Skip to main content

Aim

To have activities in the direction of educating and intructing about Turkish music, promoting, developing and transferring it to the future cultures, by cultivating artists, educators and researchers competent in his field.

Qualification Awarded

First Cycle (Bachelor's Degree)

Registration and Admission Requirements

In order to be able to accept this program, it is necessary to have completed a high school or equivalent education and have got a diploma and have got enough points in the Higher Education Transfer Examination (YGS). The student will be admitted according to the principles determined by the Higher Education Council. Foreign students are accepted within the success criteria set by the Senate.

Graduation Requirements

Students must successfully finish all courses and internships set by the program taking at least 240 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.

Recognition of Prior Learning

Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
TMZ1111591BASIC TANBUR TRAINING ITurkish0+634
TMZ1111593VOICE TRAINING ITurkish2+444
TMZ1112233MAQAM THEORY and SOLFEGE in TURKISH MUSIC ITurkish2+236
TMZ1113280THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC ITurkish1+222
TMZ1113290BASIC PIANO ITurkish0+212
TMZ1113330METHOD KNOWLEDGE and RHYTHM APPLICATION ITurkish1+222
TMZ1154970THE MAIN INSTRUMENT ITurkish0+212
TMZ1154350TURKISH FOLK MUSIC KNOWLEDGE ITurkish222
ATA1110800HISTORY of the TURKISH REPUBLIC ITurkish222
İNG1111600ENGLISH IEnglish334
TDL1110200TURKISH LANGUAGE ITurkish222
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
TMZ1211592BASIC TANBUR TRAINING IITurkish0+634
TMZ1211594VOICE TRAINING IITurkish2+444
TMZ1212234MAQAM THEORY and SOLFEGE in TURKISH MUSIC IITurkish2+236
TMZ1213380THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC IITurkish1+222
TMZ1213390BASIC PIANO IITurkish0+212
TMZ1213430METHOD KNOWLEDGE and RHYTHM APPLICATION IITurkish1+222
TMZ1254980THE MAIN INSTRUMENT IITurkish0+212
TMZ1254380TURKISH FOLK MUSIC KNOWLEDGE IITurkish222
ATA1210000HISTORY of the TURKISH REPUBLIC IITurkish222
İNG1211700ENGLISH IIEnglish334
TDL1220000TURKISH LANGUAGE IITurkish222

Program Qualification

Theoretical, Factual

The student has theoretical and practical knowledge in the field of Turkish and Western Music. He sorts the relationship between these concepts, he is aware of research methods and techniques.
The student knows historical development of Turkish and world music system as a science and art field, he has knowledge about the art and science of ethics.
The student is familar with the developments of music world and music technologies, he has knowledge about legal regulations and procedures in the related field of art.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Having basic knowledge about culture, aesthetics, methods, techniques and materials specific to the field based on the competencies gained at the secondary education level.

-



-



-



-



-



-



-



-



-

SKILLS
Cognitive, Practical

1- Using basic art and basic design, theoretical and practical knowledge acquired in the field.

-

2- Using the basic knowledge and skills acquired in the field, interpreting the data, defining and analyzing the problems, and creating solution suggestions for implementation.

-



-



-



-



-

COMPETENCIES
Ability to work independently and take responsibility

1- Working alone, independently and/or in concert within the group.

-

2- Taking responsibility, individually and as a team member, to solve complex and unpredictable problems encountered in practice related to the field.

-

3- It is included in the project processes.

-

Learning Competence

1- Evaluating own works in the field of art and design and determining learning needs.

-

2- Gaining awareness of lifelong learning.

-

3- Directing his/her education to an advanced education level in the same field or to a profession at the same level.

-

Communication and Social Competence

1- Defining the target audience and establishing a relationship.

-

2-Conveying the subjects related to its field accurately to experts or non-experts.

-

3-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.

-

4- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.

-



-

Field-based Competence

1- Successfully executing applications in the field.

-

2-Having artistic, cultural and ethical values.

-

3- Having environmental awareness and adequate awareness on occupational health and safety issues.

-



-

Employment Opportunities

Graduates can work in public institutions such as Turkish Radio and Television Corporation (TRT), State Chorus, private sector, research institutes or universities.

Upgrading

Students may apply for the graduate programs, to obtain Master and PhD degrees in related field, following the rules defined by the Turkish Higher Education Council.

Type of Training

Full Time

Assessment and Evaluation

The success of a course is determined by the course grade. The course grade is obtained by evaluating the student's achievement in the semester and the general examination together with the midterm exams and midterm exams, applied studies, group work and similar studies. Students who fail to obtain a minimum score of 50 from the general examination will be considered as failures for all courses. In order to be successful, Dersten must have at least 60 points at the end of the term or 2.27 times the number of achievements.

Head of Department/Program

Head Of Department

Prof.Dr. Volkan GİDİŞ

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Role Play and Drama Technique

Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students.

Script text, theater, classroom, conference room, video and audio, visual recordings.

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Problem Baded Learning Model

Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions

Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Oral Exam

It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific.

Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course123456789101112
BASIC PIANO I531443422122
BASIC PIANO II531443422122
BASIC TANBUR TRAINING I512342254555
BASIC TANBUR TRAINING II514532254555
DICTION and SPEAKING TECHNIQUES111521242332
ENGLISH I223232332323
ENGLISH II232332232323
FIELD OBSERVATIONS I344524334435
FIELD OBSERVATIONS II344543345543
GRADUATION STUDY334545535455
HISTORY of the TURKISH REPUBLIC II233223432434
HISTORY of the TURKISH REPUBLIC I233223432434
HISTORY of TURKISH MUSIC141311331125
INTELLECTUAL PROPERTY and ART LAW135252323145
KNOWLEDGE and RHYTHM APPLICATION III545554554355
KNOWLEDGE and RHYTHM APPLICATION IV334455323345
MAIN INSTRUMENT PERPORMANCE RECITAL111043313053
MAQAM THEORY and SOLFEGE in TURKISH MUSIC I223354335433
MAQAM THEORY and SOLFEGE in TURKISH MUSIC II345253445435
MAQAM THEORY and SOLFEGE in TURKISH MUSIC III542534552045
MAQAM THEORY and SOLFEGE in TURKISH MUSIC IV345455345555
MAQAM THEORY and SOLFEGE in TURKISH MUSIC V553533432332
MAQAM THEORY and SOLFEGE in TURKISH MUSIC VII553533432332
MAQAM THEORY and SOLFEGE in TURKISH MUSIC VIII553533432322
MAQAM THEORY and SOLFEGİ in TURKISH MUSIC VI553533432332
METHOD KNOWLEDGE and RHYTHM APPLICATION I223354335433
METHOD KNOWLEDGE and RHYTHM APPLICATION II223354335433
MUSIC and LITERATURE RELATIONSHIP I345454545545
MUSIC and LITERATURE RELATIONSHIP II343534242535
MUSIC PRODUCTION SOFTWARE PROGRAM I125155431511
MUSIC PRODUCTION SOFTWARE PROGRAM II125155431511
NOTE WRITTIN in THE COMPUTER512222231522
OTTOMAN TURKISH I111412331135
OTTOMAN TURKISH II111515441145
SOUND RECORDING and MUSIC TECHNOLOGY I345455434554
SOUND RECORDING and MUSIC TECHNOLOGY II235434334435
THE MAIN INSTRUMENT I223354335433
THE MAIN INSTRUMENT II134554355433
THE MAIN INSTRUMENT III123453355533
THE MAIN INSTRUMENT V243453355433
THE MAIN INSTRUMENT VI132453325233
THE MAIN INSTRUMENT VII123253325333
THE MAIN INSTRUMENT VIII121251325133
THE MAIN INSTUMENT IV124353345533
THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC I543444535123
THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC II542534552545
TURKISH CLASSICAL MUSIC CHORAL PRACTICE I (INSTRUMENT)434345454553
TURKISH CLASSICAL MUSIC CHORAL PRACTICE I (SOUND)344325354555
TURKISH CLASSICAL MUSIC CHORAL PRACTICE II (INSTRUMENT)324433454455
TURKISH CLASSICAL MUSIC CHORAL PRACTICE II (SOUND)343443434445
TURKISH CLASSICAL MUSIC CHORAL PRACTICE III (INSTRUMENT)233243434344
TURKISH CLASSICAL MUSIC CHORAL PRACTICE III (SOUND)332223324435
TURKISH CLASSICAL MUSIC CHORAL PRACTICE IV (INSTRUMENT)232323232345
TURKISH CLASSICAL MUSIC CHORAL PRACTICE IV (SOUND)232343342325
TURKISH CLASSICAL MUSIC REPERTOIRE I (INSTRUMENT)234234453445
TURKISH CLASSICAL MUSIC REPERTOIRE I (SOUND)233445434453
TURKISH CLASSICAL MUSIC REPERTOIRE II (INSTRUMENT)335334455345
TURKISH CLASSICAL MUSIC REPERTOIRE II (SOUND)234453454554
TURKISH CLASSICAL MUSIC REPERTOIRE III (SOUND)344535435454
TURKISH CLASSICAL MUSIC REPERTOIRE IV (INSTRUMENT)323343454545
TURKISH CLASSICAL MUSIC REPERTOIRE IV (SOUND)233233433345
TURKISH CLASSICAL MUSIC REPERTOIRE V (INSTRUMENT)342343454545
TURKISH CLASSICAL MUSIC REPERTOIRE V (SOUND)233434344345
TURKISH CLASSICAL MUSIC REPERTOIRE VI (INSTRUMENT)233243243455
TURKISH CLASSICAL MUSIC REPERTOIRE VI (SOUND)323233445345
TURKISH FOLK MUSIC KNOWLEDGE I333523544244
TURKISH FOLK MUSIC KNOWLEDGE II333523544244
TURKISH FOLK MUSIC REPERTOIRE II (INSTRUMENT)343443445445
TURKISH FOLK MUSIC REPERTOIRE II (SOUND)243553424235
TURKISH FOLK MUSIC REPERTOIRE III (INSTRUMENT)334433445455
TURKISH FOLK MUSIC REPERTOIRE III (SOUND)334334434432
TURKISH FOLK MUSIC REPERTOIRE IV (INSTRUMENT)233233243435
TURKISH FOLK MUSIC REPERTOIRE IV (SOUND)345424454443
TURKISH FOLK MUSIC REPERTOIRE V (INSTRUMENT)334454453545
TURKISH FOLK MUSIC REPERTOIRE V (SOUND)231443245445
TURKISH FOLK MUSIC REPERTOIRE VI (INSTRUMENT)332232324245
TURKISH FOLK MUSIC REPERTOIRE VI (SOUND)332232424245
TURKISH LANGUAGE I323232435435
TURKISH LANGUAGE II342432334342
TURKISH MUSIC FORM KNOWLEDGE541123322144
TURKISH MUSIC GENRE KNOWLEDGE342344324545
TURKISH MUSIC in STYLE I (INSTRUMENT)345434545545
TURKISH MUSIC in STYLE I (SOUND)323443434435
TURKISH MUSIC in STYLE II (INSTRUMENT)233234334345
TURKISH MUSIC in STYLE II (SOUND)223344552435
VOICE TRAINING I234524534533
VOICE TRAINING II342525334542
VOICE TRAINING III344455345445
VOICE TRAINING IV343543525435
VOICE TRAINING V422443333143
VOICE TRAINING VI342344345445
İlişkili Ders Sayısı / 91/108250277278316324307322316329318324363

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 24/02/2023 - 16:46Son Güncelleme Tarihi: 24/02/2023 - 16:46