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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
ADVANCED 3D MODELLING-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İpek Fatma ERTAN
Name of Lecturer(s)Assoc.Prof. İhsan EKEN
Assistant(s)
AimThe aim of this course is to obtain technical and theoretical information about the use of the Cinema 4D program and the production processes of 3D motion animation designs. It is aimed to teach the export process of the designs produced in the Cinema 4D program and to reach the final result by using different programs.
Course ContentThis course contains; Meeting, explaining the content of the course,Installation of Cinema 4D program,Introduction to the Cinema 4D program, review of the program's interface,3D object design in Cinema 4D,3D character design in Cinema 4D,Creating dynamic objects and compositions in Cinema 4D,Animating 3D designs in Cinema 4D,Continued animating 3D designs in Cinema 4D program,Texture, overlay and coloring in Cinema 4D,Lighting and camera applications in Cinema 4D,Using different Render engines in Cinema 4D,Clothing design for animated characters in Marvelous Designer,Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engine,Converting the render taken in Cinema 4D program to video in Adobe Premiere .
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Understanding and applying fundamental 3D modeling concepts.11, 13, 16, 19, 2, 21, 6, 8, 9A, E, F, H
Proficiency in creating realistic 3D scenes using lighting, material, and animation techniques.11, 13, 16, 19, 2, 21, 6, 8, 9A, E, F, H
Effectively using 3D modeling software.11, 16, 19, 2, 6, 8, 9A, E, F, H
Gaining experience in applying and presenting 3D modeling skills in creative projects.11, 16, 19, 2, 21, 6, 8A, E, F, H
Developing Organic Modeling and Character Design Skills11, 16, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 21: Simulation Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Meeting, explaining the content of the courseReading the relevant section of the given source
2Installation of Cinema 4D programReading the relevant section of the given source
3Introduction to the Cinema 4D program, review of the program's interfaceReading the relevant section of the given source
43D object design in Cinema 4DReading the relevant section of the given source
53D character design in Cinema 4DReading the relevant section of the given source
6Creating dynamic objects and compositions in Cinema 4DReading the relevant section of the given source
7Animating 3D designs in Cinema 4DReading the relevant section of the given source
8Continued animating 3D designs in Cinema 4D programReading the relevant section of the given source
9Texture, overlay and coloring in Cinema 4DWatching Cinema 4D Launch video and researching new features of the program.
10Lighting and camera applications in Cinema 4DReading the relevant section of the given source
11Using different Render engines in Cinema 4DPreliminary knowledge of Redshift, Arnold, Octane, Corona and V-Ray render engines.
12Clothing design for animated characters in Marvelous DesignerReading the relevant section of the given source
13Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engineReading the relevant section of the given source
14Converting the render taken in Cinema 4D program to video in Adobe Premiere Reading the relevant section of the given source
Resources
Cineversity: Tools & Objects, Drawing a Wine Glass Basic shape. Eyedesyn: Modeling a Character in Cinema 4D. Eyedesyn: Cinema 4D & Mixamo Tutorial - Fast & Easy 3D Character Rigging & Animation. Greyscalegorilla: Build An Animated Dynamic Character In Cinema 4D. Digital Meat: Make A Dynamic Spline Hold Weight. Sean Frangella: 3D Camera Tracking & Compositing (After Effects & Cinema 4D). Eyedesyn: Marvelous Designer Workflows. MographPlus: Studio lighting in Arnold for Cinema 4D.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours000
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report339
Term Project717
Presentation of Project / Seminar000
Quiz000
Midterm Exam326
General Exam428
Performance Task, Maintenance Plan000
Total Workload(Hour)30
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(30/30)1
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
ADVANCED 3D MODELLING-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İpek Fatma ERTAN
Name of Lecturer(s)Assoc.Prof. İhsan EKEN
Assistant(s)
AimThe aim of this course is to obtain technical and theoretical information about the use of the Cinema 4D program and the production processes of 3D motion animation designs. It is aimed to teach the export process of the designs produced in the Cinema 4D program and to reach the final result by using different programs.
Course ContentThis course contains; Meeting, explaining the content of the course,Installation of Cinema 4D program,Introduction to the Cinema 4D program, review of the program's interface,3D object design in Cinema 4D,3D character design in Cinema 4D,Creating dynamic objects and compositions in Cinema 4D,Animating 3D designs in Cinema 4D,Continued animating 3D designs in Cinema 4D program,Texture, overlay and coloring in Cinema 4D,Lighting and camera applications in Cinema 4D,Using different Render engines in Cinema 4D,Clothing design for animated characters in Marvelous Designer,Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engine,Converting the render taken in Cinema 4D program to video in Adobe Premiere .
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Understanding and applying fundamental 3D modeling concepts.11, 13, 16, 19, 2, 21, 6, 8, 9A, E, F, H
Proficiency in creating realistic 3D scenes using lighting, material, and animation techniques.11, 13, 16, 19, 2, 21, 6, 8, 9A, E, F, H
Effectively using 3D modeling software.11, 16, 19, 2, 6, 8, 9A, E, F, H
Gaining experience in applying and presenting 3D modeling skills in creative projects.11, 16, 19, 2, 21, 6, 8A, E, F, H
Developing Organic Modeling and Character Design Skills11, 16, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 21: Simulation Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Meeting, explaining the content of the courseReading the relevant section of the given source
2Installation of Cinema 4D programReading the relevant section of the given source
3Introduction to the Cinema 4D program, review of the program's interfaceReading the relevant section of the given source
43D object design in Cinema 4DReading the relevant section of the given source
53D character design in Cinema 4DReading the relevant section of the given source
6Creating dynamic objects and compositions in Cinema 4DReading the relevant section of the given source
7Animating 3D designs in Cinema 4DReading the relevant section of the given source
8Continued animating 3D designs in Cinema 4D programReading the relevant section of the given source
9Texture, overlay and coloring in Cinema 4DWatching Cinema 4D Launch video and researching new features of the program.
10Lighting and camera applications in Cinema 4DReading the relevant section of the given source
11Using different Render engines in Cinema 4DPreliminary knowledge of Redshift, Arnold, Octane, Corona and V-Ray render engines.
12Clothing design for animated characters in Marvelous DesignerReading the relevant section of the given source
13Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engineReading the relevant section of the given source
14Converting the render taken in Cinema 4D program to video in Adobe Premiere Reading the relevant section of the given source
Resources
Cineversity: Tools & Objects, Drawing a Wine Glass Basic shape. Eyedesyn: Modeling a Character in Cinema 4D. Eyedesyn: Cinema 4D & Mixamo Tutorial - Fast & Easy 3D Character Rigging & Animation. Greyscalegorilla: Build An Animated Dynamic Character In Cinema 4D. Digital Meat: Make A Dynamic Spline Hold Weight. Sean Frangella: 3D Camera Tracking & Compositing (After Effects & Cinema 4D). Eyedesyn: Marvelous Designer Workflows. MographPlus: Studio lighting in Arnold for Cinema 4D.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57