The aim of this course is to teach object oriented programming and to provide students with the ability to think analytically, analyze problems and design software.
Course Content
This course contains; Introduction to Object Oriented Programming - UML (Unified Modeling Language) ,Classes and Objects -
Encapsulation and data hiding,Inheritance and Polymorphism,Abstraction and Interfaces,Object Oriented Analysis and Design,Exception Processing,Collections and Generics, File Processing and Input/Output Operations,Design Patterns,Graphical User Interface (GUI) Programming,Software Development Principles,Introduction to advanced OOP concepts,Project development using OOP principles,Project development using OOP principles.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Defines a unified modeling language
12, 2, 9
A, E, F, G
Performs object-oriented analysis and design
2, 6, 9
A, E, F
Performs file processing and input/output operations
2, 6, 9
A, F
Knows the principles of software development
12, 2, 6, 9
A
Develop projects using OOP principles
2, 9
A, F
Teaching Methods:
12: Problem Solving Method, 2: Project Based Learning Model, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:
A: Traditional Written Exam, E: Homework, F: Project Task, G: Quiz
Course Outline
Order
Subjects
Preliminary Work
1
Introduction to Object Oriented Programming - UML (Unified Modeling Language)
2
Classes and Objects -
Encapsulation and data hiding
3
Inheritance and Polymorphism
4
Abstraction and Interfaces
5
Object Oriented Analysis and Design
6
Exception Processing
7
Collections and Generics
8
File Processing and Input/Output Operations
9
Design Patterns
10
Graphical User Interface (GUI) Programming
11
Software Development Principles
12
Introduction to advanced OOP concepts
13
Project development using OOP principles
14
Project development using OOP principles
Resources
Lesson Notes
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.
X
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
0
0
0
Guided Problem Solving
0
0
0
Resolution of Homework Problems and Submission as a Report
0
0
0
Term Project
0
0
0
Presentation of Project / Seminar
0
0
0
Quiz
0
0
0
Midterm Exam
0
0
0
General Exam
0
0
0
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
0
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30)
0
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
OBJECT ORIENTED PROGRAMMING
BPR2114993
Fall Semester
4+0
4
7
Course Program
Pazartesi 13:30-14:15
Pazartesi 14:30-15:15
Pazartesi 15:30-16:15
Pazartesi 16:30-17:15
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
Short Cycle (Associate's Degree)
Course Type
Required
Course Coordinator
Lect. Beyza KOYULMUŞ
Name of Lecturer(s)
Lect. Mustafa Çağın ARSLAN
Assistant(s)
Aim
The aim of this course is to teach object oriented programming and to provide students with the ability to think analytically, analyze problems and design software.
Course Content
This course contains; Introduction to Object Oriented Programming - UML (Unified Modeling Language) ,Classes and Objects -
Encapsulation and data hiding,Inheritance and Polymorphism,Abstraction and Interfaces,Object Oriented Analysis and Design,Exception Processing,Collections and Generics, File Processing and Input/Output Operations,Design Patterns,Graphical User Interface (GUI) Programming,Software Development Principles,Introduction to advanced OOP concepts,Project development using OOP principles,Project development using OOP principles.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Defines a unified modeling language
12, 2, 9
A, E, F, G
Performs object-oriented analysis and design
2, 6, 9
A, E, F
Performs file processing and input/output operations
2, 6, 9
A, F
Knows the principles of software development
12, 2, 6, 9
A
Develop projects using OOP principles
2, 9
A, F
Teaching Methods:
12: Problem Solving Method, 2: Project Based Learning Model, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:
A: Traditional Written Exam, E: Homework, F: Project Task, G: Quiz
Course Outline
Order
Subjects
Preliminary Work
1
Introduction to Object Oriented Programming - UML (Unified Modeling Language)
2
Classes and Objects -
Encapsulation and data hiding
3
Inheritance and Polymorphism
4
Abstraction and Interfaces
5
Object Oriented Analysis and Design
6
Exception Processing
7
Collections and Generics
8
File Processing and Input/Output Operations
9
Design Patterns
10
Graphical User Interface (GUI) Programming
11
Software Development Principles
12
Introduction to advanced OOP concepts
13
Project development using OOP principles
14
Project development using OOP principles
Resources
Lesson Notes
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business.
X
2
Chooses and uses the proper solution methods and special techniques for programming purpose.
X
3
Uses modern techniques and tools for programming applications.
X
4
Works effectively individually and in teams.
X
5
Implements and follows test cases of developed software and applications.
X
6
Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices.
X
7
Reaches information, and surveys resources for this purpose.
X
8
Aware of the necessity of life-long learning; follows technological advances and renews him/herself.
X
9
Communicates, oral and written, effectively using modern tools.
X
10
Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance.
X
11
Keeps attention in clean and readable code design.
X
12
Considers and follows user centered design principles.