Aim to use and apply the courses that the student has seen throughout his/her education life effectively under the title of developing a project.
Course Content
This course contains; Course Objectives and General Information About the Course,Planning, preparation, writing and expression studies related to their field of study,Selection of Project Topics (web, mobile, image processing, game development, data science etc. projects ),Program Installation of Technologies to be used in Projects,Preparation of Main Architectures of Projects,Preparation of Databases to be used in Projects,Coding the Designs of Projects,Preparation of User Management Module of Projects ,Coding the Main Module of the Project,Coding the Detail Module of Projects,Conducting Functional Tests of Projects,Taking Projects Live,Student Presentations,Student Presentations.
A: Traditional Written Exam, E: Homework, F: Project Task, G: Quiz, H: Performance Task
Course Outline
Order
Subjects
Preliminary Work
1
Course Objectives and General Information About the Course
2
Planning, preparation, writing and expression studies related to their field of study
3
Selection of Project Topics (web, mobile, image processing, game development, data science etc. projects )
4
Program Installation of Technologies to be used in Projects
5
Preparation of Main Architectures of Projects
6
Preparation of Databases to be used in Projects
7
Coding the Designs of Projects
8
Preparation of User Management Module of Projects
9
Coding the Main Module of the Project
10
Coding the Detail Module of Projects
11
Conducting Functional Tests of Projects
12
Taking Projects Live
13
Student Presentations
14
Student Presentations
Resources
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.
X
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
0
0
0
Guided Problem Solving
0
0
0
Resolution of Homework Problems and Submission as a Report
0
0
0
Term Project
0
0
0
Presentation of Project / Seminar
0
0
0
Quiz
0
0
0
Midterm Exam
0
0
0
General Exam
0
0
0
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
0
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30)
0
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
GUIDED STUDY II
-
Spring Semester
4+0
4
4
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
Short Cycle (Associate's Degree)
Course Type
Required
Course Coordinator
Lect. Beyza KOYULMUŞ
Name of Lecturer(s)
Lect. Beyza KOYULMUŞ
Assistant(s)
Aim
Aim to use and apply the courses that the student has seen throughout his/her education life effectively under the title of developing a project.
Course Content
This course contains; Course Objectives and General Information About the Course,Planning, preparation, writing and expression studies related to their field of study,Selection of Project Topics (web, mobile, image processing, game development, data science etc. projects ),Program Installation of Technologies to be used in Projects,Preparation of Main Architectures of Projects,Preparation of Databases to be used in Projects,Coding the Designs of Projects,Preparation of User Management Module of Projects ,Coding the Main Module of the Project,Coding the Detail Module of Projects,Conducting Functional Tests of Projects,Taking Projects Live,Student Presentations,Student Presentations.
A: Traditional Written Exam, E: Homework, F: Project Task, G: Quiz, H: Performance Task
Course Outline
Order
Subjects
Preliminary Work
1
Course Objectives and General Information About the Course
2
Planning, preparation, writing and expression studies related to their field of study
3
Selection of Project Topics (web, mobile, image processing, game development, data science etc. projects )
4
Program Installation of Technologies to be used in Projects
5
Preparation of Main Architectures of Projects
6
Preparation of Databases to be used in Projects
7
Coding the Designs of Projects
8
Preparation of User Management Module of Projects
9
Coding the Main Module of the Project
10
Coding the Detail Module of Projects
11
Conducting Functional Tests of Projects
12
Taking Projects Live
13
Student Presentations
14
Student Presentations
Resources
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.