Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
2D ANIMATION | - | Fall Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Ali İhsan GÜRBÜZ |
Assistant(s) | |
Aim | The Main object of this course is creating projects and opportunity to find work about the animation production company |
Course Content | This course contains; 2D Animation Techniques,Introduction to Toon Boom Harmony,Drawing Tools in Toon Boom Harmony,Animation Tools in Toon Boom Harmony,Traditional Animation Techniques in Toon Boom Harmony,Application of Fundamental Animation Principles with Toon Boom Harmony,Importing designs to Toon Boom Harmony,Node system in Toon Boom Harmony,IK and FK,Creating Character Rigs,Creating Character Rigs,Lipsync,3D Layer and Camera Movement, Render and Composition. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands the basic principles of 2D animation (motion, timing, weight, line movement, etc.) and creates fluid animations by applying these principles. | 10, 11, 19, 2, 37, 5, 9 | A, E |
Learns to effectively use commonly used software to create 2D animation. | 11, 14, 9 | A, F |
Focuses on the storytelling of animation and develops the ability to create emotional connections between characters through character design. | 11, 2, 5, 9 | A, E |
Gains the ability to integrate sound and music into their animations, thus creating more impressive animations by combining visual and auditory elements. | 11, 14, 9 | A, E |
Learn advanced techniques of 2D animation, gaining the ability to create more complex animations including, for example, parallax effects and the use of light and shadow. | 10, 2, 5, 9 | A, E |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 14: Self Study Method, 19: Brainstorming Technique, 2: Project Based Learning Model, 37: Computer-Internet Supported Instruction, 5: Cooperative Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | 2D Animation Techniques | Watching the relevant part of the given resource |
2 | Introduction to Toon Boom Harmony | Watching the relevant part of the given resource |
3 | Drawing Tools in Toon Boom Harmony | Watching the relevant part of the given resource |
4 | Animation Tools in Toon Boom Harmony | Watching the relevant part of the given resource |
5 | Traditional Animation Techniques in Toon Boom Harmony | Watching the relevant part of the given resource |
6 | Application of Fundamental Animation Principles with Toon Boom Harmony | Watching the relevant part of the given resource |
7 | Importing designs to Toon Boom Harmony | Watching the relevant part of the given resource |
8 | Node system in Toon Boom Harmony | Watching the relevant part of the given resource |
9 | IK and FK | Watching the relevant part of the given resource |
10 | Creating Character Rigs | Watching the relevant part of the given resource |
11 | Creating Character Rigs | Watching the relevant part of the given resource |
12 | Lipsync | Preparation for the final project |
13 | 3D Layer and Camera Movement | Preparation for the final project |
14 | Render and Composition | Preparation for the final project |
Resources |
https://www.youtube.com/@AlanBeckerTutorials https://www.youtube.com/@Drawfee https://www.youtube.com/@bloopanimation https://www.youtube.com/@AaronBlaiseArt https://www.youtube.com/@ToonBoomAnimation |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | ||||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 2 | 20 | 40 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 1 | 12 | 12 | |||
General Exam | 1 | 24 | 24 | |||
Performance Task, Maintenance Plan | 2 | 20 | 40 | |||
Total Workload(Hour) | 158 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(158/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
2D ANIMATION | - | Fall Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Ali İhsan GÜRBÜZ |
Assistant(s) | |
Aim | The Main object of this course is creating projects and opportunity to find work about the animation production company |
Course Content | This course contains; 2D Animation Techniques,Introduction to Toon Boom Harmony,Drawing Tools in Toon Boom Harmony,Animation Tools in Toon Boom Harmony,Traditional Animation Techniques in Toon Boom Harmony,Application of Fundamental Animation Principles with Toon Boom Harmony,Importing designs to Toon Boom Harmony,Node system in Toon Boom Harmony,IK and FK,Creating Character Rigs,Creating Character Rigs,Lipsync,3D Layer and Camera Movement, Render and Composition. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands the basic principles of 2D animation (motion, timing, weight, line movement, etc.) and creates fluid animations by applying these principles. | 10, 11, 19, 2, 37, 5, 9 | A, E |
Learns to effectively use commonly used software to create 2D animation. | 11, 14, 9 | A, F |
Focuses on the storytelling of animation and develops the ability to create emotional connections between characters through character design. | 11, 2, 5, 9 | A, E |
Gains the ability to integrate sound and music into their animations, thus creating more impressive animations by combining visual and auditory elements. | 11, 14, 9 | A, E |
Learn advanced techniques of 2D animation, gaining the ability to create more complex animations including, for example, parallax effects and the use of light and shadow. | 10, 2, 5, 9 | A, E |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 14: Self Study Method, 19: Brainstorming Technique, 2: Project Based Learning Model, 37: Computer-Internet Supported Instruction, 5: Cooperative Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | 2D Animation Techniques | Watching the relevant part of the given resource |
2 | Introduction to Toon Boom Harmony | Watching the relevant part of the given resource |
3 | Drawing Tools in Toon Boom Harmony | Watching the relevant part of the given resource |
4 | Animation Tools in Toon Boom Harmony | Watching the relevant part of the given resource |
5 | Traditional Animation Techniques in Toon Boom Harmony | Watching the relevant part of the given resource |
6 | Application of Fundamental Animation Principles with Toon Boom Harmony | Watching the relevant part of the given resource |
7 | Importing designs to Toon Boom Harmony | Watching the relevant part of the given resource |
8 | Node system in Toon Boom Harmony | Watching the relevant part of the given resource |
9 | IK and FK | Watching the relevant part of the given resource |
10 | Creating Character Rigs | Watching the relevant part of the given resource |
11 | Creating Character Rigs | Watching the relevant part of the given resource |
12 | Lipsync | Preparation for the final project |
13 | 3D Layer and Camera Movement | Preparation for the final project |
14 | Render and Composition | Preparation for the final project |
Resources |
https://www.youtube.com/@AlanBeckerTutorials https://www.youtube.com/@Drawfee https://www.youtube.com/@bloopanimation https://www.youtube.com/@AaronBlaiseArt https://www.youtube.com/@ToonBoomAnimation |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | ||||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |