Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
OBJECT ORIENTED PROGRAMMING | - | Fall Semester | 4+0 | 4 | 7 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Required |
Course Coordinator | Lect. Beyza KOYULMUŞ |
Name of Lecturer(s) | Lect. Mustafa Çağın ARSLAN |
Assistant(s) | |
Aim | The aim of this course is to teach object oriented programming and to provide students with the ability to think analytically, analyze problems and design software. |
Course Content | This course contains; Introduction to Object Oriented Programming - UML (Unified Modeling Language) ,Classes and Objects - Encapsulation and data hiding,Inheritance and Polymorphism,Abstraction and Interfaces,Object Oriented Analysis and Design,Exception Processing,Collections and Generics, File Processing and Input/Output Operations,Design Patterns,Graphical User Interface (GUI) Programming,Software Development Principles,Introduction to advanced OOP concepts,Project development using OOP principles,Project development using OOP principles. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Defines a unified modeling language | 12, 2, 9 | A, E, F, G |
Performs object-oriented analysis and design | 2, 6, 9 | A, E, F |
Performs file processing and input/output operations | 2, 6, 9 | A, F |
Knows the principles of software development | 12, 2, 6, 9 | A |
Develop projects using OOP principles | 2, 9 | A, F |
Teaching Methods: | 12: Problem Solving Method, 2: Project Based Learning Model, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, G: Quiz |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to Object Oriented Programming - UML (Unified Modeling Language) | |
2 | Classes and Objects - Encapsulation and data hiding | |
3 | Inheritance and Polymorphism | |
4 | Abstraction and Interfaces | |
5 | Object Oriented Analysis and Design | |
6 | Exception Processing | |
7 | Collections and Generics | |
8 | File Processing and Input/Output Operations | |
9 | Design Patterns | |
10 | Graphical User Interface (GUI) Programming | |
11 | Software Development Principles | |
12 | Introduction to advanced OOP concepts | |
13 | Project development using OOP principles | |
14 | Project development using OOP principles |
Resources |
Lesson Notes |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | X | |||||
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | X | |||||
3 | Uses modern techniques and tools for programming applications. | X | |||||
4 | Works effectively individually and in teams. | X | |||||
5 | Implements and follows test cases of developed software and applications. | X | |||||
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | X | |||||
7 | Reaches information, and surveys resources for this purpose. | X | |||||
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | X | |||||
9 | Communicates, oral and written, effectively using modern tools. | X | |||||
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | X | |||||
11 | Keeps attention in clean and readable code design. | X | |||||
12 | Considers and follows user centered design principles. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 0 | 0 | 0 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 0 | 0 | 0 | |||
General Exam | 0 | 0 | 0 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 0 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30) | 0 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
OBJECT ORIENTED PROGRAMMING | - | Fall Semester | 4+0 | 4 | 7 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Required |
Course Coordinator | Lect. Beyza KOYULMUŞ |
Name of Lecturer(s) | Lect. Mustafa Çağın ARSLAN |
Assistant(s) | |
Aim | The aim of this course is to teach object oriented programming and to provide students with the ability to think analytically, analyze problems and design software. |
Course Content | This course contains; Introduction to Object Oriented Programming - UML (Unified Modeling Language) ,Classes and Objects - Encapsulation and data hiding,Inheritance and Polymorphism,Abstraction and Interfaces,Object Oriented Analysis and Design,Exception Processing,Collections and Generics, File Processing and Input/Output Operations,Design Patterns,Graphical User Interface (GUI) Programming,Software Development Principles,Introduction to advanced OOP concepts,Project development using OOP principles,Project development using OOP principles. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Defines a unified modeling language | 12, 2, 9 | A, E, F, G |
Performs object-oriented analysis and design | 2, 6, 9 | A, E, F |
Performs file processing and input/output operations | 2, 6, 9 | A, F |
Knows the principles of software development | 12, 2, 6, 9 | A |
Develop projects using OOP principles | 2, 9 | A, F |
Teaching Methods: | 12: Problem Solving Method, 2: Project Based Learning Model, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, G: Quiz |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to Object Oriented Programming - UML (Unified Modeling Language) | |
2 | Classes and Objects - Encapsulation and data hiding | |
3 | Inheritance and Polymorphism | |
4 | Abstraction and Interfaces | |
5 | Object Oriented Analysis and Design | |
6 | Exception Processing | |
7 | Collections and Generics | |
8 | File Processing and Input/Output Operations | |
9 | Design Patterns | |
10 | Graphical User Interface (GUI) Programming | |
11 | Software Development Principles | |
12 | Introduction to advanced OOP concepts | |
13 | Project development using OOP principles | |
14 | Project development using OOP principles |
Resources |
Lesson Notes |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | X | |||||
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | X | |||||
3 | Uses modern techniques and tools for programming applications. | X | |||||
4 | Works effectively individually and in teams. | X | |||||
5 | Implements and follows test cases of developed software and applications. | X | |||||
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | X | |||||
7 | Reaches information, and surveys resources for this purpose. | X | |||||
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | X | |||||
9 | Communicates, oral and written, effectively using modern tools. | X | |||||
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | X | |||||
11 | Keeps attention in clean and readable code design. | X | |||||
12 | Considers and follows user centered design principles. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |