Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
COMPUTER- GAME ADDICTION and REHABILITATION at CHILDREN and YOUTH | - | Fall Semester | 3+0 | 3 | 8 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | Second Cycle (Master's Degree) |
Course Type | Elective |
Course Coordinator | Prof.Dr. Servet BAYRAM |
Name of Lecturer(s) | Prof.Dr. Servet BAYRAM |
Assistant(s) | |
Aim | This course aims to enable students to explain the type of addiction of school-age children and young people with computer technology, to suggest possible solutions to problems, and to list and compare intervention methods. |
Course Content | This course contains; Epidemiology of Addiction and Behavioral Addictions,Addiction and Characteristics Explaining Technology Addiction ,Investigation of Technology Addiction from a Sociological Perspective ,Psychological Investigation of Technology Addiction ,Types of Technology Use Misuse of Technology ,Types of Technology Addiction Internet Addiction ,Types of Technology Addiction Internet Addiction ,Social Media Addiction ,Social Learning and Modeling ,Digital Game Addiction ,Digital Gaming Addiction Treatment ,Awareness and Coping Strategies in Technology Addiction ,Gaming Addiction Treatment and Rehabilitation ,Summary: Computer and Gaming Addiction and Rehabilitation in Children and Adolescents. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Explains the neurobiology and characteristics of technology addiction. | 10, 13, 16, 4, 9 | E |
Summarizes sociological and psychological aspects of technology addiction. | 10, 13, 16, 4, 9 | E |
Explains computer and game addiction. | 10, 13, 16, 4, 9 | E |
Analyzes the characteristics and types of computer and game addiction. | 10, 13, 16, 4, 9 | E |
Lists coping strategies in computer and game addiction. | 10, 13, 16, 4, 9 | E |
Provides rehabilitation and treatment of Computer and Gaming Addiction. | 10, 13, 16, 4, 9 | E |
Teaching Methods: | 10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 4: Inquiry-Based Learning, 9: Lecture Method |
Assessment Methods: | E: Homework |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Epidemiology of Addiction and Behavioral Addictions | Reading the relevant chapters in the specified sources related to the subject |
2 | Addiction and Characteristics Explaining Technology Addiction | Reading the relevant chapters in the specified sources related to the subject |
3 | Investigation of Technology Addiction from a Sociological Perspective | Reading the relevant chapters in the specified sources related to the subject |
4 | Psychological Investigation of Technology Addiction | Reading the relevant chapters in the specified sources related to the subject |
5 | Types of Technology Use Misuse of Technology | Reading the relevant chapters in the specified sources related to the subject |
6 | Types of Technology Addiction Internet Addiction | Reading the relevant chapters in the specified sources related to the subject |
7 | Types of Technology Addiction Internet Addiction | Reading the relevant chapters in the specified sources related to the subject |
8 | Social Media Addiction | Reading the relevant chapters in the specified sources related to the subject |
9 | Social Learning and Modeling | Reading the relevant chapters in the specified sources related to the subject |
10 | Digital Game Addiction | Reading the relevant chapters in the specified sources related to the subject |
11 | Digital Gaming Addiction Treatment | Reading the relevant chapters in the specified sources related to the subject |
12 | Awareness and Coping Strategies in Technology Addiction | Reading the relevant chapters in the specified sources related to the subject |
13 | Gaming Addiction Treatment and Rehabilitation | Reading the relevant chapters in the specified sources related to the subject |
14 | Summary: Computer and Gaming Addiction and Rehabilitation in Children and Adolescents | Reading the relevant chapters in the specified sources related to the subject |
Resources |
Psychological, Social and Cultural Aspects of Internet Addiction, Bahadir Bozoglan IF Weinheim Institute, Germany, Published in the United States of America by IGI Global, 2018, ISBN 9781522534785 (ebook). Internet and Social Media Addiction, Andrea C. Nakaya, San Diego, CA, 2015 ReferencePoint Press, Inc. Printed in the United States, ISBN-13: 978-1-60152-761-5 (e book). Digital Detox: The Ultimate Guide To Beating Technology Addiction, Cultivating Mindfulness, And Enjoying More Creativity, Inspiration, And Balance In Your Life!, Damon Zahariades, (Book, 146 Pages), Copyright © 2018 By Damon Zahariades Art Of Productivity http://www.artofproductivity.com. Control the Controller Understanding and Resolving Video Game Addiction, By Ciaran O’Connor UKCP, MA, First published in 2014 by Free Publishing Limited Copyright © 2014 Free Publishing Limited (e-book 178 pages), ISBN: 978-1-85343-226-2. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | To analyze the theoretical and practical information about the field of Psychological Counseling and Guidance with a scientific understanding. | X | |||||
2 | Understands how to use the theoretical and practical knowledge in the field of Guidance and Psychological Counseling to strengthen the psychological well-being of clients within the scope of protective and preventive mental health. | X | |||||
3 | To understand scientific research methods and techniques on the basis of scientific research ethics. | X | |||||
4 | To plan and implement guidance and psychological counseling services (such as individual psychological counseling, group counseling, psychoeducation, individual guidance, group counseling, etc.) to increase the psychological resilience of clients and strengthen their psychological well-being. | X | |||||
5 | To design and conduct researches that will produce solutions to current problems and needs in the field of Guidance and Psychological Counseling. | X | |||||
6 | Guidance and Psychological Counseling determines the needs of the clients within the scope of the basic principles and techniques of practice in the specialization sub-areas (School counseling, marriage and family counseling, career counseling, mental health counseling), plans the interventions that will support their needs, applies and evaluates their effectiveness. | X | |||||
7 | As a member of the profession serving in the field of mental health and complying with the ethical principles and values of the profession, he fulfills the roles and duties expected of him on the basis of individual, family and social needs in the context of preventive and preventive mental health. | X | |||||
8 | To supports social problems experienced at national and international level by designing projects and activities related to its field within the framework of social responsibility. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 50 | |
Rate of Final Exam to Success | 50 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 0 | 0 | 0 | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Guided Problem Solving | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Term Project | 0 | 0 | 0 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 7 | 7 | 49 | |||
Midterm Exam | 0 | 0 | 0 | |||
General Exam | 0 | 0 | 0 | |||
General Exam | 14 | 10 | 140 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 231 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(231/30) | 8 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
COMPUTER- GAME ADDICTION and REHABILITATION at CHILDREN and YOUTH | - | Fall Semester | 3+0 | 3 | 8 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | Second Cycle (Master's Degree) |
Course Type | Elective |
Course Coordinator | Prof.Dr. Servet BAYRAM |
Name of Lecturer(s) | Prof.Dr. Servet BAYRAM |
Assistant(s) | |
Aim | This course aims to enable students to explain the type of addiction of school-age children and young people with computer technology, to suggest possible solutions to problems, and to list and compare intervention methods. |
Course Content | This course contains; Epidemiology of Addiction and Behavioral Addictions,Addiction and Characteristics Explaining Technology Addiction ,Investigation of Technology Addiction from a Sociological Perspective ,Psychological Investigation of Technology Addiction ,Types of Technology Use Misuse of Technology ,Types of Technology Addiction Internet Addiction ,Types of Technology Addiction Internet Addiction ,Social Media Addiction ,Social Learning and Modeling ,Digital Game Addiction ,Digital Gaming Addiction Treatment ,Awareness and Coping Strategies in Technology Addiction ,Gaming Addiction Treatment and Rehabilitation ,Summary: Computer and Gaming Addiction and Rehabilitation in Children and Adolescents. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Explains the neurobiology and characteristics of technology addiction. | 10, 13, 16, 4, 9 | E |
Summarizes sociological and psychological aspects of technology addiction. | 10, 13, 16, 4, 9 | E |
Explains computer and game addiction. | 10, 13, 16, 4, 9 | E |
Analyzes the characteristics and types of computer and game addiction. | 10, 13, 16, 4, 9 | E |
Lists coping strategies in computer and game addiction. | 10, 13, 16, 4, 9 | E |
Provides rehabilitation and treatment of Computer and Gaming Addiction. | 10, 13, 16, 4, 9 | E |
Teaching Methods: | 10: Discussion Method, 13: Case Study Method, 16: Question - Answer Technique, 4: Inquiry-Based Learning, 9: Lecture Method |
Assessment Methods: | E: Homework |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Epidemiology of Addiction and Behavioral Addictions | Reading the relevant chapters in the specified sources related to the subject |
2 | Addiction and Characteristics Explaining Technology Addiction | Reading the relevant chapters in the specified sources related to the subject |
3 | Investigation of Technology Addiction from a Sociological Perspective | Reading the relevant chapters in the specified sources related to the subject |
4 | Psychological Investigation of Technology Addiction | Reading the relevant chapters in the specified sources related to the subject |
5 | Types of Technology Use Misuse of Technology | Reading the relevant chapters in the specified sources related to the subject |
6 | Types of Technology Addiction Internet Addiction | Reading the relevant chapters in the specified sources related to the subject |
7 | Types of Technology Addiction Internet Addiction | Reading the relevant chapters in the specified sources related to the subject |
8 | Social Media Addiction | Reading the relevant chapters in the specified sources related to the subject |
9 | Social Learning and Modeling | Reading the relevant chapters in the specified sources related to the subject |
10 | Digital Game Addiction | Reading the relevant chapters in the specified sources related to the subject |
11 | Digital Gaming Addiction Treatment | Reading the relevant chapters in the specified sources related to the subject |
12 | Awareness and Coping Strategies in Technology Addiction | Reading the relevant chapters in the specified sources related to the subject |
13 | Gaming Addiction Treatment and Rehabilitation | Reading the relevant chapters in the specified sources related to the subject |
14 | Summary: Computer and Gaming Addiction and Rehabilitation in Children and Adolescents | Reading the relevant chapters in the specified sources related to the subject |
Resources |
Psychological, Social and Cultural Aspects of Internet Addiction, Bahadir Bozoglan IF Weinheim Institute, Germany, Published in the United States of America by IGI Global, 2018, ISBN 9781522534785 (ebook). Internet and Social Media Addiction, Andrea C. Nakaya, San Diego, CA, 2015 ReferencePoint Press, Inc. Printed in the United States, ISBN-13: 978-1-60152-761-5 (e book). Digital Detox: The Ultimate Guide To Beating Technology Addiction, Cultivating Mindfulness, And Enjoying More Creativity, Inspiration, And Balance In Your Life!, Damon Zahariades, (Book, 146 Pages), Copyright © 2018 By Damon Zahariades Art Of Productivity http://www.artofproductivity.com. Control the Controller Understanding and Resolving Video Game Addiction, By Ciaran O’Connor UKCP, MA, First published in 2014 by Free Publishing Limited Copyright © 2014 Free Publishing Limited (e-book 178 pages), ISBN: 978-1-85343-226-2. |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | To analyze the theoretical and practical information about the field of Psychological Counseling and Guidance with a scientific understanding. | X | |||||
2 | Understands how to use the theoretical and practical knowledge in the field of Guidance and Psychological Counseling to strengthen the psychological well-being of clients within the scope of protective and preventive mental health. | X | |||||
3 | To understand scientific research methods and techniques on the basis of scientific research ethics. | X | |||||
4 | To plan and implement guidance and psychological counseling services (such as individual psychological counseling, group counseling, psychoeducation, individual guidance, group counseling, etc.) to increase the psychological resilience of clients and strengthen their psychological well-being. | X | |||||
5 | To design and conduct researches that will produce solutions to current problems and needs in the field of Guidance and Psychological Counseling. | X | |||||
6 | Guidance and Psychological Counseling determines the needs of the clients within the scope of the basic principles and techniques of practice in the specialization sub-areas (School counseling, marriage and family counseling, career counseling, mental health counseling), plans the interventions that will support their needs, applies and evaluates their effectiveness. | X | |||||
7 | As a member of the profession serving in the field of mental health and complying with the ethical principles and values of the profession, he fulfills the roles and duties expected of him on the basis of individual, family and social needs in the context of preventive and preventive mental health. | X | |||||
8 | To supports social problems experienced at national and international level by designing projects and activities related to its field within the framework of social responsibility. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 50 | |
Rate of Final Exam to Success | 50 | |
Total | 100 |