Course Detail
Course Detail
Course Description
| Course | Code | Semester | T+P (Hour) | Credit | ECTS |
|---|---|---|---|---|---|
| DIGITAL GAME DESIGN | MGS4210558 | Spring Semester | 1+2 | 2 | 5 |
| Course Program |
| Prerequisites Courses | |
| Recommended Elective Courses |
| Language of Course | Turkish |
| Course Level | First Cycle (Bachelor's Degree) |
| Course Type | Elective |
| Course Coordinator | Assoc.Prof. İpek Fatma ERTAN |
| Name of Lecturer(s) | Assoc.Prof. İhsan EKEN |
| Assistant(s) | |
| Aim | Provides information about the structures and technologies of current digital games within the scope of basic game design content. Makes visual studies in computer environment and creates a sample game design project. |
| Course Content | This course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Roleplaying and Character ,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Practice for final project. |
| Course Learning Outcomes | Teaching Methods | Assessment Methods |
| Prepares game design project. | 8 | E, F |
| Interprets the stages of game design. | 16, 9 | E |
| Applies visual elements prepared in various graphics programs. | 16, 6, 8, 9 | E, F |
| Designs digital games using sound and images. | 6, 8, 9 | E, F |
| Teaching Methods: | 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
| Assessment Methods: | E: Homework, F: Project Task |
Course Outline
| Order | Subjects | Preliminary Work |
|---|---|---|
| 0 | Types of Character | Watching the relevant part of the given resource |
| 1 | Elements of Gaming | Watching the relevant part of the given resource |
| 2 | Introduction to Rules | Watching the relevant part of the given resource |
| 3 | Learning and Breaking Rules: Balance | Watching the relevant part of the given resource |
| 4 | Designing of Game Mechanics | Watching the relevant part of the given resource |
| 5 | Introduction to Story | Watching the relevant part of the given resource |
| 6 | Story Purpose | Watching the relevant part of the given resource |
| 7 | Roleplaying and Character | Watching the relevant part of the given resource |
| 8 | Designing of Story | Watching the relevant part of the given resource |
| 9 | Introduction to Characters | Watching the relevant part of the given resource |
| 10 | Types of Characters | Watching the relevant part of the given resource |
| 11 | Multiplayer Rules and Balance | Watching the relevant part of the given resource |
| 12 | Designing of Character | Watching the relevant part of the given resource |
| 13 | Mechanic Implementation of Story and Characterization | Watching the relevant part of the given resource |
| 14 | Practice for final project | Watching the relevant part of the given resource |
| Resources |
| https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel |
Course Contribution to Program Qualifications
| Course Contribution to Program Qualifications | |||||||
| No | Program Qualification | Contribution Level | |||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
| 2 | Knows the basic theories of media and visual arts disciplines. | ||||||
| 3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
| 4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
| 5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
| 6 | Understands the symbol systems of cultures. | ||||||
| 7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
| 8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
| 9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
| 10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
| 11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
| 12 | Applies visual design techniques in new media environments. | X | |||||
| 13 | Has aesthetic awareness and understanding of design. | ||||||
| 14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
| 15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
| 16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
| 17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
| 18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
| 19 | Can read and understand at least one foreign language at B1 level. | ||||||
| 20 | Plans and takes part in social responsibility projects. | ||||||
| 21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | ||||||
Assessment Methods
| Contribution Level | Absolute Evaluation | |
| Rate of Midterm Exam to Success | 40 | |
| Rate of Final Exam to Success | 60 | |
| Total | 100 | |
| ECTS / Workload Table | ||||||
| Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
| Course Hours | 14 | 3 | 42 | |||
| Guided Problem Solving | 14 | 1 | 14 | |||
| Resolution of Homework Problems and Submission as a Report | 14 | 1 | 14 | |||
| Term Project | 0 | 0 | 0 | |||
| Presentation of Project / Seminar | 3 | 10 | 30 | |||
| Quiz | 0 | 0 | 0 | |||
| Midterm Exam | 20 | 1 | 20 | |||
| General Exam | 20 | 1 | 20 | |||
| Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
| Total Workload(Hour) | 140 | |||||
| Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(140/30) | 5 | |||||
| ECTS of the course: 30 hours of work is counted as 1 ECTS credit. | ||||||
Detail Informations of the Course
Course Description
| Course | Code | Semester | T+P (Hour) | Credit | ECTS |
|---|---|---|---|---|---|
| DIGITAL GAME DESIGN | MGS4210558 | Spring Semester | 1+2 | 2 | 5 |
| Course Program |
| Prerequisites Courses | |
| Recommended Elective Courses |
| Language of Course | Turkish |
| Course Level | First Cycle (Bachelor's Degree) |
| Course Type | Elective |
| Course Coordinator | Assoc.Prof. İpek Fatma ERTAN |
| Name of Lecturer(s) | Assoc.Prof. İhsan EKEN |
| Assistant(s) | |
| Aim | Provides information about the structures and technologies of current digital games within the scope of basic game design content. Makes visual studies in computer environment and creates a sample game design project. |
| Course Content | This course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Roleplaying and Character ,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Practice for final project. |
| Course Learning Outcomes | Teaching Methods | Assessment Methods |
| Prepares game design project. | 8 | E, F |
| Interprets the stages of game design. | 16, 9 | E |
| Applies visual elements prepared in various graphics programs. | 16, 6, 8, 9 | E, F |
| Designs digital games using sound and images. | 6, 8, 9 | E, F |
| Teaching Methods: | 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
| Assessment Methods: | E: Homework, F: Project Task |
Course Outline
| Order | Subjects | Preliminary Work |
|---|---|---|
| 0 | Types of Character | Watching the relevant part of the given resource |
| 1 | Elements of Gaming | Watching the relevant part of the given resource |
| 2 | Introduction to Rules | Watching the relevant part of the given resource |
| 3 | Learning and Breaking Rules: Balance | Watching the relevant part of the given resource |
| 4 | Designing of Game Mechanics | Watching the relevant part of the given resource |
| 5 | Introduction to Story | Watching the relevant part of the given resource |
| 6 | Story Purpose | Watching the relevant part of the given resource |
| 7 | Roleplaying and Character | Watching the relevant part of the given resource |
| 8 | Designing of Story | Watching the relevant part of the given resource |
| 9 | Introduction to Characters | Watching the relevant part of the given resource |
| 10 | Types of Characters | Watching the relevant part of the given resource |
| 11 | Multiplayer Rules and Balance | Watching the relevant part of the given resource |
| 12 | Designing of Character | Watching the relevant part of the given resource |
| 13 | Mechanic Implementation of Story and Characterization | Watching the relevant part of the given resource |
| 14 | Practice for final project | Watching the relevant part of the given resource |
| Resources |
| https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel |
Course Contribution to Program Qualifications
| Course Contribution to Program Qualifications | |||||||
| No | Program Qualification | Contribution Level | |||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
| 2 | Knows the basic theories of media and visual arts disciplines. | ||||||
| 3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | ||||||
| 4 | Knows the aesthetic rules necessary in Media and Visual Arts. | ||||||
| 5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
| 6 | Understands the symbol systems of cultures. | ||||||
| 7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
| 8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
| 9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
| 10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
| 11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
| 12 | Applies visual design techniques in new media environments. | X | |||||
| 13 | Has aesthetic awareness and understanding of design. | ||||||
| 14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
| 15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
| 16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
| 17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
| 18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
| 19 | Can read and understand at least one foreign language at B1 level. | ||||||
| 20 | Plans and takes part in social responsibility projects. | ||||||
| 21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | ||||||
Assessment Methods
| Contribution Level | Absolute Evaluation | |
| Rate of Midterm Exam to Success | 40 | |
| Rate of Final Exam to Success | 60 | |
| Total | 100 | |