To inform about user-centered design, to raise awareness and to ensure the effective use of design thinking.
Course Content
This course contains; What are UI and UX, What are the Differences?,Definitions of Various User Groups; Concepts of Disability, Disability, Old Age,Introduction to User Experience Human Centered Design,User Research, Persona, Card Grouping,Three Perspectives of Product Experience,Emotions and Experience,Interaction Paradigms,Design Thinking,Introduction to the User Interface,Interface Psychology - Navigation / Flow,Fundamental Design Principles,User Interaction / Prototyping,User Interface Development with Figma,Optimization.
A: Traditional Written Exam, E: Homework, F: Project Task
Course Outline
Order
Subjects
Preliminary Work
1
What are UI and UX, What are the Differences?
2
Definitions of Various User Groups; Concepts of Disability, Disability, Old Age
3
Introduction to User Experience Human Centered Design
4
User Research, Persona, Card Grouping
5
Three Perspectives of Product Experience
6
Emotions and Experience
7
Interaction Paradigms
8
Design Thinking
9
Introduction to the User Interface
10
Interface Psychology - Navigation / Flow
11
Fundamental Design Principles
12
User Interaction / Prototyping
13
User Interface Development with Figma
14
Optimization
Resources
Lecture Presentations
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.
X
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
0
0
0
Guided Problem Solving
0
0
0
Resolution of Homework Problems and Submission as a Report
0
0
0
Term Project
0
0
0
Presentation of Project / Seminar
0
0
0
Quiz
0
0
0
Midterm Exam
0
0
0
General Exam
0
0
0
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
0
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30)
0
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
USER ORIENTED DESIGN
BPR2260550
Spring Semester
1+1
1,5
3
Course Program
Perşembe 14:30-15:15
Perşembe 15:30-16:15
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
Short Cycle (Associate's Degree)
Course Type
Required
Course Coordinator
Lect. Eser KASAPOĞLU GESOĞLU
Name of Lecturer(s)
Lect. Beyza KOYULMUŞ
Assistant(s)
Aim
To inform about user-centered design, to raise awareness and to ensure the effective use of design thinking.
Course Content
This course contains; What are UI and UX, What are the Differences?,Definitions of Various User Groups; Concepts of Disability, Disability, Old Age,Introduction to User Experience Human Centered Design,User Research, Persona, Card Grouping,Three Perspectives of Product Experience,Emotions and Experience,Interaction Paradigms,Design Thinking,Introduction to the User Interface,Interface Psychology - Navigation / Flow,Fundamental Design Principles,User Interaction / Prototyping,User Interface Development with Figma,Optimization.
A: Traditional Written Exam, E: Homework, F: Project Task
Course Outline
Order
Subjects
Preliminary Work
1
What are UI and UX, What are the Differences?
2
Definitions of Various User Groups; Concepts of Disability, Disability, Old Age
3
Introduction to User Experience Human Centered Design
4
User Research, Persona, Card Grouping
5
Three Perspectives of Product Experience
6
Emotions and Experience
7
Interaction Paradigms
8
Design Thinking
9
Introduction to the User Interface
10
Interface Psychology - Navigation / Flow
11
Fundamental Design Principles
12
User Interaction / Prototyping
13
User Interface Development with Figma
14
Optimization
Resources
Lecture Presentations
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.