Aim
To have activities in the direction of educating and intructing about Turkish music, promoting, developing and transferring it to the future cultures, by cultivating artists, educators and researchers competent in his field.Qualification Awarded
First Cycle (Bachelor's Degree)Registration and Admission Requirements
In order to be able to accept this program, it is necessary to have completed a high school or equivalent education and have got a diploma and have got enough points in the Higher Education Transfer Examination (YGS). The student will be admitted according to the principles determined by the Higher Education Council. Foreign students are accepted within the success criteria set by the Senate.Graduation Requirements
Students must successfully finish all courses and internships set by the program taking at least 240 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.Recognition of Prior Learning
Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.Lesson Plan - ECTS Credits
* The courses indicated in this course table shows current course plan information in Student Affairs.
** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.
*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.
Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.
Fall Semester Courses Plan | ||||||
Code | Course | Language of Instruction | T+U | UK | ECTS | Download |
TMZ1112233 | MAQAM THEORY and SOLFEGE in TURKISH MUSIC I | Turkish | 2+2 | 3 | 6 | |
TMZ1113280 | THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC I | Turkish | 1+2 | 2 | 2 | |
TMZ1113290 | BASIC PIANO I | Turkish | 0+2 | 1 | 2 | |
TMZ1113330 | METHOD KNOWLEDGE and RHYTHM APPLICATION I | Turkish | 1+2 | 2 | 2 | |
TMZ1115892 | BASIC TANBUR TRAINING I | Turkish | 0+2 | 1 | 4 | |
TMZ1115896 | VOICE TRAINING I | Turkish | 2+2 | 3 | 4 | |
TMZ1154970 | THE MAIN INSTRUMENT I | Turkish | 0+2 | 1 | 2 | |
TMZ1154350 | TURKISH FOLK MUSIC KNOWLEDGE I | Turkish | 2 | 2 | 2 | |
ATA1110800 | HISTORY of the TURKISH REPUBLIC I | Turkish | 2 | 2 | 2 | |
İNG1116179 | ENGLISH I | English | 2 | 2 | 2 | |
TDL1110200 | TURKISH LANGUAGE I | Turkish | 2 | 2 | 2 |
Spring Semester Courses Plan | ||||||
Code | Course | Language of Instruction | T+U | UK | ECTS | Download |
TMZ1212234 | MAQAM THEORY and SOLFEGE in TURKISH MUSIC II | Turkish | 2+2 | 3 | 6 | |
TMZ1213380 | THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC II | Turkish | 1+2 | 2 | 2 | |
TMZ1213430 | METHOD KNOWLEDGE and RHYTHM APPLICATION II | Turkish | 1+2 | 2 | 2 | |
TMZ1215893 | BASIC TANBUR TRAINING II | Turkish | 0+2 | 1 | 4 | |
TMZ1215897 | VOICE TRAINING II | Turkish | 2+2 | 3 | 4 | |
TMZ1216284 | BASIC PIANO II | Turkish | 0+4 | 2 | 2 | |
TMZ1254980 | THE MAIN INSTRUMENT II | Turkish | 0+2 | 1 | 2 | |
TMZ1254380 | TURKISH FOLK MUSIC KNOWLEDGE II | Turkish | 2 | 2 | 2 | |
ATA1210000 | HISTORY of the TURKISH REPUBLIC II | Turkish | 2 | 2 | 2 | |
İNG1216178 | ENGLISH II | English | 2 | 2 | 2 | |
TDL1220000 | TURKISH LANGUAGE II | Turkish | 2 | 2 | 2 |
Program Qualification
Theoretical, Factual
The student has theoretical and practical knowledge in the field of Turkish and Western Music. He sorts the relationship between these concepts, he is aware of research methods and techniques.
The student knows historical development of Turkish and world music system as a science and art field, he has knowledge about the art and science of ethics.
The student is familar with the developments of music world and music technologies, he has knowledge about legal regulations and procedures in the related field of art.
Program Output TYYÇ Basic Area Matrix | |
Basic Area Qualification | Program Qualification |
KNOWLEDGE | |
Theoretical, Factual | |
1- Having basic knowledge about culture, aesthetics, methods, techniques and materials specific to the field based on the competencies gained at the secondary education level.
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SKILLS | |
Cognitive, Practical | |
1- Using basic art and basic design, theoretical and practical knowledge acquired in the field.
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2- Using the basic knowledge and skills acquired in the field, interpreting the data, defining and analyzing the problems, and creating solution suggestions for implementation.
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COMPETENCIES | |
Ability to work independently and take responsibility | |
1- Working alone, independently and/or in concert within the group.
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2- Taking responsibility, individually and as a team member, to solve complex and unpredictable problems encountered in practice related to the field.
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3- It is included in the project processes.
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Learning Competence | |
1- Evaluating own works in the field of art and design and determining learning needs.
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2- Gaining awareness of lifelong learning.
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3- Directing his/her education to an advanced education level in the same field or to a profession at the same level.
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Communication and Social Competence | |
1- Defining the target audience and establishing a relationship.
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2-Conveying the subjects related to its field accurately to experts or non-experts.
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3-Being able to monitor the information in the field and communicate with colleagues by using a foreign language at least at the General Level of the European Language Portfolio A2.
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4- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.
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Field-based Competence | |
1- Successfully executing applications in the field.
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2-Having artistic, cultural and ethical values.
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3- Having environmental awareness and adequate awareness on occupational health and safety issues.
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Employment Opportunities
Graduates can work in public institutions such as Turkish Radio and Television Corporation (TRT), State Chorus, private sector, research institutes or universities.Upgrading
Students may apply for the graduate programs, to obtain Master and PhD degrees in related field, following the rules defined by the Turkish Higher Education Council.Type of Training
Full TimeAssessment and Evaluation
The success of a course is determined by the course grade. The course grade is obtained by evaluating the student's achievement in the semester and the general examination together with the midterm exams and midterm exams, applied studies, group work and similar studies. Students who fail to obtain a minimum score of 50 from the general examination will be considered as failures for all courses. In order to be successful, Dersten must have at least 60 points at the end of the term or 2.27 times the number of achievements.Head of Department/Program
Learning Experiences
Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:
Learning Experiences * | Learning Activities | Tools Used |
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Discussion Method | Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application. | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments. |
Demonstration Method | The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice. | Real tools or model tools and equipment, multimedia tools, videos and animations), computer. |
Problem Solving Method | Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study | Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer |
Case Study Method | Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation. | Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments. |
Self Study Method | Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance. | Library, e-library, laboratory, workshop |
Question - Answer Technique | Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers | Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations) |
Brainstorming Technique | Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking. | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments. |
Problem Baded Learning Model | Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions | Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject |
Computer-Internet Supported Instruction | Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills. | Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc. |
Inquiry-Based Learning | Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room |
Cooperative Learning | Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together. | In-class and out-of-class, in-school and out-of- school environments. |
Experiential Learning | Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment. | Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools |
Flipped Classroom Learning | Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed. | Video recordings, online environments, classroom |
Lecture Method | Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied) | Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room |
Traditional Written Exam | Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis. | Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys |
Multiple-Choice Exam | ||
Oral Exam | It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific. | Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales |
Homework | It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject. | Library, e-library, books, articles |
Course - Program Competencies Relations
Course | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
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BASIC PIANO I | 5 | 3 | 1 | 4 | 4 | 3 | 4 | 2 | 2 | 1 | 2 | 2 |
DICTION and SPEAKING TECHNIQUES | 1 | 1 | 1 | 5 | 2 | 1 | 2 | 4 | 2 | 3 | 3 | 2 |
ENGLISH II | 2 | 3 | 2 | 3 | 3 | 2 | 2 | 3 | 2 | 3 | 2 | 3 |
FIELD OBSERVATIONS I | 3 | 4 | 4 | 5 | 2 | 4 | 3 | 3 | 4 | 4 | 3 | 5 |
FIELD OBSERVATIONS II | 3 | 4 | 4 | 5 | 4 | 3 | 3 | 4 | 5 | 5 | 4 | 3 |
GRADUATION STUDY | 3 | 3 | 4 | 5 | 4 | 5 | 5 | 3 | 5 | 4 | 5 | 5 |
HISTORY of the TURKISH REPUBLIC II | 2 | 3 | 3 | 2 | 2 | 3 | 4 | 3 | 2 | 4 | 3 | 4 |
HISTORY of the TURKISH REPUBLIC I | 2 | 3 | 3 | 2 | 2 | 3 | 4 | 3 | 2 | 4 | 3 | 4 |
HISTORY of TURKISH MUSIC | 1 | 4 | 1 | 3 | 1 | 1 | 3 | 3 | 1 | 1 | 2 | 5 |
INTELLECTUAL PROPERTY and ART LAW | 1 | 3 | 5 | 2 | 5 | 2 | 3 | 2 | 3 | 1 | 4 | 5 |
KNOWLEDGE and RHYTHM APPLICATION III | 5 | 4 | 5 | 5 | 5 | 4 | 5 | 5 | 4 | 3 | 5 | 5 |
KNOWLEDGE and RHYTHM APPLICATION IV | 3 | 3 | 4 | 4 | 5 | 5 | 3 | 2 | 3 | 3 | 4 | 5 |
MAIN INSTRUMENT PERPORMANCE RECITAL | 1 | 1 | 1 | 0 | 4 | 3 | 3 | 1 | 3 | 0 | 5 | 3 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC I | 2 | 2 | 3 | 3 | 5 | 4 | 3 | 3 | 5 | 4 | 3 | 3 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC II | 3 | 4 | 5 | 2 | 5 | 3 | 4 | 4 | 5 | 4 | 3 | 5 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC III | 5 | 4 | 2 | 5 | 3 | 4 | 5 | 5 | 2 | 0 | 4 | 5 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC IV | 3 | 4 | 5 | 4 | 5 | 5 | 3 | 4 | 5 | 5 | 5 | 5 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC V | 5 | 5 | 3 | 5 | 3 | 3 | 4 | 3 | 2 | 3 | 3 | 2 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC VII | 5 | 5 | 3 | 5 | 3 | 3 | 4 | 3 | 2 | 3 | 3 | 2 |
MAQAM THEORY and SOLFEGE in TURKISH MUSIC VIII | 5 | 5 | 3 | 5 | 3 | 3 | 4 | 3 | 2 | 3 | 2 | 2 |
MAQAM THEORY and SOLFEGİ in TURKISH MUSIC VI | 5 | 5 | 3 | 5 | 3 | 3 | 4 | 3 | 2 | 3 | 3 | 2 |
METHOD KNOWLEDGE and RHYTHM APPLICATION I | 2 | 2 | 3 | 3 | 5 | 4 | 3 | 3 | 5 | 4 | 3 | 3 |
METHOD KNOWLEDGE and RHYTHM APPLICATION II | 2 | 2 | 3 | 3 | 5 | 4 | 3 | 3 | 5 | 4 | 3 | 3 |
MUSIC and LITERATURE RELATIONSHIP I | 3 | 4 | 5 | 4 | 5 | 4 | 5 | 4 | 5 | 5 | 4 | 5 |
MUSIC and LITERATURE RELATIONSHIP II | 3 | 4 | 3 | 5 | 3 | 4 | 2 | 4 | 2 | 5 | 3 | 5 |
NOTE WRITTIN in THE COMPUTER | 5 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 1 | 5 | 2 | 2 |
OTTOMAN TURKISH I | 1 | 1 | 1 | 4 | 1 | 2 | 3 | 3 | 1 | 1 | 3 | 5 |
OTTOMAN TURKISH II | 1 | 1 | 1 | 5 | 1 | 5 | 4 | 4 | 1 | 1 | 4 | 5 |
THE MAIN INSTRUMENT I | 2 | 2 | 3 | 3 | 5 | 4 | 3 | 3 | 5 | 4 | 3 | 3 |
THE MAIN INSTRUMENT II | 1 | 3 | 4 | 5 | 5 | 4 | 3 | 5 | 5 | 4 | 3 | 3 |
THE MAIN INSTRUMENT III | 1 | 2 | 3 | 4 | 5 | 3 | 3 | 5 | 5 | 5 | 3 | 3 |
THE MAIN INSTRUMENT V | 2 | 4 | 3 | 4 | 5 | 3 | 3 | 5 | 5 | 4 | 3 | 3 |
THE MAIN INSTRUMENT VI | 1 | 3 | 2 | 4 | 5 | 3 | 3 | 2 | 5 | 2 | 3 | 3 |
THE MAIN INSTRUMENT VII | 1 | 2 | 3 | 2 | 5 | 3 | 3 | 2 | 5 | 3 | 3 | 3 |
THE MAIN INSTRUMENT VIII | 1 | 2 | 1 | 2 | 5 | 1 | 3 | 2 | 5 | 1 | 3 | 3 |
THE MAIN INSTUMENT IV | 1 | 2 | 4 | 3 | 5 | 3 | 3 | 4 | 5 | 5 | 3 | 3 |
THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC I | 5 | 4 | 3 | 4 | 4 | 4 | 5 | 3 | 5 | 1 | 2 | 3 |
THEORY and SOLFEGE in WESTERN CLASSICAL MUSIC II | 5 | 4 | 2 | 5 | 3 | 4 | 5 | 5 | 2 | 5 | 4 | 5 |
TURKISH FOLK MUSIC KNOWLEDGE I | 3 | 3 | 3 | 5 | 2 | 3 | 5 | 4 | 4 | 2 | 4 | 4 |
TURKISH FOLK MUSIC KNOWLEDGE II | 3 | 3 | 3 | 5 | 2 | 3 | 5 | 4 | 4 | 2 | 4 | 4 |
TURKISH FOLK MUSIC REPERTOIRE II (INSTRUMENT) | 3 | 4 | 3 | 4 | 4 | 3 | 4 | 4 | 5 | 4 | 4 | 5 |
TURKISH FOLK MUSIC REPERTOIRE II (SOUND) | 2 | 4 | 3 | 5 | 5 | 3 | 4 | 2 | 4 | 2 | 3 | 5 |
TURKISH FOLK MUSIC REPERTOIRE III (INSTRUMENT) | 3 | 3 | 4 | 4 | 3 | 3 | 4 | 4 | 5 | 4 | 5 | 5 |
TURKISH FOLK MUSIC REPERTOIRE III (SOUND) | 3 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 4 | 4 | 3 | 2 |
TURKISH FOLK MUSIC REPERTOIRE IV (INSTRUMENT) | 2 | 3 | 3 | 2 | 3 | 3 | 2 | 4 | 3 | 4 | 3 | 5 |
TURKISH FOLK MUSIC REPERTOIRE IV (SOUND) | 3 | 4 | 5 | 4 | 2 | 4 | 4 | 5 | 4 | 4 | 4 | 3 |
TURKISH FOLK MUSIC REPERTOIRE V (INSTRUMENT) | 3 | 3 | 4 | 4 | 5 | 4 | 4 | 5 | 3 | 5 | 4 | 5 |
TURKISH FOLK MUSIC REPERTOIRE V (SOUND) | 2 | 3 | 1 | 4 | 4 | 3 | 2 | 4 | 5 | 4 | 4 | 5 |
TURKISH FOLK MUSIC REPERTOIRE VI (INSTRUMENT) | 3 | 3 | 2 | 2 | 3 | 2 | 3 | 2 | 4 | 2 | 4 | 5 |
TURKISH FOLK MUSIC REPERTOIRE VI (SOUND) | 3 | 3 | 2 | 2 | 3 | 2 | 4 | 2 | 4 | 2 | 4 | 5 |
TURKISH LANGUAGE I | 3 | 2 | 3 | 2 | 3 | 2 | 4 | 3 | 5 | 4 | 3 | 5 |
TURKISH LANGUAGE II | 3 | 4 | 2 | 4 | 3 | 2 | 3 | 3 | 4 | 3 | 4 | 2 |
TURKISH MUSIC FORM KNOWLEDGE | 5 | 4 | 1 | 1 | 2 | 3 | 3 | 2 | 2 | 1 | 4 | 4 |
TURKISH MUSIC GENRE KNOWLEDGE | 3 | 4 | 2 | 3 | 4 | 4 | 3 | 2 | 4 | 5 | 4 | 5 |
İlişkili Ders Sayısı / 54/84 | 149 | 169 | 156 | 195 | 193 | 172 | 189 | 179 | 194 | 172 | 184 | 206 |
Surveys for Students
Öğretim elemanı değerlendirme anketi | Kesinlikle katılmıyorum | Katılmıyorum | Kısmen katılıyorum | Katılıyorum | Kesinlikle katılıyorum | Fikrim yok |
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Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar. | ||||||
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur. | ||||||
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur. | ||||||
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır. | ||||||
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir. | ||||||
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir. | ||||||
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir. | ||||||
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır. | ||||||
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır. | ||||||
Derse düzenli olarak gelir ve zamanı etkin kullanır. | ||||||
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır. | ||||||
Güncel konular hakkında öğrencileri bilgilendirir. | ||||||
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder. | ||||||
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur. | ||||||
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur. | ||||||
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır. | ||||||
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir. | ||||||
Ders güncel konu ve konuklarla desteklenir. | ||||||
Yukarıdaki sorular dışında iletmek istedikleriniz |