Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
IOS PROGRAMMING | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Elective |
Course Coordinator | Lect. Beyza KOYULMUŞ |
Name of Lecturer(s) | Lect. Kerim ÇAĞLAR |
Assistant(s) | |
Aim | The aim of this course is to introduce iOS application development techniques using Objective-C and Swift programming languages, modern techniques, application architectures and open source software. |
Course Content | This course contains; IOS 10, Xcode 8, Objective-C, Swift 3, macOS demos and more general information about vehicles.,Swift fundamentals, closures, extensions, protocols, etc.,Information about MVC and other application development structures and how to use them with Swift first application,View controller and app life cycles.,iOS patterns, delegation, notifications, KVO.,Storyboard and auto-layout.,Lists with Table view and Collection view.,Networking.,Debugging.,Universal apps.,Core Location, maps and location services.,Core Location, maps and location services.,Multi-threading.,Animations and view controller transitions.. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands Swift basics | 10, 6, 9 | A, E, F |
Uses the latest software development tools and services from Apple. | 11, 13, 14, 2, 3, 6, 8 | A, E, F |
Defines the application lifecycle | 6, 8, 9 | A, E, F |
Provides animations and view controller transitions | 2, 6, 9 | A, E, F |
Develops modern application | 2, 6, 8, 9 | A, E, F |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 13: Case Study Method, 14: Self Study Method, 2: Project Based Learning Model, 3: Problem Baded Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | IOS 10, Xcode 8, Objective-C, Swift 3, macOS demos and more general information about vehicles. | |
2 | Swift fundamentals, closures, extensions, protocols, etc. | |
3 | Information about MVC and other application development structures and how to use them with Swift first application | |
4 | View controller and app life cycles. | |
5 | iOS patterns, delegation, notifications, KVO. | |
6 | Storyboard and auto-layout. | |
7 | Lists with Table view and Collection view. | |
8 | Networking. | |
9 | Debugging. | |
10 | Universal apps. | |
11 | Core Location, maps and location services. | |
12 | Core Location, maps and location services. | |
13 | Multi-threading. | |
14 | Animations and view controller transitions. |
Resources |
Lesson Notes |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | X | |||||
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | X | |||||
3 | Uses modern techniques and tools for programming applications. | X | |||||
4 | Works effectively individually and in teams. | X | |||||
5 | Implements and follows test cases of developed software and applications. | X | |||||
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | X | |||||
7 | Reaches information, and surveys resources for this purpose. | X | |||||
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | X | |||||
9 | Communicates, oral and written, effectively using modern tools. | X | |||||
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | X | |||||
11 | Keeps attention in clean and readable code design. | X | |||||
12 | Considers and follows user centered design principles. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 0 | 0 | 0 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 0 | 0 | 0 | |||
General Exam | 0 | 0 | 0 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 0 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30) | 0 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
IOS PROGRAMMING | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Elective |
Course Coordinator | Lect. Beyza KOYULMUŞ |
Name of Lecturer(s) | Lect. Kerim ÇAĞLAR |
Assistant(s) | |
Aim | The aim of this course is to introduce iOS application development techniques using Objective-C and Swift programming languages, modern techniques, application architectures and open source software. |
Course Content | This course contains; IOS 10, Xcode 8, Objective-C, Swift 3, macOS demos and more general information about vehicles.,Swift fundamentals, closures, extensions, protocols, etc.,Information about MVC and other application development structures and how to use them with Swift first application,View controller and app life cycles.,iOS patterns, delegation, notifications, KVO.,Storyboard and auto-layout.,Lists with Table view and Collection view.,Networking.,Debugging.,Universal apps.,Core Location, maps and location services.,Core Location, maps and location services.,Multi-threading.,Animations and view controller transitions.. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands Swift basics | 10, 6, 9 | A, E, F |
Uses the latest software development tools and services from Apple. | 11, 13, 14, 2, 3, 6, 8 | A, E, F |
Defines the application lifecycle | 6, 8, 9 | A, E, F |
Provides animations and view controller transitions | 2, 6, 9 | A, E, F |
Develops modern application | 2, 6, 8, 9 | A, E, F |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 13: Case Study Method, 14: Self Study Method, 2: Project Based Learning Model, 3: Problem Baded Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | IOS 10, Xcode 8, Objective-C, Swift 3, macOS demos and more general information about vehicles. | |
2 | Swift fundamentals, closures, extensions, protocols, etc. | |
3 | Information about MVC and other application development structures and how to use them with Swift first application | |
4 | View controller and app life cycles. | |
5 | iOS patterns, delegation, notifications, KVO. | |
6 | Storyboard and auto-layout. | |
7 | Lists with Table view and Collection view. | |
8 | Networking. | |
9 | Debugging. | |
10 | Universal apps. | |
11 | Core Location, maps and location services. | |
12 | Core Location, maps and location services. | |
13 | Multi-threading. | |
14 | Animations and view controller transitions. |
Resources |
Lesson Notes |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | X | |||||
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | X | |||||
3 | Uses modern techniques and tools for programming applications. | X | |||||
4 | Works effectively individually and in teams. | X | |||||
5 | Implements and follows test cases of developed software and applications. | X | |||||
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | X | |||||
7 | Reaches information, and surveys resources for this purpose. | X | |||||
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | X | |||||
9 | Communicates, oral and written, effectively using modern tools. | X | |||||
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | X | |||||
11 | Keeps attention in clean and readable code design. | X | |||||
12 | Considers and follows user centered design principles. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |