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Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL GAME DESIGN-Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelShort Cycle (Associate's Degree)
Course TypeElective
Course CoordinatorLect. Eser KASAPOĞLU GESOĞLU
Name of Lecturer(s)Lect. Eser KASAPOĞLU GESOĞLU
Assistant(s)
Aim
Course ContentThis course contains; ,,,,,,,,,,,,,.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
11, 12, 13, 14, 17, 2, 3, 5, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 17: Experimental Technique, 2: Project Based Learning Model, 3: Problem Baded Learning Model, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Resources

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
3
Uses modern techniques and tools for programming applications.
4
Works effectively individually and in teams.
5
Implements and follows test cases of developed software and applications.
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
7
Reaches information, and surveys resources for this purpose.
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
9
Communicates, oral and written, effectively using modern tools.
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
11
Keeps attention in clean and readable code design.
12
Considers and follows user centered design principles.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report000
Term Project000
Presentation of Project / Seminar22040
Quiz11313
Midterm Exam11515
General Exam12020
Performance Task, Maintenance Plan12020
Total Workload(Hour)150
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL GAME DESIGN-Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelShort Cycle (Associate's Degree)
Course TypeElective
Course CoordinatorLect. Eser KASAPOĞLU GESOĞLU
Name of Lecturer(s)Lect. Eser KASAPOĞLU GESOĞLU
Assistant(s)
Aim
Course ContentThis course contains; ,,,,,,,,,,,,,.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
11, 12, 13, 14, 17, 2, 3, 5, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 17: Experimental Technique, 2: Project Based Learning Model, 3: Problem Baded Learning Model, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Resources

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
3
Uses modern techniques and tools for programming applications.
4
Works effectively individually and in teams.
5
Implements and follows test cases of developed software and applications.
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
7
Reaches information, and surveys resources for this purpose.
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
9
Communicates, oral and written, effectively using modern tools.
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
11
Keeps attention in clean and readable code design.
12
Considers and follows user centered design principles.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/11/2023 - 20:23Son Güncelleme Tarihi: 05/11/2023 - 20:25