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Aim

Department of Child Development's aim is to educate qualified and well educated child development specialists who will provide development for normal, disabled, diseased children of 0-18 ages under protection or danger, improve developmental evaluation materials, provide counseling , publication and research services to the related persons, institutions and establishments (according to their needs) to the field, develop and produce projects in relation to child, family, educators and the society by applying contemporary approaches and actualize and generalize those projects for the highest benefit of child and family from the every walk of life in the society.

Qualification Awarded

First Cycle (Bachelor's Degree)

Registration and Admission Requirements

In order to be accepted to this program, it is necessary to have completed a high school or equivalent education and received a diploma and to have received sufficient scores from the Higher Education Institutions Examination (YKS). Students are accepted to the program according to their EA score type and the principles determined by the Council of Higher Education. Foreign Students are accepted within the framework of the success criteria determined by the Senate.

Graduation Requirements

Students must successfully finish all courses and internships set by the program taking at least 240 ECTS credits in total, to be granted with the Bachelor's degree. Graduation eligibility is determined by academic average score. For this purpose, the sum of the weighted scores of all courses taken throughout the education is divided by the sum of ECTS values.

Recognition of Prior Learning

Students may apply for exemption from the courses they have taken in another higher education or equally accredited institution. Exemption requests are decided by the board of governors of the School, which considers the opinion of the lecturer responsible for that course.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
YÇGL1113730INTRODUCTION to CHILD DEVELOPMENT ITurkish336
YÇGL1113740FAMILY LIFE CYCLE and FAMILY RELATIONS Turkish222
YÇGL1171050GENERAL ANATOMYTurkish224
YÇGL1115000COMMUNICATION in HEALTH SERVICESTurkish222
YÇGL1182330MEDICAL BIOLOGY and GENETICSTurkish334
YÇGL1114110INTRODUCTION to SOCIOLOGYTurkish222
ATA1110800HISTORY of the TURKISH REPUBLIC ITurkish222
İNG1111600ENGLISH IEnglish334
TDL1110200TURKISH LANGUAGE ITurkish222
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
YÇGL1211800INFORMATION TECHNOLOGIES and TOOLS ITurkish222
YÇGL1213750CHILD DEVELOPMENT IITurkish336
YÇGL1271060INTRODUCTION to ANTROLOPOGYTurkish224
YÇGL1216000MEDICAL FIRST AIDTurkish222
YÇGL1217000BEHAVIORAL SCIENCESTurkish222
YÇGL1282310PHYSIOLOGY Turkish334
ATA1210000HISTORY of the TURKISH REPUBLIC IITurkish222
İNG1211700ENGLISH IIEnglish334
TDL1220000TURKISH LANGUAGE IITurkish222

Program Qualification

Theoretical, Factual

1. Obtains the basic and updated theoretical and practical knowledge in the field of child development by using the necessary educational and training tools and resources.
2. Has the knowledge to comparatively evaluate and interpret the accuracy, reliability and validity of the information gained about child development.
3. Have knowledge of children's development, learning characteristics and difficulties.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification

Employment Opportunities

Upgrading

Students may apply for the graduate programs, to obtain Master and PhD degrees in related field, following the rules defined by the Turkish Higher Education Council.

Type of Training

Full Time

Assessment and Evaluation

Head of Department/Program

Head Of Department

Prof.Dr. Arzu YÜKSELEN

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Demonstration Method

The instructor demonstrates the use of a tool or equipment, the instructor demonstrates a performance/practice/practice to the student, the students repeat the use of the tool or equipment, the student repeats a performance/practice/practice.

Real tools or model tools and equipment, multimedia tools, videos and animations), computer.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Role Play and Drama Technique

Introducing the text to the scenario, distributing the roles to the students, students working on the roles, students performing the scenario in cooperation, analyzing and evaluating the scenario text. The subject and situation to be dramatized is determined by the instructor. When the drama technique is applied, the students improvise a real-life problem. The drama situation is analyzed together with the students.

Script text, theater, classroom, conference room, video and audio, visual recordings.

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Experimental Technique

Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment.

Laboratory, workshop, application areas, computer software, standard classroom technologies.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Simulation Technique

Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices.

Simulation environment, Computer

Concept Map Technique

Distinguishing concepts, sorting concepts, counting concepts, associating concepts, analyzing conceptual framework

Concept maps

Problem Baded Learning Model

Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions

Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Flipped Classroom Learning

Problem solving, discussion, case study presentation, case analysis, critical thinking, creative thinking, video recordings appropriate to the learning objective are created or selected. Students make preliminary preparation by watching video recordings. The problem is solved in the classroom. The problem is discussed.

Video recordings, online environments, classroom

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Project Task

Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report

Internet databases, library databases, e-mail, textbooks, or supplementary books

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course123456789101112131415
ACADEMIC WRITING and PRESENTATION TECHNIQUES200000000500000
APPLICATIONS of COMMUNITY SERVICE453543555445555
AUTISM555050055050000
BEHAVIORAL PROBLEMS and MANAGEMENT343253524550000
BEHAVIORAL SCIENCES000200001101020
BIOISTATISTICS220000000000010
BRAIN DEVELOPMENT555323335333422
CHILD and CRIME000000550055520
CHILD and MEDIA550000500055500
CHILD and MUSIC505550055555000
CHILD DEVELOPMENT II555554555553543
CHILD HEALTH and DISEASES422503424555413
CHILD RIGHTS and LAW550000555555555
CHILD with PICTURES444123103440000
CHILDREN and PLAY443343555554422
CHILDREN in HOSPITAL and HEALTH INSTITUTIONS554545544550000
CHILDREN in NEED of PROTECTION553432555555444
CHILDREN in TURKISH SOCIETY and DIFFERENT CULTURES 555555555550000
CHILDREN, ART and CREATIVITY555500050055000
CHILDREN'S LITERATURE543454354555422
COGNITIVE DEVELOPMENT555555554554422
COMMUNICATION in HEALTH SERVICES000010202001111
COMMUNICATION with CHILDREN443334555553322
CREATIVE DRAMA505550055555000
DEVEL. ASSESSMENT, DIAGNOSIS and SCREENING II055555555555550
DEVELOP. ASSESSMENT and OBSERVATION TECHN.344555553450304
DEVELOP. ASSESSMENT, DIAGNOSIS and SCREENING I055555555550550
DEVELOPMENT TEORIES555535355555555
DEVELOPMENTAL and SUPPORT PROGRAMS in SCHOOL AGE and ADOLESCENCE445454555555300
DEVELOPMENTAL DIAGNOSIS and ASSESSMENT METHODS555555055550005
DEVELOPMENTAL PSHYCOLOGY II555555555554532
DEVELOPMENTAL PSYCHOLOGY I555555555554421
DEVELOPMENTAL PSYCHOPATHOLOGY555555555550000
DEVELOPMENTAL SUPPORT PROGRAM in INFANCY555555555555000
DEVELOPMENTAL SUPPORT PROGRAM in PRESCHOOL EDU.555555055555000
EARLY INTERVENTION I555555555555000
EARLY INTERVENTION II445555554345050
EDUCATIONAL APPROACHES533324553355443
ENGLISH I010410100300010
ENGLISH II320000000400000
ENGLISH III010410100300010
ENGLISH IV010410100300010
FAMILY COUNSELING555555555550055
FAMILY LIFE CYCLE and FAMILY RELATIONS 552554333352324
FAMILY PLANNING EDUCATION500050500005005
FİELDWORK in HEALTH INSTITUTIONS 555555550055555
GENERAL ANATOMY101000102000000
HEALTH and ETHICS110021343314452
HEARING IMPAIRMENT343443533452000
HISTORY of the TURKISH REPUBLIC II000000001101000
HISTORY of the TURKISH REPUBLIC I000000001101000
INDIVIDUALIZED EDUCATION PROGRAM443545553434503
INFANCY PRACTICE545550305550040
INFORMATION TECHNOLOGIES and TOOLS I000000001300000
INTRODUCTION to ANTROLOPOGY400000000500000
INTRODUCTION to CHILD DEVELOPMENT I545443424243324
INTRODUCTION to SOCIOLOGY000000005501031
KIDS YOGA400000400535020
LANGUAGE DEVELOPMENT505500500550500
LEARNING DIFFICULTIES005555055555000
MAINSTRAMING555505555550500
MEDICAL BIOLOGY and GENETICS101201111100320
MEDICAL FIRST AID343222323422234
MENTAL DISORDER555555555550000
MOTHER and CHILD NUTRITION500050550055000
NEUROLOGICAL DEVELOPMENT445555444452422
OCCUPATIONAL REGULATION and MANAGEMENT000000005500555
PHYSICAL DISABILITY555555555550000
PHYSICAL GROWTH and MOTOR DEVELOPMENT354544554243534
PHYSIOLOGY 101100102000000
PRESCHOOL PRACTICE555550005550050
PROGRAM DEVELOPMENT in EARLY CHILDHOOD PERIOD555550055055000
RESEARCH METHODS550050055550500
SEMINAR550005055550000
SENSORY DEVELOPMENT in INFANCY555555550050500
SOCIAL DEVELOPMENT555555555550534
SPECIAL EDUCATION PRACTICES I055555555055550
SPECIAL EDUCATION PRACTICES II005555555055550
SPECIAL TALENTED CHILDREN555555555550000
SUMMER PRACTICES555055555555555
THESIS STUDY555555555555055
TURKISH LANGUAGE I020000000000050
TURKISH LANGUAGE II050000000000050
VISUAL IMPAIRMENT005555005050500
İlişkili Ders Sayısı / 84/85280266253264256218251265276282302192171148109

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 28/12/2023 - 14:36Son Güncelleme Tarihi: 28/12/2023 - 14:37