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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
3D ANIMATION II-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Assist.Prof. Ahmet Serkan OKAY
Assistant(s)
AimGraphic Animation course teaches students the basic principles, techniques and applications of three-dimensional animation. It enables students to have a career in the fields of film, video games, advertising.
Course ContentThis course contains; Introduction to Blender,Introducing the Blender interface,Low Poly Game Scene Design with Mesh Tool and Edit Mode,Character and Scene Design Using Object Mode and Edit Mode,Three Dimensional Abstract Design,Three-Dimensional Text Animation in Different Genres,Introduction to High Poly Character Design,Continue High Poly Character Design,Organic Modeling with Blender (Sculpt Mode),Three Dimensional Product Design and Transforming Product into Advertising Animation,Product Design and UV for Advertising,Cartoon Character Modeling and Rigging ,Animation with Plugins,Practice for final project.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Create objects, characters and scenes using three-dimensional modeling software (blender, cinema 4d). 16, 9A, E, F
Applies animate objects and scenes, animating characters in practice.11, 16, 6A, E, F
Uses animation in film, video games and advertising.11, 16, 6, 8, 9A, E, F
Gains the skills of planning, time management and collaboration in 3D animation projects. 14, 16, 5, 9E, F
Creates realistic and atmospheric images using lighting and materials.16, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 14: Self Study Method, 16: Question - Answer Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to BlenderWatching the relevant part of the given resource
2Introducing the Blender interfaceWatching the relevant part of the given resource
3Low Poly Game Scene Design with Mesh Tool and Edit ModeWatching the relevant part of the given resource
4Character and Scene Design Using Object Mode and Edit ModeWatching the relevant part of the given resource
5Three Dimensional Abstract DesignWatching the relevant part of the given resource
6Three-Dimensional Text Animation in Different GenresWatching the relevant part of the given resource
7Introduction to High Poly Character DesignWatching the relevant part of the given resource
8Continue High Poly Character DesignWatching the relevant part of the given resource
9Organic Modeling with Blender (Sculpt Mode)Watching the relevant part of the given resource
10Three Dimensional Product Design and Transforming Product into Advertising AnimationWatching the relevant part of the given resource
11Product Design and UV for AdvertisingWatching the relevant part of the given resource
12Cartoon Character Modeling and Rigging Watching the relevant part of the given resource
13Animation with PluginsWatching the relevant part of the given resource
14Practice for final projectWatching the relevant part of the given resource
Resources
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
PY1. Knows the basic concepts, theories and practices of Radio, Cinema and Television fields.
X
2
PY2. Identifies facts about Radio, Cinema and Television and can analyze them with different methods.
X
3
PY3.Can carry out technical equipment, project production and management of Radio and Television Studios.
X
4
PY4. He can use his competence by using his field knowledge, identify the problems encountered in business life and offer solutions.
X
5
PY5. Can perform synthesis and analysis for the Mass Media and visual media sectors.
X
6
PY6. Can recommend a communication plan in line with public and private sector needs.
X
7
PY7.Can perform risk management and solve problems by using initiative in necessary situations related to the field.
X
8
PY8.Can propose and prepare projects related to the field and participate in sector competitions.
X
9
PY9.Can write scientific research on Radio Cinema Television and related media sectors, analyze them and turn them into scientific writing.
X
10
PY10.Aims to establish reality in mass media journalism, dissemination and project production.
X
11
PY11.Follows the development news and innovations related to the field and adopts lifelong education and literacy as a principle.
X
12
PY12. He uses his native language accurately and effectively, which is one of the requirements of his field, and can read and understand English field terminology at the B1 level.
X
13
PY13. Organizes and implements social events required by his/her profession;
X
14
PY14. He embraces his profession under all circumstances, within the scope of ethical, humane and conscientious values, and does not allow abuse.
X
15
PY15.Informs the masses with visual, audio and written news or other projects that reflect reality in the public or private sector, radio, cinema or television media groups within the framework of Mass Media.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving7535
Resolution of Homework Problems and Submission as a Report10220
Term Project000
Presentation of Project / Seminar21020
Quiz000
Midterm Exam11010
General Exam11010
Performance Task, Maintenance Plan000
Total Workload(Hour)137
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(137/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
3D ANIMATION II-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Assist.Prof. Ahmet Serkan OKAY
Assistant(s)
AimGraphic Animation course teaches students the basic principles, techniques and applications of three-dimensional animation. It enables students to have a career in the fields of film, video games, advertising.
Course ContentThis course contains; Introduction to Blender,Introducing the Blender interface,Low Poly Game Scene Design with Mesh Tool and Edit Mode,Character and Scene Design Using Object Mode and Edit Mode,Three Dimensional Abstract Design,Three-Dimensional Text Animation in Different Genres,Introduction to High Poly Character Design,Continue High Poly Character Design,Organic Modeling with Blender (Sculpt Mode),Three Dimensional Product Design and Transforming Product into Advertising Animation,Product Design and UV for Advertising,Cartoon Character Modeling and Rigging ,Animation with Plugins,Practice for final project.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Create objects, characters and scenes using three-dimensional modeling software (blender, cinema 4d). 16, 9A, E, F
Applies animate objects and scenes, animating characters in practice.11, 16, 6A, E, F
Uses animation in film, video games and advertising.11, 16, 6, 8, 9A, E, F
Gains the skills of planning, time management and collaboration in 3D animation projects. 14, 16, 5, 9E, F
Creates realistic and atmospheric images using lighting and materials.16, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 14: Self Study Method, 16: Question - Answer Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to BlenderWatching the relevant part of the given resource
2Introducing the Blender interfaceWatching the relevant part of the given resource
3Low Poly Game Scene Design with Mesh Tool and Edit ModeWatching the relevant part of the given resource
4Character and Scene Design Using Object Mode and Edit ModeWatching the relevant part of the given resource
5Three Dimensional Abstract DesignWatching the relevant part of the given resource
6Three-Dimensional Text Animation in Different GenresWatching the relevant part of the given resource
7Introduction to High Poly Character DesignWatching the relevant part of the given resource
8Continue High Poly Character DesignWatching the relevant part of the given resource
9Organic Modeling with Blender (Sculpt Mode)Watching the relevant part of the given resource
10Three Dimensional Product Design and Transforming Product into Advertising AnimationWatching the relevant part of the given resource
11Product Design and UV for AdvertisingWatching the relevant part of the given resource
12Cartoon Character Modeling and Rigging Watching the relevant part of the given resource
13Animation with PluginsWatching the relevant part of the given resource
14Practice for final projectWatching the relevant part of the given resource
Resources
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
PY1. Knows the basic concepts, theories and practices of Radio, Cinema and Television fields.
X
2
PY2. Identifies facts about Radio, Cinema and Television and can analyze them with different methods.
X
3
PY3.Can carry out technical equipment, project production and management of Radio and Television Studios.
X
4
PY4. He can use his competence by using his field knowledge, identify the problems encountered in business life and offer solutions.
X
5
PY5. Can perform synthesis and analysis for the Mass Media and visual media sectors.
X
6
PY6. Can recommend a communication plan in line with public and private sector needs.
X
7
PY7.Can perform risk management and solve problems by using initiative in necessary situations related to the field.
X
8
PY8.Can propose and prepare projects related to the field and participate in sector competitions.
X
9
PY9.Can write scientific research on Radio Cinema Television and related media sectors, analyze them and turn them into scientific writing.
X
10
PY10.Aims to establish reality in mass media journalism, dissemination and project production.
X
11
PY11.Follows the development news and innovations related to the field and adopts lifelong education and literacy as a principle.
X
12
PY12. He uses his native language accurately and effectively, which is one of the requirements of his field, and can read and understand English field terminology at the B1 level.
X
13
PY13. Organizes and implements social events required by his/her profession;
X
14
PY14. He embraces his profession under all circumstances, within the scope of ethical, humane and conscientious values, and does not allow abuse.
X
15
PY15.Informs the masses with visual, audio and written news or other projects that reflect reality in the public or private sector, radio, cinema or television media groups within the framework of Mass Media.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 14:01Son Güncelleme Tarihi: 05/10/2023 - 14:01