This course is aimed to introduce to students to the use of game theory in business applications by examining a number of different business and management problems, developing game theory models of these problems and applying the solution concepts used in game theory.
Course Content
This course contains; Basic ideas and examples,Terminology, Assumptions and Classification of Games ,Strategic Games with Pure Strategies,Strategic Games with Mixed Strategies ,Zero – Sum Games,Resolving prisoners' dilemma : Coordination and Anti-coordination Games,Resolving prisoners' dilemma : Repeated Games,Dynamic Games with Pure Strategies,Dynamic Games with Mixed Strategies,Combining Strategic and Dynamic Games ,Signalling Games ,Cooperative Games,Bidding Strategy and Auction Design ,Bargaining Games.
Course Learning Outcomes
Teaching Methods
Assessment Methods
1. Will be able to recognize the game theoretic problems
10, 16, 6, 9
A
1.1. Tell the uses of game theory
1.2. Explain the assumptions of game theory
1.3. Describe the classification of games
2. Will be able to tell the equilibrium concept for simultaneous games
10, 16, 6, 9
A
2.1. Explain Nash equilibrium
2.2. Distinguish pure and mixed strategies
2.3. Tell the why and when mixed strategies are necessary
3. Will be able to tell the constant-sum games
10, 16, 6, 9
A
3.1. Demonstrate real-life situations concordant with zero-sum games
3.2. Explain the meaning of minmax and maxmin strategies
3.3. Explain the saddle-point of the game
4. Will be able to tell the purpose of resolving Prisoners' dilemma
10, 16, 6, 9
A
4.1. tell the importance of coordination to solve prisoners’ dilemma
4.2. Describe the role of repeated games in order to solve prisoners’ dilemma
4.3. Tell the meanings of finite and infinite repetition
5. Will be able to recognize the games with sequential moves
10, 16, 6, 9
A
5.1. Demonstrate a dynamic game with game tree
5.2. Describe Nash equilibrium in dynamic games
5.3. Tell the rollback reasoning technique
6. Will be able to describe some applications to specific strategic situations
10, 16, 6, 9
A
6.1. Tell the effects of signalling in a game
6.2. Describe the bidding strategies
6.3. tell the Nash's cooperative solution in a bargaining game
Terminology, Assumptions and Classification of Games
3
Strategic Games with Pure Strategies
4
Strategic Games with Mixed Strategies
5
Zero – Sum Games
6
Resolving prisoners' dilemma : Coordination and Anti-coordination Games
7
Resolving prisoners' dilemma : Repeated Games
8
Dynamic Games with Pure Strategies
9
Dynamic Games with Mixed Strategies
10
Combining Strategic and Dynamic Games
11
Signalling Games
12
Cooperative Games
13
Bidding Strategy and Auction Design
14
Bargaining Games
Resources
[1] Course Lectures
[2] Hakan Karabacak, Yeni Başlayanlar İçin Oyun Teorisi (Game Theory for Beginners), 2.baskı, Seçkin, 2018
[3] Ensar Yılmaz, Oyun Teorisi (Game Theory), 3.Baskı, Literatür, 2016
[4] Hakan Karabacak, Strateji Oyunları (Game of Strategy), Optimist, 2017
[5] A.K.Dixit, B.J.Nalebuff, Stratejik Düşünme (Strategic Thinking), Sabancı Üniversitesi, 2015
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Defines the theoretical issues in the field of information and management.
X
2
Describes the necessary mathematical and statistical methods in the field of information and management.
X
3
Uses at least one computer program in the field of information and management.
X
4
Sustains proficiency in a foreign language requiredor information and management studies.
5
Prepares informatics/software projects and work in a team.
6
Constantly updates himself / herself by following developments in science and technology with an understanding of the importance of lifelong learning through critically evaluating the knowledge and skills that s/he has got.7. Uses theoretical and practical expertise in the field of information and management
X
7
Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication skills.
X
8
Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication.
9
Adopts organizational / institutional and social ethical values.
10
Within the framework of community involvement adopts social responsibility principles and takes initiative when necessary.
11
Uses and analyses basic facts and data in various disciplines (economics, finance, sociology, law, business) in order to conduct interdisciplinary studies.
X
12
Writes software in different platforms such as desktop, mobile, web on its own and / or in a team.
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
14
3
42
Guided Problem Solving
14
2
28
Resolution of Homework Problems and Submission as a Report
4
5
20
Term Project
0
0
0
Presentation of Project / Seminar
0
0
0
Quiz
0
0
0
Midterm Exam
2
15
30
General Exam
1
30
30
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
150
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30)
5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
GAME THEORY
YBS4170820
Fall Semester
3+0
3
5
Course Program
Salı 13:30-14:15
Salı 14:30-15:15
Salı 15:30-16:15
Cumartesi 13:30-14:15
Cumartesi 14:30-15:15
Cumartesi 15:30-16:15
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
First Cycle (Bachelor's Degree)
Course Type
Elective
Course Coordinator
Assist.Prof. Mutlu GÜRSOY
Name of Lecturer(s)
Assist.Prof. Mutlu GÜRSOY
Assistant(s)
Aim
This course is aimed to introduce to students to the use of game theory in business applications by examining a number of different business and management problems, developing game theory models of these problems and applying the solution concepts used in game theory.
Course Content
This course contains; Basic ideas and examples,Terminology, Assumptions and Classification of Games ,Strategic Games with Pure Strategies,Strategic Games with Mixed Strategies ,Zero – Sum Games,Resolving prisoners' dilemma : Coordination and Anti-coordination Games,Resolving prisoners' dilemma : Repeated Games,Dynamic Games with Pure Strategies,Dynamic Games with Mixed Strategies,Combining Strategic and Dynamic Games ,Signalling Games ,Cooperative Games,Bidding Strategy and Auction Design ,Bargaining Games.
Course Learning Outcomes
Teaching Methods
Assessment Methods
1. Will be able to recognize the game theoretic problems
10, 16, 6, 9
A
1.1. Tell the uses of game theory
1.2. Explain the assumptions of game theory
1.3. Describe the classification of games
2. Will be able to tell the equilibrium concept for simultaneous games
10, 16, 6, 9
A
2.1. Explain Nash equilibrium
2.2. Distinguish pure and mixed strategies
2.3. Tell the why and when mixed strategies are necessary
3. Will be able to tell the constant-sum games
10, 16, 6, 9
A
3.1. Demonstrate real-life situations concordant with zero-sum games
3.2. Explain the meaning of minmax and maxmin strategies
3.3. Explain the saddle-point of the game
4. Will be able to tell the purpose of resolving Prisoners' dilemma
10, 16, 6, 9
A
4.1. tell the importance of coordination to solve prisoners’ dilemma
4.2. Describe the role of repeated games in order to solve prisoners’ dilemma
4.3. Tell the meanings of finite and infinite repetition
5. Will be able to recognize the games with sequential moves
10, 16, 6, 9
A
5.1. Demonstrate a dynamic game with game tree
5.2. Describe Nash equilibrium in dynamic games
5.3. Tell the rollback reasoning technique
6. Will be able to describe some applications to specific strategic situations
10, 16, 6, 9
A
6.1. Tell the effects of signalling in a game
6.2. Describe the bidding strategies
6.3. tell the Nash's cooperative solution in a bargaining game
Terminology, Assumptions and Classification of Games
3
Strategic Games with Pure Strategies
4
Strategic Games with Mixed Strategies
5
Zero – Sum Games
6
Resolving prisoners' dilemma : Coordination and Anti-coordination Games
7
Resolving prisoners' dilemma : Repeated Games
8
Dynamic Games with Pure Strategies
9
Dynamic Games with Mixed Strategies
10
Combining Strategic and Dynamic Games
11
Signalling Games
12
Cooperative Games
13
Bidding Strategy and Auction Design
14
Bargaining Games
Resources
[1] Course Lectures
[2] Hakan Karabacak, Yeni Başlayanlar İçin Oyun Teorisi (Game Theory for Beginners), 2.baskı, Seçkin, 2018
[3] Ensar Yılmaz, Oyun Teorisi (Game Theory), 3.Baskı, Literatür, 2016
[4] Hakan Karabacak, Strateji Oyunları (Game of Strategy), Optimist, 2017
[5] A.K.Dixit, B.J.Nalebuff, Stratejik Düşünme (Strategic Thinking), Sabancı Üniversitesi, 2015
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Defines the theoretical issues in the field of information and management.
X
2
Describes the necessary mathematical and statistical methods in the field of information and management.
X
3
Uses at least one computer program in the field of information and management.
X
4
Sustains proficiency in a foreign language requiredor information and management studies.
5
Prepares informatics/software projects and work in a team.
6
Constantly updates himself / herself by following developments in science and technology with an understanding of the importance of lifelong learning through critically evaluating the knowledge and skills that s/he has got.7. Uses theoretical and practical expertise in the field of information and management
X
7
Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication skills.
X
8
Follows up-to-date technology using a foreign language at least A1 level, holds verbal / written communication.
9
Adopts organizational / institutional and social ethical values.
10
Within the framework of community involvement adopts social responsibility principles and takes initiative when necessary.
11
Uses and analyses basic facts and data in various disciplines (economics, finance, sociology, law, business) in order to conduct interdisciplinary studies.
X
12
Writes software in different platforms such as desktop, mobile, web on its own and / or in a team.