Skip to main content

Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
3D ANIMATION-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. Ali İhsan GÜRBÜZ
Assistant(s)
AimThe aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs.
Course ContentThis course contains; Introduction to 3D Animation,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,Continue to be able to give texture, light, background, camera movements in the Dimension program,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Proficiency in understanding and applying fundamental 3D animation concepts.11, 16, 2, 6, 8, 9A, E, F, H
Ability to create character animations, motion analysis, and 3D scene creation.16, 2, 6, 9A, E, F, H
Understanding Visual Effects and Rendering Applications11, 16, 6, 8, 9A, E, F
Learn advanced techniques in character animation such as secondary movements, grip and weight transfer11, 16, 6, 8, 9A, E, F
Develop time management, planning and organizational skills for 3D animation projects11, 16, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to 3D AnimationReading the relevant section of the given source
2Animation history, types and basic principlesReading the relevant section of the given source
3Object designs in IllustratorReading the relevant section of the given source
4Ability to give 3D objects in PhotoshopReading the relevant section of the given source
5Introduction to DimensionReading the relevant section of the given source
63D object design in Dimension programReading the relevant section of the given source
7Ability to give texture, light, background, camera movements in Dimension programReading the relevant section of the given source
8Continue to be able to give texture, light, background, camera movements in the Dimension programReading the relevant section of the given source
9Introduction to 3D modeling and animation software (Maya).Reading the relevant section of the given source
103D modeling techniquesReading the relevant section of the given source
11Organic modelingReading the relevant section of the given source
12Coating, coloring and texturingReading the relevant section of the given source
13Lighting and shading techniquesReading the relevant section of the given source
14Creating an objectReading the relevant section of the given source
Resources
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
X
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
X
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving7535
Resolution of Homework Problems and Submission as a Report10220
Term Project000
Presentation of Project / Seminar21020
Quiz000
Midterm Exam11010
General Exam11010
Performance Task, Maintenance Plan000
Total Workload(Hour)137
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(137/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
3D ANIMATION-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Lect. Ali İhsan GÜRBÜZ
Assistant(s)
AimThe aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs.
Course ContentThis course contains; Introduction to 3D Animation,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,Continue to be able to give texture, light, background, camera movements in the Dimension program,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Proficiency in understanding and applying fundamental 3D animation concepts.11, 16, 2, 6, 8, 9A, E, F, H
Ability to create character animations, motion analysis, and 3D scene creation.16, 2, 6, 9A, E, F, H
Understanding Visual Effects and Rendering Applications11, 16, 6, 8, 9A, E, F
Learn advanced techniques in character animation such as secondary movements, grip and weight transfer11, 16, 6, 8, 9A, E, F
Develop time management, planning and organizational skills for 3D animation projects11, 16, 6, 8, 9A, E, F
Teaching Methods:11: Demonstration Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task

Course Outline

OrderSubjectsPreliminary Work
1Introduction to 3D AnimationReading the relevant section of the given source
2Animation history, types and basic principlesReading the relevant section of the given source
3Object designs in IllustratorReading the relevant section of the given source
4Ability to give 3D objects in PhotoshopReading the relevant section of the given source
5Introduction to DimensionReading the relevant section of the given source
63D object design in Dimension programReading the relevant section of the given source
7Ability to give texture, light, background, camera movements in Dimension programReading the relevant section of the given source
8Continue to be able to give texture, light, background, camera movements in the Dimension programReading the relevant section of the given source
9Introduction to 3D modeling and animation software (Maya).Reading the relevant section of the given source
103D modeling techniquesReading the relevant section of the given source
11Organic modelingReading the relevant section of the given source
12Coating, coloring and texturingReading the relevant section of the given source
13Lighting and shading techniquesReading the relevant section of the given source
14Creating an objectReading the relevant section of the given source
Resources
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
2
Knows the basic theories of media and visual arts disciplines.
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
X
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
X
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
X
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
X
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57