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Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL DESIGN TOOLS PRACTICE IARC2110324Fall Semester0+212
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseEnglish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssist.Prof. Mustafa Adil KASAPSEÇKİN
Name of Lecturer(s)Assist.Prof. Mustafa Adil KASAPSEÇKİN, Lect. Fatma Tuğba VERDİL, Lect. Erenalp SALTIK
Assistant(s)Res. Asst. Nursena Coşkun
AimThe aim of this course is to provide necessary practical knowledge for the realization of design, planning and construction management issues in the digital environment
Course ContentThis course contains; Rhino Grasshopper: The concept of parametric drawing, Introduction to parametric design and algorithmic ways of thinking; Rhinoceros: The Interface, coordinate systems, toolbars,Rhino Grasshopper: The concept of vector, point coordinates input; Rhinoceros: The creation of two-dimensional geometric elements, selection and object snapping,Rhino Grasshopper: Surface creation; Rhinoceros: two-dimensional geometric elements and modification,Rhino Grasshopper: Random distribution algorithms; Rhinoceros: The creation of three-dimensional elements,Rhino Grasshopper: Introduction to 3D algorithms; Rhinoceros: three-dimensional elements and their modifications,Rhino Grasshopper: Methodes for producing verona; Rhinoceros: Gumball, layers and blocks,Midterm exam,Rhino Grasshopper: Introduction to architectural geometry; VRay: Interface and preparing the 3D model for rendering,Rhino Grasshopper: advanced architectural geometry; VRay: Material settings,Rhino Grasshopper: the creation of the geometry of math equation; VRay: Light settings,Rhino Grasshopper: introduction to optimisation; VRay: Render settings,Rhino Grasshopper: Introduction to digital manufacturing; Photoshop: Interface, layer concept, selection tools,Rhino Grasshopper: Analysis tools;Photoshop: Post production after renderin in photoshop 1,Rhino Grasshopper: Environmental control tools; Photoshop: Post production after rendering in photoshop 2.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
1. Understanding of design methodes in digital environment16, 37, 8, 9E, F
2. Gaining digital representation skills in architecture16, 37, 8, 9E, F
3. Gaining the ability for simulating the estimated behaviour of natural and artificial environmental systems16, 37, 8, 9E, F
4. The usage of digital technologies in production16, 37, 8, 9E, F
Teaching Methods:16: Question - Answer Technique, 37: Computer-Internet Supported Instruction, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Rhino Grasshopper: The concept of parametric drawing, Introduction to parametric design and algorithmic ways of thinking; Rhinoceros: The Interface, coordinate systems, toolbars
2Rhino Grasshopper: The concept of vector, point coordinates input; Rhinoceros: The creation of two-dimensional geometric elements, selection and object snapping
3Rhino Grasshopper: Surface creation; Rhinoceros: two-dimensional geometric elements and modification
4Rhino Grasshopper: Random distribution algorithms; Rhinoceros: The creation of three-dimensional elements
5Rhino Grasshopper: Introduction to 3D algorithms; Rhinoceros: three-dimensional elements and their modifications
6Rhino Grasshopper: Methodes for producing verona; Rhinoceros: Gumball, layers and blocks
7Midterm exam
8Rhino Grasshopper: Introduction to architectural geometry; VRay: Interface and preparing the 3D model for rendering
9Rhino Grasshopper: advanced architectural geometry; VRay: Material settings
10Rhino Grasshopper: the creation of the geometry of math equation; VRay: Light settings
11Rhino Grasshopper: introduction to optimisation; VRay: Render settings
12Rhino Grasshopper: Introduction to digital manufacturing; Photoshop: Interface, layer concept, selection tools
13Rhino Grasshopper: Analysis tools;Photoshop: Post production after renderin in photoshop 1
14Rhino Grasshopper: Environmental control tools; Photoshop: Post production after rendering in photoshop 2
Resources
To be distributed by the lecturer.
1. KANBUR, N, 2012, 3D Studio Max Görselleştirme ve Modelleme 2. TURHAN, B Y, 2012, 3D Studio Max Modelleme ve 3D Studio 3. YARWOOD, A., 2007, Introduction to AutoCAD 2008 electronic resource: 2D and 3D design, Amsterdam; Boston; London: Newness. 4. BAYKAL, B., Öğütlü, M., 2010, AutoCAD 2010, Alfa Yayınları, İstanbul

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
DESIGN (Knowledge-Theoretical, Factual): During planning, implementation, management and supervision processes; Knowledge of creative problem defining and solving
X
2
DESIGN (Skill-Cognitive, Applied): Design-oriented research fiction, execution and evaluation of results and design process planning, management, application skills
X
3
DESIGN (Competencies-Ability to Work Independently and Take Responsibility): Ability to work within a team, to emphasize interdisciplinary interaction and apply technology-based business association methods
X
4
DESIGN (Competencies-Learning Competence): To evaluate critically the knowledge and skills gained in the field, to plan and to develop constantly professional knowledge, skills and approaches
X
5
DESIGN (Competencies-Communication and Social Competence): Transferring design solutions as oral, written and visual (2D and 3D) presentations on national and international platforms
X
6
DESIGN (Competencies-Field Specific Competence): Contributing to the design of industrial products to improve the quality of life of the society.
7
HISTORY, CULTURE, ART (Knowledge-Theoretical, Factual): To make connections between the information obtained by the analytical approach and the information on historical and cultural development and current situation in Turkey and in the world, and to expand the boundaries of vocational education proficiency to develop new ideas
8
HISTORY, CULTURE, ART (Skill-Cognitive, Applied): Ability to solve the design related problems encountered in concept development, by using the knowledge gained in the field of history, culture and art
9
HISTORY, CULTURE, ART (Competencies - Independent Work and Ability to Take Responsibility): To be able to do interdisciplinary work by using the knowledge gained in the field of history, culture and art
10
HISTORY, CULTURE, ART (Competences-Learning Competence): Ability to develop the knowledge gained in the field in the direction needed, using the research methods
11
HISTORY, CULTURE, ART (Competencies-Communication and Social Competence): Awareness of social and cultural phenomena and continuous change and arranging plans, strategies, projects, collaborations and activities for the social environment with social responsibility consciousness.
12
MATERIALS AND TECHNOLOGY (Knowledge-Theoretical, Factual): To gain knowledge concerning technology, material, product and production methods - that is to be used in the solution of the problem related to the field.
X
13
MATERIALS AND TECHNOLOGY (Skill-Cognitive, Applied): Knowing materials, technology and production methods and developing designs compatible with these methods, proposing new technologies and production methods, developing creative design solutions by interpreting and using technology.
X
14
MATERIALS AND TECHNOLOGY (Competencies - Independent Work and Ability to Take Responsibility): To be able to work together with stakeholders working on different areas and needs in construction and production technologies
15
MATERIALS AND TECHNOLOGY (Competencies-Learning Competence): Understand the compatibility and flexibility between the technological tools that meet the requirements according to the needs
16
MATERIALS AND TECHNOLOGY (Competencies-Communication and Social Competence): Ability to use appropriate communication techniques and technologies
17
MATERIALS AND TECHNOLOGY (Competencies-Field Specific Competencies): Producing and applying knowledge to serve sustainable production and life
18
MATERIALS AND TECHNOLOGY (Competencies-Filed specific competencies): To be able to develop creative design solutions by mastering technological development, interpreting the developments and pioneering such developments.
19
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Knowledge-Theoretical, Factual): -Ethics ​​related to the field, -project management issues, -legal rights and responsibilities, -To gain knowledge about legal responsibilities and regulations affecting design works
20
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Skill-Cognitive, Applied): Ability to recognize and apply the techniques used and legal responsibilities in planning, design, construction and operation phases of project management.
21
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competences - Capability to Work Independently and Take Responsibility): To adapt to the different working environments and forms required by the profession and to contribute to the development of these environments
22
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Capabilities-Learning Capability): Monitoring and learning the legal, administrative and procedural requirements of design and construction projects throughout professional life, developing new strategic approaches in solving complex problems, taking responsibility
23
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Communication and Social Competence): Being able to lead the process -deploying the necessary communication skills and tools- during planning, designing, construction and operation stages, and demonstrating leadership in providing the solution in the work environment.
24
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Field Specific Competence): To be able to transfer knowledge to the level of expertise, to use theoretical and practical knowledge on the field of Professional Practice, Project Management and Legal responsibilities, knowledge of interdisciplinary interaction
25
ENVIRONMENT, STRUCTURE AND HUMAN HEALTH (Knowledge-Theoretic, Factual): Methods and techniques that will be used in the solution of the problems related to the field – to gain knowledge to apply the techniques in the context of environmental health, -building health, -human health
26
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Skill-Cognitive, Applied): Understanding the relationships between environment, structure and human health and creating solutions to related design problems.
27
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competences - Capability to Work Independently and Take Responsibility): Taking competence and responsibility in the fields of urban / space / product planning, design, implementation and supervision of environment, strcuture and human health
28
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Capabilities-Learning Capability): Competence in researching theoretical and applied information systems on environment, structure and human health
29
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competencies-Communication and Social Competence): Be able to communicate with all areas of expertise in environment, structure and human health

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 50
Rate of Final Exam to Success 50
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14228
Guided Problem Solving177
Resolution of Homework Problems and Submission as a Report224
Term Project000
Presentation of Project / Seminar000
Quiz000
Midterm Exam144
General Exam166
Performance Task, Maintenance Plan000
Total Workload(Hour)49
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(49/30)2
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL DESIGN TOOLS PRACTICE IARC2110324Fall Semester0+212
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseEnglish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssist.Prof. Mustafa Adil KASAPSEÇKİN
Name of Lecturer(s)Assist.Prof. Mustafa Adil KASAPSEÇKİN, Lect. Fatma Tuğba VERDİL, Lect. Erenalp SALTIK
Assistant(s)Res. Asst. Nursena Coşkun
AimThe aim of this course is to provide necessary practical knowledge for the realization of design, planning and construction management issues in the digital environment
Course ContentThis course contains; Rhino Grasshopper: The concept of parametric drawing, Introduction to parametric design and algorithmic ways of thinking; Rhinoceros: The Interface, coordinate systems, toolbars,Rhino Grasshopper: The concept of vector, point coordinates input; Rhinoceros: The creation of two-dimensional geometric elements, selection and object snapping,Rhino Grasshopper: Surface creation; Rhinoceros: two-dimensional geometric elements and modification,Rhino Grasshopper: Random distribution algorithms; Rhinoceros: The creation of three-dimensional elements,Rhino Grasshopper: Introduction to 3D algorithms; Rhinoceros: three-dimensional elements and their modifications,Rhino Grasshopper: Methodes for producing verona; Rhinoceros: Gumball, layers and blocks,Midterm exam,Rhino Grasshopper: Introduction to architectural geometry; VRay: Interface and preparing the 3D model for rendering,Rhino Grasshopper: advanced architectural geometry; VRay: Material settings,Rhino Grasshopper: the creation of the geometry of math equation; VRay: Light settings,Rhino Grasshopper: introduction to optimisation; VRay: Render settings,Rhino Grasshopper: Introduction to digital manufacturing; Photoshop: Interface, layer concept, selection tools,Rhino Grasshopper: Analysis tools;Photoshop: Post production after renderin in photoshop 1,Rhino Grasshopper: Environmental control tools; Photoshop: Post production after rendering in photoshop 2.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
1. Understanding of design methodes in digital environment16, 37, 8, 9E, F
2. Gaining digital representation skills in architecture16, 37, 8, 9E, F
3. Gaining the ability for simulating the estimated behaviour of natural and artificial environmental systems16, 37, 8, 9E, F
4. The usage of digital technologies in production16, 37, 8, 9E, F
Teaching Methods:16: Question - Answer Technique, 37: Computer-Internet Supported Instruction, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Rhino Grasshopper: The concept of parametric drawing, Introduction to parametric design and algorithmic ways of thinking; Rhinoceros: The Interface, coordinate systems, toolbars
2Rhino Grasshopper: The concept of vector, point coordinates input; Rhinoceros: The creation of two-dimensional geometric elements, selection and object snapping
3Rhino Grasshopper: Surface creation; Rhinoceros: two-dimensional geometric elements and modification
4Rhino Grasshopper: Random distribution algorithms; Rhinoceros: The creation of three-dimensional elements
5Rhino Grasshopper: Introduction to 3D algorithms; Rhinoceros: three-dimensional elements and their modifications
6Rhino Grasshopper: Methodes for producing verona; Rhinoceros: Gumball, layers and blocks
7Midterm exam
8Rhino Grasshopper: Introduction to architectural geometry; VRay: Interface and preparing the 3D model for rendering
9Rhino Grasshopper: advanced architectural geometry; VRay: Material settings
10Rhino Grasshopper: the creation of the geometry of math equation; VRay: Light settings
11Rhino Grasshopper: introduction to optimisation; VRay: Render settings
12Rhino Grasshopper: Introduction to digital manufacturing; Photoshop: Interface, layer concept, selection tools
13Rhino Grasshopper: Analysis tools;Photoshop: Post production after renderin in photoshop 1
14Rhino Grasshopper: Environmental control tools; Photoshop: Post production after rendering in photoshop 2
Resources
To be distributed by the lecturer.
1. KANBUR, N, 2012, 3D Studio Max Görselleştirme ve Modelleme 2. TURHAN, B Y, 2012, 3D Studio Max Modelleme ve 3D Studio 3. YARWOOD, A., 2007, Introduction to AutoCAD 2008 electronic resource: 2D and 3D design, Amsterdam; Boston; London: Newness. 4. BAYKAL, B., Öğütlü, M., 2010, AutoCAD 2010, Alfa Yayınları, İstanbul

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
DESIGN (Knowledge-Theoretical, Factual): During planning, implementation, management and supervision processes; Knowledge of creative problem defining and solving
X
2
DESIGN (Skill-Cognitive, Applied): Design-oriented research fiction, execution and evaluation of results and design process planning, management, application skills
X
3
DESIGN (Competencies-Ability to Work Independently and Take Responsibility): Ability to work within a team, to emphasize interdisciplinary interaction and apply technology-based business association methods
X
4
DESIGN (Competencies-Learning Competence): To evaluate critically the knowledge and skills gained in the field, to plan and to develop constantly professional knowledge, skills and approaches
X
5
DESIGN (Competencies-Communication and Social Competence): Transferring design solutions as oral, written and visual (2D and 3D) presentations on national and international platforms
X
6
DESIGN (Competencies-Field Specific Competence): Contributing to the design of industrial products to improve the quality of life of the society.
7
HISTORY, CULTURE, ART (Knowledge-Theoretical, Factual): To make connections between the information obtained by the analytical approach and the information on historical and cultural development and current situation in Turkey and in the world, and to expand the boundaries of vocational education proficiency to develop new ideas
8
HISTORY, CULTURE, ART (Skill-Cognitive, Applied): Ability to solve the design related problems encountered in concept development, by using the knowledge gained in the field of history, culture and art
9
HISTORY, CULTURE, ART (Competencies - Independent Work and Ability to Take Responsibility): To be able to do interdisciplinary work by using the knowledge gained in the field of history, culture and art
10
HISTORY, CULTURE, ART (Competences-Learning Competence): Ability to develop the knowledge gained in the field in the direction needed, using the research methods
11
HISTORY, CULTURE, ART (Competencies-Communication and Social Competence): Awareness of social and cultural phenomena and continuous change and arranging plans, strategies, projects, collaborations and activities for the social environment with social responsibility consciousness.
12
MATERIALS AND TECHNOLOGY (Knowledge-Theoretical, Factual): To gain knowledge concerning technology, material, product and production methods - that is to be used in the solution of the problem related to the field.
X
13
MATERIALS AND TECHNOLOGY (Skill-Cognitive, Applied): Knowing materials, technology and production methods and developing designs compatible with these methods, proposing new technologies and production methods, developing creative design solutions by interpreting and using technology.
X
14
MATERIALS AND TECHNOLOGY (Competencies - Independent Work and Ability to Take Responsibility): To be able to work together with stakeholders working on different areas and needs in construction and production technologies
15
MATERIALS AND TECHNOLOGY (Competencies-Learning Competence): Understand the compatibility and flexibility between the technological tools that meet the requirements according to the needs
16
MATERIALS AND TECHNOLOGY (Competencies-Communication and Social Competence): Ability to use appropriate communication techniques and technologies
17
MATERIALS AND TECHNOLOGY (Competencies-Field Specific Competencies): Producing and applying knowledge to serve sustainable production and life
18
MATERIALS AND TECHNOLOGY (Competencies-Filed specific competencies): To be able to develop creative design solutions by mastering technological development, interpreting the developments and pioneering such developments.
19
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Knowledge-Theoretical, Factual): -Ethics ​​related to the field, -project management issues, -legal rights and responsibilities, -To gain knowledge about legal responsibilities and regulations affecting design works
20
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Skill-Cognitive, Applied): Ability to recognize and apply the techniques used and legal responsibilities in planning, design, construction and operation phases of project management.
21
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competences - Capability to Work Independently and Take Responsibility): To adapt to the different working environments and forms required by the profession and to contribute to the development of these environments
22
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Capabilities-Learning Capability): Monitoring and learning the legal, administrative and procedural requirements of design and construction projects throughout professional life, developing new strategic approaches in solving complex problems, taking responsibility
23
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Communication and Social Competence): Being able to lead the process -deploying the necessary communication skills and tools- during planning, designing, construction and operation stages, and demonstrating leadership in providing the solution in the work environment.
24
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Field Specific Competence): To be able to transfer knowledge to the level of expertise, to use theoretical and practical knowledge on the field of Professional Practice, Project Management and Legal responsibilities, knowledge of interdisciplinary interaction
25
ENVIRONMENT, STRUCTURE AND HUMAN HEALTH (Knowledge-Theoretic, Factual): Methods and techniques that will be used in the solution of the problems related to the field – to gain knowledge to apply the techniques in the context of environmental health, -building health, -human health
26
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Skill-Cognitive, Applied): Understanding the relationships between environment, structure and human health and creating solutions to related design problems.
27
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competences - Capability to Work Independently and Take Responsibility): Taking competence and responsibility in the fields of urban / space / product planning, design, implementation and supervision of environment, strcuture and human health
28
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Capabilities-Learning Capability): Competence in researching theoretical and applied information systems on environment, structure and human health
29
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competencies-Communication and Social Competence): Be able to communicate with all areas of expertise in environment, structure and human health

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 50
Rate of Final Exam to Success 50
Total 100

Numerical Data

Ekleme Tarihi: 31/03/2023 - 09:30Son Güncelleme Tarihi: 31/03/2023 - 09:35