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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
3D ANIMATION APPLICATIONS-Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Assoc.Prof. İhsan EKEN
Assistant(s)
AimThe aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs.
Course ContentThis course contains; Meeting, explaining the content of the course,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,General Practicing
,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Produces a basic 3D animation project.11, 16, 6, 8, 9A, E, F, H
Creates character models, animate characters, and character rigging.10, 11, 16, 6, 8, 9A, E, F
Teaching Methods:10: Discussion Method, 11: Demonstration Method, 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Meeting, explaining the content of the course
2Animation history, types and basic principles
3Object designs in Illustrator
4Ability to give 3D objects in Photoshop
5Introduction to Dimension
63D object design in Dimension program
7Ability to give texture, light, background, camera movements in Dimension program
8General Practicing
9Introduction to 3D modeling and animation software (Maya).
103D modeling techniques
11Organic modeling
12Coating, coloring and texturing
13Lighting and shading techniques
14Creating an object
Resources
Adam Watkins, Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya Tina O'Hailey, Rig it Right! Maya Animation Rigging Concepts, 2nd edition Eric Keller, Maya Visual Effects The Innovator's Guide: Autodesk Official Press Osipa, J. (2015). Stop Staring: Facial Modeling and Animation Done Right (3rd Edition). Wiley. Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd Edition). Morgan Kaufmann. Watt, A., & Watt, M. (2008). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional. Lammers, R. (2018). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann. Birn, J. (2017). Digital Lighting and Rendering (3rd Edition). New Riders. Kerlow, I. (2017). The Art of 3D Computer Animation and Effects. Wiley. Oliver, D. (2014). Essential CG Lighting Techniques with 3ds Max (2nd Edition). Taylor & Francis. van Sijll, J. (2013). Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know. Michael Wiese Productions.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
X
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
X
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
X
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
X
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
X
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving14114
Resolution of Homework Problems and Submission as a Report11010
Term Project5210
Presentation of Project / Seminar11010
Quiz000
Midterm Exam12020
General Exam13030
Performance Task, Maintenance Plan11010
Total Workload(Hour)146
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(146/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
3D ANIMATION APPLICATIONS-Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Assoc.Prof. İhsan EKEN
Assistant(s)
AimThe aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs.
Course ContentThis course contains; Meeting, explaining the content of the course,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,General Practicing
,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Produces a basic 3D animation project.11, 16, 6, 8, 9A, E, F, H
Creates character models, animate characters, and character rigging.10, 11, 16, 6, 8, 9A, E, F
Teaching Methods:10: Discussion Method, 11: Demonstration Method, 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Meeting, explaining the content of the course
2Animation history, types and basic principles
3Object designs in Illustrator
4Ability to give 3D objects in Photoshop
5Introduction to Dimension
63D object design in Dimension program
7Ability to give texture, light, background, camera movements in Dimension program
8General Practicing
9Introduction to 3D modeling and animation software (Maya).
103D modeling techniques
11Organic modeling
12Coating, coloring and texturing
13Lighting and shading techniques
14Creating an object
Resources
Adam Watkins, Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya Tina O'Hailey, Rig it Right! Maya Animation Rigging Concepts, 2nd edition Eric Keller, Maya Visual Effects The Innovator's Guide: Autodesk Official Press Osipa, J. (2015). Stop Staring: Facial Modeling and Animation Done Right (3rd Edition). Wiley. Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd Edition). Morgan Kaufmann. Watt, A., & Watt, M. (2008). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional. Lammers, R. (2018). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann. Birn, J. (2017). Digital Lighting and Rendering (3rd Edition). New Riders. Kerlow, I. (2017). The Art of 3D Computer Animation and Effects. Wiley. Oliver, D. (2014). Essential CG Lighting Techniques with 3ds Max (2nd Edition). Taylor & Francis. van Sijll, J. (2013). Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know. Michael Wiese Productions.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
X
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
X
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
X
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
X
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
X
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:59Son Güncelleme Tarihi: 05/10/2023 - 13:59