Course Detail
Course Detail
Course Description
| Course | Code | Semester | T+P (Hour) | Credit | ECTS |
|---|---|---|---|---|---|
| GRAPHIC DESIGN II | MGS2250690 | Spring Semester | 1+2 | 2 | 5 |
| Course Program |
| Prerequisites Courses | |
| Recommended Elective Courses |
| Language of Course | Turkish |
| Course Level | First Cycle (Bachelor's Degree) |
| Course Type | Elective |
| Course Coordinator | Assist.Prof. Doğa ÇÖL |
| Name of Lecturer(s) | Lect. Coşan GÖKSEL |
| Assistant(s) | |
| Aim | Making experiments with creative top middle-level graphic design projects using various expression methods such as photographs, typography and illustrations. |
| Course Content | This course contains; Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign),Creating a new document,Basic concepts and election logic,Drawing tools,Text properties,Group and layer logic,Color Rendering,Brush and symbol techniques,Working with colors and patterns,Working with pictures,Measuring objects,Panels and create a master page,File operations and preparation before printing,Practice. |
| Course Learning Outcomes | Teaching Methods | Assessment Methods |
| Understands the visual language of graphic design. | 10, 11, 9 | D, E, F |
| It defines the balance and relationships between visual elements in a two-dimensional space. | 20, 6 | F |
| Can apply the relation between pictorial elements and typography correctly. | 14, 2 | F |
| Implements semantically correct projects in applications. | 12, 14, 2 | E |
| Performs high-level design work with Adobe Illustrator program. | 14, 2, 6 | F |
| Defines graphic design movements and today's culture. | 14, 2 | E, H |
| Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 14: Self Study Method, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 6: Experiential Learning, 9: Lecture Method |
| Assessment Methods: | D: Oral Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
| Order | Subjects | Preliminary Work |
|---|---|---|
| 1 | Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign) | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. |
| 2 | Creating a new document | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 3 | Basic concepts and election logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 4 | Drawing tools | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 5 | Text properties | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 6 | Group and layer logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 7 | Color Rendering | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 8 | Brush and symbol techniques | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 9 | Working with colors and patterns | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 10 | Working with pictures | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 11 | Measuring objects | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 12 | Panels and create a master page | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 13 | File operations and preparation before printing | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 14 | Practice |
| Resources |
| 1- M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. 2- I. İ. Akçadoğan, Temel Sanat Eğitimi ve Dijital Ortam. İstanbul: Epsilon Yayınları, 2006. 3- E. Becer, İletişim ve Grafik Tasarım. Ankara: Dost Kitabevi, 1997. 4- H. Yanık, Masaüstü Yayıncılık. İstanbul: Dönence Yayınları, 2009. 5- A. Twemlow, Grafik Tasarım Ne İçindir?. İstanbul: Yem Yayınları, 2008. |
Course Contribution to Program Qualifications
| Course Contribution to Program Qualifications | |||||||
| No | Program Qualification | Contribution Level | |||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
| 2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
| 3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
| 4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
| 5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | X | |||||
| 6 | Understands the symbol systems of cultures. | ||||||
| 7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
| 8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
| 9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
| 10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
| 11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
| 12 | Applies visual design techniques in new media environments. | X | |||||
| 13 | Has aesthetic awareness and understanding of design. | X | |||||
| 14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
| 15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | X | |||||
| 16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
| 17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
| 18 | Uses Turkish fluently and accurately in scientific and professional studies. | X | |||||
| 19 | Can read and understand at least one foreign language at B1 level. | ||||||
| 20 | Plans and takes part in social responsibility projects. | X | |||||
| 21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | ||||||
Assessment Methods
| Contribution Level | Absolute Evaluation | |
| Rate of Midterm Exam to Success | 40 | |
| Rate of Final Exam to Success | 60 | |
| Total | 100 | |
| ECTS / Workload Table | ||||||
| Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
| Course Hours | 14 | 3 | 42 | |||
| Guided Problem Solving | 14 | 2 | 28 | |||
| Resolution of Homework Problems and Submission as a Report | 5 | 10 | 50 | |||
| Term Project | 0 | 0 | 0 | |||
| Presentation of Project / Seminar | 0 | 0 | 0 | |||
| Quiz | 2 | 5 | 10 | |||
| Midterm Exam | 1 | 10 | 10 | |||
| General Exam | 1 | 10 | 10 | |||
| Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
| Total Workload(Hour) | 150 | |||||
| Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30) | 5 | |||||
| ECTS of the course: 30 hours of work is counted as 1 ECTS credit. | ||||||
Detail Informations of the Course
Course Description
| Course | Code | Semester | T+P (Hour) | Credit | ECTS |
|---|---|---|---|---|---|
| GRAPHIC DESIGN II | MGS2250690 | Spring Semester | 1+2 | 2 | 5 |
| Course Program |
| Prerequisites Courses | |
| Recommended Elective Courses |
| Language of Course | Turkish |
| Course Level | First Cycle (Bachelor's Degree) |
| Course Type | Elective |
| Course Coordinator | Assist.Prof. Doğa ÇÖL |
| Name of Lecturer(s) | Lect. Coşan GÖKSEL |
| Assistant(s) | |
| Aim | Making experiments with creative top middle-level graphic design projects using various expression methods such as photographs, typography and illustrations. |
| Course Content | This course contains; Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign),Creating a new document,Basic concepts and election logic,Drawing tools,Text properties,Group and layer logic,Color Rendering,Brush and symbol techniques,Working with colors and patterns,Working with pictures,Measuring objects,Panels and create a master page,File operations and preparation before printing,Practice. |
| Course Learning Outcomes | Teaching Methods | Assessment Methods |
| Understands the visual language of graphic design. | 10, 11, 9 | D, E, F |
| It defines the balance and relationships between visual elements in a two-dimensional space. | 20, 6 | F |
| Can apply the relation between pictorial elements and typography correctly. | 14, 2 | F |
| Implements semantically correct projects in applications. | 12, 14, 2 | E |
| Performs high-level design work with Adobe Illustrator program. | 14, 2, 6 | F |
| Defines graphic design movements and today's culture. | 14, 2 | E, H |
| Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 14: Self Study Method, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 6: Experiential Learning, 9: Lecture Method |
| Assessment Methods: | D: Oral Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
| Order | Subjects | Preliminary Work |
|---|---|---|
| 1 | Foundation of vector-based programs (Adobe Illustrator) Foundation of layout (Adobe İnDesign) | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. |
| 2 | Creating a new document | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 3 | Basic concepts and election logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 4 | Drawing tools | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 5 | Text properties | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 6 | Group and layer logic | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 7 | Color Rendering | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 8 | Brush and symbol techniques | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 9 | Working with colors and patterns | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 10 | Working with pictures | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 11 | Measuring objects | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 12 | Panels and create a master page | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 13 | File operations and preparation before printing | M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006 |
| 14 | Practice |
| Resources |
| 1- M. Kınık, Bilgisayar Destekli Grafik Tasarım 1, Gerhun Yayınları, 2006. 2- I. İ. Akçadoğan, Temel Sanat Eğitimi ve Dijital Ortam. İstanbul: Epsilon Yayınları, 2006. 3- E. Becer, İletişim ve Grafik Tasarım. Ankara: Dost Kitabevi, 1997. 4- H. Yanık, Masaüstü Yayıncılık. İstanbul: Dönence Yayınları, 2009. 5- A. Twemlow, Grafik Tasarım Ne İçindir?. İstanbul: Yem Yayınları, 2008. |
Course Contribution to Program Qualifications
| Course Contribution to Program Qualifications | |||||||
| No | Program Qualification | Contribution Level | |||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | Knows the basic concepts of Media and Visual Arts disciplines. | X | |||||
| 2 | Knows the basic theories of media and visual arts disciplines. | X | |||||
| 3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
| 4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
| 5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | X | |||||
| 6 | Understands the symbol systems of cultures. | ||||||
| 7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
| 8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
| 9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
| 10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
| 11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
| 12 | Applies visual design techniques in new media environments. | X | |||||
| 13 | Has aesthetic awareness and understanding of design. | X | |||||
| 14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
| 15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | X | |||||
| 16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
| 17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
| 18 | Uses Turkish fluently and accurately in scientific and professional studies. | X | |||||
| 19 | Can read and understand at least one foreign language at B1 level. | ||||||
| 20 | Plans and takes part in social responsibility projects. | X | |||||
| 21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | ||||||
Assessment Methods
| Contribution Level | Absolute Evaluation | |
| Rate of Midterm Exam to Success | 40 | |
| Rate of Final Exam to Success | 60 | |
| Total | 100 | |