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Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL FABRICATION THINKING-Fall Semester1+223
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseEnglish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssist.Prof. Zülal Nurdan KORUR
Name of Lecturer(s)Assist.Prof. Zülal Nurdan KORUR
Assistant(s)Asist Prof. Zülal Nurdan Korur (Course coordinator and Course Lecturer) Res. Asist. Özcan Aktaş (Course assistant)
Aim 631/5000 The aim of this course is to understand how digital fabrication techniques play an effective role in transforming architectural design processes and the formation of a design as mutually influential steps. One of the current digital design approaches, fab digital fabrication ”logic will be handled experimentally in the studio environment from the concept development stage of the design to the prototype development. Students will develop their projects in line with the logic and capacities of laser cutting tools, CNC machines and 3d printers which are digital production tools.
Course ContentThis course contains; content of the course and definition of fabrication,discussion of digital design operations on rhino program,creating patterns in digital environment using operational methods,the algorithms of removing two dimensional patterns to third dimension,Setting up a network system through the definition of tessalation,critics of the applications,Preparation of presentations,midterm exam,announcing the term project, forming working groups, determining the path to be followed in production,prototyping of production,drawing the details of the projects in the digital programs using the feedback from the prototype and preparing them for production,realization of all cuts in selected production vehicle,parts assembly,creation of drawings, graphics, diagrams for the production process and preparation for presentation.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
18, 2E, F
3
10F
Teaching Methods:10: Discussion Method, 18: Micro Teaching Technique, 2: Project Based Learning Model, 3: Problem Baded Learning Model
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1content of the course and definition of fabrication
2discussion of digital design operations on rhino program
3creating patterns in digital environment using operational methods
4the algorithms of removing two dimensional patterns to third dimension
5Setting up a network system through the definition of tessalation
6critics of the applications
7Preparation of presentations
8midterm exam
9announcing the term project, forming working groups, determining the path to be followed in production
10prototyping of production
11drawing the details of the projects in the digital programs using the feedback from the prototype and preparing them for production
12realization of all cuts in selected production vehicle
13parts assembly
14creation of drawings, graphics, diagrams for the production process and preparation for presentation
Resources
Chu, K., (2006), ?Metaphysics of Genetic Architecture and Computation?, Architectural Design, 76 Issue 4 July/August, 38-45. Deleuze, G. ?Difference & Repetition? The Athlone Press:London 1994, p.182 Deleuze G. and Guattari F. ?A Thousand Plateaus?, University of Minnesota Press, Minneapolis, 1987 p.48 Ednie-Brown, P., (2006), ?All-Over, Over-All: biothing and Emergent Composition?, Architectural Design, 76 Issue 4 July/August, 72-81. Ednie-Brown, P., and Andrasek, A., (2006), ?CONTINUUM: A Self-Engineering Creature- Culture?, Architectural Design, 76 Issue 5 September/October, 19-25. Erdman, D., Gow, M., Karlsson, U., and Perry, C., (2006), ?Parallel Processing: Design/Practice?, Architectural Design, 76 Issue 5 September/October, 81-87. Galloway, R. A., and Thacker, E., (2006), ?Language, Life, Code?, Architectural Design, 76 Issue 5 September/October, 26-29. Gardner M. (1970) ?Mathematical Games: The fantastic combinations of John Conway's new solitaire game "life"? Scientific American 223 (October 1970): 120-123 Goldenberg, J., Horowitz, R., Levav, A., and Mazursky, D.; ?Finding Your Innovation Sweet Spot?, Harvard Business Review, 2003 Goulthorpe, M., and dECOi, ?Scott Points: Exploring Principles of Digital Creativity?, ?Architecture in Digital Age: Design and Manufacture? Spon Press, London, 2003 Harel, D. (1992). ?Algorithmics: the spirit of computing (2nd ed.).? Reading, MA: Addison Wesley.
[1]www.tdk.gov.tr [2] http://wikipedia.org/ [3]http://www.fep.up.pt/conferencias/EAEPE2007/Papers%20and%20abstracts_CD/Liagoura s.pdf (Socio-economic evolution and Darwinism in Thorstein Veblen: A post-Marxist appraisal (George Liagouras, Department of Financial and Management Engineering, University of the Aegean, Greece)) [4]http://www.termbank.net/psychology/7182.html [5]http://bio.research.ucsc.edu/~barrylab/classes/animal_behavior/HISTORY.HTM [6]http://worldmake.blogspot.com/2006/04/summary-of-de-landas-lecture-on.html [7]http://www.goldsmiths.ac.uk/history/news-events/niamh-deleuze-paper.doc [8]http://www.talkorigins.org/faqs/evolphil/species.html [9]http://www.berlage-institute.nl/03_postgraduate/PhDs/PhD.P.Trummer.html (Peter Trummer; Population Thinking in Architecture (working title)) [10]www.netmatematik.com/netmatematik/bolum4.html [11] http://sci.ege.edu.tr/~mat/yazi/mobius.html [12] http://www.roboeducators.org/downloads/prog%20inst/Algorithmic%20Think.doc [13] http://www.bitstorm.org/gameoflife/

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
DESIGN (Knowledge-Theoretical, Factual): During planning, implementation, management and supervision processes; Knowledge of creative problem defining and solving
X
2
DESIGN (Skill-Cognitive, Applied): Design-oriented research fiction, execution and evaluation of results and design process planning, management, application skills
X
3
DESIGN (Competencies-Ability to Work Independently and Take Responsibility): Ability to work within a team, to emphasize interdisciplinary interaction and apply technology-based business association methods
X
4
DESIGN (Competencies-Learning Competence): To evaluate critically the knowledge and skills gained in the field, to plan and to develop constantly professional knowledge, skills and approaches
X
5
DESIGN (Competencies-Communication and Social Competence): Transferring design solutions as oral, written and visual (2D and 3D) presentations on national and international platforms
6
DESIGN (Competencies-Field Specific Competence): Contributing to the design of industrial products to improve the quality of life of the society.
7
HISTORY, CULTURE, ART (Knowledge-Theoretical, Factual): To make connections between the information obtained by the analytical approach and the information on historical and cultural development and current situation in Turkey and in the world, and to expand the boundaries of vocational education proficiency to develop new ideas
8
HISTORY, CULTURE, ART (Skill-Cognitive, Applied): Ability to solve the design related problems encountered in concept development, by using the knowledge gained in the field of history, culture and art
9
HISTORY, CULTURE, ART (Competencies - Independent Work and Ability to Take Responsibility): To be able to do interdisciplinary work by using the knowledge gained in the field of history, culture and art
10
HISTORY, CULTURE, ART (Competences-Learning Competence): Ability to develop the knowledge gained in the field in the direction needed, using the research methods
11
HISTORY, CULTURE, ART (Competencies-Communication and Social Competence): Awareness of social and cultural phenomena and continuous change and arranging plans, strategies, projects, collaborations and activities for the social environment with social responsibility consciousness.
12
MATERIALS AND TECHNOLOGY (Knowledge-Theoretical, Factual): To gain knowledge concerning technology, material, product and production methods - that is to be used in the solution of the problem related to the field.
X
13
MATERIALS AND TECHNOLOGY (Skill-Cognitive, Applied): Knowing materials, technology and production methods and developing designs compatible with these methods, proposing new technologies and production methods, developing creative design solutions by interpreting and using technology.
X
14
MATERIALS AND TECHNOLOGY (Competencies - Independent Work and Ability to Take Responsibility): To be able to work together with stakeholders working on different areas and needs in construction and production technologies
X
15
MATERIALS AND TECHNOLOGY (Competencies-Learning Competence): Understand the compatibility and flexibility between the technological tools that meet the requirements according to the needs
X
16
MATERIALS AND TECHNOLOGY (Competencies-Communication and Social Competence): Ability to use appropriate communication techniques and technologies
X
17
MATERIALS AND TECHNOLOGY (Competencies-Field Specific Competencies): Producing and applying knowledge to serve sustainable production and life
X
18
MATERIALS AND TECHNOLOGY (Competencies-Filed specific competencies): To be able to develop creative design solutions by mastering technological development, interpreting the developments and pioneering such developments.
X
19
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Knowledge-Theoretical, Factual): -Ethics ​​related to the field, -project management issues, -legal rights and responsibilities, -To gain knowledge about legal responsibilities and regulations affecting design works
20
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Skill-Cognitive, Applied): Ability to recognize and apply the techniques used and legal responsibilities in planning, design, construction and operation phases of project management.
21
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competences - Capability to Work Independently and Take Responsibility): To adapt to the different working environments and forms required by the profession and to contribute to the development of these environments
22
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Capabilities-Learning Capability): Monitoring and learning the legal, administrative and procedural requirements of design and construction projects throughout professional life, developing new strategic approaches in solving complex problems, taking responsibility
23
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Communication and Social Competence): Being able to lead the process -deploying the necessary communication skills and tools- during planning, designing, construction and operation stages, and demonstrating leadership in providing the solution in the work environment.
24
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Field Specific Competence): To be able to transfer knowledge to the level of expertise, to use theoretical and practical knowledge on the field of Professional Practice, Project Management and Legal responsibilities, knowledge of interdisciplinary interaction
25
ENVIRONMENT, STRUCTURE AND HUMAN HEALTH (Knowledge-Theoretic, Factual): Methods and techniques that will be used in the solution of the problems related to the field – to gain knowledge to apply the techniques in the context of environmental health, -building health, -human health
26
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Skill-Cognitive, Applied): Understanding the relationships between environment, structure and human health and creating solutions to related design problems.
27
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competences - Capability to Work Independently and Take Responsibility): Taking competence and responsibility in the fields of urban / space / product planning, design, implementation and supervision of environment, strcuture and human health
28
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Capabilities-Learning Capability): Competence in researching theoretical and applied information systems on environment, structure and human health
29
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competencies-Communication and Social Competence): Be able to communicate with all areas of expertise in environment, structure and human health

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 50
Rate of Final Exam to Success 50
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours000
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report000
Term Project000
Presentation of Project / Seminar000
Quiz000
Midterm Exam000
General Exam000
Performance Task, Maintenance Plan000
Total Workload(Hour)0
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30)0
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL FABRICATION THINKING-Fall Semester1+223
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseEnglish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssist.Prof. Zülal Nurdan KORUR
Name of Lecturer(s)Assist.Prof. Zülal Nurdan KORUR
Assistant(s)Asist Prof. Zülal Nurdan Korur (Course coordinator and Course Lecturer) Res. Asist. Özcan Aktaş (Course assistant)
Aim 631/5000 The aim of this course is to understand how digital fabrication techniques play an effective role in transforming architectural design processes and the formation of a design as mutually influential steps. One of the current digital design approaches, fab digital fabrication ”logic will be handled experimentally in the studio environment from the concept development stage of the design to the prototype development. Students will develop their projects in line with the logic and capacities of laser cutting tools, CNC machines and 3d printers which are digital production tools.
Course ContentThis course contains; content of the course and definition of fabrication,discussion of digital design operations on rhino program,creating patterns in digital environment using operational methods,the algorithms of removing two dimensional patterns to third dimension,Setting up a network system through the definition of tessalation,critics of the applications,Preparation of presentations,midterm exam,announcing the term project, forming working groups, determining the path to be followed in production,prototyping of production,drawing the details of the projects in the digital programs using the feedback from the prototype and preparing them for production,realization of all cuts in selected production vehicle,parts assembly,creation of drawings, graphics, diagrams for the production process and preparation for presentation.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
18, 2E, F
3
10F
Teaching Methods:10: Discussion Method, 18: Micro Teaching Technique, 2: Project Based Learning Model, 3: Problem Baded Learning Model
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1content of the course and definition of fabrication
2discussion of digital design operations on rhino program
3creating patterns in digital environment using operational methods
4the algorithms of removing two dimensional patterns to third dimension
5Setting up a network system through the definition of tessalation
6critics of the applications
7Preparation of presentations
8midterm exam
9announcing the term project, forming working groups, determining the path to be followed in production
10prototyping of production
11drawing the details of the projects in the digital programs using the feedback from the prototype and preparing them for production
12realization of all cuts in selected production vehicle
13parts assembly
14creation of drawings, graphics, diagrams for the production process and preparation for presentation
Resources
Chu, K., (2006), ?Metaphysics of Genetic Architecture and Computation?, Architectural Design, 76 Issue 4 July/August, 38-45. Deleuze, G. ?Difference & Repetition? The Athlone Press:London 1994, p.182 Deleuze G. and Guattari F. ?A Thousand Plateaus?, University of Minnesota Press, Minneapolis, 1987 p.48 Ednie-Brown, P., (2006), ?All-Over, Over-All: biothing and Emergent Composition?, Architectural Design, 76 Issue 4 July/August, 72-81. Ednie-Brown, P., and Andrasek, A., (2006), ?CONTINUUM: A Self-Engineering Creature- Culture?, Architectural Design, 76 Issue 5 September/October, 19-25. Erdman, D., Gow, M., Karlsson, U., and Perry, C., (2006), ?Parallel Processing: Design/Practice?, Architectural Design, 76 Issue 5 September/October, 81-87. Galloway, R. A., and Thacker, E., (2006), ?Language, Life, Code?, Architectural Design, 76 Issue 5 September/October, 26-29. Gardner M. (1970) ?Mathematical Games: The fantastic combinations of John Conway's new solitaire game "life"? Scientific American 223 (October 1970): 120-123 Goldenberg, J., Horowitz, R., Levav, A., and Mazursky, D.; ?Finding Your Innovation Sweet Spot?, Harvard Business Review, 2003 Goulthorpe, M., and dECOi, ?Scott Points: Exploring Principles of Digital Creativity?, ?Architecture in Digital Age: Design and Manufacture? Spon Press, London, 2003 Harel, D. (1992). ?Algorithmics: the spirit of computing (2nd ed.).? Reading, MA: Addison Wesley.
[1]www.tdk.gov.tr [2] http://wikipedia.org/ [3]http://www.fep.up.pt/conferencias/EAEPE2007/Papers%20and%20abstracts_CD/Liagoura s.pdf (Socio-economic evolution and Darwinism in Thorstein Veblen: A post-Marxist appraisal (George Liagouras, Department of Financial and Management Engineering, University of the Aegean, Greece)) [4]http://www.termbank.net/psychology/7182.html [5]http://bio.research.ucsc.edu/~barrylab/classes/animal_behavior/HISTORY.HTM [6]http://worldmake.blogspot.com/2006/04/summary-of-de-landas-lecture-on.html [7]http://www.goldsmiths.ac.uk/history/news-events/niamh-deleuze-paper.doc [8]http://www.talkorigins.org/faqs/evolphil/species.html [9]http://www.berlage-institute.nl/03_postgraduate/PhDs/PhD.P.Trummer.html (Peter Trummer; Population Thinking in Architecture (working title)) [10]www.netmatematik.com/netmatematik/bolum4.html [11] http://sci.ege.edu.tr/~mat/yazi/mobius.html [12] http://www.roboeducators.org/downloads/prog%20inst/Algorithmic%20Think.doc [13] http://www.bitstorm.org/gameoflife/

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
DESIGN (Knowledge-Theoretical, Factual): During planning, implementation, management and supervision processes; Knowledge of creative problem defining and solving
X
2
DESIGN (Skill-Cognitive, Applied): Design-oriented research fiction, execution and evaluation of results and design process planning, management, application skills
X
3
DESIGN (Competencies-Ability to Work Independently and Take Responsibility): Ability to work within a team, to emphasize interdisciplinary interaction and apply technology-based business association methods
X
4
DESIGN (Competencies-Learning Competence): To evaluate critically the knowledge and skills gained in the field, to plan and to develop constantly professional knowledge, skills and approaches
X
5
DESIGN (Competencies-Communication and Social Competence): Transferring design solutions as oral, written and visual (2D and 3D) presentations on national and international platforms
6
DESIGN (Competencies-Field Specific Competence): Contributing to the design of industrial products to improve the quality of life of the society.
7
HISTORY, CULTURE, ART (Knowledge-Theoretical, Factual): To make connections between the information obtained by the analytical approach and the information on historical and cultural development and current situation in Turkey and in the world, and to expand the boundaries of vocational education proficiency to develop new ideas
8
HISTORY, CULTURE, ART (Skill-Cognitive, Applied): Ability to solve the design related problems encountered in concept development, by using the knowledge gained in the field of history, culture and art
9
HISTORY, CULTURE, ART (Competencies - Independent Work and Ability to Take Responsibility): To be able to do interdisciplinary work by using the knowledge gained in the field of history, culture and art
10
HISTORY, CULTURE, ART (Competences-Learning Competence): Ability to develop the knowledge gained in the field in the direction needed, using the research methods
11
HISTORY, CULTURE, ART (Competencies-Communication and Social Competence): Awareness of social and cultural phenomena and continuous change and arranging plans, strategies, projects, collaborations and activities for the social environment with social responsibility consciousness.
12
MATERIALS AND TECHNOLOGY (Knowledge-Theoretical, Factual): To gain knowledge concerning technology, material, product and production methods - that is to be used in the solution of the problem related to the field.
X
13
MATERIALS AND TECHNOLOGY (Skill-Cognitive, Applied): Knowing materials, technology and production methods and developing designs compatible with these methods, proposing new technologies and production methods, developing creative design solutions by interpreting and using technology.
X
14
MATERIALS AND TECHNOLOGY (Competencies - Independent Work and Ability to Take Responsibility): To be able to work together with stakeholders working on different areas and needs in construction and production technologies
X
15
MATERIALS AND TECHNOLOGY (Competencies-Learning Competence): Understand the compatibility and flexibility between the technological tools that meet the requirements according to the needs
X
16
MATERIALS AND TECHNOLOGY (Competencies-Communication and Social Competence): Ability to use appropriate communication techniques and technologies
X
17
MATERIALS AND TECHNOLOGY (Competencies-Field Specific Competencies): Producing and applying knowledge to serve sustainable production and life
X
18
MATERIALS AND TECHNOLOGY (Competencies-Filed specific competencies): To be able to develop creative design solutions by mastering technological development, interpreting the developments and pioneering such developments.
X
19
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Knowledge-Theoretical, Factual): -Ethics ​​related to the field, -project management issues, -legal rights and responsibilities, -To gain knowledge about legal responsibilities and regulations affecting design works
20
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Skill-Cognitive, Applied): Ability to recognize and apply the techniques used and legal responsibilities in planning, design, construction and operation phases of project management.
21
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competences - Capability to Work Independently and Take Responsibility): To adapt to the different working environments and forms required by the profession and to contribute to the development of these environments
22
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Capabilities-Learning Capability): Monitoring and learning the legal, administrative and procedural requirements of design and construction projects throughout professional life, developing new strategic approaches in solving complex problems, taking responsibility
23
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Communication and Social Competence): Being able to lead the process -deploying the necessary communication skills and tools- during planning, designing, construction and operation stages, and demonstrating leadership in providing the solution in the work environment.
24
PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Field Specific Competence): To be able to transfer knowledge to the level of expertise, to use theoretical and practical knowledge on the field of Professional Practice, Project Management and Legal responsibilities, knowledge of interdisciplinary interaction
25
ENVIRONMENT, STRUCTURE AND HUMAN HEALTH (Knowledge-Theoretic, Factual): Methods and techniques that will be used in the solution of the problems related to the field – to gain knowledge to apply the techniques in the context of environmental health, -building health, -human health
26
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Skill-Cognitive, Applied): Understanding the relationships between environment, structure and human health and creating solutions to related design problems.
27
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competences - Capability to Work Independently and Take Responsibility): Taking competence and responsibility in the fields of urban / space / product planning, design, implementation and supervision of environment, strcuture and human health
28
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Capabilities-Learning Capability): Competence in researching theoretical and applied information systems on environment, structure and human health
29
ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competencies-Communication and Social Competence): Be able to communicate with all areas of expertise in environment, structure and human health

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 50
Rate of Final Exam to Success 50
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 31/03/2023 - 09:30Son Güncelleme Tarihi: 31/03/2023 - 09:35