Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
GAME THEORY | - | Fall Semester | 3+0 | 3 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | English |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assist.Prof. Esra BAYTÖREN |
Name of Lecturer(s) | Assist.Prof. Esra BAYTÖREN |
Assistant(s) | |
Aim | This course aims to introduce students to the practical application of game theory in business applications, by examining various business and management problems, developing game theory models for these problems, and applying solution concepts used in game theory. |
Course Content | This course contains; Key Ideas and Examples,Terminology, Assumptions and Classification of Games,Strategic Games with Pure Strategies,Strategic Games with Mixed Strategies,Zero-Sum Games,Solving the Prisoners' Dilemma: Coordination and Anti-Coordination Games,Solving the Prisoners' Dilemma: Repetitive Games,Dynamic Games with Pure Strategies,Dynamic Games with Mixed Strategies,Combining Strategic and Dynamic Games,Signaling Games,Cooperative Games,Tender Strategy and Auction Design,Bargaining Games. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
1. Will be able to recognize game theoretical problems. | 10, 16, 6, 9 | A |
1.1 Describes the usage areas of game theory | ||
1.2 Explains the assumptions of game theory | ||
1.3 Explains the classification of games | ||
2. Will be able to explain the concept of balance in simultaneous games. | 10, 16, 6, 9 | A |
2.1 Explains the Nash equilibrium | ||
2.2 Distinguishes between pure and mixed strategies | ||
2.3 Explains why and when hybrid strategies will be needed | ||
3. Will be able to describe constant-sum games. | 10, 16, 6, 9 | A |
3.1 Illustrates real-life situations compatible with zero-sum games | ||
3.2 Explains the meaning of minmax and maxmin strategies | ||
3.3 Explains the saddle point of the game | ||
4. Will be able to explain the purpose of solving the prisoners' dilemma. | 10, 16, 6, 9 | A |
4.1 Explains the importance of coordination in solving the prisoners' dilemma | ||
4.2 Defines the role of repetitive games to solve the prisoners' dilemma | ||
4.3 Explains the meaning of finite and infinite repetition | ||
5. Will be able to recognize games with sequential movements. | 10, 16, 6, 9 | A |
5.1 Shows a dynamic game in a tree-form | ||
5.2 Defines Nash equilibrium in dynamic games | ||
5.3 Describes backward reasoning technique | ||
6. Will be able to describe some applications specific to certain strategic situations. | 10, 16, 6, 9 | A |
6.1 Describes the effects of signaling in a game | ||
6.2 Defines procurement strategies | ||
6.3 Describes the Nash collaborative solution in a bargaining game |
Teaching Methods: | 10: Discussion Method, 16: Question - Answer Technique, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Key Ideas and Examples | |
2 | Terminology, Assumptions and Classification of Games | |
3 | Strategic Games with Pure Strategies | |
4 | Strategic Games with Mixed Strategies | |
5 | Zero-Sum Games | |
6 | Solving the Prisoners' Dilemma: Coordination and Anti-Coordination Games | |
7 | Solving the Prisoners' Dilemma: Repetitive Games | |
8 | Dynamic Games with Pure Strategies | |
9 | Dynamic Games with Mixed Strategies | |
10 | Combining Strategic and Dynamic Games | |
11 | Signaling Games | |
12 | Cooperative Games | |
13 | Tender Strategy and Auction Design | |
14 | Bargaining Games |
Resources |
[1] Game Theory 101: Complete Textbook, William Spaniel, 2011-2013. [2] Game Theory An Introduction, Steven Tadelis, Princeton University Press, 2013. [3] Applied Game Theory and Strategic Behavior, Geckil and Anderson, CRC Press, 2010. [4] Game Theory An Applied Introduction, Jose Luis Ferreira, Red Globe Press, 2020. |
[5] Lecture Notes [6] Yeni Başlayanlar İçin Oyun Teorisi, Hakan Karabacak, , 2.baskı, Seçkin, 2018. [7] Oyun Teorisi, Ensar Yılmaz, 3.Baskı, Literatür, 2016. [8] Strateji Oyunları, Hakan Karabacak, Optimist, 2017. [9] Oyun Teorisi ve Ortaklaşa Rrekabet, A.M. Brandenburger, B.J.Nalebuff, 2015. [10] Stratejik Düşünme, A.K.Dixit ve B.J.Nalebuff, Sabancı Üniversitesi, 2015. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Defines the theoretical issues in the field of information and management. | ||||||
2 | Describes the necessary mathematical and statistical methods in the field of information and management. | X | |||||
3 | Uses at least one computer program in the field of information and management. | ||||||
4 | Sustains proficiency in a foreign language requiredor information and management studies. | ||||||
5 | Prepares informatics/software projects and work in a team. | ||||||
6 | Constantly updates himself / herself by following developments in science and technology with an understanding of the importance of lifelong learning through critically evaluating the knowledge and skills that s/he has got.7. Uses theoretical and practical expertise in the field of information and management | ||||||
7 | Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication skills. | ||||||
8 | Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication. | X | |||||
9 | Adopts organizational / institutional and social ethical values. | ||||||
10 | Within the framework of community involvement adopts social responsibility principles and takes initiative when necessary. | ||||||
11 | Uses and analyses basic facts and data in various disciplines (economics, finance, sociology, law, business) in order to conduct interdisciplinary studies. | X | |||||
12 | Writes software in different platforms such as desktop, mobile, web on its own and / or in a team. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 1 | 48 | 48 | |||
General Exam | 1 | 60 | 60 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 150 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
GAME THEORY | - | Fall Semester | 3+0 | 3 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | English |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assist.Prof. Esra BAYTÖREN |
Name of Lecturer(s) | Assist.Prof. Esra BAYTÖREN |
Assistant(s) | |
Aim | This course aims to introduce students to the practical application of game theory in business applications, by examining various business and management problems, developing game theory models for these problems, and applying solution concepts used in game theory. |
Course Content | This course contains; Key Ideas and Examples,Terminology, Assumptions and Classification of Games,Strategic Games with Pure Strategies,Strategic Games with Mixed Strategies,Zero-Sum Games,Solving the Prisoners' Dilemma: Coordination and Anti-Coordination Games,Solving the Prisoners' Dilemma: Repetitive Games,Dynamic Games with Pure Strategies,Dynamic Games with Mixed Strategies,Combining Strategic and Dynamic Games,Signaling Games,Cooperative Games,Tender Strategy and Auction Design,Bargaining Games. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
1. Will be able to recognize game theoretical problems. | 10, 16, 6, 9 | A |
1.1 Describes the usage areas of game theory | ||
1.2 Explains the assumptions of game theory | ||
1.3 Explains the classification of games | ||
2. Will be able to explain the concept of balance in simultaneous games. | 10, 16, 6, 9 | A |
2.1 Explains the Nash equilibrium | ||
2.2 Distinguishes between pure and mixed strategies | ||
2.3 Explains why and when hybrid strategies will be needed | ||
3. Will be able to describe constant-sum games. | 10, 16, 6, 9 | A |
3.1 Illustrates real-life situations compatible with zero-sum games | ||
3.2 Explains the meaning of minmax and maxmin strategies | ||
3.3 Explains the saddle point of the game | ||
4. Will be able to explain the purpose of solving the prisoners' dilemma. | 10, 16, 6, 9 | A |
4.1 Explains the importance of coordination in solving the prisoners' dilemma | ||
4.2 Defines the role of repetitive games to solve the prisoners' dilemma | ||
4.3 Explains the meaning of finite and infinite repetition | ||
5. Will be able to recognize games with sequential movements. | 10, 16, 6, 9 | A |
5.1 Shows a dynamic game in a tree-form | ||
5.2 Defines Nash equilibrium in dynamic games | ||
5.3 Describes backward reasoning technique | ||
6. Will be able to describe some applications specific to certain strategic situations. | 10, 16, 6, 9 | A |
6.1 Describes the effects of signaling in a game | ||
6.2 Defines procurement strategies | ||
6.3 Describes the Nash collaborative solution in a bargaining game |
Teaching Methods: | 10: Discussion Method, 16: Question - Answer Technique, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Key Ideas and Examples | |
2 | Terminology, Assumptions and Classification of Games | |
3 | Strategic Games with Pure Strategies | |
4 | Strategic Games with Mixed Strategies | |
5 | Zero-Sum Games | |
6 | Solving the Prisoners' Dilemma: Coordination and Anti-Coordination Games | |
7 | Solving the Prisoners' Dilemma: Repetitive Games | |
8 | Dynamic Games with Pure Strategies | |
9 | Dynamic Games with Mixed Strategies | |
10 | Combining Strategic and Dynamic Games | |
11 | Signaling Games | |
12 | Cooperative Games | |
13 | Tender Strategy and Auction Design | |
14 | Bargaining Games |
Resources |
[1] Game Theory 101: Complete Textbook, William Spaniel, 2011-2013. [2] Game Theory An Introduction, Steven Tadelis, Princeton University Press, 2013. [3] Applied Game Theory and Strategic Behavior, Geckil and Anderson, CRC Press, 2010. [4] Game Theory An Applied Introduction, Jose Luis Ferreira, Red Globe Press, 2020. |
[5] Lecture Notes [6] Yeni Başlayanlar İçin Oyun Teorisi, Hakan Karabacak, , 2.baskı, Seçkin, 2018. [7] Oyun Teorisi, Ensar Yılmaz, 3.Baskı, Literatür, 2016. [8] Strateji Oyunları, Hakan Karabacak, Optimist, 2017. [9] Oyun Teorisi ve Ortaklaşa Rrekabet, A.M. Brandenburger, B.J.Nalebuff, 2015. [10] Stratejik Düşünme, A.K.Dixit ve B.J.Nalebuff, Sabancı Üniversitesi, 2015. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Defines the theoretical issues in the field of information and management. | ||||||
2 | Describes the necessary mathematical and statistical methods in the field of information and management. | X | |||||
3 | Uses at least one computer program in the field of information and management. | ||||||
4 | Sustains proficiency in a foreign language requiredor information and management studies. | ||||||
5 | Prepares informatics/software projects and work in a team. | ||||||
6 | Constantly updates himself / herself by following developments in science and technology with an understanding of the importance of lifelong learning through critically evaluating the knowledge and skills that s/he has got.7. Uses theoretical and practical expertise in the field of information and management | ||||||
7 | Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication skills. | ||||||
8 | Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication. | X | |||||
9 | Adopts organizational / institutional and social ethical values. | ||||||
10 | Within the framework of community involvement adopts social responsibility principles and takes initiative when necessary. | ||||||
11 | Uses and analyses basic facts and data in various disciplines (economics, finance, sociology, law, business) in order to conduct interdisciplinary studies. | X | |||||
12 | Writes software in different platforms such as desktop, mobile, web on its own and / or in a team. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |