Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
3D MODELLING | - | Fall Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assoc.Prof. İpek Fatma ERTAN |
Name of Lecturer(s) | Assoc.Prof. İhsan EKEN |
Assistant(s) | |
Aim | The aim of this course is to obtain technical and theoretical information about the use of the Cinema 4D program and the production processes of 3D motion animation designs. It is aimed to teach the export process of the designs produced in the Cinema 4D program and to reach the final result by using different programs. |
Course Content | This course contains; Meeting, explaining the content of the course,Installation of Cinema 4D program,Introduction to the Cinema 4D program, review of the program's interface,3D object design in Cinema 4D,3D character design in Cinema 4D,Creating dynamic objects and compositions in Cinema 4D,Animating 3D designs in Cinema 4D,Continued animating 3D designs in Cinema 4D program,Texture, overlay and coloring in Cinema 4D,Lighting and camera applications in Cinema 4D,Using different Render engines in Cinema 4D,Clothing design for animated characters in Marvelous Designer,Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engine,Converting the render taken in Cinema 4D program to video in Adobe Premiere . |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understanding and applying fundamental 3D modeling concepts. | 11, 13, 16, 19, 2, 21, 6, 8, 9 | A, E, F, H |
Proficiency in creating realistic 3D scenes using lighting, material, and animation techniques. | 11, 13, 16, 19, 2, 21, 6, 8, 9 | A, E, F, H |
Effectively using 3D modeling software. | 11, 16, 19, 2, 6, 8, 9 | A, E, F, H |
Gaining experience in applying and presenting 3D modeling skills in creative projects. | 11, 16, 19, 2, 21, 6, 8 | A, E, F, H |
Developing Organic Modeling and Character Design Skills | 11, 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 21: Simulation Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Meeting, explaining the content of the course | Reading the relevant section of the given source |
2 | Installation of Cinema 4D program | Reading the relevant section of the given source |
3 | Introduction to the Cinema 4D program, review of the program's interface | Reading the relevant section of the given source |
4 | 3D object design in Cinema 4D | Reading the relevant section of the given source |
5 | 3D character design in Cinema 4D | Reading the relevant section of the given source |
6 | Creating dynamic objects and compositions in Cinema 4D | Reading the relevant section of the given source |
7 | Animating 3D designs in Cinema 4D | Reading the relevant section of the given source |
8 | Continued animating 3D designs in Cinema 4D program | Reading the relevant section of the given source |
9 | Texture, overlay and coloring in Cinema 4D | Watching Cinema 4D Launch video and researching new features of the program. |
10 | Lighting and camera applications in Cinema 4D | Reading the relevant section of the given source |
11 | Using different Render engines in Cinema 4D | Preliminary knowledge of Redshift, Arnold, Octane, Corona and V-Ray render engines. |
12 | Clothing design for animated characters in Marvelous Designer | Reading the relevant section of the given source |
13 | Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engine | Reading the relevant section of the given source |
14 | Converting the render taken in Cinema 4D program to video in Adobe Premiere | Reading the relevant section of the given source |
Resources |
Cineversity: Tools & Objects, Drawing a Wine Glass Basic shape. Eyedesyn: Modeling a Character in Cinema 4D. Eyedesyn: Cinema 4D & Mixamo Tutorial - Fast & Easy 3D Character Rigging & Animation. Greyscalegorilla: Build An Animated Dynamic Character In Cinema 4D. Digital Meat: Make A Dynamic Spline Hold Weight. Sean Frangella: 3D Camera Tracking & Compositing (After Effects & Cinema 4D). Eyedesyn: Marvelous Designer Workflows. MographPlus: Studio lighting in Arnold for Cinema 4D. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 0 | 0 | 0 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 3 | 3 | 9 | |||
Term Project | 7 | 1 | 7 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 3 | 2 | 6 | |||
General Exam | 4 | 2 | 8 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 30 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(30/30) | 1 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
3D MODELLING | - | Fall Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assoc.Prof. İpek Fatma ERTAN |
Name of Lecturer(s) | Assoc.Prof. İhsan EKEN |
Assistant(s) | |
Aim | The aim of this course is to obtain technical and theoretical information about the use of the Cinema 4D program and the production processes of 3D motion animation designs. It is aimed to teach the export process of the designs produced in the Cinema 4D program and to reach the final result by using different programs. |
Course Content | This course contains; Meeting, explaining the content of the course,Installation of Cinema 4D program,Introduction to the Cinema 4D program, review of the program's interface,3D object design in Cinema 4D,3D character design in Cinema 4D,Creating dynamic objects and compositions in Cinema 4D,Animating 3D designs in Cinema 4D,Continued animating 3D designs in Cinema 4D program,Texture, overlay and coloring in Cinema 4D,Lighting and camera applications in Cinema 4D,Using different Render engines in Cinema 4D,Clothing design for animated characters in Marvelous Designer,Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engine,Converting the render taken in Cinema 4D program to video in Adobe Premiere . |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understanding and applying fundamental 3D modeling concepts. | 11, 13, 16, 19, 2, 21, 6, 8, 9 | A, E, F, H |
Proficiency in creating realistic 3D scenes using lighting, material, and animation techniques. | 11, 13, 16, 19, 2, 21, 6, 8, 9 | A, E, F, H |
Effectively using 3D modeling software. | 11, 16, 19, 2, 6, 8, 9 | A, E, F, H |
Gaining experience in applying and presenting 3D modeling skills in creative projects. | 11, 16, 19, 2, 21, 6, 8 | A, E, F, H |
Developing Organic Modeling and Character Design Skills | 11, 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 21: Simulation Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Meeting, explaining the content of the course | Reading the relevant section of the given source |
2 | Installation of Cinema 4D program | Reading the relevant section of the given source |
3 | Introduction to the Cinema 4D program, review of the program's interface | Reading the relevant section of the given source |
4 | 3D object design in Cinema 4D | Reading the relevant section of the given source |
5 | 3D character design in Cinema 4D | Reading the relevant section of the given source |
6 | Creating dynamic objects and compositions in Cinema 4D | Reading the relevant section of the given source |
7 | Animating 3D designs in Cinema 4D | Reading the relevant section of the given source |
8 | Continued animating 3D designs in Cinema 4D program | Reading the relevant section of the given source |
9 | Texture, overlay and coloring in Cinema 4D | Watching Cinema 4D Launch video and researching new features of the program. |
10 | Lighting and camera applications in Cinema 4D | Reading the relevant section of the given source |
11 | Using different Render engines in Cinema 4D | Preliminary knowledge of Redshift, Arnold, Octane, Corona and V-Ray render engines. |
12 | Clothing design for animated characters in Marvelous Designer | Reading the relevant section of the given source |
13 | Exporting the 3D design created in Cinema 4D program using Redshift and Arnold Render engine | Reading the relevant section of the given source |
14 | Converting the render taken in Cinema 4D program to video in Adobe Premiere | Reading the relevant section of the given source |
Resources |
Cineversity: Tools & Objects, Drawing a Wine Glass Basic shape. Eyedesyn: Modeling a Character in Cinema 4D. Eyedesyn: Cinema 4D & Mixamo Tutorial - Fast & Easy 3D Character Rigging & Animation. Greyscalegorilla: Build An Animated Dynamic Character In Cinema 4D. Digital Meat: Make A Dynamic Spline Hold Weight. Sean Frangella: 3D Camera Tracking & Compositing (After Effects & Cinema 4D). Eyedesyn: Marvelous Designer Workflows. MographPlus: Studio lighting in Arnold for Cinema 4D. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |