve İllüstrasyon (Creative Drawing and Illustration), Profil Yayıncılık. 2. Yakut İnci. Karakter Tasarımı Anlayışı ve Kostüm İllüstrasyonu, (Character Design Approach and Costumes Illustration)Nobel Yayıncılık, İstanbul, 2015, 3. Mark Wigan, 'Görsel İllüstrasyon Sözlüğü', Literatür Yayınları, 2012
3.Barber Barrington, Çizimin Temelleri, Alya yayınları, 2013 4. Szunyoghy Andras, Human Anatomy for Artists, Könemann, Realsztema Duhas Printing House, Hungry, 2000 5. Barcsay Jeno, Anatomy For The Artist Octobus Books Limited, Hungry, 1982 6. G. Ambrose, P. Harris, Görsel Grafik Tasarım Sözlüğü, Literatür, 2014

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
X
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
X
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
X
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
X
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57