You will not be able to learn programming just by reading books, following tutorials or watching videos. While these activities are important, you will also need to have a lot of hands-on experience. This class has intensive programming work involved and students will receive hands-on experience for building cross-platform apps with Dart programming language and the Flutter UI toolkit. Lectures will introduce basic to advanced-level topics. Throughout the semester, students will build several small-scale mobile apps in assignments.
Course Content
This course contains; Flutter Installation, Dart Basics (Variables, Functions),Flutter Basics – Scaffold, AppBar, ElevatedButton, Text, AlertDialog,Stateful Widgets, TextField, DropDownButton,Asynchronous Programming, Navigation,Retrieving Data from Web Services, Parsing JSON Data, ListViews,TabBar, ListView,Firebase (Part 1),Midterm ,Firebase (Part 2),Firebase (Part 3),Firebase (Part 4),2D Animations and Gestures (Part 1),2D Animations and Gestures (Part 2),Review of all the topics.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
1. Build beautiful, fast and native-quality apps with Flutter .
2, 9
E, F
2. Build iOS and Android apps with just one codebase.
2, 9
E, F
3. Understand all the fundamental concepts of Flutter development.
2, 9
E, F
4. Build applications that can access online and local data sources.
2, 9
E, F
Teaching Methods:
2: Project Based Learning Model, 9: Lecture Method
Retrieving Data from Web Services, Parsing JSON Data, ListViews
Tutorial materials
6
TabBar, ListView
Tutorial materials
7
Firebase (Part 1)
Tutorial materials
8
Midterm
All topics covered until Week 8
9
Firebase (Part 2)
Tutorial materials
10
Firebase (Part 3)
Tutorial materials
11
Firebase (Part 4)
Tutorial materials
12
2D Animations and Gestures (Part 1)
Tutorial materials
13
2D Animations and Gestures (Part 2)
Tutorial materials
14
Review of all the topics
All topics covered in the semester
Resources
No need for a textbook. However, this textbook can be checked : Flutter Projects by Simone Alessandria, 2020, Packt Publishing
No textbook necessary. Class materials will be shared.
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
An ability to apply knowledge of mathematics, science, and engineering
2
An ability to identify, formulate, and solve engineering problems
3
An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
X
4
An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
X
5
An ability to design and conduct experiments, as well as to analyze and interpret data
X
6
An ability to function on multidisciplinary teams
7
An ability to communicate effectively
8
A recognition of the need for, and an ability to engage in life-long learning
X
9
An understanding of professional and ethical responsibility
10
A knowledge of contemporary issues
X
11
The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
30
Rate of Final Exam to Success
70
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
14
3
42
Guided Problem Solving
0
0
0
Resolution of Homework Problems and Submission as a Report
3
14
42
Term Project
0
0
0
Presentation of Project / Seminar
2
30
60
Quiz
0
0
0
Midterm Exam
1
12
12
General Exam
1
20
20
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
176
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(176/30)
6
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
APPLICATION DEVELOPMENT for MOBILE DEVICES
EEE4267950
Spring Semester
3+0
3
6
Course Program
Çarşamba 10:00-10:45
Çarşamba 11:00-11:45
Çarşamba 12:00-12:45
Prerequisites Courses
Recommended Elective Courses
Language of Course
English
Course Level
First Cycle (Bachelor's Degree)
Course Type
Elective
Course Coordinator
Assist.Prof. Ahmet KAPLAN
Name of Lecturer(s)
Assist.Prof. Muhsin Zahid UĞUR
Assistant(s)
Aim
You will not be able to learn programming just by reading books, following tutorials or watching videos. While these activities are important, you will also need to have a lot of hands-on experience. This class has intensive programming work involved and students will receive hands-on experience for building cross-platform apps with Dart programming language and the Flutter UI toolkit. Lectures will introduce basic to advanced-level topics. Throughout the semester, students will build several small-scale mobile apps in assignments.
Course Content
This course contains; Flutter Installation, Dart Basics (Variables, Functions),Flutter Basics – Scaffold, AppBar, ElevatedButton, Text, AlertDialog,Stateful Widgets, TextField, DropDownButton,Asynchronous Programming, Navigation,Retrieving Data from Web Services, Parsing JSON Data, ListViews,TabBar, ListView,Firebase (Part 1),Midterm ,Firebase (Part 2),Firebase (Part 3),Firebase (Part 4),2D Animations and Gestures (Part 1),2D Animations and Gestures (Part 2),Review of all the topics.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
1. Build beautiful, fast and native-quality apps with Flutter .
2, 9
E, F
2. Build iOS and Android apps with just one codebase.
2, 9
E, F
3. Understand all the fundamental concepts of Flutter development.
2, 9
E, F
4. Build applications that can access online and local data sources.
2, 9
E, F
Teaching Methods:
2: Project Based Learning Model, 9: Lecture Method
Retrieving Data from Web Services, Parsing JSON Data, ListViews
Tutorial materials
6
TabBar, ListView
Tutorial materials
7
Firebase (Part 1)
Tutorial materials
8
Midterm
All topics covered until Week 8
9
Firebase (Part 2)
Tutorial materials
10
Firebase (Part 3)
Tutorial materials
11
Firebase (Part 4)
Tutorial materials
12
2D Animations and Gestures (Part 1)
Tutorial materials
13
2D Animations and Gestures (Part 2)
Tutorial materials
14
Review of all the topics
All topics covered in the semester
Resources
No need for a textbook. However, this textbook can be checked : Flutter Projects by Simone Alessandria, 2020, Packt Publishing
No textbook necessary. Class materials will be shared.
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
An ability to apply knowledge of mathematics, science, and engineering
2
An ability to identify, formulate, and solve engineering problems
3
An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
X
4
An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
X
5
An ability to design and conduct experiments, as well as to analyze and interpret data
X
6
An ability to function on multidisciplinary teams
7
An ability to communicate effectively
8
A recognition of the need for, and an ability to engage in life-long learning
X
9
An understanding of professional and ethical responsibility
10
A knowledge of contemporary issues
X
11
The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context