Course Detail
Course Detail
Course Description
| Course | Code | Semester | T+P (Hour) | Credit | ECTS |
|---|---|---|---|---|---|
| INTRODUCTION to GAME THEORY | IND3115968 | Fall Semester | 3+0 | 3 | 6 |
| Course Program |
| Prerequisites Courses | |
| Recommended Elective Courses |
| Language of Course | English |
| Course Level | First Cycle (Bachelor's Degree) |
| Course Type | Elective |
| Course Coordinator | Assist.Prof. Rüçhan Melisa DENİZ ÖZGEN |
| Name of Lecturer(s) | Assist.Prof. Rüçhan Melisa DENİZ ÖZGEN |
| Assistant(s) | |
| Aim | This course aims to introduce the fundamental concepts and widely used applications of Game Theory as a decision making procedure for engineering problems. |
| Course Content | This course contains; Games of Strategy ,Maths Review ,Game Representations ,Dominated Strategies,Equilibrium,Mixed Strategies,Equilibrium in Nonmatrix Games - Part 1,Equilibrium in Nonmatrix Games - Part 2,Equilibrium Selection,Subgame Perfection - Part 1,Subgame Perfection - Part 2,Finitely Repeated Games,Finitely Repeated Games,General Review. |
| Course Learning Outcomes | Teaching Methods | Assessment Methods |
| Identifies game theory problems. | 10, 11, 12, 9 | A |
| Solves simple game theory problems. | 10, 11, 12, 13, 9 | A |
| Analyzes sequential games. | 10, 11, 12, 13, 9 | A |
| Finds equilibrium in nonmatrix games. | 10, 11, 12, 13, 9 | A |
| Analyzes repeated games. | 10, 11, 12, 13, 9 | A |
| Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 9: Lecture Method |
| Assessment Methods: | A: Traditional Written Exam |
Course Outline
| Order | Subjects | Preliminary Work |
|---|---|---|
| 1 | Games of Strategy | Lectures Notes |
| 2 | Maths Review | Lectures Notes |
| 3 | Game Representations | Lectures Notes |
| 4 | Dominated Strategies | Lectures Notes |
| 5 | Equilibrium | Lectures Notes |
| 6 | Mixed Strategies | Lectures Notes |
| 7 | Equilibrium in Nonmatrix Games - Part 1 | Lectures Notes |
| 8 | Equilibrium in Nonmatrix Games - Part 2 | Lectures Notes |
| 9 | Equilibrium Selection | Lectures Notes |
| 10 | Subgame Perfection - Part 1 | Lectures Notes |
| 11 | Subgame Perfection - Part 2 | Lectures Notes |
| 12 | Finitely Repeated Games | Lectures Notes |
| 13 | Finitely Repeated Games | Lectures Notes |
| 14 | General Review | Lectures Notes |
| Resources |
| Text Book: Jeffrey Carpenter and Andrea Robbett (2022), Game Theory and Behavior, The MIT Press, Cambridge, Massachusetts and London, England. |
| Supplementary Books: E. N. Barron (2024), Game Theory: An Introduction, Loyola University Chicago, Illinois, Wiley, Third Edition. Giacomo Bonanno, Game Theory, Copyright © 2015, 2018, 2024, Third Edition. |
Course Contribution to Program Qualifications
| Course Contribution to Program Qualifications | |||||||
| No | Program Qualification | Contribution Level | |||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied knowledge in these areas in the solution of complex engineering problems. | X | |||||
| 2 | Ability to formulate, and solve complex engineering problems; ability to select and apply proper analysis and modeling methods for this purpose. | X | |||||
| 3 | Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose. | X | |||||
| 4 | Ability to select and use modern techniques and tools needed for analyzing and solving complex problems encountered in engineering practice; ability to employ information technologies effectively. | X | |||||
| 5 | Ability to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or discipline specific research questions. | X | |||||
| 6 | Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually. | X | |||||
| 7 | Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language; ability to write effective reports and comprehend written reports, prepare design and production reports, make effective presentations, and give and receive clear and intelligible instructions. | ||||||
| 8 | Awareness of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself. | X | |||||
| 9 | Knowledge on behavior according ethical principles, professional and ethical responsibility and standards used in engineering practices. | ||||||
| 10 | Knowledge about business life practices such as project management, risk management, and change management; awareness in entrepreneurship, innovation; knowledge about sustainable development. | ||||||
| 11 | Knowledge about the global and social effects of engineering practices on health, environment, and safety, and contemporary issues of the century reflected into the field of engineering; awareness of the legal consequences of engineering solutions. | ||||||
Assessment Methods
| Contribution Level | Absolute Evaluation | |
| Rate of Midterm Exam to Success | 30 | |
| Rate of Final Exam to Success | 70 | |
| Total | 100 | |
| ECTS / Workload Table | ||||||
| Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
| Course Hours | 14 | 3 | 42 | |||
| Guided Problem Solving | 0 | 0 | 0 | |||
| Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
| Term Project | 0 | 0 | 0 | |||
| Presentation of Project / Seminar | 0 | 0 | 0 | |||
| Quiz | 0 | 0 | 0 | |||
| Midterm Exam | 7 | 8 | 56 | |||
| General Exam | 9 | 10 | 90 | |||
| Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
| Total Workload(Hour) | 188 | |||||
| Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(188/30) | 6 | |||||
| ECTS of the course: 30 hours of work is counted as 1 ECTS credit. | ||||||
Detail Informations of the Course
Course Description
| Course | Code | Semester | T+P (Hour) | Credit | ECTS |
|---|---|---|---|---|---|
| INTRODUCTION to GAME THEORY | IND3115968 | Fall Semester | 3+0 | 3 | 6 |
| Course Program |
| Prerequisites Courses | |
| Recommended Elective Courses |
| Language of Course | English |
| Course Level | First Cycle (Bachelor's Degree) |
| Course Type | Elective |
| Course Coordinator | Assist.Prof. Rüçhan Melisa DENİZ ÖZGEN |
| Name of Lecturer(s) | Assist.Prof. Rüçhan Melisa DENİZ ÖZGEN |
| Assistant(s) | |
| Aim | This course aims to introduce the fundamental concepts and widely used applications of Game Theory as a decision making procedure for engineering problems. |
| Course Content | This course contains; Games of Strategy ,Maths Review ,Game Representations ,Dominated Strategies,Equilibrium,Mixed Strategies,Equilibrium in Nonmatrix Games - Part 1,Equilibrium in Nonmatrix Games - Part 2,Equilibrium Selection,Subgame Perfection - Part 1,Subgame Perfection - Part 2,Finitely Repeated Games,Finitely Repeated Games,General Review. |
| Course Learning Outcomes | Teaching Methods | Assessment Methods |
| Identifies game theory problems. | 10, 11, 12, 9 | A |
| Solves simple game theory problems. | 10, 11, 12, 13, 9 | A |
| Analyzes sequential games. | 10, 11, 12, 13, 9 | A |
| Finds equilibrium in nonmatrix games. | 10, 11, 12, 13, 9 | A |
| Analyzes repeated games. | 10, 11, 12, 13, 9 | A |
| Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 9: Lecture Method |
| Assessment Methods: | A: Traditional Written Exam |
Course Outline
| Order | Subjects | Preliminary Work |
|---|---|---|
| 1 | Games of Strategy | Lectures Notes |
| 2 | Maths Review | Lectures Notes |
| 3 | Game Representations | Lectures Notes |
| 4 | Dominated Strategies | Lectures Notes |
| 5 | Equilibrium | Lectures Notes |
| 6 | Mixed Strategies | Lectures Notes |
| 7 | Equilibrium in Nonmatrix Games - Part 1 | Lectures Notes |
| 8 | Equilibrium in Nonmatrix Games - Part 2 | Lectures Notes |
| 9 | Equilibrium Selection | Lectures Notes |
| 10 | Subgame Perfection - Part 1 | Lectures Notes |
| 11 | Subgame Perfection - Part 2 | Lectures Notes |
| 12 | Finitely Repeated Games | Lectures Notes |
| 13 | Finitely Repeated Games | Lectures Notes |
| 14 | General Review | Lectures Notes |
| Resources |
| Text Book: Jeffrey Carpenter and Andrea Robbett (2022), Game Theory and Behavior, The MIT Press, Cambridge, Massachusetts and London, England. |
| Supplementary Books: E. N. Barron (2024), Game Theory: An Introduction, Loyola University Chicago, Illinois, Wiley, Third Edition. Giacomo Bonanno, Game Theory, Copyright © 2015, 2018, 2024, Third Edition. |
Course Contribution to Program Qualifications
| Course Contribution to Program Qualifications | |||||||
| No | Program Qualification | Contribution Level | |||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied knowledge in these areas in the solution of complex engineering problems. | X | |||||
| 2 | Ability to formulate, and solve complex engineering problems; ability to select and apply proper analysis and modeling methods for this purpose. | X | |||||
| 3 | Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose. | X | |||||
| 4 | Ability to select and use modern techniques and tools needed for analyzing and solving complex problems encountered in engineering practice; ability to employ information technologies effectively. | X | |||||
| 5 | Ability to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or discipline specific research questions. | X | |||||
| 6 | Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually. | X | |||||
| 7 | Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language; ability to write effective reports and comprehend written reports, prepare design and production reports, make effective presentations, and give and receive clear and intelligible instructions. | ||||||
| 8 | Awareness of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself. | X | |||||
| 9 | Knowledge on behavior according ethical principles, professional and ethical responsibility and standards used in engineering practices. | ||||||
| 10 | Knowledge about business life practices such as project management, risk management, and change management; awareness in entrepreneurship, innovation; knowledge about sustainable development. | ||||||
| 11 | Knowledge about the global and social effects of engineering practices on health, environment, and safety, and contemporary issues of the century reflected into the field of engineering; awareness of the legal consequences of engineering solutions. | ||||||
Assessment Methods
| Contribution Level | Absolute Evaluation | |
| Rate of Midterm Exam to Success | 30 | |
| Rate of Final Exam to Success | 70 | |
| Total | 100 | |