A: Traditional Written Exam, E: Homework, F: Project Task
Course Outline
Order
Subjects
Preliminary Work
1
1. Hafta: Introduction to User Interface
2
2. Hafta: Introduction to programming with Unity 3D
3
3. Hafta: Basic Level Design
4
4. Hafta: Basic Vectors
5
5. Hafta: Physics Materials
6
6. Hafta: Mass, Gravity, Force, Friction
7
7. Hafta: Constant Force
8
8. Hafta: Collision Detection Methods
9
9. Hafta: Material Usage
10
10. Hafta: Physics
11
11. Hafta: GUI (arayüz tasarımı ve programlaması)
12
12. Hafta: Cameras and Lighting
13
13. Hafta: Character Animation
14
14. Hafta: Raycast and Virtual Reality
Resources
Slides and Unity 3D applications
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.
X
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
0
0
0
Guided Problem Solving
0
0
0
Resolution of Homework Problems and Submission as a Report
0
0
0
Term Project
0
0
0
Presentation of Project / Seminar
0
0
0
Quiz
0
0
0
Midterm Exam
0
0
0
General Exam
0
0
0
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
0
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30)
0
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
GAME PROGRAMMING
-
Fall Semester
1+2
2
5
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
Short Cycle (Associate's Degree)
Course Type
Elective
Course Coordinator
Lect. Beyza KOYULMUŞ
Name of Lecturer(s)
Lect. Muhammet ÇAĞATAY
Assistant(s)
Aim
Illustrate the fundemantals of Unity 3D, develop solutions by using Unity 3D game motor, its design principles and tools
Course Content
This course contains; 1. Hafta: Introduction to User Interface,2. Hafta: Introduction to programming with Unity 3D,3. Hafta: Basic Level Design,4. Hafta: Basic Vectors,5. Hafta: Physics Materials,6. Hafta: Mass, Gravity, Force, Friction,7. Hafta: Constant Force,8. Hafta: Collision Detection Methods,9. Hafta: Material Usage,10. Hafta: Physics,11. Hafta: GUI (arayüz tasarımı ve programlaması),12. Hafta: Cameras and Lighting,13. Hafta: Character Animation,14. Hafta: Raycast and Virtual Reality.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Identify Unity 3D game motor and use it.
2, 8, 9
A, E
Use fundamentals of physics such as Vector, Gravitation, Force, Friction for game development.
6, 8, 9
A, E, F
Identify User Interface
2, 6, 8, 9
A, E, F
Identify Unity 3D related functions
6, 8, 9
A, E, F
Develop entertaining and realistic games using Javascript in Unity 3D.
A: Traditional Written Exam, E: Homework, F: Project Task
Course Outline
Order
Subjects
Preliminary Work
1
1. Hafta: Introduction to User Interface
2
2. Hafta: Introduction to programming with Unity 3D
3
3. Hafta: Basic Level Design
4
4. Hafta: Basic Vectors
5
5. Hafta: Physics Materials
6
6. Hafta: Mass, Gravity, Force, Friction
7
7. Hafta: Constant Force
8
8. Hafta: Collision Detection Methods
9
9. Hafta: Material Usage
10
10. Hafta: Physics
11
11. Hafta: GUI (arayüz tasarımı ve programlaması)
12
12. Hafta: Cameras and Lighting
13
13. Hafta: Character Animation
14
14. Hafta: Raycast and Virtual Reality
Resources
Slides and Unity 3D applications
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.