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Aim

The aim of the Master program of Biomedical Engineering and Bioinformatics is to prepare its graduates with the knowledge and skills needed to follow advancements in the field. The program aims to graduate individuals who can have successful careers in industrial and academic environments, working on design, development, production, and research, have systematic approach in problem solving, can effectively work in teams, have social, environmental, economical, and ethical awareness and responsibility, and have leadership skills.

Qualification Awarded

Second Cycle (Master's Degree)

Registration and Admission Requirements

Bachelor's Degree Diploma, Academic Personnel and Graduate Education Exam (ALES) Result, Certificate of English Proficiency

Graduation Requirements

Students who have successfully completed 120 ECTS by taking 7 technical courses , a graduate seminar, Scientific Research Techniques and Ethic course and a Thesis with the minimum GPA of 3.0 have a right to receive a diploma.

Recognition of Prior Learning

Students can transfer certain number of courses that they have successful completed in their previous graduate school.

Lesson Plan - ECTS Credits

* The courses indicated in this course table shows current course plan information in Student Affairs.

** Compulsory courses are certainly opened whereas opening of elective and optional courses may differ according to preferences and quota condition in related term.

*** Theoretical and practical course hours of vocational (professional) clinical courses are not considered weekly. These course hours refer to total course hours.

Please click on the course title in the table below in order to see detailed information about course objectives and learning outcomes etc.

Fall Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
BEBY1112974MS SEMINAREnglish-4
BEBY1169490SCIENTIFIC RESEARCH TECHNIQUES and PUBLICATION ETHICSEnglish338
BEBY1112976INTRODUCTION to BIOMATERIALSEnglish338
BEBY1112977FUNDAMENTAL MECHANICS in BIO. ENGINEERING English338
BEBY1112978APPLIED BIOINFORMATICSEnglish338
Spring Semester Courses Plan
CodeCourseLanguage of InstructionT+UUKECTSDownload
BEBY1212979NANO-OPTICSEnglish338
BEBY1212982COMPUTATIONAL BIOPHYSICS : TOOLS and METHODSEnglish338
BEBY1212983TISSUE ENGINEERINGEnglish338
BEBY1212985MACHINE LEARNING APPLICATION in HEALTHCAREEnglish338
BEBY1214978MEDICAL DATA ANALYSISEnglish338

Program Qualification

Theoretical, Factual

Develop and deepen knowledge in the same or in a different field to the proficiency level based on Bachelor level qualifications.
Conceive the interdisciplinary interaction which the field is related with.


Program Output TYYÇ Basic Area Matrix
Basic Area QualificationProgram Qualification
KNOWLEDGE
Theoretical, Factual

1- Developing, deepening, operating and having the knowledge of original definitions and concepts that will bring innovation to its field at the level of expertise with up-to-date and advanced knowledge based on master's qualifications in basic and subsidiary fields of transportation.

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2- Developnging and deepening advanced theoretical and practical information in transportation and its subsidiaries, it has a command of domestic and foreign information sources in the relevant field.

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3-Having an in-depth and in-depth knowledge including the latest developments in the field of environmental protection.

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4- Understanding the interdisciplinary interaction associated with and related to basic engineering sciences in the basic and subsidiary fields of transportation and achieving original results by using the knowledge that requires expertise in understanding and evaluating new and complex ideas, discussions and developments at a high level.

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5- Evaluating the developments and information in the basic and side areas of transportation by understanding them and developing a new method or technological product/process that brings innovation to science and technology.

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SKILLS
Cognitive, Practical

1-Reaching the latest information in the transportation/logistics-related engineering sciences field and evaluates and uses the information systematically by understanding them and demonstrates a high level of competence in the methods and skills required to conduct research.

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2- Investigating, comprehending, designing, adapting, implementing and managing an original subject related to transportation basic and side areas.

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3- Conducting a comprehensive study that brings innovation to science or technology, developing a new scientific method or technological product/process, or applying a known method to a new field.

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4- Understanding and applying transportation/ logistics comprehensive basic sciences, mathematics and engineering sciences at a high level.

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5-Having an in-depth and in-depth knowledge including the latest developments in the field of environmental protection.

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6- Identifying, Designing, implementing, concluding and managing an original research process independently.

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7- Gaining access to the latest information in the field of transportation/ logistics and related engineering sciences and has the necessary methods and skills to conduct research by understanding them.

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8- Being aware of scientific, technological, social, cultural and ethical developments in the field of transportation/ logistics and related engineering sciences and assumes responsibility in these areas.

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COMPETENCIES
Ability to work independently and take responsibility

1- Conducting a comprehensive study that brings innovation to science or technology, developing a new scientific method or technological product/process, or applying a known method to a new field.

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2- Contributing to the literature of science and technology by publishing the outputs of academic studies in reputable academic environments.

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3- Performing original work in the field, brings new interpretations and extends the limits of knowledge.

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4- Making national and international publications and developing projects with the awareness of academic responsibility related to the field.

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5- Independently understanding, designing, implementing, finalizing, directing an original research process in the basic and side areas of transportation and leads effective and efficient coordination in interdisciplinary studies.

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6- Being aware of developments and problems in transportation and its side areas (perceives) and develops and predicts critical thinking towards solution, and effectively uses metacognitive strategies in problem solving and decision-making processes.

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7- Developsing a positive attitude towards the solution of developments and problems related to the field with a scientific approach.

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Learning Competence

1- Being aware of lifelong learning philosophy and opportunities in effectively monitoring current developments in his/her field and evaluating related resources.

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2- Sharing the original ideas, developments and scientific studies in the basic and subsidiary fields of transportation in writing and verbally with stakeholders related to national and international scientific and social platforms as result and solution-oriented.

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Communication and Social Competence

1-Transportation/ logistics and related engineering sciences direct social relations in comprehensive activities and manage change.

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2- Using information and communication technologies together with computer software at the Basic Level of the European Computer Use License required by the field.

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3- Conducting critical analysis, synthesis and evaluation of ideas and developments in the field of expertise and communicating effectively with experts in the field of transportation/ logistics and related engineering sciences.

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4- Using a foreign language at least at European Language Portfolio C1 General Level in establishing advanced written and/ or verbal communication with experts in the field and/or institutions and related scientific and/or social communities.

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5- Contributing to developing the society's perceptions and predictions about the field and the profession positively by publishing scientific and professional original developments in the basic and subsidiary fields of transportation and by making initiatives and/or supporting related initiatives with the responsibility of leadership and guiding in organizing scientific, social or cultural activities.

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6- Developing original and effective method for solving professional problems in the field of transportation/ logistics and related engineering sciences.

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7-Undertaking a leadership mission to public and private sector organizations in the relevant field.

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Field-based Competence

8- Contributing to the solution of social, scientific, cultural and ethical problems encountered with the awareness of scientific, technological, social and cultural developments and scientific impartiality and ethical responsibility and supports the development of these values.

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Employment Opportunities

The graduates will get the opportunity to work in the departments of research and development, industrial companies, design, testing, production, management, sales and consulting in the field of medical devices and technologies, and pharmaceutical industry. The graduates may also continue to their academic studies by registering a PhD program.

Upgrading

May apply to third cycle programmes.

Type of Training

Full Time

Assessment and Evaluation

Successful completion of coursework and thesis.

Head of Department/Program

Learning Experiences

Learning situations aim to develop students' creative, critical, reflective thinking skills and higher level thinking skills such as logical and mathematical thinking skills. In addition, it aims to develop students' meta-cognitive skills. Learning situations include learning strategies, methods and techniques as well as the tools used and assessment and evaluation methods. The learning situations used in the programs are given in the list below:

Learning Experiences *

Learning Activities

Tools Used

Discussion Method

Listening, speaking, asking questions, producing answers, developing and questioning opinions, examining and researching opinions, producing critical thinking, producing creative thinking, (workshop, panel, opposite panel, open forum, debate techniques are applied) collegium, forum, aquarium technique application, talking circle technique, application.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room, workshop, panel, panel opposite, open forum collegial, forum environments.

Problem Solving Method

Identifying a scientific / theoretical and / or real life problem, analyzing the data related to the problem, developing alternative solutions, choosing the appropriate solution method, evaluating the solution to the problem, individual study

Textbooks, research reports, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer

Case Study Method

Presentation of case studies, exploring case studies, sampling typical cases, sampling outlier cases, alternative cases, comparing case studies, case study analysis, case study interpretation, case study evaluation.

Standard classroom technologies, multimedia tools (text, images, graphics, drawings, audio, video and animation, cartoons), computer, projection, online environments.

Self Study Method

Student interest, curiosity and motivation, learning objective, detailed research and investigation according to the topic; in- depth research and investigation, extensive reading, listening and watching, repeating a performance.

Library, e-library, laboratory, workshop

Question - Answer Technique

Asking Socratic questions, criticizing answers, generating questions, generating answers, criticizing, analyzing and evaluating creative answers, asking structured questions and generating answers, asking closed-ended questions and generating answers

Textbooks, recommended books, worksheets, question bank, multimedia tools (text, images, graphics, drawings, audio, video, cartoons and animations)

Experimental Technique

Setting up a scientific experiment, conducting a scientific experiment, collecting, processing and transforming data from a scientific experiment, predicting the results of a scientific experiment, explaining a scientific experiment, evaluating the results of a scientific experiment, simulation of an experiment.

Laboratory, workshop, application areas, computer software, standard classroom technologies.

Micro Teaching Technique

Performance of presentation, development of reflective thinking skills, student self-evaluation. The lecturer distributes topics (seminar topics can also be) to the students. Students examine the topics; research. Student presentations are prepared. Students make their presentations. Students' video recordings are watched.

Camera, video recording devices, checklist, rubric, rating scale, observation form.

Brainstorming Technique

Developing opinions, developing questions, expressing observation situations, developing critical thinking, problem solving, group/team work, listening and speaking.

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computers, projectors, online environments.

Project Based Learning Model

Creating a real-life problem situation scenario, identifying a real-life problem situation, collecting data related to the problem, analyzing data, data processing, data conversion, developing alternative solutions, choosing the appropriate solution method, applying the solution method / creating a model / design / concrete product / producing a concrete service, evaluating the model / design / concrete product / service, exhibiting project products

Problem scenario texts / Sample projects, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Reverse Brainstorming Technique

Identifying problems, sorting problems, classifying problems

Standard classroom technologies, multimedia tools (fishbones, text, images, graphics, graphics, drawings, audio, video and animations),computers, projectors, online environments

Simulation Technique

Realization of simulations for risky, dangerous, expensive, time-consuming applications/practices.

Simulation environment, Computer

Problem Baded Learning Model

Creating a reflective scenario of a real-life problem situation, identifying a real-life problem situation, collecting data about the problem, analyzing data, data processing, data transformation, developing alternative solutions

Problem scenario texts, databases, books, research reports, laboratory, workshop, application areas, library, computer software, standard classroom technologies, tools and equipment according to the project subject

Computer-Internet Supported Instruction

Online Course Platforms : Collaboration and communication, digital literacy activities, sharing information, improving technology use, creative thinking activities, problem solving, generating critical thinking. These are environments where instructors share course materials, collect assignments and interact with students. E-Books and Digital Content : Reading, writing, comprehension, interpretation, creative thinking activities, language use, examination, research, using technology, critical thinking activities. Learning environment and materials are made more attractive by presenting interactive content to students. Webinars and synchronize meeting : Communication, collaboration, teamwork, presentation, technology skills, problem solving, live interaction with studentsremotely. Simulations : Problem solving, using technology, analytical thinking, communication, decision making, teamwork and collaboration. They are environments where students have the opportunity to experience the concepts. Audio and Visual aids : Communication skills, language skills, emotional intelligence and empathy, social skills, attention and focus, use of technology. Animations, graphics and interactive visuals are used to help students master the topics. Digital Game- Based Learning : Problem solving skills, ability to use technology, creative thinking, quick decision making, strategy development, cooperation and teamwork. Games prepared or played in digital environments to make learning fun and increase retention in learning. Adaptive Learning Systems : Logical mathematical thinking activities, reading, writing, comprehension, interpretation, critical thinking activities. These are environments where students identify their weaknesses and are offered to carry out studies and activities specific to that area. Virtual Reality (VR) and Augmented Reality (AR) : Simulation and practical applications, creative thinking activities, using technology, planning, programming, social interaction and communication. 3D virtual environments are used to make learning fun and interactive. Social Media and Interactive Platforms : Communication, collaboration, teamwork, project management, interactive content creation, critical thinking activities. Personal platforms for students to share their thoughts on any topic, interact and produce content. Data Analysis and Monitoring Tools : Analytical thinking activities, logical mathematical thinking activities, problem solving, decision making, communication. These are tools used to assess and monitor student performance, identify student difficulties and create lesson plans accordingly. Artificial Intelligence Technologies : Data analysis and forecasting, game and strategy development, security and threat analysis, technology utilization skills, robotics and automation skills, creative thinking skills, computational thinking skills.

Moodle, Google Classroom, Edmodo, Edupage etc. Google Play Books, Apple Books, Amazon Kindle Store, BookBoon, OpenStax, etc. Zoom, Microsoft Teams, Google Meet, Adobe Connect, GoToMeeting, etc. NASA Eyes on the Solar System, FlightGear, Virtual Biology Lab, CarSim, SimCity, etc. Infographics, maps and graphs, charts and diagrams, tables, Podcast, audio books, interviews and chats, etc. Strategy and puzzle games, Simulation and construction games, mission games, real-time multiplayer games, etc. Udemy, Khan Academy, Duolingo, Cognii, Smart Sparrow, etc. Oculus Rift, PlayStation VR, Samsung Gear VR, Google CardBoard, Pokemon Go, Arlit, Facebook, instagram, twitter, linledIn, snapchat, pinterest, youtube, twitch, reddit, discord etc. Google Analytics, Microsoft Power BI, Splunk, Adobe Analytics, etc. ChatGPT, Google AI, Deeply, DıaloGPT. Amazon Alexa, Tesla Autopilot, etc.

Inquiry-Based Learning

Exploring, finding case studies, establishing cause and effect relationship, questioning, examining, researching (learning circle=3E,5E,7E models

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Cooperative Learning

Cooperation, communication, leadership, sharing tasks, sharing responsibility, learning together, social interaction. Heterogeneous groups are formed among the students. The task is given to the groups. Groups of students do tasks such as project, performance, problem solving, role playing, classical homework together.

In-class and out-of-class, in-school and out-of- school environments.

Experiential Learning

Faculty-external stakeholder (industrial organizations, schools and others) cooperation is established. Students directly observe professional skills in the real environment. Observation results are analyzed in the classroom environment.

Internship places according to the program, professional practice places, Student product file sample, observation forms and other alterative measurement tools

Lecture Method

Listening, speaking, (lecture, conference, seminar, speech, statement and briefing techniques are applied)

Standard classroom technologies, multimedia tools (text, images, graphics, graphics, drawings, audio, video and animations), computer, projection, online environments, conference room

Traditional Written Exam

Classical written exams to assess creative, critical and reflective thinking. Multiple- choice, short-answer (fill-in-the-blank, matching, true-false and other) exams to assess cognitive skills such as knowledge, comprehension, application and analysis.

Written exam papers, multiple choice tests, short answer tests, mixed tests, answer keys

Oral Exam

It aims to assess student-specific, creative, critical, reflective thinking skills and cognitive skills such as knowledge, comprehension, application, analysis and synthesis. It is not a general measurement and evaluation method. It is not applied in every program; it is program specific.

Oral question bank/ oral question pool, answer keys, checklists, rubrics, rating scales

Homework

It is used to improve students' knowledge and skills, to encourage them to research and study, to complete their learning deficiencies, and to deepen their understanding of a subject.

Library, e-library, books, articles

Project Task

Identifies, field of application, collecting, and analyzing data, literature review, preparing and presenting report

Internet databases, library databases, e-mail, textbooks, or supplementary books

Quiz

It is done to identify learning gaps. In this case, student grades are not reflected. The level of realization of learning objectives can be evaluated depending on the process. In this case, it can be reflected in student grades.

Worksheets, question bank, question pool, answer key

Performance Task

It is used when it is aimed to evaluate students holistically (cognitive, affective and psychomotor). It is used to measure and evaluate the learning process and learning products. Performance assignments involve a workload of at least two weeks.

Problem scenario texts, checklists, rubrics, grading scales

Course - Program Competencies Relations

Course12345678910
APPLIED BIOINFORMATICS2434204503
COMPUTATIONAL BIOPHYSICS : TOOLS and METHODS4444444404
FUNDAMENTAL MECHANICS in BIO. ENGINEERING 2524034402
INTRODUCTION to BIOMATERIALS2112001302
MACHINE LEARNING APPLICATION in HEALTHCARE3123004403
MEDICAL DATA ANALYSIS3235004403
MS SEMINAR4222305503
NANO-OPTICS1312004400
SCIENTIFIC RESEARCH TECHNIQUES and PUBLICATION ETHICS1000001213
TISSUE ENGINEERING2404005401
İlişkili Ders Sayısı / 10/1024261830973639124

Surveys for Students

Öğretim elemanı değerlendirme anketiKesinlikle katılmıyorumKatılmıyorumKısmen katılıyorumKatılıyorumKesinlikle katılıyorumFikrim yok
Dönem başında dersin amacını, kapsamını ve öğrencidenbeklenenleri anlaşılır bir şekilde açıklar.
Dersin kaynaklarını dersin amaçlarına uygun olarak seçer veduyurur.
Ders için önerdiği kaynaklara ulaşmada öğrencilere yolgösterir/yardımcı olur.
Anlatımı (Dersi sunumu) akıcı, açık ve anlaşılırdır.
Öğretim teknolojilerini (etkili bir şekilde) kullanabilir.
Sınıfta çok yönlü iletişim ve etkileşim sağlayacakuygulamalara yer verir.
Geleneksel öğretim strateji yöntem ve teknikleri konusundagelişmiş bir bilgi birikimine sahiptir.
Derste işlediği öğretim yöntemlerini kendi uygulamalarındakullanır.
Ders saatleri dışında ders ile ilgili öğrenciye yeterince zamanayırır.
Derse düzenli olarak gelir ve zamanı etkin kullanır.
Ders sırasında sınıfa hakimiyeti kurmada oldukça başarılıdır.
Güncel konular hakkında öğrencileri bilgilendirir.
Öğrenci görüşlerine açık tutum ve davranışları ile örnek teşkileder.
Başarı ölçme yöntemleri ve araçları (klasik/test/sözlü sınav/proje/ödev vb.) dersin hedef ve içeriği ile uyumludur.
Sınav kağıdımla ilgili soru sormak istediğimde bana yardımcı olur.
Laboratuvar/saha/uygulama çalışmaları dersin amacı ileuyuşmaktadır.
Dersin öğrenme ve öğretme sürecinin yaratıcı düşünme süreç vebecerilerini geliştirir.
Ders güncel konu ve konuklarla desteklenir.
Yukarıdaki sorular dışında iletmek istedikleriniz

Numerical Data

Number of Students by years

Student Success

Graduate Success

Ekleme Tarihi: 06/11/2023 - 08:07Son Güncelleme Tarihi: 06/11/2023 - 08:12