Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
VISUAL ARTS and SOFTWARE APPLICATIONS | - | Fall Semester | 2+1 | 2,5 | 6 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assist.Prof. Doğa ÇÖL |
Name of Lecturer(s) | Assist.Prof. Ebru Gamze IŞIKSAÇAN, Assoc.Prof. İhsan EKEN, Prof.Dr. Ali BÜYÜKASLAN |
Assistant(s) | |
Aim | To provide an introduction to the basic elements, techniques and theories of Visual Arts. The course will continue theoretically until the midterms. Trainings on producing visual art works will be offered after the midterms. |
Course Content | This course contains; Image,Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow ,Medium and Style,Art Theory,Art Theory,Criticism of an Artwork,Evaluation of an Artwork,Midterm Exam,Digital Visual Art Techniques and Softwares,Vectoral Graphics - Illustrator, Corel Draw, Inkscape, Vectr,Raster Graphics - Photoshop, GIMP, Corel Painter, Krita Hybrid Graphics - Autodesk Sketchbook,Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro Motion,Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable Diffusion,Digital Art Theory, Techniques and its Future,Final. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
At the end of this course, the student will be able to define the elements and principles of design, which are based on Art and Design, and at the same time make pixel and vector-based studies on design with Photoshop and Illustrator. | 14, 16, 2, 6, 8, 9 | A, D, E, F |
Defines and applies that producing a design idea is a system of thought. | 12, 13, 14, 16, 2, 20, 6 | A, D, E, F |
Analyzes design in intellectual processes. | 12, 14, 16, 19, 2, 20, 6, 9 | D |
It develops the ability to see, question, and associate. | 11, 13, 14, 18, 19, 20, 21, 6, 8 | F |
Uses linear, stain, geometric forms as a form of artistic expression. | 12, 14, 16, 2, 20, 23, 6, 9 | A, D, E, F |
Develops visual expression by using various materials. | 12, 14, 16, 17, 2, 20, 21, 23, 6 | D, E, F |
Develops appropriate solutions to design problems. | 12, 14, 16, 17, 19, 2, 20, 21, 23, 6, 9 | D, E, F |
Develops a vision and perspective for the field of Media and Visual Arts and applies it in projects. | 12, 13, 14, 16, 19, 2, 20, 21, 23, 5, 6, 8, 9 | A, D, E, F |
Teaching Methods: | 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 17: Experimental Technique, 18: Micro Teaching Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 21: Simulation Technique, 23: Concept Map Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Image | |
2 | Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow | Readings and training videos |
3 | Medium and Style | Readings and training videos |
4 | Art Theory | Introduction Chapter in Carroll’s Philosophy of Art |
5 | Art Theory | PoA Ch. 1 |
6 | Criticism of an Artwork | PoA Ch. 2 |
7 | Evaluation of an Artwork | PoA Ch. 3-5 |
8 | Midterm Exam | |
9 | Digital Visual Art Techniques and Softwares | Training videos |
10 | Vectoral Graphics - Illustrator, Corel Draw, Inkscape, Vectr | Training videos |
11 | Raster Graphics - Photoshop, GIMP, Corel Painter, Krita Hybrid Graphics - Autodesk Sketchbook | Training videos |
12 | Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro Motion | Training videos |
13 | Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable Diffusion | Training videos |
14 | Digital Art Theory, Techniques and its Future | |
15 | Final |
Resources |
What Art Is, Arthur C. Danto, 978-0-300-17487-8; Looking at Pictures, Susan Woodford, 978-0500293218; Philosophy of Art: A Contemporary Introduction, Noel Carroll, 9781134722501 |
Gaut, B. N., & Lopes, D. (Eds.). (2013). The Routledge companion to aesthetics (Third Edition). Routledge, Taylor & Francis Group. Davies, Stephen. (2015). The Philosophy of Art. Wiley-Blackwell. Davies, S. (1991). Definitions of art. Cornell University Press. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | ||||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | ||||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 5 | 15 | 75 | |||
Resolution of Homework Problems and Submission as a Report | 4 | 2 | 8 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 2 | 4 | 8 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 1 | 2 | 2 | |||
General Exam | 1 | 3 | 3 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 138 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(138/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
VISUAL ARTS and SOFTWARE APPLICATIONS | - | Fall Semester | 2+1 | 2,5 | 6 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assist.Prof. Doğa ÇÖL |
Name of Lecturer(s) | Assist.Prof. Ebru Gamze IŞIKSAÇAN, Assoc.Prof. İhsan EKEN, Prof.Dr. Ali BÜYÜKASLAN |
Assistant(s) | |
Aim | To provide an introduction to the basic elements, techniques and theories of Visual Arts. The course will continue theoretically until the midterms. Trainings on producing visual art works will be offered after the midterms. |
Course Content | This course contains; Image,Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow ,Medium and Style,Art Theory,Art Theory,Criticism of an Artwork,Evaluation of an Artwork,Midterm Exam,Digital Visual Art Techniques and Softwares,Vectoral Graphics - Illustrator, Corel Draw, Inkscape, Vectr,Raster Graphics - Photoshop, GIMP, Corel Painter, Krita Hybrid Graphics - Autodesk Sketchbook,Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro Motion,Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable Diffusion,Digital Art Theory, Techniques and its Future,Final. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
At the end of this course, the student will be able to define the elements and principles of design, which are based on Art and Design, and at the same time make pixel and vector-based studies on design with Photoshop and Illustrator. | 14, 16, 2, 6, 8, 9 | A, D, E, F |
Defines and applies that producing a design idea is a system of thought. | 12, 13, 14, 16, 2, 20, 6 | A, D, E, F |
Analyzes design in intellectual processes. | 12, 14, 16, 19, 2, 20, 6, 9 | D |
It develops the ability to see, question, and associate. | 11, 13, 14, 18, 19, 20, 21, 6, 8 | F |
Uses linear, stain, geometric forms as a form of artistic expression. | 12, 14, 16, 2, 20, 23, 6, 9 | A, D, E, F |
Develops visual expression by using various materials. | 12, 14, 16, 17, 2, 20, 21, 23, 6 | D, E, F |
Develops appropriate solutions to design problems. | 12, 14, 16, 17, 19, 2, 20, 21, 23, 6, 9 | D, E, F |
Develops a vision and perspective for the field of Media and Visual Arts and applies it in projects. | 12, 13, 14, 16, 19, 2, 20, 21, 23, 5, 6, 8, 9 | A, D, E, F |
Teaching Methods: | 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 17: Experimental Technique, 18: Micro Teaching Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 21: Simulation Technique, 23: Concept Map Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Image | |
2 | Elements of Visual Art: Form, Line, Shape, Color, Space, Value, Texture, Lighting and Shadow | Readings and training videos |
3 | Medium and Style | Readings and training videos |
4 | Art Theory | Introduction Chapter in Carroll’s Philosophy of Art |
5 | Art Theory | PoA Ch. 1 |
6 | Criticism of an Artwork | PoA Ch. 2 |
7 | Evaluation of an Artwork | PoA Ch. 3-5 |
8 | Midterm Exam | |
9 | Digital Visual Art Techniques and Softwares | Training videos |
10 | Vectoral Graphics - Illustrator, Corel Draw, Inkscape, Vectr | Training videos |
11 | Raster Graphics - Photoshop, GIMP, Corel Painter, Krita Hybrid Graphics - Autodesk Sketchbook | Training videos |
12 | Pixel Art - Aseprite, GrafX2, Pyxel, GraphicsGale, Cosmigo Pro Motion | Training videos |
13 | Deep Learning and text-to-image generation models - Midjourney, DALL-E, Stable Diffusion | Training videos |
14 | Digital Art Theory, Techniques and its Future | |
15 | Final |
Resources |
What Art Is, Arthur C. Danto, 978-0-300-17487-8; Looking at Pictures, Susan Woodford, 978-0500293218; Philosophy of Art: A Contemporary Introduction, Noel Carroll, 9781134722501 |
Gaut, B. N., & Lopes, D. (Eds.). (2013). The Routledge companion to aesthetics (Third Edition). Routledge, Taylor & Francis Group. Davies, Stephen. (2015). The Philosophy of Art. Wiley-Blackwell. Davies, S. (1991). Definitions of art. Cornell University Press. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | ||||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | ||||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |