The aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs.
Course Content
This course contains; Meeting, explaining the content of the course,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,General Practicing
,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Produces a basic 3D animation project.
11, 16, 6, 8, 9
A, E, F, H
Creates character models, animate characters, and character rigging.
A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task
Course Outline
Order
Subjects
Preliminary Work
1
Meeting, explaining the content of the course
2
Animation history, types and basic principles
3
Object designs in Illustrator
4
Ability to give 3D objects in Photoshop
5
Introduction to Dimension
6
3D object design in Dimension program
7
Ability to give texture, light, background, camera movements in Dimension program
8
General Practicing
9
Introduction to 3D modeling and animation software (Maya).
10
3D modeling techniques
11
Organic modeling
12
Coating, coloring and texturing
13
Lighting and shading techniques
14
Creating an object
Resources
Adam Watkins, Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Tina O'Hailey, Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Eric Keller, Maya Visual Effects The Innovator's Guide: Autodesk Official Press
Osipa, J. (2015). Stop Staring: Facial Modeling and Animation Done Right (3rd Edition). Wiley.
Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd Edition). Morgan Kaufmann.
Watt, A., & Watt, M. (2008). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional.
Lammers, R. (2018). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann.
Birn, J. (2017). Digital Lighting and Rendering (3rd Edition). New Riders.
Kerlow, I. (2017). The Art of 3D Computer Animation and Effects. Wiley.
Oliver, D. (2014). Essential CG Lighting Techniques with 3ds Max (2nd Edition). Taylor & Francis.
van Sijll, J. (2013). Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know. Michael Wiese Productions.
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
X
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
X
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
X
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
X
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
X
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
14
3
42
Guided Problem Solving
14
1
14
Resolution of Homework Problems and Submission as a Report
1
10
10
Term Project
5
2
10
Presentation of Project / Seminar
1
10
10
Quiz
0
0
0
Midterm Exam
1
20
20
General Exam
1
30
30
Performance Task, Maintenance Plan
1
10
10
Total Workload(Hour)
146
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(146/30)
5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
3D ANIMATION APPLICATIONS
YMİ4110587
Fall Semester
1+2
2
5
Course Program
Pazartesi 14:30-15:15
Pazartesi 15:30-16:15
Pazartesi 16:30-17:15
Cumartesi 14:30-15:15
Cumartesi 15:30-16:15
Cumartesi 16:30-17:15
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
First Cycle (Bachelor's Degree)
Course Type
Elective
Course Coordinator
Assoc.Prof. İpek Fatma ERTAN
Name of Lecturer(s)
Assoc.Prof. İpek Fatma ERTAN
Assistant(s)
Aim
The aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs.
Course Content
This course contains; Meeting, explaining the content of the course,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,General Practicing
,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Produces a basic 3D animation project.
11, 16, 6, 8, 9
A, E, F, H
Creates character models, animate characters, and character rigging.
A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task
Course Outline
Order
Subjects
Preliminary Work
1
Meeting, explaining the content of the course
2
Animation history, types and basic principles
3
Object designs in Illustrator
4
Ability to give 3D objects in Photoshop
5
Introduction to Dimension
6
3D object design in Dimension program
7
Ability to give texture, light, background, camera movements in Dimension program
8
General Practicing
9
Introduction to 3D modeling and animation software (Maya).
10
3D modeling techniques
11
Organic modeling
12
Coating, coloring and texturing
13
Lighting and shading techniques
14
Creating an object
Resources
Adam Watkins, Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Tina O'Hailey, Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Eric Keller, Maya Visual Effects The Innovator's Guide: Autodesk Official Press
Osipa, J. (2015). Stop Staring: Facial Modeling and Animation Done Right (3rd Edition). Wiley.
Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd Edition). Morgan Kaufmann.
Watt, A., & Watt, M. (2008). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional.
Lammers, R. (2018). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann.
Birn, J. (2017). Digital Lighting and Rendering (3rd Edition). New Riders.
Kerlow, I. (2017). The Art of 3D Computer Animation and Effects. Wiley.
Oliver, D. (2014). Essential CG Lighting Techniques with 3ds Max (2nd Edition). Taylor & Francis.
van Sijll, J. (2013). Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know. Michael Wiese Productions.
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Knows the basic concepts and theoretical grounds related to the field.
X
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
X
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
X
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
X
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
X
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
X
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
X
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.