Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
SOUND DESIGN and EFFECTS | MGS4111981 | Fall Semester | 1+2 | 2 | 5 |
Course Program | Pazartesi 12:00-12:45 Pazartesi 12:45-13:30 Pazartesi 13:30-14:15 Cumartesi 12:00-12:45 Cumartesi 12:45-13:30 Cumartesi 13:30-14:15 |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assist.Prof. Doğa ÇÖL |
Name of Lecturer(s) | Assist.Prof. Doğa ÇÖL |
Assistant(s) | |
Aim | This course focuses on sound design techniques for media production. Students are taught how to design, produce and add effects to sound using the digital audio processing program Reaper. It also covers how to produce a variety of sounds using synthesizer and how to use sound in creative projects. This course is specifically designed for students who want to understand the fundamentals of sound design for film, television and digital media projects. |
Course Content | This course contains; Introduction to Sound Design,Working in Reaper Software,Sound Effects and Editing,Introduction to Synthesizers,Synthesizer Techniques,Sound Design Techniques,Sound Design Project,Midterm,Sound Editing and Montage,Advanced Sound Design Techniques,Sound Effects Design,Surround Sound and Space Design,Sound Mixing,Assesment. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Makes theoretical and philosophical analysis of auditory elements in visual media elements. | 10, 12, 13, 16, 5, 6, 9 | A, E |
Applies sound-centered concept design. | 10, 11, 14, 16, 2, 5, 6, 8, 9 | A, E |
Applies Basic Mixing and Sound Design. | 10, 11, 13, 14, 16, 19, 6, 8, 9 | A, E |
To acquire the skills of high-level textual and artistic readings of Visual Media / Music / Psychoacoustic relations. | 10, 12, 13, 14, 16, 19, 2, 21, 4, 6, 9 | A, E |
Have basic sound knowledge conceptually. | 9 | A, E |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 21: Simulation Technique, 4: Inquiry-Based Learning, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to Sound Design | All readings will be from the Synthesizer Technologies and Programming book unless otherwise specified. Introduction |
2 | Working in Reaper Software | Reaper manual online. |
3 | Sound Effects and Editing | Reaper manual online. |
4 | Introduction to Synthesizers | Synthesizer Teknolojileri ve Programlama |
5 | Synthesizer Techniques | Watching the relevant part of the given resource |
6 | Sound Design Techniques | Synthesizer Teknolojileri ve Programlama |
7 | Sound Design Project | Synthesizer Teknolojileri ve Programlama |
8 | Midterm | Derste üzerine çalışılan VCV Rack patchi teslim edilecektir. |
9 | Sound Editing and Montage | Synthesizer Teknolojileri ve Programlama |
10 | Advanced Sound Design Techniques | Synthesizer Teknolojileri ve Programlama |
11 | Sound Effects Design | |
12 | Surround Sound and Space Design | |
13 | Sound Mixing | |
14 | Assesment | Completion of the final project |
Resources |
Önen, Pasinlioğlu. Synthesizer Teknolojileri ve Programlama. 2020. https://www.reaper.fm/userguide.php https://vcvrack.com/manual/ |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | ||||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 10 | 2 | 20 | |||
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 | |||
Term Project | 2 | 20 | 40 | |||
Presentation of Project / Seminar | 2 | 5 | 10 | |||
Quiz | 2 | 3 | 6 | |||
Midterm Exam | 1 | 10 | 10 | |||
General Exam | 1 | 20 | 20 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 148 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(148/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
SOUND DESIGN and EFFECTS | MGS4111981 | Fall Semester | 1+2 | 2 | 5 |
Course Program | Pazartesi 12:00-12:45 Pazartesi 12:45-13:30 Pazartesi 13:30-14:15 Cumartesi 12:00-12:45 Cumartesi 12:45-13:30 Cumartesi 13:30-14:15 |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assist.Prof. Doğa ÇÖL |
Name of Lecturer(s) | Assist.Prof. Doğa ÇÖL |
Assistant(s) | |
Aim | This course focuses on sound design techniques for media production. Students are taught how to design, produce and add effects to sound using the digital audio processing program Reaper. It also covers how to produce a variety of sounds using synthesizer and how to use sound in creative projects. This course is specifically designed for students who want to understand the fundamentals of sound design for film, television and digital media projects. |
Course Content | This course contains; Introduction to Sound Design,Working in Reaper Software,Sound Effects and Editing,Introduction to Synthesizers,Synthesizer Techniques,Sound Design Techniques,Sound Design Project,Midterm,Sound Editing and Montage,Advanced Sound Design Techniques,Sound Effects Design,Surround Sound and Space Design,Sound Mixing,Assesment. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Makes theoretical and philosophical analysis of auditory elements in visual media elements. | 10, 12, 13, 16, 5, 6, 9 | A, E |
Applies sound-centered concept design. | 10, 11, 14, 16, 2, 5, 6, 8, 9 | A, E |
Applies Basic Mixing and Sound Design. | 10, 11, 13, 14, 16, 19, 6, 8, 9 | A, E |
To acquire the skills of high-level textual and artistic readings of Visual Media / Music / Psychoacoustic relations. | 10, 12, 13, 14, 16, 19, 2, 21, 4, 6, 9 | A, E |
Have basic sound knowledge conceptually. | 9 | A, E |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 19: Brainstorming Technique, 2: Project Based Learning Model, 21: Simulation Technique, 4: Inquiry-Based Learning, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to Sound Design | All readings will be from the Synthesizer Technologies and Programming book unless otherwise specified. Introduction |
2 | Working in Reaper Software | Reaper manual online. |
3 | Sound Effects and Editing | Reaper manual online. |
4 | Introduction to Synthesizers | Synthesizer Teknolojileri ve Programlama |
5 | Synthesizer Techniques | Watching the relevant part of the given resource |
6 | Sound Design Techniques | Synthesizer Teknolojileri ve Programlama |
7 | Sound Design Project | Synthesizer Teknolojileri ve Programlama |
8 | Midterm | Derste üzerine çalışılan VCV Rack patchi teslim edilecektir. |
9 | Sound Editing and Montage | Synthesizer Teknolojileri ve Programlama |
10 | Advanced Sound Design Techniques | Synthesizer Teknolojileri ve Programlama |
11 | Sound Effects Design | |
12 | Surround Sound and Space Design | |
13 | Sound Mixing | |
14 | Assesment | Completion of the final project |
Resources |
Önen, Pasinlioğlu. Synthesizer Teknolojileri ve Programlama. 2020. https://www.reaper.fm/userguide.php https://vcvrack.com/manual/ |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Knows the basic concepts of Media and Visual Arts disciplines. | ||||||
2 | Knows the basic theories of media and visual arts disciplines. | ||||||
3 | Knows the necessary computer programs and multi-media techniques in Media and Visual Arts. | X | |||||
4 | Knows the aesthetic rules necessary in Media and Visual Arts. | X | |||||
5 | Acts in a way that adheres to national and international ethical codes in professional and scientific studies. | ||||||
6 | Understands the symbol systems of cultures. | ||||||
7 | Analyzes the facts related to Media and Visual Arts in their dimensions. | ||||||
8 | Plans the visual design process in line with the needs of institutions/individuals. | ||||||
9 | Carries out the visual communication process in line with the needs of institutions/individuals. | ||||||
10 | Uses the tools, methods and techniques required for Media and Visual Arts practices. | ||||||
11 | Has the ability to produce, process and evaluate real, 2D and 3D images. | ||||||
12 | Applies visual design techniques in new media environments. | X | |||||
13 | Has aesthetic awareness and understanding of design. | ||||||
14 | Performs their profession by taking into consideration the "Occupational Health and Safety" rules. | ||||||
15 | Solve problems that arise by taking responsibility in projects related to Media and Visual Arts. | ||||||
16 | Can transform theoretical and factual problems of Media and Visual Arts disciplines and sub-disciplines into publications using scientific methods. | ||||||
17 | Regularly follows the developments in the field of Media and Visual Arts and uses them effectively in her work. | ||||||
18 | Uses Turkish fluently and accurately in scientific and professional studies. | ||||||
19 | Can read and understand at least one foreign language at B1 level. | ||||||
20 | Plans and takes part in social responsibility projects. | ||||||
21 | Incorporates artificial intelligence (artificial learning/machine learning) into the creation process. |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |