Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
GRAPHIC DESIGN II | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assist.Prof. Ebru Gamze IŞIKSAÇAN |
Name of Lecturer(s) | Lect. İslam ŞENSÖZ |
Assistant(s) | |
Aim | Making experiments with creative top middle-level graphic design projects using various expression methods such as photographs, typography and illustrations. |
Course Content | This course contains; Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign),Creating a new document,Basic concepts and election logic,Drawing tools,Text properties,Group and layer logic,Color Rendering,Brush and symbol techniques,Working with colors and patterns,Working with pictures,Measuring objects,Panels and create a master page,File operations and preparation before printing,Practice. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands the visual language of graphic design. | 10, 11, 9 | D, E, F |
It defines the balance and relationships between visual elements in a two-dimensional space. | 20, 6 | F |
Can apply the relation between pictorial elements and typography correctly. | 14, 2 | F |
Implements semantically correct projects in applications. | 12, 14, 2 | E |
Performs high-level design work with Adobe Illustrator program. | 14, 2, 6 | F |
Defines graphic design movements and today's culture. | 14, 2 | E, H |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 14: Self Study Method, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | D: Oral Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign) | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. |
2 | Creating a new document | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
3 | Basic concepts and election logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
4 | Drawing tools | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
5 | Text properties | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
6 | Group and layer logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
7 | Color Rendering | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
8 | Brush and symbol techniques | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
9 | Working with colors and patterns | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
10 | Working with pictures | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
11 | Measuring objects | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
12 | Panels and create a master page | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
13 | File operations and preparation before printing | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
14 | Practice |
Resources |
1- M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. 2- I. İ. Akçadoğan, Temel Sanat Eğitimi ve Dijital Ortam. İstanbul: Epsilon Yayınları, 2006. 3- E. Becer, İletişim ve Grafik Tasarım. Ankara: Dost Kitabevi, 1997. 4- H. Yanık, Masaüstü Yayıncılık. İstanbul: Dönence Yayınları, 2009. 5- A. Twemlow, Grafik Tasarım Ne İçindir?. İstanbul: Yem Yayınları, 2008. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | X | |||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | X | |||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | X | |||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | X | |||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 14 | 2 | 28 | |||
Resolution of Homework Problems and Submission as a Report | 5 | 10 | 50 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 2 | 5 | 10 | |||
Midterm Exam | 1 | 10 | 10 | |||
General Exam | 1 | 10 | 10 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 150 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
GRAPHIC DESIGN II | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assist.Prof. Ebru Gamze IŞIKSAÇAN |
Name of Lecturer(s) | Lect. İslam ŞENSÖZ |
Assistant(s) | |
Aim | Making experiments with creative top middle-level graphic design projects using various expression methods such as photographs, typography and illustrations. |
Course Content | This course contains; Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign),Creating a new document,Basic concepts and election logic,Drawing tools,Text properties,Group and layer logic,Color Rendering,Brush and symbol techniques,Working with colors and patterns,Working with pictures,Measuring objects,Panels and create a master page,File operations and preparation before printing,Practice. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands the visual language of graphic design. | 10, 11, 9 | D, E, F |
It defines the balance and relationships between visual elements in a two-dimensional space. | 20, 6 | F |
Can apply the relation between pictorial elements and typography correctly. | 14, 2 | F |
Implements semantically correct projects in applications. | 12, 14, 2 | E |
Performs high-level design work with Adobe Illustrator program. | 14, 2, 6 | F |
Defines graphic design movements and today's culture. | 14, 2 | E, H |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 14: Self Study Method, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | D: Oral Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign) | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. |
2 | Creating a new document | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
3 | Basic concepts and election logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
4 | Drawing tools | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
5 | Text properties | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
6 | Group and layer logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
7 | Color Rendering | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
8 | Brush and symbol techniques | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
9 | Working with colors and patterns | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
10 | Working with pictures | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
11 | Measuring objects | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
12 | Panels and create a master page | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
13 | File operations and preparation before printing | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
14 | Practice |
Resources |
1- M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. 2- I. İ. Akçadoğan, Temel Sanat Eğitimi ve Dijital Ortam. İstanbul: Epsilon Yayınları, 2006. 3- E. Becer, İletişim ve Grafik Tasarım. Ankara: Dost Kitabevi, 1997. 4- H. Yanık, Masaüstü Yayıncılık. İstanbul: Dönence Yayınları, 2009. 5- A. Twemlow, Grafik Tasarım Ne İçindir?. İstanbul: Yem Yayınları, 2008. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | X | |||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | X | |||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | X | |||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | X | |||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |