Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
VISUAL EFFECT and PRACTICE | - | Fall Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Zafer TOPALOĞLU |
Assistant(s) | |
Aim | The aim of the visual effects and applications course is to enable students to create visual projects with visual effects techniques and digital effects applications. |
Course Content | This course contains; Introduction of basic concepts such as what is visual effects, its history and importance.,Techniques and current software used for visual effects,Effective works used in cinema, written and visual media.,Information about color, typography and important content in concept creation.,Overview of Adobe Creative Cloud,Working on simple back-front related masking and color in Adobe After Effects.,Conspet creation using Photoshop, Illustrator and After Effects. ,Continue creating concepts using Photoshop, Illustrator and After Effects,After Effects Green Screen applications,After Effects Adding animated text and objects,Creating a TV program concept using programs. Poster, Promotion, Program content. ,Create ready-made templates and title kj in After Effects. ,Create presentations and content on Adobe Express page templates.,Concept presentation using what has been learned . |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
To give effect by making vector and pixel-based applications mobile | 14, 17, 18, 5, 9 | A, E |
Makes special effects applications. | 14, 17, 18, 5, 9 | A, E |
Applies effect programs in short commercials. | 14, 17, 18, 5, 9 | A, E |
Analyzes Visual Effects and Design Ethics and Professional Practices. | 14, 17, 18, 5, 9 | A, E |
Visual Effects and Design Project Creation | 14, 17, 18, 5, 9 | A, E |
Teaching Methods: | 14: Self Study Method, 17: Experimental Technique, 18: Micro Teaching Technique, 5: Cooperative Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction of basic concepts such as what is visual effects, its history and importance. | Examining websites related to the subject |
2 | Techniques and current software used for visual effects | Reading the relevant section of the given source |
3 | Effective works used in cinema, written and visual media. | Reading the relevant section of the given source |
4 | Information about color, typography and important content in concept creation. | Reading the relevant section of the given source |
5 | Overview of Adobe Creative Cloud | Reading the relevant section of the given source |
6 | Working on simple back-front related masking and color in Adobe After Effects. | Reading the relevant section of the given source |
7 | Conspet creation using Photoshop, Illustrator and After Effects. | Reading the relevant section of the given source |
8 | Continue creating concepts using Photoshop, Illustrator and After Effects | Reading the relevant section of the given source |
9 | After Effects Green Screen applications | Reading the relevant section of the given source |
10 | After Effects Adding animated text and objects | Reading the relevant section of the given source |
11 | Creating a TV program concept using programs. Poster, Promotion, Program content. | Reading the relevant section of the given source |
12 | Create ready-made templates and title kj in After Effects. | Reading the relevant section of the given source |
13 | Create presentations and content on Adobe Express page templates. | Reading the relevant section of the given source |
14 | Concept presentation using what has been learned | Reading the relevant section of the given source |
Resources |
Kleon, Austin. Bir Sanatçı Gibi Araklayın. İstanbul: Butik Yayıncılık ve Kişisel Gelişim, 2012. Gavin Ambrose , Paul Harris, Grafik Tasarım Temelleri Seti, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Mehmet Emir Uslu (Çevirmen), Grafik Tasarımın Temelleri 2. Basım, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Adnan Tepecik (Çevirmen) , Murat Devrim Atılgan (Çevirmen), Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık Steven Heller , Veronique Vienne , Bengisu Bayrak (Çevirmen), Grafik Tasarımı Değiştiren 100 Fikir, Literatür Yayıncılık Öğretmen notları |
www.behance.com www.designspiration.com www.digitalartsonline.com www.fubiz.net http://www.tr3d.com |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | X | |||||
6 | Understands the symbol systems of cultures. | X | |||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | X | |||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | X | |||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | X | |||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | X | |||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | X | |||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | X | |||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | X | |||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 6 | 5 | 30 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 2 | 5 | 10 | |||
Term Project | 4 | 5 | 20 | |||
Presentation of Project / Seminar | 4 | 5 | 20 | |||
Quiz | 5 | 6 | 30 | |||
Midterm Exam | 0 | 0 | 0 | |||
General Exam | 0 | 0 | 0 | |||
Performance Task, Maintenance Plan | 8 | 5 | 40 | |||
Total Workload(Hour) | 150 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
VISUAL EFFECT and PRACTICE | - | Fall Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Zafer TOPALOĞLU |
Assistant(s) | |
Aim | The aim of the visual effects and applications course is to enable students to create visual projects with visual effects techniques and digital effects applications. |
Course Content | This course contains; Introduction of basic concepts such as what is visual effects, its history and importance.,Techniques and current software used for visual effects,Effective works used in cinema, written and visual media.,Information about color, typography and important content in concept creation.,Overview of Adobe Creative Cloud,Working on simple back-front related masking and color in Adobe After Effects.,Conspet creation using Photoshop, Illustrator and After Effects. ,Continue creating concepts using Photoshop, Illustrator and After Effects,After Effects Green Screen applications,After Effects Adding animated text and objects,Creating a TV program concept using programs. Poster, Promotion, Program content. ,Create ready-made templates and title kj in After Effects. ,Create presentations and content on Adobe Express page templates.,Concept presentation using what has been learned . |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
To give effect by making vector and pixel-based applications mobile | 14, 17, 18, 5, 9 | A, E |
Makes special effects applications. | 14, 17, 18, 5, 9 | A, E |
Applies effect programs in short commercials. | 14, 17, 18, 5, 9 | A, E |
Analyzes Visual Effects and Design Ethics and Professional Practices. | 14, 17, 18, 5, 9 | A, E |
Visual Effects and Design Project Creation | 14, 17, 18, 5, 9 | A, E |
Teaching Methods: | 14: Self Study Method, 17: Experimental Technique, 18: Micro Teaching Technique, 5: Cooperative Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction of basic concepts such as what is visual effects, its history and importance. | Examining websites related to the subject |
2 | Techniques and current software used for visual effects | Reading the relevant section of the given source |
3 | Effective works used in cinema, written and visual media. | Reading the relevant section of the given source |
4 | Information about color, typography and important content in concept creation. | Reading the relevant section of the given source |
5 | Overview of Adobe Creative Cloud | Reading the relevant section of the given source |
6 | Working on simple back-front related masking and color in Adobe After Effects. | Reading the relevant section of the given source |
7 | Conspet creation using Photoshop, Illustrator and After Effects. | Reading the relevant section of the given source |
8 | Continue creating concepts using Photoshop, Illustrator and After Effects | Reading the relevant section of the given source |
9 | After Effects Green Screen applications | Reading the relevant section of the given source |
10 | After Effects Adding animated text and objects | Reading the relevant section of the given source |
11 | Creating a TV program concept using programs. Poster, Promotion, Program content. | Reading the relevant section of the given source |
12 | Create ready-made templates and title kj in After Effects. | Reading the relevant section of the given source |
13 | Create presentations and content on Adobe Express page templates. | Reading the relevant section of the given source |
14 | Concept presentation using what has been learned | Reading the relevant section of the given source |
Resources |
Kleon, Austin. Bir Sanatçı Gibi Araklayın. İstanbul: Butik Yayıncılık ve Kişisel Gelişim, 2012. Gavin Ambrose , Paul Harris, Grafik Tasarım Temelleri Seti, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Mehmet Emir Uslu (Çevirmen), Grafik Tasarımın Temelleri 2. Basım, Literatür Yayıncılık Gavin Ambrose , Paul Harris , Adnan Tepecik (Çevirmen) , Murat Devrim Atılgan (Çevirmen), Yaratıcı Tasarımın Temelleri, Literatür Yayıncılık Steven Heller , Veronique Vienne , Bengisu Bayrak (Çevirmen), Grafik Tasarımı Değiştiren 100 Fikir, Literatür Yayıncılık Öğretmen notları |
www.behance.com www.designspiration.com www.digitalartsonline.com www.fubiz.net http://www.tr3d.com |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | X | |||||
6 | Understands the symbol systems of cultures. | X | |||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | X | |||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | X | |||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | X | |||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | X | |||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | X | |||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | X | |||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | X | |||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |