Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
3D ANIMATION | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Ali İhsan GÜRBÜZ |
Assistant(s) | |
Aim | The aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs. |
Course Content | This course contains; Introduction to 3D Animation,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,Continue to be able to give texture, light, background, camera movements in the Dimension program,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Proficiency in understanding and applying fundamental 3D animation concepts. | 11, 16, 2, 6, 8, 9 | A, E, F, H |
Ability to create character animations, motion analysis, and 3D scene creation. | 16, 2, 6, 9 | A, E, F, H |
Understanding Visual Effects and Rendering Applications | 11, 16, 6, 8, 9 | A, E, F |
Learn advanced techniques in character animation such as secondary movements, grip and weight transfer | 11, 16, 6, 8, 9 | A, E, F |
Develop time management, planning and organizational skills for 3D animation projects | 11, 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 11: Demonstration Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to 3D Animation | Reading the relevant section of the given source |
2 | Animation history, types and basic principles | Reading the relevant section of the given source |
3 | Object designs in Illustrator | Reading the relevant section of the given source |
4 | Ability to give 3D objects in Photoshop | Reading the relevant section of the given source |
5 | Introduction to Dimension | Reading the relevant section of the given source |
6 | 3D object design in Dimension program | Reading the relevant section of the given source |
7 | Ability to give texture, light, background, camera movements in Dimension program | Reading the relevant section of the given source |
8 | Continue to be able to give texture, light, background, camera movements in the Dimension program | Reading the relevant section of the given source |
9 | Introduction to 3D modeling and animation software (Maya). | Reading the relevant section of the given source |
10 | 3D modeling techniques | Reading the relevant section of the given source |
11 | Organic modeling | Reading the relevant section of the given source |
12 | Coating, coloring and texturing | Reading the relevant section of the given source |
13 | Lighting and shading techniques | Reading the relevant section of the given source |
14 | Creating an object | Reading the relevant section of the given source |
Resources |
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | X | |||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | X | |||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 7 | 5 | 35 | |||
Resolution of Homework Problems and Submission as a Report | 10 | 2 | 20 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 2 | 10 | 20 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 1 | 10 | 10 | |||
General Exam | 1 | 10 | 10 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 137 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(137/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
3D ANIMATION | - | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Required |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Ali İhsan GÜRBÜZ |
Assistant(s) | |
Aim | The aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs. |
Course Content | This course contains; Introduction to 3D Animation,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,Continue to be able to give texture, light, background, camera movements in the Dimension program,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Proficiency in understanding and applying fundamental 3D animation concepts. | 11, 16, 2, 6, 8, 9 | A, E, F, H |
Ability to create character animations, motion analysis, and 3D scene creation. | 16, 2, 6, 9 | A, E, F, H |
Understanding Visual Effects and Rendering Applications | 11, 16, 6, 8, 9 | A, E, F |
Learn advanced techniques in character animation such as secondary movements, grip and weight transfer | 11, 16, 6, 8, 9 | A, E, F |
Develop time management, planning and organizational skills for 3D animation projects | 11, 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 11: Demonstration Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to 3D Animation | Reading the relevant section of the given source |
2 | Animation history, types and basic principles | Reading the relevant section of the given source |
3 | Object designs in Illustrator | Reading the relevant section of the given source |
4 | Ability to give 3D objects in Photoshop | Reading the relevant section of the given source |
5 | Introduction to Dimension | Reading the relevant section of the given source |
6 | 3D object design in Dimension program | Reading the relevant section of the given source |
7 | Ability to give texture, light, background, camera movements in Dimension program | Reading the relevant section of the given source |
8 | Continue to be able to give texture, light, background, camera movements in the Dimension program | Reading the relevant section of the given source |
9 | Introduction to 3D modeling and animation software (Maya). | Reading the relevant section of the given source |
10 | 3D modeling techniques | Reading the relevant section of the given source |
11 | Organic modeling | Reading the relevant section of the given source |
12 | Coating, coloring and texturing | Reading the relevant section of the given source |
13 | Lighting and shading techniques | Reading the relevant section of the given source |
14 | Creating an object | Reading the relevant section of the given source |
Resources |
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | X | |||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | X | |||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | X | |||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | X | |||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | X | |||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | X | |||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | X | |||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |