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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DESKTOP PUBLISHING-Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. İslam ŞENSÖZ
Assistant(s)
AimIt teaches you to see the reasons for the basic rules of desktop publishing and to use it on your own, from scratch or with additions, in print or digital.
Course ContentThis course contains; Introduction to basic desktop publishing rules,Teaching basic desktop publishing rules,Basic Gestalt rules,Application with Format and Color,Hierarchy and application,Typography and application,Grid and application,Grid and continue with the app,Application with printing and finishing
,Introduction to Adobe Indesign,Newspaper design: printed and digital output,Magazine design: printed and digital output,Book and book cover design: printed and digital output,Printing, exhibition and museum trip.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Technically, it is a printed business such as magazines, newspapers, posters and so on. prepare a printed job11, 6, 8, 9E, F, H
Grid, color, center of gravity in the design system6E, F, H
Ability to use the hierarchy system when starting any design work6, 8E, F
Application with graphic design principles such as color theory, typography, composition, balance, emphasis.13, 16, 6, 9A, F
Gain skills such as editing documents, typography design and page layout using common software such as Adobe InDesign, Illustrator or QuarkXPress.11, 16, 6, 9E, F
Teaching Methods:11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to basic desktop publishing rulesWatching the relevant part of the given resource
2Teaching basic desktop publishing rulesWatching the relevant part of the given resource
3Basic Gestalt rulesWatching the relevant part of the given resource
4Application with Format and ColorWatching the relevant part of the given resource
5Hierarchy and applicationWatching the relevant part of the given resource
6Typography and applicationWatching the relevant part of the given resource
7Grid and applicationWatching the relevant part of the given resource
8Grid and continue with the appWatching the relevant part of the given resource
9Application with printing and finishing
Watching the relevant part of the given resource
10Introduction to Adobe IndesignWatching the relevant part of the given resource
11Newspaper design: printed and digital outputWatching the relevant part of the given resource
12Magazine design: printed and digital outputWatching the relevant part of the given resource
13Book and book cover design: printed and digital outputWatching the relevant part of the given resource
14Printing, exhibition and museum tripWatching the relevant part of the given resource
Resources
Kleon, Austin. Bir Sanatçı Gibi Araklayın. İstanbul: Butik Yayıncılık ve Kişisel Gelişim, 2012. Gavin Ambrose , Paul Harris, Grafik Tasarım Temelleri Seti, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Mehmet Emir Uslu (Çevirmen), Grafik Tasarımın Temelleri 2. Basım, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Adnan Tepecik (Çevirmen) , Murat Devrim Atılgan (Çevirmen), Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık Steven Heller , Veronique Vienne , Bengisu Bayrak (Çevirmen), Grafik Tasarımı Değiştiren 100 Fikir, Literatür Yayıncılık F. Soner MAZLUM, Masaüstü Yayıncılık: Tasarım ve Basım Teknolojisine Giriş, Ankara: Gazi Kitapevi, 2006 Brain P. LAWLER, Masaüstü Yayıncılık ve Basım Klavuzu, İstanbul: Alfa Basım Yayım, 2006 Rudolf Arnheim, 2004, Art and Visual Perception: A Psychology of the Creative Eye. William Lidwell, 2010, Universal Principles of Design M. Sezai TÜRK, Niyazi KANSU ve Bünyamin CİYLAN, Masaüstü Yayıncılıkta Baskı Öncesi Hazırlık ve Photoshop Uygulamaları, Gazi Kitabevi, Ankara, 2007 Hayri Yanık, Masaüstü Yayıncılık, İstanbul: Dönence Basım ve Yayın, 2004 Kağıt baskı üzerinde yaratıcı uygulama teknikleri. Basım Teknolojisi. (Dr.G.Gülnuz Gültekin. Gazi Ün.). TC. Milli Eğitim. Bak. MEGEP Projesi Meslek Yayınları. Baskı öncesi ve sonrası graik tasarım eğitimi. (T.C. Milli Eğitim Bak. Yayınları).

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours6530
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report000
Term Project6530
Presentation of Project / Seminar5420
Quiz000
Midterm Exam000
General Exam6530
Performance Task, Maintenance Plan8540
Total Workload(Hour)150
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DESKTOP PUBLISHING-Fall Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. İslam ŞENSÖZ
Assistant(s)
AimIt teaches you to see the reasons for the basic rules of desktop publishing and to use it on your own, from scratch or with additions, in print or digital.
Course ContentThis course contains; Introduction to basic desktop publishing rules,Teaching basic desktop publishing rules,Basic Gestalt rules,Application with Format and Color,Hierarchy and application,Typography and application,Grid and application,Grid and continue with the app,Application with printing and finishing
,Introduction to Adobe Indesign,Newspaper design: printed and digital output,Magazine design: printed and digital output,Book and book cover design: printed and digital output,Printing, exhibition and museum trip.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Technically, it is a printed business such as magazines, newspapers, posters and so on. prepare a printed job11, 6, 8, 9E, F, H
Grid, color, center of gravity in the design system6E, F, H
Ability to use the hierarchy system when starting any design work6, 8E, F
Application with graphic design principles such as color theory, typography, composition, balance, emphasis.13, 16, 6, 9A, F
Gain skills such as editing documents, typography design and page layout using common software such as Adobe InDesign, Illustrator or QuarkXPress.11, 16, 6, 9E, F
Teaching Methods:11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to basic desktop publishing rulesWatching the relevant part of the given resource
2Teaching basic desktop publishing rulesWatching the relevant part of the given resource
3Basic Gestalt rulesWatching the relevant part of the given resource
4Application with Format and ColorWatching the relevant part of the given resource
5Hierarchy and applicationWatching the relevant part of the given resource
6Typography and applicationWatching the relevant part of the given resource
7Grid and applicationWatching the relevant part of the given resource
8Grid and continue with the appWatching the relevant part of the given resource
9Application with printing and finishing
Watching the relevant part of the given resource
10Introduction to Adobe IndesignWatching the relevant part of the given resource
11Newspaper design: printed and digital outputWatching the relevant part of the given resource
12Magazine design: printed and digital outputWatching the relevant part of the given resource
13Book and book cover design: printed and digital outputWatching the relevant part of the given resource
14Printing, exhibition and museum tripWatching the relevant part of the given resource
Resources
Kleon, Austin. Bir Sanatçı Gibi Araklayın. İstanbul: Butik Yayıncılık ve Kişisel Gelişim, 2012. Gavin Ambrose , Paul Harris, Grafik Tasarım Temelleri Seti, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Mehmet Emir Uslu (Çevirmen), Grafik Tasarımın Temelleri 2. Basım, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Adnan Tepecik (Çevirmen) , Murat Devrim Atılgan (Çevirmen), Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık Steven Heller , Veronique Vienne , Bengisu Bayrak (Çevirmen), Grafik Tasarımı Değiştiren 100 Fikir, Literatür Yayıncılık F. Soner MAZLUM, Masaüstü Yayıncılık: Tasarım ve Basım Teknolojisine Giriş, Ankara: Gazi Kitapevi, 2006 Brain P. LAWLER, Masaüstü Yayıncılık ve Basım Klavuzu, İstanbul: Alfa Basım Yayım, 2006 Rudolf Arnheim, 2004, Art and Visual Perception: A Psychology of the Creative Eye. William Lidwell, 2010, Universal Principles of Design M. Sezai TÜRK, Niyazi KANSU ve Bünyamin CİYLAN, Masaüstü Yayıncılıkta Baskı Öncesi Hazırlık ve Photoshop Uygulamaları, Gazi Kitabevi, Ankara, 2007 Hayri Yanık, Masaüstü Yayıncılık, İstanbul: Dönence Basım ve Yayın, 2004 Kağıt baskı üzerinde yaratıcı uygulama teknikleri. Basım Teknolojisi. (Dr.G.Gülnuz Gültekin. Gazi Ün.). TC. Milli Eğitim. Bak. MEGEP Projesi Meslek Yayınları. Baskı öncesi ve sonrası graik tasarım eğitimi. (T.C. Milli Eğitim Bak. Yayınları).

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
8
Plans the visual design process in line with the needs of institutions/individuals.
9
Carries out the visual communication process in line with the needs of institutions/individuals.
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
13
Has aesthetic awareness and understanding of design.
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57