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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
USER EXPERIENCE and INTERFACE DESIGNMGS3216225Spring Semester1+226
Course Program

( A ) Pazartesi 12:00-12:45

( A ) Pazartesi 12:45-13:30

( A ) Pazartesi 13:30-14:15

( A ) Cumartesi 12:00-12:45

( A ) Cumartesi 12:45-13:30

( A ) Cumartesi 13:30-14:15

( B ) Pazartesi 14:30-15:15

( B ) Pazartesi 15:30-16:15

( B ) Pazartesi 16:30-17:15

( B ) Cumartesi 14:30-15:15

( B ) Cumartesi 15:30-16:15

( B ) Cumartesi 16:30-17:15

Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Assoc.Prof. İhsan EKEN
Assistant(s)
AimThis course aims to introduce students to the fundamental principles of user experience (UX) and interface (UI) design. Students will learn to research, plan, prototype, and evaluate digital interfaces with a focus on usability, accessibility, and visual communication. The course encourages a human-centered design approach to solving interaction problems.
Course ContentThis course contains; Course Introduction: What is UX/UI? Scope and expectations,User-Centered Design Principles and Process,Understanding Users: Personas, Scenarios, and User Flows,Information Architecture and Content Strategy,Wireframing Techniques and Tools,Visual Design Principles for Interfaces: Layout, Color, Typography,Interactive Prototyping: Tools and Methods,Midterm Exam ,Usability Principles and Heuristic Evaluation,Accessibility in Interface Design,Mobile and Responsive Design Considerations,Microinteractions and Motion in UI,Usability Testing: Planning, Conducting, Analyzing,Student Project Development and Feedback Sessions 1,Student Project Development and Feedback Sessions 2.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Defines the core concepts of user experience and interface design.9A
Conducts user research and analyzes user needs.11, 13E
Designs effective information architecture and wireframes.2E
Creates interactive prototypes for digital interfaces.2E
Evaluates interface designs through usability testing and feedback.2, 6A, E
Develops a human-centered design mindset to solve design problems.13E
Teaching Methods:11: Demonstration Method, 13: Case Study Method, 2: Project Based Learning Model, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework

Course Outline

OrderSubjectsPreliminary Work
1Course Introduction: What is UX/UI? Scope and expectations
2User-Centered Design Principles and ProcessKrug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders. Norman, Don. The Design of Everyday Things. Basic Books. Garrett, Jesse James. The Elements of User Experience.
3Understanding Users: Personas, Scenarios, and User FlowsGarrett, Jesse James. The Elements of User Experience.
4Information Architecture and Content StrategyGarrett, Jesse James. The Elements of User Experience. New Riders
5Wireframing Techniques and ToolsGarrett, Jesse James. The Elements of User Experience. New Riders
6Visual Design Principles for Interfaces: Layout, Color, TypographyGavin Ambrose , Paul Harris (2013), Grafik Tasarım Temelleri
7Interactive Prototyping: Tools and MethodsDon Norman Group
8Midterm Exam
9Usability Principles and Heuristic EvaluationKrug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders.
10Accessibility in Interface DesignDon Norman Group
11Mobile and Responsive Design ConsiderationsGarrett, Jesse James. The Elements of User Experience. New Riders.
12Microinteractions and Motion in UIGarrett, Jesse James. The Elements of User Experience. New Riders.
13Usability Testing: Planning, Conducting, AnalyzingNorman, Don. The Design of Everyday Things. Basic Books.
14Student Project Development and Feedback Sessions 1
15Student Project Development and Feedback Sessions 2
Resources
Krug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders. Norman, Don. The Design of Everyday Things. Basic Books. Garrett, Jesse James. The Elements of User Experience. New Riders. NORMAN GROUP Gavin Ambrose , Paul Harris (2013), Grafik Tasarım Temelleri
Additional articles, slides, and visual resources provided by the instructor.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
X
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
X
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
X
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving000
Resolution of Homework Problems and Submission as a Report12020
Term Project16060
Presentation of Project / Seminar11010
Quiz000
Midterm Exam12020
General Exam13030
Performance Task, Maintenance Plan000
Total Workload(Hour)182
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(182/30)6
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
USER EXPERIENCE and INTERFACE DESIGNMGS3216225Spring Semester1+226
Course Program

( A ) Pazartesi 12:00-12:45

( A ) Pazartesi 12:45-13:30

( A ) Pazartesi 13:30-14:15

( A ) Cumartesi 12:00-12:45

( A ) Cumartesi 12:45-13:30

( A ) Cumartesi 13:30-14:15

( B ) Pazartesi 14:30-15:15

( B ) Pazartesi 15:30-16:15

( B ) Pazartesi 16:30-17:15

( B ) Cumartesi 14:30-15:15

( B ) Cumartesi 15:30-16:15

( B ) Cumartesi 16:30-17:15

Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeRequired
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)Assoc.Prof. İhsan EKEN
Assistant(s)
AimThis course aims to introduce students to the fundamental principles of user experience (UX) and interface (UI) design. Students will learn to research, plan, prototype, and evaluate digital interfaces with a focus on usability, accessibility, and visual communication. The course encourages a human-centered design approach to solving interaction problems.
Course ContentThis course contains; Course Introduction: What is UX/UI? Scope and expectations,User-Centered Design Principles and Process,Understanding Users: Personas, Scenarios, and User Flows,Information Architecture and Content Strategy,Wireframing Techniques and Tools,Visual Design Principles for Interfaces: Layout, Color, Typography,Interactive Prototyping: Tools and Methods,Midterm Exam ,Usability Principles and Heuristic Evaluation,Accessibility in Interface Design,Mobile and Responsive Design Considerations,Microinteractions and Motion in UI,Usability Testing: Planning, Conducting, Analyzing,Student Project Development and Feedback Sessions 1,Student Project Development and Feedback Sessions 2.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Defines the core concepts of user experience and interface design.9A
Conducts user research and analyzes user needs.11, 13E
Designs effective information architecture and wireframes.2E
Creates interactive prototypes for digital interfaces.2E
Evaluates interface designs through usability testing and feedback.2, 6A, E
Develops a human-centered design mindset to solve design problems.13E
Teaching Methods:11: Demonstration Method, 13: Case Study Method, 2: Project Based Learning Model, 6: Experiential Learning, 9: Lecture Method
Assessment Methods:A: Traditional Written Exam, E: Homework

Course Outline

OrderSubjectsPreliminary Work
1Course Introduction: What is UX/UI? Scope and expectations
2User-Centered Design Principles and ProcessKrug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders. Norman, Don. The Design of Everyday Things. Basic Books. Garrett, Jesse James. The Elements of User Experience.
3Understanding Users: Personas, Scenarios, and User FlowsGarrett, Jesse James. The Elements of User Experience.
4Information Architecture and Content StrategyGarrett, Jesse James. The Elements of User Experience. New Riders
5Wireframing Techniques and ToolsGarrett, Jesse James. The Elements of User Experience. New Riders
6Visual Design Principles for Interfaces: Layout, Color, TypographyGavin Ambrose , Paul Harris (2013), Grafik Tasarım Temelleri
7Interactive Prototyping: Tools and MethodsDon Norman Group
8Midterm Exam
9Usability Principles and Heuristic EvaluationKrug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders.
10Accessibility in Interface DesignDon Norman Group
11Mobile and Responsive Design ConsiderationsGarrett, Jesse James. The Elements of User Experience. New Riders.
12Microinteractions and Motion in UIGarrett, Jesse James. The Elements of User Experience. New Riders.
13Usability Testing: Planning, Conducting, AnalyzingNorman, Don. The Design of Everyday Things. Basic Books.
14Student Project Development and Feedback Sessions 1
15Student Project Development and Feedback Sessions 2
Resources
Krug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders. Norman, Don. The Design of Everyday Things. Basic Books. Garrett, Jesse James. The Elements of User Experience. New Riders. NORMAN GROUP Gavin Ambrose , Paul Harris (2013), Grafik Tasarım Temelleri
Additional articles, slides, and visual resources provided by the instructor.

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts of Media and Visual Arts disciplines.
X
2
Knows the basic theories of media and visual arts disciplines.
X
3
Knows the necessary computer programs and multi-media techniques in Media and Visual Arts.
X
4
Knows the aesthetic rules necessary in Media and Visual Arts.
5
Acts in a way that adheres to national and international ethical codes in professional and scientific studies.
6
Understands the symbol systems of cultures.
7
Analyzes the facts related to Media and Visual Arts in their dimensions.
X
8
Plans the visual design process in line with the needs of institutions/individuals.
X
9
Carries out the visual communication process in line with the needs of institutions/individuals.
X
10
Uses the tools, methods and techniques required for Media and Visual Arts practices.
X
11
Has the ability to produce, process and evaluate real, 2D and 3D images.
12
Applies visual design techniques in new media environments.
X
13
Has aesthetic awareness and understanding of design.
X
14
Performs their profession by taking into consideration the "Occupational Health and Safety" rules.
15
Solve problems that arise by taking responsibility in projects related to Media and Visual Arts.
16
Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods.
X
17
Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work.
18
Uses Turkish fluently and accurately in scientific and professional studies.
19
Can read and understand at least one foreign language at B1 level.
20
Plans and takes part in social responsibility projects.
X
21
Incorporates artificial intelligence (artificial learning/machine learning) into the creation process.
X

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:56Son Güncelleme Tarihi: 05/10/2023 - 13:57