Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
COMPUTATIONAL DESIGN STRATEGIES | - | Spring Semester | 1+2 | 2 | 3 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assist.Prof. Zülal Nurdan KORUR |
Name of Lecturer(s) | Assist.Prof. Zülal Nurdan KORUR |
Assistant(s) | Asist Prof. Zülal Nurdan Korur (Course coordinator and Course Lecturer) Res. Asist. Özcan Aktaş (Course assistant) |
Aim | The course objective shows that computation can be done by visual rather than numerical or textual methods. Design analysis, synthesis and design solutions will be obtained by using these conceptual approaches known as "form finding", "form making" and "form calculation" from current digital design approaches. The form calculation studies will be carried out experimentally while the other side will be produced in the digital environment to observe the differences between the two production environments (analogue and digital). Computer programs will be used extensively. This course aims to enable students to systematically use rule-based systems. To understand the figure grammars and transfer them to the architectural design form the course during the semester. Comprehension relations between shapes, objects and different elements are grasped. |
Course Content | This course contains; Parametric design description,Introduction to Rhinoceros,Introduction to Grasshopper,Generative systems,Material system,self-organization system,Computable functions,midterm exam,Design and fabrication,Material Performance,final project sketches,final project design development,final project fabrication strategies,Finishing the final project. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
seeing differences between computerized design and sketched design | 10, 19, 2, 5, 6 | E, F, H |
Teaching Methods: | 10: Discussion Method, 19: Brainstorming Technique, 2: Project Based Learning Model, 5: Cooperative Learning, 6: Experiential Learning |
Assessment Methods: | E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Parametric design description | |
2 | Introduction to Rhinoceros | - |
3 | Introduction to Grasshopper | - |
4 | Generative systems | - |
5 | Material system | - |
6 | self-organization system | - |
7 | Computable functions | - |
8 | midterm exam | - |
9 | Design and fabrication | - |
10 | Material Performance | - |
11 | final project sketches | - |
12 | final project design development | - |
13 | final project fabrication strategies | - |
14 | Finishing the final project | - |
Resources |
Chu, K., (2006), ―Metaphysics of Genetic Architecture and Computation‖, Architectural Design, 76 Issue 4 July/August, 38-45. Deleuze, G. ―Difference & Repetition‖ The Athlone Press:London 1994, p.182 Deleuze G. and Guattari F. ―A Thousand Plateaus‖, University of Minnesota Press, Minneapolis, 1987 p.48 Ednie-Brown, P., (2006), ―All-Over, Over-All: biothing and Emergent Composition‖, Architectural Design, 76 Issue 4 July/August, 72-81. Ednie-Brown, P., and Andrasek, A., (2006), ―CONTINUUM: A Self-Engineering Creature- Culture‖, Architectural Design, 76 Issue 5 September/October, 19-25. Erdman, D., Gow, M., Karlsson, U., and Perry, C., (2006), ―Parallel Processing: Design/Practice‖, Architectural Design, 76 Issue 5 September/October, 81-87. Galloway, R. A., and Thacker, E., (2006), ―Language, Life, Code‖, Architectural Design, 76 Issue 5 September/October, 26-29. Gardner M. (1970) ―Mathematical Games: The fantastic combinations of John Conway's new solitaire game "life"‖ Scientific American 223 (October 1970): 120-123 Goldenberg, J., Horowitz, R., Levav, A., and Mazursky, D.; ―Finding Your Innovation Sweet Spot‖, Harvard Business Review, 2003 Goulthorpe, M., and dECOi, ―Scott Points: Exploring Principles of Digital Creativity‖, ―Architecture in Digital Age: Design and Manufacture‖ Spon Press, London, 2003 Harel, D. (1992). ―Algorithmics: the spirit of computing (2nd ed.).‖ Reading, MA: Addison Wesley. |
[1]www.tdk.gov.tr [2] http://wikipedia.org/ [3]http://www.fep.up.pt/conferencias/EAEPE2007/Papers%20and%20abstracts_CD/Liagoura s.pdf (Socio-economic evolution and Darwinism in Thorstein Veblen: A post-Marxist appraisal (George Liagouras, Department of Financial and Management Engineering, University of the Aegean, Greece)) [4]http://www.termbank.net/psychology/7182.html [5]http://bio.research.ucsc.edu/~barrylab/classes/animal_behavior/HISTORY.HTM [6]http://worldmake.blogspot.com/2006/04/summary-of-de-landas-lecture-on.html [7]http://www.goldsmiths.ac.uk/history/news-events/niamh-deleuze-paper.doc [8]http://www.talkorigins.org/faqs/evolphil/species.html [9]http://www.berlage-institute.nl/03_postgraduate/PhDs/PhD.P.Trummer.html (Peter Trummer; Population Thinking in Architecture (working title)) [10]www.netmatematik.com/netmatematik/bolum4.html [11] http://sci.ege.edu.tr/~mat/yazi/mobius.html [12] http://www.roboeducators.org/downloads/prog%20inst/Algorithmic%20Think.doc [13] http://www.bitstorm.org/gameoflife/ |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | DESIGN (Knowledge-Theoretical, Factual): During planning, implementation, management and supervision processes; Knowledge of creative problem defining and solving | X | |||||
2 | DESIGN (Skill-Cognitive, Applied): Design-oriented research fiction, execution and evaluation of results and design process planning, management, application skills | X | |||||
3 | DESIGN (Competencies-Ability to Work Independently and Take Responsibility): Ability to work within a team, to emphasize interdisciplinary interaction and apply technology-based business association methods | X | |||||
4 | DESIGN (Competencies-Learning Competence): To evaluate critically the knowledge and skills gained in the field, to plan and to develop constantly professional knowledge, skills and approaches | X | |||||
5 | DESIGN (Competencies-Communication and Social Competence): Transferring design solutions as oral, written and visual (2D and 3D) presentations on national and international platforms | ||||||
6 | DESIGN (Competencies-Field Specific Competence): Contributing to the design of industrial products to improve the quality of life of the society. | ||||||
7 | HISTORY, CULTURE, ART (Knowledge-Theoretical, Factual): To make connections between the information obtained by the analytical approach and the information on historical and cultural development and current situation in Turkey and in the world, and to expand the boundaries of vocational education proficiency to develop new ideas | ||||||
8 | HISTORY, CULTURE, ART (Skill-Cognitive, Applied): Ability to solve the design related problems encountered in concept development, by using the knowledge gained in the field of history, culture and art | ||||||
9 | HISTORY, CULTURE, ART (Competencies - Independent Work and Ability to Take Responsibility): To be able to do interdisciplinary work by using the knowledge gained in the field of history, culture and art | ||||||
10 | HISTORY, CULTURE, ART (Competences-Learning Competence): Ability to develop the knowledge gained in the field in the direction needed, using the research methods | ||||||
11 | HISTORY, CULTURE, ART (Competencies-Communication and Social Competence): Awareness of social and cultural phenomena and continuous change and arranging plans, strategies, projects, collaborations and activities for the social environment with social responsibility consciousness. | ||||||
12 | MATERIALS AND TECHNOLOGY (Knowledge-Theoretical, Factual): To gain knowledge concerning technology, material, product and production methods - that is to be used in the solution of the problem related to the field. | X | |||||
13 | MATERIALS AND TECHNOLOGY (Skill-Cognitive, Applied): Knowing materials, technology and production methods and developing designs compatible with these methods, proposing new technologies and production methods, developing creative design solutions by interpreting and using technology. | X | |||||
14 | MATERIALS AND TECHNOLOGY (Competencies - Independent Work and Ability to Take Responsibility): To be able to work together with stakeholders working on different areas and needs in construction and production technologies | X | |||||
15 | MATERIALS AND TECHNOLOGY (Competencies-Learning Competence): Understand the compatibility and flexibility between the technological tools that meet the requirements according to the needs | X | |||||
16 | MATERIALS AND TECHNOLOGY (Competencies-Communication and Social Competence): Ability to use appropriate communication techniques and technologies | ||||||
17 | MATERIALS AND TECHNOLOGY (Competencies-Field Specific Competencies): Producing and applying knowledge to serve sustainable production and life | X | |||||
18 | MATERIALS AND TECHNOLOGY (Competencies-Filed specific competencies): To be able to develop creative design solutions by mastering technological development, interpreting the developments and pioneering such developments. | X | |||||
19 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Knowledge-Theoretical, Factual): -Ethics related to the field, -project management issues, -legal rights and responsibilities, -To gain knowledge about legal responsibilities and regulations affecting design works | ||||||
20 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Skill-Cognitive, Applied): Ability to recognize and apply the techniques used and legal responsibilities in planning, design, construction and operation phases of project management. | ||||||
21 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competences - Capability to Work Independently and Take Responsibility): To adapt to the different working environments and forms required by the profession and to contribute to the development of these environments | ||||||
22 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Capabilities-Learning Capability): Monitoring and learning the legal, administrative and procedural requirements of design and construction projects throughout professional life, developing new strategic approaches in solving complex problems, taking responsibility | ||||||
23 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Communication and Social Competence): Being able to lead the process -deploying the necessary communication skills and tools- during planning, designing, construction and operation stages, and demonstrating leadership in providing the solution in the work environment. | ||||||
24 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Field Specific Competence): To be able to transfer knowledge to the level of expertise, to use theoretical and practical knowledge on the field of Professional Practice, Project Management and Legal responsibilities, knowledge of interdisciplinary interaction | ||||||
25 | ENVIRONMENT, STRUCTURE AND HUMAN HEALTH (Knowledge-Theoretic, Factual): Methods and techniques that will be used in the solution of the problems related to the field – to gain knowledge to apply the techniques in the context of environmental health, -building health, -human health | X | |||||
26 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Skill-Cognitive, Applied): Understanding the relationships between environment, structure and human health and creating solutions to related design problems. | X | |||||
27 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competences - Capability to Work Independently and Take Responsibility): Taking competence and responsibility in the fields of urban / space / product planning, design, implementation and supervision of environment, strcuture and human health | ||||||
28 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Capabilities-Learning Capability): Competence in researching theoretical and applied information systems on environment, structure and human health | ||||||
29 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competencies-Communication and Social Competence): Be able to communicate with all areas of expertise in environment, structure and human health |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Term Project | 14 | 1 | 14 | |||
Presentation of Project / Seminar | 14 | 1 | 14 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 1 | 8 | 8 | |||
General Exam | 1 | 15 | 15 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 93 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(93/30) | 3 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
COMPUTATIONAL DESIGN STRATEGIES | - | Spring Semester | 1+2 | 2 | 3 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assist.Prof. Zülal Nurdan KORUR |
Name of Lecturer(s) | Assist.Prof. Zülal Nurdan KORUR |
Assistant(s) | Asist Prof. Zülal Nurdan Korur (Course coordinator and Course Lecturer) Res. Asist. Özcan Aktaş (Course assistant) |
Aim | The course objective shows that computation can be done by visual rather than numerical or textual methods. Design analysis, synthesis and design solutions will be obtained by using these conceptual approaches known as "form finding", "form making" and "form calculation" from current digital design approaches. The form calculation studies will be carried out experimentally while the other side will be produced in the digital environment to observe the differences between the two production environments (analogue and digital). Computer programs will be used extensively. This course aims to enable students to systematically use rule-based systems. To understand the figure grammars and transfer them to the architectural design form the course during the semester. Comprehension relations between shapes, objects and different elements are grasped. |
Course Content | This course contains; Parametric design description,Introduction to Rhinoceros,Introduction to Grasshopper,Generative systems,Material system,self-organization system,Computable functions,midterm exam,Design and fabrication,Material Performance,final project sketches,final project design development,final project fabrication strategies,Finishing the final project. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
seeing differences between computerized design and sketched design | 10, 19, 2, 5, 6 | E, F, H |
Teaching Methods: | 10: Discussion Method, 19: Brainstorming Technique, 2: Project Based Learning Model, 5: Cooperative Learning, 6: Experiential Learning |
Assessment Methods: | E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Parametric design description | |
2 | Introduction to Rhinoceros | - |
3 | Introduction to Grasshopper | - |
4 | Generative systems | - |
5 | Material system | - |
6 | self-organization system | - |
7 | Computable functions | - |
8 | midterm exam | - |
9 | Design and fabrication | - |
10 | Material Performance | - |
11 | final project sketches | - |
12 | final project design development | - |
13 | final project fabrication strategies | - |
14 | Finishing the final project | - |
Resources |
Chu, K., (2006), ―Metaphysics of Genetic Architecture and Computation‖, Architectural Design, 76 Issue 4 July/August, 38-45. Deleuze, G. ―Difference & Repetition‖ The Athlone Press:London 1994, p.182 Deleuze G. and Guattari F. ―A Thousand Plateaus‖, University of Minnesota Press, Minneapolis, 1987 p.48 Ednie-Brown, P., (2006), ―All-Over, Over-All: biothing and Emergent Composition‖, Architectural Design, 76 Issue 4 July/August, 72-81. Ednie-Brown, P., and Andrasek, A., (2006), ―CONTINUUM: A Self-Engineering Creature- Culture‖, Architectural Design, 76 Issue 5 September/October, 19-25. Erdman, D., Gow, M., Karlsson, U., and Perry, C., (2006), ―Parallel Processing: Design/Practice‖, Architectural Design, 76 Issue 5 September/October, 81-87. Galloway, R. A., and Thacker, E., (2006), ―Language, Life, Code‖, Architectural Design, 76 Issue 5 September/October, 26-29. Gardner M. (1970) ―Mathematical Games: The fantastic combinations of John Conway's new solitaire game "life"‖ Scientific American 223 (October 1970): 120-123 Goldenberg, J., Horowitz, R., Levav, A., and Mazursky, D.; ―Finding Your Innovation Sweet Spot‖, Harvard Business Review, 2003 Goulthorpe, M., and dECOi, ―Scott Points: Exploring Principles of Digital Creativity‖, ―Architecture in Digital Age: Design and Manufacture‖ Spon Press, London, 2003 Harel, D. (1992). ―Algorithmics: the spirit of computing (2nd ed.).‖ Reading, MA: Addison Wesley. |
[1]www.tdk.gov.tr [2] http://wikipedia.org/ [3]http://www.fep.up.pt/conferencias/EAEPE2007/Papers%20and%20abstracts_CD/Liagoura s.pdf (Socio-economic evolution and Darwinism in Thorstein Veblen: A post-Marxist appraisal (George Liagouras, Department of Financial and Management Engineering, University of the Aegean, Greece)) [4]http://www.termbank.net/psychology/7182.html [5]http://bio.research.ucsc.edu/~barrylab/classes/animal_behavior/HISTORY.HTM [6]http://worldmake.blogspot.com/2006/04/summary-of-de-landas-lecture-on.html [7]http://www.goldsmiths.ac.uk/history/news-events/niamh-deleuze-paper.doc [8]http://www.talkorigins.org/faqs/evolphil/species.html [9]http://www.berlage-institute.nl/03_postgraduate/PhDs/PhD.P.Trummer.html (Peter Trummer; Population Thinking in Architecture (working title)) [10]www.netmatematik.com/netmatematik/bolum4.html [11] http://sci.ege.edu.tr/~mat/yazi/mobius.html [12] http://www.roboeducators.org/downloads/prog%20inst/Algorithmic%20Think.doc [13] http://www.bitstorm.org/gameoflife/ |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | DESIGN (Knowledge-Theoretical, Factual): During planning, implementation, management and supervision processes; Knowledge of creative problem defining and solving | X | |||||
2 | DESIGN (Skill-Cognitive, Applied): Design-oriented research fiction, execution and evaluation of results and design process planning, management, application skills | X | |||||
3 | DESIGN (Competencies-Ability to Work Independently and Take Responsibility): Ability to work within a team, to emphasize interdisciplinary interaction and apply technology-based business association methods | X | |||||
4 | DESIGN (Competencies-Learning Competence): To evaluate critically the knowledge and skills gained in the field, to plan and to develop constantly professional knowledge, skills and approaches | X | |||||
5 | DESIGN (Competencies-Communication and Social Competence): Transferring design solutions as oral, written and visual (2D and 3D) presentations on national and international platforms | ||||||
6 | DESIGN (Competencies-Field Specific Competence): Contributing to the design of industrial products to improve the quality of life of the society. | ||||||
7 | HISTORY, CULTURE, ART (Knowledge-Theoretical, Factual): To make connections between the information obtained by the analytical approach and the information on historical and cultural development and current situation in Turkey and in the world, and to expand the boundaries of vocational education proficiency to develop new ideas | ||||||
8 | HISTORY, CULTURE, ART (Skill-Cognitive, Applied): Ability to solve the design related problems encountered in concept development, by using the knowledge gained in the field of history, culture and art | ||||||
9 | HISTORY, CULTURE, ART (Competencies - Independent Work and Ability to Take Responsibility): To be able to do interdisciplinary work by using the knowledge gained in the field of history, culture and art | ||||||
10 | HISTORY, CULTURE, ART (Competences-Learning Competence): Ability to develop the knowledge gained in the field in the direction needed, using the research methods | ||||||
11 | HISTORY, CULTURE, ART (Competencies-Communication and Social Competence): Awareness of social and cultural phenomena and continuous change and arranging plans, strategies, projects, collaborations and activities for the social environment with social responsibility consciousness. | ||||||
12 | MATERIALS AND TECHNOLOGY (Knowledge-Theoretical, Factual): To gain knowledge concerning technology, material, product and production methods - that is to be used in the solution of the problem related to the field. | X | |||||
13 | MATERIALS AND TECHNOLOGY (Skill-Cognitive, Applied): Knowing materials, technology and production methods and developing designs compatible with these methods, proposing new technologies and production methods, developing creative design solutions by interpreting and using technology. | X | |||||
14 | MATERIALS AND TECHNOLOGY (Competencies - Independent Work and Ability to Take Responsibility): To be able to work together with stakeholders working on different areas and needs in construction and production technologies | X | |||||
15 | MATERIALS AND TECHNOLOGY (Competencies-Learning Competence): Understand the compatibility and flexibility between the technological tools that meet the requirements according to the needs | X | |||||
16 | MATERIALS AND TECHNOLOGY (Competencies-Communication and Social Competence): Ability to use appropriate communication techniques and technologies | ||||||
17 | MATERIALS AND TECHNOLOGY (Competencies-Field Specific Competencies): Producing and applying knowledge to serve sustainable production and life | X | |||||
18 | MATERIALS AND TECHNOLOGY (Competencies-Filed specific competencies): To be able to develop creative design solutions by mastering technological development, interpreting the developments and pioneering such developments. | X | |||||
19 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Knowledge-Theoretical, Factual): -Ethics related to the field, -project management issues, -legal rights and responsibilities, -To gain knowledge about legal responsibilities and regulations affecting design works | ||||||
20 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Skill-Cognitive, Applied): Ability to recognize and apply the techniques used and legal responsibilities in planning, design, construction and operation phases of project management. | ||||||
21 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competences - Capability to Work Independently and Take Responsibility): To adapt to the different working environments and forms required by the profession and to contribute to the development of these environments | ||||||
22 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Capabilities-Learning Capability): Monitoring and learning the legal, administrative and procedural requirements of design and construction projects throughout professional life, developing new strategic approaches in solving complex problems, taking responsibility | ||||||
23 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Communication and Social Competence): Being able to lead the process -deploying the necessary communication skills and tools- during planning, designing, construction and operation stages, and demonstrating leadership in providing the solution in the work environment. | ||||||
24 | PROFESSIONAL PRACTICE, PROJECT MANAGEMENT AND LEGAL RESPONSIBILITIES (Competencies-Field Specific Competence): To be able to transfer knowledge to the level of expertise, to use theoretical and practical knowledge on the field of Professional Practice, Project Management and Legal responsibilities, knowledge of interdisciplinary interaction | ||||||
25 | ENVIRONMENT, STRUCTURE AND HUMAN HEALTH (Knowledge-Theoretic, Factual): Methods and techniques that will be used in the solution of the problems related to the field – to gain knowledge to apply the techniques in the context of environmental health, -building health, -human health | X | |||||
26 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Skill-Cognitive, Applied): Understanding the relationships between environment, structure and human health and creating solutions to related design problems. | X | |||||
27 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competences - Capability to Work Independently and Take Responsibility): Taking competence and responsibility in the fields of urban / space / product planning, design, implementation and supervision of environment, strcuture and human health | ||||||
28 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Capabilities-Learning Capability): Competence in researching theoretical and applied information systems on environment, structure and human health | ||||||
29 | ENVIRONMENT, STRUCTURE, HUMAN HEALTH (Competencies-Communication and Social Competence): Be able to communicate with all areas of expertise in environment, structure and human health |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |