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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
GENERIC APPLICATIONS-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İpek Fatma ERTAN
Name of Lecturer(s)Lect. Cantekin CANTEZ
Assistant(s)
AimThe aim of this course is to provide the necessary infrastructure to convey the visual messages in harmony with the content to the recipient in a striking manner and to create creative concepts that are catchy.
Course ContentThis course contains; General structure of generic design and application examples,Generic techniques and current software,Generic design in accordance with the resources and program concept to be used in creating the concept,Color font perspective harmony and rhythm fiction,Overview of Adobe Creative Cloud,Rhythm editing at Adobe Premier,Working principle of Adobe Premierle After Effects. Conveniences and practical ways.,Track motion and paint application with the help of After Effects,Graphic Motion application with After Effects and Premier,Create and move cameras with After Effects,Ready-made templates and animation effects for After Effects and Adobe Premier,Particle Illusion program and generic,Generic application with the help of what is learned,Generic application with the help of what is learned.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Defines the intended use of the generic.16, 6A, D, E, H
Understands visual language.10, 16A, D
Understands generic design applications.11, 2, 20, 6H
It effectively implements After Effects and Adobe Premiere.10, 16, 9A, D, E, H
Follows technological developments.10, 16, 9D, G
Uses the knowledge in visual applications.11F, H
It creates content suitable for the intended use of the generic.14, 6F, H
Teaching Methods:10: Discussion Method, 11: Demonstration Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task, G: Quiz, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1General structure of generic design and application examplesGöz Kırparken - Walter Murch
2Generic techniques and current softwareGöz Kırparken - Walter Murch
3Generic design in accordance with the resources and program concept to be used in creating the conceptGöz Kırparken - Walter Murch
4Color font perspective harmony and rhythm fictionGöz Kırparken - Walter Murch
5Overview of Adobe Creative CloudGöz Kırparken - Walter Murch
6Rhythm editing at Adobe PremierGöz Kırparken - Walter Murch
7Working principle of Adobe Premierle After Effects. Conveniences and practical ways.Göz Kırparken - Walter Murch
8Track motion and paint application with the help of After EffectsGöz Kırparken - Walter Murch
9Graphic Motion application with After Effects and PremierGöz Kırparken - Walter Murch
10Create and move cameras with After EffectsGöz Kırparken - Walter Murch
11Ready-made templates and animation effects for After Effects and Adobe PremierGöz Kırparken - Walter Murch
12Particle Illusion program and genericGöz Kırparken - Walter Murch
13Generic application with the help of what is learnedGöz Kırparken - Walter Murch
14Generic application with the help of what is learnedGöz Kırparken - Walter Murch
Resources
Görme Biçimleri - John Berger , Göz Kırparken - Walter Murch
PDF documents, video examples, internet links

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
X
6
Understands the symbol systems of cultures.
X
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
X
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
X
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
X
18
Uses Turkish fluently and accurately in scientific and professional studies.
X
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
X
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report22040
Term Project000
Presentation of Project / Seminar21632
Quiz000
Midterm Exam11616
General Exam12020
Performance Task, Maintenance Plan000
Total Workload(Hour)150
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(150/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
GENERIC APPLICATIONS-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İpek Fatma ERTAN
Name of Lecturer(s)Lect. Cantekin CANTEZ
Assistant(s)
AimThe aim of this course is to provide the necessary infrastructure to convey the visual messages in harmony with the content to the recipient in a striking manner and to create creative concepts that are catchy.
Course ContentThis course contains; General structure of generic design and application examples,Generic techniques and current software,Generic design in accordance with the resources and program concept to be used in creating the concept,Color font perspective harmony and rhythm fiction,Overview of Adobe Creative Cloud,Rhythm editing at Adobe Premier,Working principle of Adobe Premierle After Effects. Conveniences and practical ways.,Track motion and paint application with the help of After Effects,Graphic Motion application with After Effects and Premier,Create and move cameras with After Effects,Ready-made templates and animation effects for After Effects and Adobe Premier,Particle Illusion program and generic,Generic application with the help of what is learned,Generic application with the help of what is learned.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Defines the intended use of the generic.16, 6A, D, E, H
Understands visual language.10, 16A, D
Understands generic design applications.11, 2, 20, 6H
It effectively implements After Effects and Adobe Premiere.10, 16, 9A, D, E, H
Follows technological developments.10, 16, 9D, G
Uses the knowledge in visual applications.11F, H
It creates content suitable for the intended use of the generic.14, 6F, H
Teaching Methods:10: Discussion Method, 11: Demonstration Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 20: Reverse Brainstorming Technique, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task, G: Quiz, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1General structure of generic design and application examplesGöz Kırparken - Walter Murch
2Generic techniques and current softwareGöz Kırparken - Walter Murch
3Generic design in accordance with the resources and program concept to be used in creating the conceptGöz Kırparken - Walter Murch
4Color font perspective harmony and rhythm fictionGöz Kırparken - Walter Murch
5Overview of Adobe Creative CloudGöz Kırparken - Walter Murch
6Rhythm editing at Adobe PremierGöz Kırparken - Walter Murch
7Working principle of Adobe Premierle After Effects. Conveniences and practical ways.Göz Kırparken - Walter Murch
8Track motion and paint application with the help of After EffectsGöz Kırparken - Walter Murch
9Graphic Motion application with After Effects and PremierGöz Kırparken - Walter Murch
10Create and move cameras with After EffectsGöz Kırparken - Walter Murch
11Ready-made templates and animation effects for After Effects and Adobe PremierGöz Kırparken - Walter Murch
12Particle Illusion program and genericGöz Kırparken - Walter Murch
13Generic application with the help of what is learnedGöz Kırparken - Walter Murch
14Generic application with the help of what is learnedGöz Kırparken - Walter Murch
Resources
Görme Biçimleri - John Berger , Göz Kırparken - Walter Murch
PDF documents, video examples, internet links

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
X
6
Understands the symbol systems of cultures.
X
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
X
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
X
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
X
18
Uses Turkish fluently and accurately in scientific and professional studies.
X
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
X
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57