This course aims to introduce the concepts and principles of software engineering, software processes, software quality, software development methods, and the use of UML for system modeling.
Course Content
This course contains; Software development concepts and integrated software development environments,Introduction to Configuration Management Systems and How to use GIT,Design (UML) Diagrams,Software development models and process steps.,Software test techniques and unit tests,Software test tools,Requirement Engineering,Software project management and tools,Object oriented design and solution,Desing models,Design modelling tools,Design process and principles,Software quality and its measures,Software quality tools.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Defines various design principles
10, 12, 13, 14, 16, 17, 2, 4, 5, 8, 9
A, D, E, F, G
Understands the importance of software development approach.
10, 12, 14, 2, 8
A, E, F
Understands the basic concepts and principles of software development.
12, 14, 2, 6
A, E, F
Understands software development processes.
12, 14, 2, 6, 8
A, E, F
Defines software quality concepts and techniques.
10, 12, 14, 2, 6, 8, 9
A, E, F
Knows various software development tools and techniques.
12, 14, 2, 6, 9
A, E, F
Fundamental modeling using UML
12, 14, 2, 6, 8, 9
A, E, F
Teaching Methods:
10: Discussion Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 17: Experimental Technique, 2: Project Based Learning Model, 4: Inquiry-Based Learning, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:
A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task, G: Quiz
Course Outline
Order
Subjects
Preliminary Work
1
Software development concepts and integrated software development environments
2
Introduction to Configuration Management Systems and How to use GIT
3
Design (UML) Diagrams
4
Software development models and process steps.
5
Software test techniques and unit tests
6
Software test tools
7
Requirement Engineering
8
Software project management and tools
9
Object oriented design and solution
10
Desing models
11
Design modelling tools
12
Design process and principles
13
Software quality and its measures
14
Software quality tools
Resources
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.
X
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
14
3
42
Guided Problem Solving
0
0
0
Resolution of Homework Problems and Submission as a Report
1
60
60
Term Project
0
0
0
Presentation of Project / Seminar
1
1
1
Quiz
3
8
24
Midterm Exam
1
10
10
General Exam
1
15
15
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
152
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(152/30)
5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
SOFTWARE DEVELOPER PLATFORMS and TOOLS
-
Spring Semester
1+2
2
5
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
Short Cycle (Associate's Degree)
Course Type
Elective
Course Coordinator
Lect. Beyza KOYULMUŞ
Name of Lecturer(s)
Lect. Özkan SARI
Assistant(s)
Aim
This course aims to introduce the concepts and principles of software engineering, software processes, software quality, software development methods, and the use of UML for system modeling.
Course Content
This course contains; Software development concepts and integrated software development environments,Introduction to Configuration Management Systems and How to use GIT,Design (UML) Diagrams,Software development models and process steps.,Software test techniques and unit tests,Software test tools,Requirement Engineering,Software project management and tools,Object oriented design and solution,Desing models,Design modelling tools,Design process and principles,Software quality and its measures,Software quality tools.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Defines various design principles
10, 12, 13, 14, 16, 17, 2, 4, 5, 8, 9
A, D, E, F, G
Understands the importance of software development approach.
10, 12, 14, 2, 8
A, E, F
Understands the basic concepts and principles of software development.
12, 14, 2, 6
A, E, F
Understands software development processes.
12, 14, 2, 6, 8
A, E, F
Defines software quality concepts and techniques.
10, 12, 14, 2, 6, 8, 9
A, E, F
Knows various software development tools and techniques.
12, 14, 2, 6, 9
A, E, F
Fundamental modeling using UML
12, 14, 2, 6, 8, 9
A, E, F
Teaching Methods:
10: Discussion Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 17: Experimental Technique, 2: Project Based Learning Model, 4: Inquiry-Based Learning, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:
A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task, G: Quiz
Course Outline
Order
Subjects
Preliminary Work
1
Software development concepts and integrated software development environments
2
Introduction to Configuration Management Systems and How to use GIT
3
Design (UML) Diagrams
4
Software development models and process steps.
5
Software test techniques and unit tests
6
Software test tools
7
Requirement Engineering
8
Software project management and tools
9
Object oriented design and solution
10
Desing models
11
Design modelling tools
12
Design process and principles
13
Software quality and its measures
14
Software quality tools
Resources
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.